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Felicius

Verified Tanker [EU]
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  1. Like
    Felicius reacted to MagicalFlyingFox in How to balance the 268-4?   
    This tank is basically the old Foch 155 but instead of having the ability to clip you out in 5 seconds no matter who you are, it just bullies you into submission because you can't kill it.
     
    The 268 4 is like a gulag while the Foch was more of a guillotine. 
  2. Upvote
    Felicius reacted to kolni in Rheinmetall Panzerwagen   
    Use your mobility to impact the map. Contest early game valued areas, rotate to pressure advantages (almost always better than to reinforce weaknesses), and your camo on the move to gather as much information as possible for you. (Your team doesnt make use of it)
  3. Downvote
    Felicius reacted to Madner Kami in Rheinmetall Panzerwagen   
    The Rhm is a light tank that occupies a niche currently not needed in the game. It's a long range sniper support scout. It's fast, probably the fastest of the T10 lights, has a highly accurate and high penetration gun with decent alpha, but meh DPM. It's ability to hit anything on the move is non-existant and the camo of the tank, while nothing to sneer at, just does not allow it to get to advanced positions and make effective use of it's most important asset, it's gun, at the same time.
  4. Upvote
    Felicius reacted to lavawing in Obj705A - No one really plays this?   
    Personally, from my experience with dealing with the 705As, it's not the armour that gets it into trouble, but rather its inability to defend itself when waiting out its loooooong reload, and also the unreliability of the gun when it does finish loading.

    I would almost venture to say that even the IS-4 is more effective in the sidescraping brick role notwithstanding hard stats - because unlike the 705A, it can defend itself and it can deal damage while its enemies try to dig it out. It's not hard to dig out a 705A when it fires once every 15 seconds.

    In this respect, the 705 at Tier 9 might actually be the better tank even though its shoulders are shit against 340 pen HEAT, simply because of the gun.
  5. Upvote
    Felicius reacted to tajj7 in M103 - M4 51 - Conqueror - A Guide to the Besterest and Baddest 120 mils of Tier 9   
    If you had options I think you'd struggle to find reasons not to the pick the Conqueror. 
    There is no real contest with the M103, if they fixed the overmatch roof, maybe, but at the moment it's just not in the contest.
    Initially I thought the Frenchie might take the crown, but having played it more now, and now people are more used to it, a lot of people will just spam HEAT at you and that is you basically being penned with every shot. The Conqueror just holds up to premium rounds much better and because it has the weakspots people it doesn't have this 'spot a Conqueror, load gold' reputation like the M4 51 is developing, the Conq lulls people into thinking they can pen it, but turns out it's harder than they thought and by the time they realise it's railgun has killed them. 
    IMO tier for tier, the Conqueror is stronger than the Super Conqueror because it's tier 9. 
    There are other tanks that do what the Super Conqueror does, the Badger is just one example, whilst Type 5s and 183s just derp your turret for 500-600 damage with ease. the Conq sees less of these tanks, it sees less strong hull down tanks on it's tier and it actually has better mobility and gun handling than it's big brother.  Plus it has no trouble dealing with those 3 or 5 tier 10s you get in the MM, whilst so easily dominates the 3-5-7 and 5-10 games it frequently gets. 
     
  6. Upvote
    Felicius reacted to lavawing in M103 - M4 51 - Conqueror - A Guide to the Besterest and Baddest 120 mils of Tier 9   
    The Caern and Super Conq are stronger tier for tier since they don't really have competition for their niches as hulldown tanks with a laser chainsaw, but both sit at cancerous tiers. The Caern is Tier 8, and so, it goes without saying, is better but worse. The Super Conqueror is as much a benefactor of the recent changes as it is a victim. To cut a long story short, Tier 10 is currently cancer to play, with an unreal amount of goldspam - and remarkably resistant 'weak' spots, and where every game is pretty much a race to the nearest corridor so that hulldown tanks can bounce gold off each other's weakspots. I lose 100k on a good game on the 430U.

    So if you want to be competitve and best in tier, play the Super Conq. If you just want to have fun and be cheap, the Conqueror is probably your choice.
  7. Upvote
    Felicius reacted to lavawing in Obj 257 - the Armored Catamaran   
    Mini review after 30 games
    The tank has many absurd strengths at the cost of almost as many handicaps. Tank is defos broken, probably slightly overpowered as well. Here is why:
    The gun: 7/10 (4/10 if you don't spam HEAT)
    The gun can pretty much be defined as: like the T-10's but worse.

