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Snoregasm2 last won the day on June 28

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About Snoregasm2

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    I'm not throwing, I'm polishing my signature

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  1. I traded in my T34 last week for the HWK 30, as I made the HWK 12 work so well with it's insane view range doing missions. The HWK 30 is better at literally everything except size (it can't fit in some bushes) - I like it more than the LT-432 TBH. I think you can emulate your tier 9 numbers, give or take, over a decent sample size in it. I'll let you know how I get on - back from my wedding this week so I'll be playing a bit before I go back to work Monday.
  2. This was already the most RNG-dependent mission of all 60 in the 279 mission set, due to lack of ideal tanks (Foch 155 being the best bet, pre-HE changes), but following the changes I would advise this as a must skip. I think the only way of completing it now is to go for engine fires multiple times with standard rounds, rather than spamming HE from any vehicle (even arty). Which missions with honours are you still stuck on to unlock additional orders?
  3. Now that is something i'd not considered - being able to avoid blind bush shots is actually the most useful thing about this new perk, i'd argue. There's a lot of maps / end game scenarios where a decent arty will know where you are more or less - if you position yourself arse forward (so you can drive quickly), i guess this will help avoid most/all damage, particularly if the bush is on the top of a hill. There's still a good chance the arty misses and hits you driving away, but it'll work out more often than it doesn't. The problem on lights is you need view range, so even with no
  4. Nah, tanks that burn you want 100% FF on all crew, then run the directive, which makes it twice as effective but ONLY if all crew are 100% trained (which is why you can't mix and match it). On those tanks, dropping FF on the commander means you either run the risk of burning every other game or you don't run food, which is a huge impact either way. Like I said, it's only some tanks you do this on, but for those tanks i'd say FF is more important than this new perk, meaning it would be 6th or 7th on the commander skill tier list.
  5. I can't think of many tanks were it would be above 6th, BIA, view range and repairs. That's at least 4 skills (or 5 if no radioman). If you're maxing view range, that means you want to max camo too, so that takes it to 5/6. If you're in a heavy, you might not have camo but will want FF usually (and I still have camo on heavy crews like Chief because i have 6 skills and it's situationally useful in end game scenarios). So yeah, if you're packing a 7 skill crew or don't care about view range at all (Maus?), then go for it.
  6. Before I equip the 279, is it a tank that needs Improved Config? I've heard it gets ammo racked a lot, and I noticed Daki runs that in randoms (and uses Hardening in competitive games).

    I've got the other 2 slots as purple Rammer / V stab, but again, is it slow enough to drop V stab?

    1. Show previous comments  5 more
    2. sr360


      I think that's a decent start. I used to run iVS/iRammer/iMod Config for randoms, then got pressed into service for CW and was asked to put hardening, and then just left it as such.

    3. kolni


      I made do marking it without config, I just hade to save repkit for racks instead of repairing track to get the extra shot off

      I did rammer, stab and hardening

    4. GehakteMolen


      i went with rammer / stab / hardening, however track repais seems suprising slow, so perhaps hardening would help with that also (so far my driver dies more as ammo so for ammorack its not that bad)

      ps: HE rework should help this tank a lot, that seems to be main weakness (met an E3 and 60Tp head on, it didnt end well for me...)

  7. Well, 279(e) is get. Time to update the guide!

    1. hazzgar


      Enjoy it. Got it only a few days before you and I while I knew its uber OP jesus. I never realized how easymode it is. Just know where enemies with sub 330 premium pen are. Go there. Laugh.

  8. Is it obvious I'm tryharding missions? On the plus side, finished Bloc-15 (without honours - despite getting 1st class every 3rd game or so in the HWK 12, apparently I'm bad at farming Aces with it), and i've unlocked Coalition-15, so all that's left is 3 1sts in some fun tanks to play (Skoda T 50, Progetto 46, Bourrqaue) and I will have the Ebola at last.
  9. Why the fuck is Mines still allowed at high tiers?

    1. Show previous comments  1 more
    2. hall0


      Mines is cancer. Only worth playing in lowtier. 

      I have it banned for ages and I don't miss it. And you know why I don't miss it? This worthless programmers at WG will let me play this shit again when playing other game modes. 


    3. kolni


      I turned off everything just so I would never have to see erlenberg ever again

    4. Snoregasm2


      Yeah the problem is Mines isn't worth banning due to how shit some of the other maps are, plus you have to turn Encounter off.

      I couldn't even ban it when I did have Encounter off and I was doing scouting missions for the 279, as I needed to ban Himmels and Ensk.

      Minsk is pretty much a perma ban unless doing scouting, and right now I have Overlord banned because it's so inconsistent/team dependent. I did have Airfield for a long time, and I sometimes ban Abbey. All of those allow you to play Assault / Encounter still.

      Mines would be after those 4.

  10. I did it over the weekend with the Manticore. The trick is to reset until you get a good first game. I got Malinovka and got 7 assisted kills, meaning I only needed 13 over 9 battles. For me, tier 10 is better for the assisted kills missions as your team is usually more clinical.
  11. It looks really fun ... for Frontlines.
  12. I've fully read through and thanks again for this @kolni. I've had a lot of feedback from you over the years, and it's nice to see i've improved because of it. There is no way i'd 3 mark tier 10s 2 years ago, or some of the harder tier 8s, yet now I can, which is really rewarding. A couple of observations: I really struggle to stay in battle after I die to watch teammates and/or watch my own fail replays. On the first one, i'm often tilted that my team did fuck all and allowed me to die, which is completely stupid as the only person to blame is myself. That's a personal failing th
  13. Thanks man, I knew the basics (like EXNOM) but not the level of detail you have there, it was an interesting read. I guess that's kind of my point though - you look at FAME (or other tryhard clans) through the lens of that schism 8/9 years ago. That was before WGL, before tourneys for $/prizes, whilst the game was still very much young. It made sense back then that randoms were still fulfilling to good players, as the game was only a few years old and what could be done was still unexplored (w/r, DPG etc.). That was 8 years ago. Any player at the top of the game back then would pretty muc
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