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Snoregasm2 last won the day on September 11

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About Snoregasm2

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    I'm not throwing, I'm polishing my signature

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  1. If your preferred tanks are Bloc tanks, 100% go down that route. I did it by completing the Bloc missions as well - it was fun to play and so many of those missions were very easy in my favoured tanks. I basically did it playing a combination of HWK 12, tier 8 VK and Wt. Auf. Pz IV, with the best gun in the game. I tried to complete Bloc with honours, so I could skip 3 lines, but in the end I gave up, as getting 3 Ace Tankers is just too RNG. I would have completed it about 2 weeks quicker if I hadn't have kept trying that. So my advice would be to pick 2 lines (Bloc and, by the so
  2. I guess i've not played it enough / know enough about the maps to consider that angle, which is fair. Do you know any streamers who play it, so I can learn some of the meta without playing it myself?
  3. It's a good idea to make them available to the general populace to obtain feedback, but making them count towards random stats and MoE is IMO a mistake (and not very clear when you boot it up), and I know a lot of players who could provide good feedback (i.e. better players) avoid it for this reason. The whole point is the maps might be unbalanced, so why take a chance to ruin your grind if they are? If they were basically FL or a mode that just doesn't count towards random stats, i'd be inclined to play it.
  4. Ah fair enough mate, I did mis-read you! Yeah, agreed 100% it will be nerfed, it currently has no real downside beyond a shitty turret.
  5. Did @GehakteMolen really suggest running the tier 10 with single shot, or did I mis-read that? I don't know how anyone can run the single shot, given the 1k dmg in 2 seconds is the number 1 selling point of the tank, and I would argue the best thing about any tech tree tier 10 in the game right now. @sr360, you were completely right, this tank meshes with me really well. I wasn't sure after the first 4 or 5 games, but after a 5k DPG session yesterday and 4.5k for the week, I'm officially in love with this tank. I've never consistently broken the 4k DPG barrier with any tank (and have been
  6. 12 games, 0 wins. And that's with 4.9k average dmg in the Vz. 55.

    Why did I start playing again?


  7. Yeah I'm generally high on autoloaders - all my first higher tier 3 marks were in them (tvp, Proh 65 etc.). I played 5 games last night. I'm stil pretty rusty as i've only played FL in the last 3 months or so, but it's definitely got potential. I managed to sidescrape reasonably well, and it's definitely fast for how good it's armour is. Probably small sample size, but arty definitely focused me, maybe because they're already aware it's dangerous + the armour relies on angles, not thickness? When you blam 2 shots it feels nice. My 5th game was a defeat on Ghost Town, but managed to g
  8. What, because I'm more of a Med player normally? I'm gonna free XP it tonight and play a few games.
  9. Free XP is there so you don't kill yourself playing stock tier 9s. I need to play this before it gets nerfed, I usually only catch on too late (Type 5, for example).
  10. I've not played for around 2 months (surprised they went live with the Field Modifications too), so only just catching up. Bought it and played it in FL to get back up to speed. Only using standard AP because FL, but agree it doesn't feel stupid OP because the handling and aimtime is so trollish. Armour seems decent so far (a bit better than the tech tree counterpart? I've been switching between them every FL battle) but it moves vey sluggishly. Is the tier 10 properly mobile? How is the tier 9? I can skip straight to tier 10 with free XP, but I'm killing two birds with FL getting ba
  11. I traded in my T34 last week for the HWK 30, as I made the HWK 12 work so well with it's insane view range doing missions. The HWK 30 is better at literally everything except size (it can't fit in some bushes) - I like it more than the LT-432 TBH. I think you can emulate your tier 9 numbers, give or take, over a decent sample size in it. I'll let you know how I get on - back from my wedding this week so I'll be playing a bit before I go back to work Monday.
  12. This was already the most RNG-dependent mission of all 60 in the 279 mission set, due to lack of ideal tanks (Foch 155 being the best bet, pre-HE changes), but following the changes I would advise this as a must skip. I think the only way of completing it now is to go for engine fires multiple times with standard rounds, rather than spamming HE from any vehicle (even arty). Which missions with honours are you still stuck on to unlock additional orders?
  13. Now that is something i'd not considered - being able to avoid blind bush shots is actually the most useful thing about this new perk, i'd argue. There's a lot of maps / end game scenarios where a decent arty will know where you are more or less - if you position yourself arse forward (so you can drive quickly), i guess this will help avoid most/all damage, particularly if the bush is on the top of a hill. There's still a good chance the arty misses and hits you driving away, but it'll work out more often than it doesn't. The problem on lights is you need view range, so even with no
  14. Nah, tanks that burn you want 100% FF on all crew, then run the directive, which makes it twice as effective but ONLY if all crew are 100% trained (which is why you can't mix and match it). On those tanks, dropping FF on the commander means you either run the risk of burning every other game or you don't run food, which is a huge impact either way. Like I said, it's only some tanks you do this on, but for those tanks i'd say FF is more important than this new perk, meaning it would be 6th or 7th on the commander skill tier list.
  15. I can't think of many tanks were it would be above 6th, BIA, view range and repairs. That's at least 4 skills (or 5 if no radioman). If you're maxing view range, that means you want to max camo too, so that takes it to 5/6. If you're in a heavy, you might not have camo but will want FF usually (and I still have camo on heavy crews like Chief because i have 6 skills and it's situationally useful in end game scenarios). So yeah, if you're packing a 7 skill crew or don't care about view range at all (Maus?), then go for it.
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