    Pros
    APCR as standard 315 pen HEAT  Decent DPM Decent bloom 40 shells allows good mix of everything
    Cons
    APCR means your shells travel at light speed to miss their target two times as quickly as they normally would 248 APCR means you bounce off E75 and IS-7 LFPs, HEAT spam is a must (i.e. AMX 30 problems) 2.66 aim time means you're no T-10 when it comes to mid range snapping .37 accuracy is manageable - if it weren't for the shitty APCR pen, derpy gun and long aim time Expensive to run due to reliance on gold. Tall tank. Can be difficult to find shots with -5 gundep.
    Basically, you don't play the 257 for the gun. I rate the firepower below all 120 mils at this tier, below the WZ and the T-10 (and the 705), but around the same level as the German 12.8s and the the ST-I.

    The armour (Stalin's moustache/10)
    The armour doesn't really work when you show your front, and the turret is worse than you'd think, BUT - this thing is tougher than a Maus when you're being flanked, and is the god of reverse sidescrapes. Also, you meet IS-6s. My weeb friends call this tank the iron pantsu panza with the lewd tracks, and they're not wrong:

    Pros
    Hull is shaped exactly like pantsu and is capable of taking as much HEAT as you'd expect from your typical anime cum dumpster. Tracks are absurdly thick and the ribs of the suspension count as multiple layers of spaced armour so even extremely high caliber HEAT get's absorbed Good turret (sans the roof, the mantlet and the cupolas), esp the sides. 1.9 k HP Diamond LFP is probably EVEN smaller than an EVEN's. Nearly unbeatable in a reverse sidescrape (godmode against APCR). The high slope of the upper side hull means you can take fire from a 30 degree-ish arc and still remain impenetrable.
    Cons
    Shitty pike with low base thickness and steep angles - becomes like 210-ish if angled. Overmatchable roof + cupolas Lower side hull 45mm thick - means theoretically overmatchable by 150mm calibre guns or above, BUT - most 150 mm guns are mounted on platforms the size of a bus which simply reliably find shots on the zone. Ammorack issues + driver dies all the time Unlike the IS-7, can't simply push into enemies and facehug them - you have to tease them by flashing your pretty arse and get them to dump their load on your skirt.
    Overall: not an IS-7. Armour is not exactly retard proof, nor can it hulldown as well as a T-10. There is a specific way to use this thing's armour, which once mastered, allows you to hold off tier 10s with minimal support. In a reverse sidescrape, enemies need to overextend to pen this thing.

    Mobility (7/10)
    Can't really flex like a true heavium, but a true heavium doesn't tank Jagdtiger shots while tracked in the open either. Top speed is low, but agility is monstrous.

    Pros
    Cannot be flanked 50 kmh top speed 15 HP/T Cons
    Shitty terrain resistances a la IS-7. Top speed is a lie: goes 38-ish on flat ground Can't turn on a dime Can't really ram on flat ground Overall: play a T-10 if you like fast heavies. The mobility of this tank is used for brawling 24/7.

    Why is this tank broken?
    Well, it's cancer against low tiers because of the nature of the armour. And it's cancer against high tiers as well because it can just, reverse, poke at a stupid angle and laugh manically as you absorb 340 pen HEAT magically with your Soviet hovercraft hull. I expected this tank to be a heavium, and it terms of the gun and mobility, it would have definitely been one - if and only if it didn't have this Tier 11 armour scheme, doing things that even the IS-7 cannot. AS IT IS the tank has what is effectively superheavy levels of armour with a decent-ish gun, and on top of all that, heavium mobility. 

    Lastly, IS IT FUN?
    Yes if you like assault tanks and yes if you like the IS-7. If you prefer the 5A to the -7, you'll probably prefer the T-10 to the 257. And a big 'NO' if you like balanced tanks that are good for the game.

    PS for best results run with the stock turret 
  8. Upvote
    Felicius reacted to Raised in Obj 257 - the Armored Catamaran   
    This was my favorite thing in the patch notes...

  9. Upvote
    Felicius got a reaction from ZXrage in Fine... T-10 appreciation thread   
    My answers in bold.
    Overall, this tank is like a battlecruiser concept in warships: you can outfight anything you can not outrun, and you can outrun anything you can not outfight.
     
