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Verified Tanker [SEA]
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lavawing last won the day on February 27

lavawing had the most liked content!

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About lavawing

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    Box Linguist

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    Contemporary Japanese culture as depicted through the language of image animée
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  1. Better yet, they're even rarer than the good tanks because good players don't play them
  2. It has the VR, hull armour, DPM of a tier 6, and better gun handling than most 6s. Tier 5 HP may be punishing, but it's not nearly as punishing as it used to be before the HP buffs. Against Tier 6s, you just have to play vision games, spam APCR, and refrain from trading. Tank's functionally a tier 6 med with shit pen and HP, after all.
  3. Better rammer than the AFK too on top of being a tremendously better combat tank This is the best tier 5 in the game. Nothing comes close. Only thing is that tanks like the RFBM can still outvision you, and BDR clubbers are hard to deal with on the smaller maps.
  4. Manticore is used on Prok for CW to deny/permalight the entire 1 line So 1 Manticore and 1 EBR for 15 v 15. Re: OP both lines you mention are off meta but I'd pick BC seeing as it isn't mega fucked by tier 10 armour and also isn't matched against EBRs
  5. I em vewwy sowwy ai don hav en Eee Uu acan't butt I ken open wun and pla toghet er wif yuo lets get freee taengs wifawt affort laik dis pohst
  6. What do you mean the sandbox wasn't perfect? Heresies!
  7. Diminishing returns after the 14th point irrc
  8. I should think that 1.0 maps, armour inflation, pen inflation, reward tanks, and the ubiquitous use of gold (HE for some tanks) would be slightly higher on WG's list of things to fix than.......crews having the same skills. Also, a lot of it isn't just poor execution in the sense of WG being (as it usually is) incompetent, some of the stuff, like 750 gold for retraining, RNG instructors and the post-75 grind are specifically designed the way they are to get players to spend real money on the game.
  9. I'd only add that you can also stack (RNG go brrrrrrt) instructors to get it to something like 80%, making it more or less permanent considering the chip damage that you take from arty
  10. I did a summary of the changes (I'm lazy so the formatting is fucked). But really, it doesn't take a professor of anatomy to tell you that the changes are ass. Here's why: 1. Crews lose skills Your old crews that had 3-4 skills will only have ~40ish skill points in the new system, which will lose you - 2-3 skills/perks in practice 3-4 skills were basically enough for anything that wasn't a highly specialised LT build, but now, you have to grind much, much more to get those crews to perform at the level they perform now, i.e. >75 points in the new syst
  11. The difference will be even larger after the changes
  12. not just a crew with 5 full skills, but that crew can't be a 0th skill/female crew because the 0th skill doesn't count towards the XP pool now also level 75 is not enough: maxed expertise gives you an additional 20% of crew skill on top of the 5% you get from the nerfed BIA and that's basically the new bond equipment grind for crews lastly but prolly most importantly to casual players, a 2.5 skill crew (basically enough for most stuff in the current system) will only get you at most 3 of the old skills RNG instructors are stupid This shit isn't Crew 2.0 - it's Rubicon 2.0.
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