RunTheGears08

Verified Tanker [NA]
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About RunTheGears08

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  1. Thoughts? Here are some of my personal observations: (1) I noticed (after 4 bounces) that they removed the cykaPershing's hatch on the left-hand side (the "tubes"). Lower-tiers can go shit themselves now? (2) "Buffed" IS-6 and KV5 gets improved 186 pen to fight E75, VK100P and defenders! Nice memes WG (3) JT.88 gets extra 200 HP and even more DPM (I think max 3.6sec reload). New IS6 aka low-tier destroyer? (4) FCM gets p-to-w ratio of 23 and -1 sec reload. Very much needed change and it's legit fast now, but as a support tank it's not on the level of Progetto/Skorpion/Lorr.
  2. This sounds quite bad! Internet explorers are mostly CPU-intensive. GPU does a tiny bit of work (even with Hardware Acceleration) so you should expect around idle temp. From my experience 70 during idle translates to 90+ during gaming which leads to serious heat throttle. Potential hardware damage (HDD, WiFi card, etc) at this point. Try using gpu z to log the GPU temperature. I would look into your fans. Maybe the bearing needs lubricant (sewing machine oil usually does the trick). Maybe the fan is not getting enough power. Sometimes your BIOS mess with the fan speed curve so it doesn’t rotate fast. Most of the time though, the venting holes are blocked, or the fan doesn’t spin because of dusty blades.
  3. RunTheGears08

    Mr Serb, I don't feel so good... - T-50-2

    Some translations of Chinese memes. These are doggerel verses so below is only accurate in meaning, not in rhythm: 一代版本一代神,代代都有查狄伦 -- "OP Batchat stands tall against powercreep". This refers to the pre-nerf Batchat with 6 rounds magazine, of course 近看炮塔吓死人,远看五队负重轮 -- "Tank has a scary turret but only 5 loading wheels". This one refers to the type 59 and needs a bit of historical context to understand -- During Cold War era, 59 was mass produced to counter the possible Soviet threat. Due to backward technology and industry, the T-54A ripoff was the only choice for the PLA armored force for the longest time. From 1963-1980 around 10,000 type 59s are built. After the Cold War, those old tanks are extensively modernized and exported to countries around Africa and the middle east who need cheap and compatible replacements for Soviet-era tanks. The modifications are a bit, shall we say, reinvigorating, and sometimes you can only tell it's a 59 from the iconic 5 loading wheels. I would totally give money to WG if this 59 (export to Tanzania) is in the game Type 59 also marks the beginning of Chinese MBT development. A tech tree for anyone who's interested. 121 is right beside Type 59 and WZ-132 is on the topside:
  4. RunTheGears08

    Prognosis of 705A?

    I wouldn't say so? On paper, the dpm is almost identical with rammer (IS4: 2606.83 705A: 2553.14) but 705A has the bigger alpha of 650. The 705A has superior hull dispersion numbers which allows it to wiggle better, but I don't know if the terrible accuracy (0.42 vs 0.36) will be the dealbreaker in firepower department. Armorwise, both tanks have weakspots that can be overmatched by APCR in sidescrape mode (IS4: 30mm engine deck at the back, 30mm strip above the gun. 705A: frontal engine deck at 40mm). IS4 loses here because NATO 120 railguns and meds can punch through 30mm but not 40mm. 705A has superior power-to-weight ratio but terrain resistance sucks hard. I don't have the tanks, so I can't tell who wins in mobility. Instead of comparing with IS-4, I think 705A is more like a meta version of the fail lowe/e100. A small dip in firepower in exchange for Stalinium turret and smaller LFP, I would take that any day. But then 60TP will powercreep em all
  5. RunTheGears08

    T54E1 - OP or not?