  10. Upvote
    Felicius reacted to GehakteMolen in The E 100 Brick Club   
    Oh i agree, the E100 lost a lot of its shine, its strength was simply having more hp + alpha dmg as anyone else. Your weak turret didnt really hinder (and would still bounce most non gold rounds anyway)
    Now people spam even more gold, and your better alpha dmg / hp get countered by a lot of things, a Type 5 has simply too much hp / amour to kill easy, a maus will beat you 1 on1, tons of tanks are a pain to penetrate, while they can (still) hit you easy, and so on.
    And new mm, with tons of full tier 10 games aswell as many fast games also sucks for the E100
    ps: Buffing the E100 is also easy, give it better turret face armour (wg nerfed the angle a bit at some point for example) and some other small buffs (base acc, turret turning speed, 10mm more lfp armour, 200 more hp and it should be a good brawler again)
    ps ps: if the trend of new tank = bad gold ammo continues the E100 will over time become better though, the turret is suprising decent against shells with ~280/290 pen, above 300 it starts to really lack (tier 10 TD AP does bounce suprising often, while 340 HEAT basically never bounces)
  11. Upvote
    Felicius got a reaction from SaintLaurentius in Leopard 1   
    He probably meant 113 as having a (marginally) better turret than 5A. hatches are smaller, just enough to be a lot less likely to get hit in CW. And hulldown against meds is what these tanks both excel.
    430 U has OP turret better than both.  by a huge margin. hatches are even smaller, and almost a 100 mm stronger. you need 300+ just to get through, whereas you can pen weak chinese knockoffs with any tier 9/10 stock ammo (if you hit) . Like an E5 HD overbuff.
    Also, 430 U turret sides are quite a bit stronger. Just enough to expose to multiple enemies in about 30-40 degrees angle and not get penned. 113/5A turrets work only  dead straight on.
  12. Upvote
    Felicius got a reaction from Tanager in The E 100 Brick Club   
    As a pubbie tank, Maus and Type 5 are still better. I own all 3 of them.
    Don't get me wrong, E 100 was my first heavy, which i acquired back in vision meta. It is a no-sell, and crew for my B2... It was always a strong tank, among the top. But in all honesty, it is outmatched today by overall armor creep. one of the last original WOT tanks that have not received buffs or "HD" remodels that either killed them or made them OP (or both, like E5)...of several gun handling/ROF buffs.
    "Golden age of E100 was after the death of vision (lets say the time of the great TD vision nerf) and before the introduction of Type 5 derp/Maus buff/arty nerf. There was almost a year or so of E5 dominance after first "HD" overbuff when you could do shit to it while you got hit in the face with HEAT and E5 needed  0.5 s aim time to slap the sizzling shells in your huge forehead. 
    now why does the arty nerf works bad for E 100?
    well, not directly. i mean, it has great armor all around (so you fare much better than SConq, E5 today) , and since you do not get slapped regularly by Obj 261 AP (and sometimes T92 ) AP life is more predictable, if not exactly comfier.
    Arty has a much less HE alpha damage now, but it has stun time, more ROF and more acc.
    How it works on E 100, and how on other superheavies?
    Well, more ROF and acc means you are gonna get hit more often, and you are so huge that you cant count on misses as before (like fully aimed shots landing 20 m from you doing nothing). Also, your ROF means that every time you pop out one arty has probably reloaded (before with 40ish seconds reload you could get several shots off for each arty salvo).
    Now, you are in the brawl zone, partially exposed to arty. Maus is gonna take considerable less dmg from arty (it was not like that before, it was only about 10-15 % less, but now Maus has more armor, and arty does less dmg to tanks with more armor progressively due to reduced arty HE pen) , less stun, but more importantly, a perma-stunned Maus still has a usable gun, and needs only to angle a bit after shooting to be nearly impenetrable. When (not if) you get stunned while brawling, your gun can't hit shit any more, you are getting more crew deaths, and your HP melt under HEAT as your turret turns glacially, or/and you are tracked.
    Type 5 has to expose way less to get the shots off (so it gets hit by arty way less since it is exposed 1/2 of your time), and if you try to sidescrape against it to receive less splash he can simply track you for 400 dmg (500 with gold) and not get hit at all. 
    Type is also less shit under arty fire, because even stunned it can miss the tank and still do damage.
    Also, Type can snipe much better than you when you get Klondike and you clear the brawl only to find a 200 m opet ground to cross...and a full health base camping Badger waiting for you. At that distance Type can fuck up the badger that does not spam gold, and trade at worst with goldspamming one.
    Doesn't matter if Himmelsdorf or Prokh, type/maus super heavy better than e 100....
    But, But, But....
    With 30 km top speed you can actually return to defend cap, deploy way faster before half your team suicide and cet some cleanup occasionally. 
    The issue of speed is huge. difference between 20 and 30 is more than between 40 and 60. In CW it is not important, but in randoms means you can get to the corner and preaim the brawlzone.
    Not exactly a heavium, but it is very important.
     
