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lavawing

Verified Tanker [SEA]
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lavawing last won the day on October 27 2018

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About lavawing

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    He 111 Rad Baron

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  • Gender
    Male
  • Location
    A Z E A
  • Interests
    Contemporary Japanese culture as depicted through the language of image animée
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    SEA

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  1. T-54/55a still have mad base DPM to compensate, but on the whole it's the exact same problem as the last round of premmo changes sans the legal implications I guess
  2. Apparently the STB-1 turret change isnt a straight buff as parts of the mantlet become weaker and effectively autopen ~150 EA
  3. It has that Centurion syndrome where WG gives it some sort of magically borked transmission modifier that somehow halves the HP/T in practice. I'm almost up to the Kranvagn myself, and while the buffed mobility is tempting, I think I might just keep the Emil II given that 300 HEAT pen at tier 10 is pretty much useless.
  4. 1320 damage in 6 seconds on a 22 second reload Highest DPM on any heavy tank in tier Decent hull + impenetrable turret Heavium mobility Nice tier 10 heavy, WG PS 12 degs of gun depression
  5. IMO the 430 is alright - it's OP af versus low tiers but fares very poorly against heavier tanks which are everywhere these days. The nerfs would have completely gutted it and made it worse than the 120. The reasons its stats stand out is because it has no stock grind. A shitter like me has difficulty maintaining anything above 2K dpg in it, whereas 2.4K would be a walk in the park in tanks like the WZ, T-10 and AMX. The 430U debacle OTOH could have easily been solved with a top speed nerf to 40 or 45 and a DPM nerf to something like 2.5k. So as long as it stays as it is like the Super Conq it will be the yardstick against which all new tanks are measured against which is absolutely terrible for what is left of the game's 'future'.
  6. The STB-1 changes will be retarded even taking siege mode into account, whereas the AMX-30 gets magically better for some reason, and probably still not good enough. The Tier 9 430 does not need a nerf - it already has to contend with shit pen in an age where you need 330 HEAT for like half the targets you meet. With these nerfs it will join its brother the V2 in the trash can of WoT history. ABsolutely disgusting. To be fair the Leo changes look fairly promising but that's because it was so shit to begin with. Don't think the changes will be enough to make it competitive though it will be fun.
  7. WoT is like a dead corpse that we turn to more out of habit than anything else. Occasionally if you scrape off the mould, shoo off the flies, and wring out the dirt, it is.............doable?
  8. 1320 damage in 6 seconds and 5.5 for the K-vagn. Almost 2.6k base DPM on the EMIL II and nearly 3k on the Kranny. (insert thinking face emoji) 

    1. Kymrel

      Kymrel

      This assumes all shots hit and pen. After grinding through the Emil II I wouldn't feel very optimistic about that unless your target is an AFK Griille at less than 25 meters.

    2. SchnitzelTruck

      SchnitzelTruck

      An afk grille vs an emil2 might as well be immune at any range. That gun is fucking awful

  9. IS-4 with Super Conq gun handling and E-100 with 5A DPM
  10. Just curious: what's the best arty for the job? Something fast-ish with a rapid firing stock gun? Or would it be more useful to run large calibre guns for maximum spashage?
  11. I had great success in my 44-100 while tooned up with my buddy in his Mod 1. The armour of the Mod 1 and the reliability of the -44-100's gun let us 2 v 3 pretty much all mediums we met except for Centurions and 4202s. However, he did complain about not being fast enough to disengage from disadvantageous fights against things like Defenders. The Aussie Cent is great for point defence work, but I find that the gun just can't put out damage quickly or reliably enough, and the tank is a bit too large and slow to flex properly. I'm not sure if this comes with not running food, but I'd take the T-44-100 over it in every engagement which isn't point C or E. About the Lowe: tbh I don't think Frontline is really a good mode for heavies. The engagement ranges are too long, the map is overall too large, there are too many angles from which you can get cross-fired. Heavies that rely in particular on armour that only works from one direction, e.g. Chrysler, Liberte and even the Nameless, are particularly fucked. Even the IS-3A isn't as hot as it is in randoms since it just isn't cut out for frontline fighting except for guarding objectives in the last few minutes of the game. In my experience, heavies that work well here need: (1) a 35 km/h or above top speed, and can keep it, (2) a good snappy gun, (3) armour that works from multiple angles. This pretty much narrows it down to the Somua, the 50/53TP, and the IS-3. Even then, I'd rather take a good medium over most of them.
  12. Here is what I noticed were the best performing tanks (SEAmeta so ymmv) LIGHTS: 432 is the best of the bunch, but still has issues against 240 alpha meds, then the occasional EVEN for bushing and wheeled thing, the Lynx irrc for active scouting. MEDS: Progetto/P44 for damage whoring, Lorraine for if you don't have those tanks , T-44-100 is godmode with quasi light mobility, best in class bloom and enough armour to hold positions. the only other medium which struck me as notable was the Cent RAAC, which is used more like a heavy for locking down the cap zone on point C. HEAVIES: IS-M or Defender with engineering for bumrushing caps. Chrysler works as well depending on spawn, but large profile means you get easily focused 50TP/Somua SM/3A for shitting out damage at a breakthrough or standstill, T26E5 and Caern AX for general stuff, though both generally compare unfavourably to the 53TP. Nameless for taking dumps on meds. TDS: SU-130PM then Skorp for being a TD. I prefer the SU since it's smaller and has better camo, but some may take the Skorp over it due to speed + accuracy. 120GFT then JPII: not as good as farming/sniping compared to the above two, but you can actually hold positions and DPM people down. ISU-152: sits on a ridge and delets u team When defending, at the mid-late game when people are focusing on objectives, you can actually go rambo behind enemy lines with anything that has enough speed and camo and just evaporate whole sections of their team.
  13. #feelsbad having a 5A and 277
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