    Currently 12 games in with ~3k dmg with a 145 wn8 game, if I can sustain it I think 3mark will be about 100games in. This tank seems to age pretty well (surprise surprise) in the current meta that emphasizes brawls and efficient trading. I really like the RNG armor: it’s not reliable but it provides extra exposure time by preventing snapshots. It’s no skoda/spagetto in late-game situations but a bigger alpha (4x390 vs 3x320) allows you to decimate shitters much quicker during mid game when you have limited chance to poke in a corridor. Tank is small and agile enough to avoid arty racism, and pubbies are less inclined to yolo you (see: 50 120). 35-40kmh+255pen is adequate to contest and hunt down overextended heaviums in popular brawling spots. The bad thing, as previous poasters stated, is the terrible gun control and pen. The 8 depression is kinda useless since you can’t hillpoke and snapshot (a la E50/Patton style). Due to the unsatisfactory accuracy, you are pretty much forced to take a pen to the turret, or otherwise accept 2/4 even 1/4 hits which is terrible for your dpm. This inability to deliver your clip is more or less mitigated if you pick your targets and play hide and seek with your prey. Because of low max speed, you can't rotate between flanks easily, so you lose a major way to (1) reset enemy attention (2) reload. Instead, you need to be very mindful of enemy tendencies at the current flank. I find the challenging part of driving this tank is to strike a fine balance in maintaining an element of surprise while keeping your gun active at the same time. The first few clips thus become incredibly important, because you want to jumpstart the snowball at your current flank with a boulder. If your current flank is in a deadlock and the other flank is falling apart, this means you made a failed prediction at the beginning. Rotating is usually too late. I either go bushkemp to salvage damage, or yolo and hope my teammates follow me . But either way you lose HP or map control. Trading HP to keep your meatshields alive is actually not a bad idea in this tank, because late game you won't have as many opportunities to single people out as compared to other clip tanks. After I've won a flank I usually go back base, because digging out camping TDs is a mission impossible in this thing. The gun works just fine when you ambush enemies crossing in the open. If shit hits the fan, remember your glorious final shot is worth 1560 alpha. Equipment: GLD+Vents+VStab+Food, I don’t think optic is very useful for its niche as an ambusher/trader/heavium hunter, and with bad camo and bad speed I rarely goes on hunt in the late game.
  6. A place for Northern spawn in the new Erlenburg to take potshots against heavies. Notice the enemy WZ hasn't advanced past the bridge: You can adjust the angle (to shoot into different parts of the city) by hugging the hill near you. Enemies will be distracted by your teammate across the river. However, the distance is ~370m and you will potentially get spotted. Be opportunistic or drive a Swedish wedge. From Southern spawn you can drive to outskirts of the central brawling complex and play similar angles to counter the meds on the 9 line hill.
  7. RunTheGears08

    UDES 03 - What is a one trick pony?

    After a long period of frustration & mutual distrust between me and the Siege mode, it finally seems to smile on me As dualmaster said, the combo of a laser gun + a light tank-ish chassis is really fun and effective in the right situations. But at other times (i.e. brawls, push) when you can't have camo, this quickly degrades into a tier 5 tank, having no means to avoid return fire. An analysis of how broken (and essential to survival) this thing's camo is: ============================ MATH warning =============================== For example, consider a T110e5 has vent instead of optics and is heading towards you at 500m range. e5 has a max speed of 37km/h, which roughly translates to 10m/s. Suppose he has (vents+bia+recon+sit awareness+food) to have 454 viewrange, so he spots you firing at 454*(1-0.13)=394.98m. He need to advance 500-395=105m to spot you firing. That's 105/10=10sec, or in other words, "never". A lot of TDs and meds can pull this off too. However... If you spot for yourself and acquire him at 445m, that's still 445-395=50m for him to cover, which is a 5 sec window for you to run sit the fuck down and wank, because your bullshit 70% stationary camo kicks in at the 5sec mark. To vanish reliably, just move back a little bit and you are golden. Next step in line is high tier heavies with optics. For 400 base vr, food and crew skills boosts their viewrange to ~485m, giving you a safe distance of ~422m. Without food, final vr is around ~468m, giving you a safe distance of ~407m. Without food/crew skill, they will need to get real close at ~380m. You will still have plenty of opportunities to open fire, but must be cautious in doing so. The next step is to deal with 500 vr tanks. Unfortunately, such a tank spots you firing at ~435m, which means you WILL mostly get spotted if you are mutually inside 445 vr circle. However, at 500m he still needs to cover 65m. If you are facing a 70km/h = ~19m/s tank (batchat), that translates to roughly 3.3 sec before you are spotted. Against 60km/h (NATO), you have 3.9sec. Against hovermeds/fatton/skoda with 50km/h, you have 4.6 sec. Take away 2sec from exiting siege, you're looking at 1.3sec & 1.9sec & 2.6sec to aim and run. That's a really long period of time to use your broken -50km/h reverse and get back to cover. If you opt to retreat without open fire, your ~30% moving camo ensures that batchat won't catch you until 350m. His relative speed is an anemic 70-50=20km/h, which generally means he will never be close enough. Voila, you get to pick engagements there, not the batchat! Still, you probably won't spot him first with 350 base VR, otherwise shit gets too broken. But why should you when there's teammates (*) This is all based on the assumption that the opponent is driving straight at you. If, for example, a clueless batchat is driving roughly towards you (say 30 deg), his speed drops to 70 * cos(30)= 60.62km/h. If he's driving 45 deg, that's 70 * cos(45) = 49.5km/h, propping you reaction time above the 2.5sec mark. ======================================================================= So you can sit down in open and farm people who have vent instead of optics (superheavies!) at ~400m, while remain reliably hidden. What does this mean? Finding 500m redline lanes with bush/hard cover can be difficult in today's meta. However, 400m lanes without bushes/cover are literally everywhere (if you look for them), and you don't actually need bushes to fire. With careful distance control and creativity, you can abuse the firing lanes and farm dat shit during mid-game, a feature that so many TDs painfully lack. For tier 8 and lower games, expect to become a map control god. Spot for yourself, pull off some ridiculous 400m * (1-0.87) = 330m camo snipes, ez game ez life etc etc.
  8. RunTheGears08