     
  13. Upvote
    Felicius got a reaction from monjardin in The E 100 Brick Club   
    As a pubbie tank, Maus and Type 5 are still better. I own all 3 of them.
    Don't get me wrong, E 100 was my first heavy, which i acquired back in vision meta. It is a no-sell, and crew for my B2... It was always a strong tank, among the top. But in all honesty, it is outmatched today by overall armor creep. one of the last original WOT tanks that have not received buffs or "HD" remodels that either killed them or made them OP (or both, like E5)...of several gun handling/ROF buffs.
    "Golden age of E100 was after the death of vision (lets say the time of the great TD vision nerf) and before the introduction of Type 5 derp/Maus buff/arty nerf. There was almost a year or so of E5 dominance after first "HD" overbuff when you could do shit to it while you got hit in the face with HEAT and E5 needed  0.5 s aim time to slap the sizzling shells in your huge forehead. 
    now why does the arty nerf works bad for E 100?
    well, not directly. i mean, it has great armor all around (so you fare much better than SConq, E5 today) , and since you do not get slapped regularly by Obj 261 AP (and sometimes T92 ) AP life is more predictable, if not exactly comfier.
    Arty has a much less HE alpha damage now, but it has stun time, more ROF and more acc.
    How it works on E 100, and how on other superheavies?
    Well, more ROF and acc means you are gonna get hit more often, and you are so huge that you cant count on misses as before (like fully aimed shots landing 20 m from you doing nothing). Also, your ROF means that every time you pop out one arty has probably reloaded (before with 40ish seconds reload you could get several shots off for each arty salvo).
    Now, you are in the brawl zone, partially exposed to arty. Maus is gonna take considerable less dmg from arty (it was not like that before, it was only about 10-15 % less, but now Maus has more armor, and arty does less dmg to tanks with more armor progressively due to reduced arty HE pen) , less stun, but more importantly, a perma-stunned Maus still has a usable gun, and needs only to angle a bit after shooting to be nearly impenetrable. When (not if) you get stunned while brawling, your gun can't hit shit any more, you are getting more crew deaths, and your HP melt under HEAT as your turret turns glacially, or/and you are tracked.
    Type 5 has to expose way less to get the shots off (so it gets hit by arty way less since it is exposed 1/2 of your time), and if you try to sidescrape against it to receive less splash he can simply track you for 400 dmg (500 with gold) and not get hit at all. 
    Type is also less shit under arty fire, because even stunned it can miss the tank and still do damage.
    Also, Type can snipe much better than you when you get Klondike and you clear the brawl only to find a 200 m opet ground to cross...and a full health base camping Badger waiting for you. At that distance Type can fuck up the badger that does not spam gold, and trade at worst with goldspamming one.
    Doesn't matter if Himmelsdorf or Prokh, type/maus super heavy better than e 100....
    But, But, But....
    With 30 km top speed you can actually return to defend cap, deploy way faster before half your team suicide and cet some cleanup occasionally. 
    The issue of speed is huge. difference between 20 and 30 is more than between 40 and 60. In CW it is not important, but in randoms means you can get to the corner and preaim the brawlzone.
    Not exactly a heavium, but it is very important.
     