    AMX 30B - Is it good?

    "To differentiate 30B from Leo 1" they say Proceed to make this a STB-1 with better aim time, better bloom, better DPM, better max speed Well done WG
  9. RunTheGears08

    The E 100 Brick Club

    Definitely, just because there's always smart commie wedge drivers around going "reeeeee overangle and pwn that E-100", then you either waste HEAT on skirt armor, or bust his fuel tank with AP. Also AP is much more reliable dealing with batchat/fast moving cunts. "Better" velocity & normalization and all that.
  10. RunTheGears08

    Judging performance - how to?

    Basically what @CraBeatOff said, he took the words out of my mouth. Personally I don't find DPG/WN8 alone to be very credible metric, once you've reached a certain skill level. A lot of dat shiny damage comes from cleanup, whereas the actual battle is influenced & won by those 2-3 key shots placed at the right time. But don't get me wrong: DPG output is hella important. If you're good at outputting damage, you should be proud of that. Most pubbies can't outstrip their hp pool, and rising DPG means you are walking further away from that swamp.
  11. Same, honestly I don't feel the attraction any more. I used to love the mind games/rapid decision-making situations arisen from the camo/flank meta. But sadly, no more endlessly fascinating & unique puzzles in corridor games, and hence no actual intellectual depth. Might as well just go pick a popcorn FPS if I just want some quick surges of adrenaline/WASD-and-yo-down moments.
  12. My personal experience is: to just do it, when you feel like it. If you wanna improve, higher tier battles are leaps and bounds more punishing & valuable. Also high tier games are more intellectually challenging & fun for me now, but I remember being a noob and feeling lost at the gruesomely rapid pace when I was first exposed to it.
  13. RunTheGears08

    t110e5 on sacred valley

    link: http://wotreplays.com/site/3570294?secret=9b1d48a7210121e7afcec022fd5fef07 OK... a south spawn game, and basically what happened was, I went mountain (9 line) instead of brawl zone (1 line), and we weren't able to push either of the flanks. Looking back, I'm not sure what I could've done. Here's my thought process: (1) Both teams had 1 top tier heavy, and the enemy had a slightly "heavier" comp. Should I go brawl? TBH, I have irrational fear of 1 line, because I don't know any good position for it. Hugging to hill exposes either my LFP or cupola, and ppl in front usually block backrow's line of sight. I didn't want to trade punches with E-100 -- he can just take his shot, get back and let teammates cover him during reload. That ditch on the left seems tempting, but it's arty triggering and most importantly a waste of my armor. (2) So I went 9 line, and I didn't push mountain top. I feared my 20km/h ass would be busted on the way to the top. So instead I went to the slope by the bridge, hoping to cut off ppl poking there and escort my teammates climbing up. However they didn't reach it, and I found myself flanked. (3) GG after 2000 dmg, and that ebola feeling of "could've done better" Any suggestions & opinions would be helpful. Thanks in advance.
  14. RunTheGears08

    Type 61: Exceeding Expectations

    lol that's not wrong at all, yet when you chai-snipe, does it really matter if you have bad bloom, since you can sit down and aim forever....? Accuracy, shell velocity, camo, alpha and max speed are in my mind the most important sniper metrics, where type 61 is mediocre at best while AMX dominates almost all of em. AMX30's bloom is hnnng and turns like a shitwagon, but playing like a grille with turret, it's freaking awesome.
  15. RunTheGears08

    Type 61: Exceeding Expectations

    Yep, I'd say it's exactly like that. It's capable of long-range engagements (0.35 acc + apcr), but lacks expertise against pro snipers (like amx30 or leo proto). Can't abuse ridgeline peeks because everyone autopens your tumor, which negates your aim-time/exposure edge. STB-1, on the other hand...