     
  14. Upvote
    Felicius got a reaction from monjardin in Leopard 1   
    He probably meant 113 as having a (marginally) better turret than 5A. hatches are smaller, just enough to be a lot less likely to get hit in CW. And hulldown against meds is what these tanks both excel.
    430 U has OP turret better than both.  by a huge margin. hatches are even smaller, and almost a 100 mm stronger. you need 300+ just to get through, whereas you can pen weak chinese knockoffs with any tier 9/10 stock ammo (if you hit) . Like an E5 HD overbuff.
    Also, 430 U turret sides are quite a bit stronger. Just enough to expose to multiple enemies in about 30-40 degrees angle and not get penned. 113/5A turrets work only  dead straight on.
  15. Downvote
    Felicius reacted to Madner Kami in Panther - A Misunderstood Beauty   
    The L100 is a trap. There really is no need for the additional penetration over the L70: When every other T7 medium can do with ~150 penetration, then so can the Panther and you still end up with slightly superior penetration very good accuracy and, interestingly enough, pretty good dispersion-stats by T7 medium-standards (only the T20 outperforms the Panther's gun-soft-stats and this only because of being able to fit a vertical stabilizer, Comet is about on par with the VStab), not to mention the 2.1k DPM (third best in tier, I think).
    Thing is, the Panther suffers from 2-2-meta. In a world where double-tapping 2 results in every other medium having the same (or better) penetration as the L/100-Panther has natively, there really is no reason to take the drawbacks you get for the high native penetration. Same is true for the Tiger II's 105 and, argueably, the E75 with the 128, though with the later at least the increased alpha offers an advantage that is worth being considered, in exchange for DPM.
  16. Upvote
    Felicius reacted to Daerlon in Tips on playing heavies for a light tank driver   
    It's not actually that different. The armor and pen that heavy tanks get are backups to good timing and positioning. A bad heavy tank driver will go "to the proper spot" regardless of the enemy team's composition and deployment. Then they'll sit there and reload thinking that their armor is supposed to work (surprise, it doesn't - give your enemy opportunity and time to aim, and you will get penned). Mobility and situational awareness is your armor. Even in a big slow heavy, use what mobility you have to be safe while you're reloading and make yourself as big a pain as you can for the enemy to deal with. When you can push, push hard and recognize situations where you can bully. Staying alive to the end game will give you 10x more opportunities for easy pens and damage than sitting in a lane trying and failing to pen an E3 frontally. 
    Just as if you were in a light tank, think about where you can go that won't lock you down. Even in a heavy tank, you need to still be able to react to a changing situation. If you push forward to the "proper spot" and the other flank falls, you will probably die without doing much. Though sometimes you need to just sit and wait for a couple minutes for the enemy to do something stupid. Don't try to make stuff happen unless you know you can bully.
    Another thing I've realized is that the initial (new player's) view that the goal is the enemy's base is rarely true. Often the best thing you can do in a heavy tank is clear out the enemies on a flank, then with some decent HP left, go back to your own base to defend. If you're guaranteed to lose a flank, back off and do something productive where you can.
    Many maps (or all?) are deathtraps if you "win a flank" and then push across the open area where the inevitable camping TD's can wreck you with impunity. You can do it if you have a strong steamroll going and lots of help with you, but if it's close and you've bled out a lot, pushing across a kill zone is not going to be productive. Few games are won by capping, but the ones which are could have been prevented if some heavies had managed their first engagement better and were able to return to their own base in time.
     
  17. Upvote
    Felicius reacted to Hally in E-50/E-50 M Fan Club   
    Armor is actually not autopen for HEAT on the 50m. It bounces off alarmingly often if angles are involved on the UFP, and gun mantle that covers center of the turret just eat HEAT shells. It's one of the few meds that you can't engage carelessly with 22 toward center of mass or center of hull.
  18. Upvote
    Felicius reacted to GehakteMolen in Elimination: Removed Maps   
    Dragon Ridge -  35
    Hidden Village - 13 - Drive to kemp spot, hide like bitch, and wait for the first to move + Shitloads of fucked up ass brained cunt bitch ebola fucktard arty which could still consistently 1-shit you, fuck this map. 1 area to play, and no where to hide.
    Northwest - 29
    Pearl River - 42
    Port - 34
    Province - 27
    Severogorsk -  6 +1 = 7 the first version was without doubt one of the worst maps of all time, but the second version was actually good (unless you where paper td or light, but fuck those 2 clases anyway) Reason it was decent / good: YOU COULD ACTUALLY FLANK, since just like on ensk there are too much routes / too few campers to lock down the whole map, so you could always find a way around and fuck them up. Lots of rocks and corners, it was more or less a city map, with rocks instead of houses, and without the stupid long fire lanes (like on paris...)
    South Coast - 28
    For those who confuse first camp 2 win version with second brawling party:
     
  19. Upvote
    Felicius reacted to kolni in Elimination: Removed Maps   
    -3 for Komarin (kill) 
    +1 South Coast as mentioned before and far the most playable map among these. Taking mid from south and 9/0 from north were super controlling plays that allowed you to do so much in terms of map control that plenty of maps don’t allow today. 
    This was by far the best small map in the game. 
    Pearl River was removed because of pubbie complaints afaik
  20. Upvote
    Felicius got a reaction from CraBeatOff in Do you EVEN 90?   
    Why it has a worse gun than pre-nerf ELC AMX?
    And sees tier X all the time? 248 APCR would still keep it underpowered, but more tolerable.
  21. Upvote
    Felicius got a reaction from monjardin in Comet fan club   
    Right here. And since 2 Comets vs one heavy and one TD literally lose on every single map...
    it is still weighted the same, man. It is now even more shit. pew-pew+ no turret armor+ death of vision, but also flattening of maps, and some maps with big hills are deleted...(Northwest/South coast had some crazy spots where you could literally shoot ppls turret roofs from a higher corridor).
  22. Upvote
    Felicius reacted to Rexxie in Leopard 1   
    While it might be easier to compare the Leo and Super Conq today, it's important to remember that back then, the Leopard's advantages would have amounted to far more than they do today. Giving a 2013 purple the choice between your listed advantages and the Leo's 200% more mobility, several orders of magnitude more camo, 10m higher view range, and 40% more shell velocity would have been a far tougher call, predominantly because they were all usable & abusable on almost every map. And like you mentioned, the SConq is probably the most advantaged tank to compare the Leo to, considering it's overpowered even by today's standards. Compared to something more tame, the choice would have been even more difficult.
    It's really hard to really overstate how powerful vision dominance was in the vision meta. It was often possible to win entire flanks (or even games) without ever risking a hit, something the Conq's lack of mobility and neon-sign of a camo value would have held it back from. If vision ever became as powerful as a tool as it used to be, I can absolutely ensure that the Leopard would need very little help to become relevant again.
  23. Upvote
    Felicius reacted to 8_Hussars in IS what gun do you use.   
    Better estimates from ST (I think):
        IS-M (HT-8):      58,000 XP --- 2,550,000 credits
        Object 705 (HT-9):      144,900 XP --- 3,570,000 credits
        Object 705A (HT-10): 162,300 XP --- 6,100,000 credits
        Object 257 (HT-9):      142,700 XP --- 3,560,000 credits
        Object 430 (MT-9):      142,950 XP --- 3,460,000 credits
        Object 430U (MT-10): 287,000 XP --- 6,100,000 credits
        Object 268 V.4 (TD-10): 215,300 XP --- 6,100,000 credits
  24. Upvote
    Felicius got a reaction from Archaic_One in Jadgpanther discussion roundtable   
    I run the 88 back in the vision meta, when i could spot my targets. Longer aim time was not a problem...in sniping it is easier to aim fully than in the assault gun role...detracking was great+blind shooting and killing houses is not rly an option with the 105 mm shell price.
    But since the death of vision meta, 105 is clearly a better option...and JP armor only ever worked from distance, so now it is useless.
    "What made the JP ever worth using over the 122-44 was that it had pretty good view range, but it lost that in 9.6. Between it losing its ability to spot its own targets at ranges where its gun is considerably better and the maps squashing the engagment ranges down to where the 122-44 is better anyway, the tank has lost a lot of its flavor. And remember, the tank was considered worse than the 122-44 even back then!"
    This is even more true today. 
    P.S. SU 152 master race. It has alpha large enough to 2 shot higher tier tanks, and 2 solid gun choices makes light tanks fear your HE alpha, mediums may hesitate to rush you for permatrack 122 mm of raw dpm/152 mm HEAT and heavies know they can not rely on their armor against your 152 derp HE/HEAT...
    In JP ppl see a sack of HP and 240/320 alpha difference is meaningless to anyone on the receiving side.
    + Su 152 has better armor of those 3 tanks...since troll russian armor>any kind of normal armor plating. Gold or AP,  SU 152 mantlet does not care. And when ppl see your malignant derp pointed on them across the corridor, and 2/3 of your tank hidden between the rubble, they derp their shot in ground/mantlet and shit their pants before they die.
    ++ AP shell is cheap and good in the 152 mm. Good option of humiliating ppl cheaply when you know your enemies behind a corner exactly. Targets that are not full penn by HE and that do not require HEAT. For example Panther, Russian mid tier mediums, Tiger and such tanks with 80-120 mm effective armor.
  25. Upvote
    Felicius reacted to dualmaster333 in M48/M60 Fan Club   
    german armor was the best armor in WW2 the allied tanks just couldn't handle it so the german tanks just killed everyone because they had the best tank designs and were superior to anything else
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