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Snoregasm2

Verified Tanker [EU]
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Snoregasm2 last won the day on June 25 2016

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About Snoregasm2

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    I'm not throwing, I'm polishing my signature

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  1. Finally got the Progetto 46 3MoE. Took me a long time and damn near enoughh 4k average in the last 2 days to get it - feels harder than a lot of tier 9s. Hardest part of the grind was making something of the 15-2 roflstomps, particularly when you lose. So many tier 10 games where I had around 2.5k dmg and the next highest teammate was 1.5k.
  2. Ok, fair enough. These are both a couple of defeats, where I tried to be aggressive but generally my teams either let me down (Ghost Town) or melted too quickly (Malinovka). http://wotreplays.eu/site/4961822#stats http://wotreplays.eu/site/4961817#malinovka-snoregasm2-progetto_m35_mod_46 I think i've improved being passive (although Malinovka I stayed on the hill too long), but you tell me. Also, TVP 50/51 and/or T55A gameplay?
  3. @8_Hussars makes a good point - if you don't have 6th sense, how do you know you weren't spotted all along? He's close enough for a proxt anyway - kinda stupid to spot there given the bushes are too thick to spot through for you (you've double bushed yourself, whether by accident or on purpose i can't tell). Or, you know, maybe it was hacks.
  4. If no one else takes you up on the "first 5 games get a review" I might have to submit a couple more replays . . . Honestly, i feel like i've been so much more consistent since I switch my focus to 'where can I get damage' rather than 'where will damage come to me'. So far, better games on average, with a higher floor but lower ceiling. Maybe small sample size, but I need to raise that ceiling. Will focus properly on it after the campaign.
  5. It's ok man, i'm sure no harm was intended.
  6. Dude, I can see you're triggered etc., and we all have issues with the game, but this makes you look like a homephobic twat. The fact that you're trying to use an allusion to a company (or anyone, for that matter) 'being gay' as an insult detracts from any of the points you're trying to make.
  7. Thanks man, I really appreciate the review and the time taken, and above all the feedback. Standard B - I was hesitant to push into the Jadg and Swedish meds the other side of the hill on Airfield as I was worried either of their two TDs had relocated to the balcony. I actually thought they would win that fight as well, I was in the middle of rotating when the tier 8 VK suicided off the hill and I spent a clip on him - shooting him was mostly luck, although I was rotating to deal with that flank. On the Jagd I spent all 3 shells rather than reload because I thought he'd rep his tracks before I reloaded/waited. Agree, that was poor micro. I think I got 1 of the 2 blinds into the balcony, but there was a period in the mid-game where I felt useless - glad you said there wasn't much to be done then due to the flow of the battle. T-55A - I just fucked up. I didn't go 1/2 flank first as I tend to leave that unless i'm in a heavy or top tier. You're right , a full minute driving to a position you can always fall back to later is a waste of time. I will consider that next time. In terms of not rotating from the hill near the cap, i'll be honest - i didn't even consider it. I thought our 1/2 flank would fall (i wasn't paying attention enough to see the push), and I thought my hill was the best chance of damage. I did try and fall back but too late, and the arties/the FAME Leo rekt me so I only did one more shot. I got lucky with them driving into me, but I did expect them to push into the hill as they had less tanks there. I was very, very deliberately passive there as the initial flank deployment screamed loss, and I knew we would be outnumbered if I pushed the cap. I was too passive/unaware though, I completely agree. Progetto 65 - This was hard to watch back. That early game I was such a pussy (the fire did trigger me, and I was determined to make it to the end game). But more than anything else, I was so fucking indecisive. It was cringy watching it back. Once the FV died I should have gone behind the church - instead I drove around in circles like an idiot. Again, I was too passive even once I got there with the E100. I got lucky with a lot of my damage there tbh. Conclusions I'm too passive. I think my playstyle leans that way anyway, but I take it too far. I think I need to shift my focus from 'where will damage come to me' to 'where can I go to seek damage'. I feel like I've got so many mental scars from past shitty games/overextending that i've over-corrected sometimes. I feel like I can be passive-ish whilst still being aggressive when I need to/pushing at the right time. Looking forward to seeing you play the T-55A and 50/51 aggressively as I feel like both (and especially the 2nd) are hard to play super aggressive. Above all else though, I am indecisive. Like, massively so. This is linked to being passive - I am ultimately worried about overextending - but instead of just choosing one option I dally. I did it in all 3 games, but especially the Prog game. Do you have any tips for this (beyond just picking one position and pushing)? I feel like if I could be more decisive in all 3 games I could get 1k+ in each of them. I feel like positioning/aiming/micro when I get somewhere I'm usually ok, but it is the wider decision making that lets me down. My problem seems to be the macro, not the micro.
  8. Ah shit, forgot about the recent patch. They were only last month too. I'll find some more and send them. Ok, got some games from today @Kolni: T-55A http://wotreplays.eu/site/4939788#steppes-snoregasm2-t_55a This is a game that i had no idea how to push. Our left flank were really slow pushing as they had a couple of fast tanks take some positions early and then our entire heavy push basically stalled because they were scared of pushing into them. Meanwhile, our right flank was basically empty, and as such I didn't want to push towards the cap unsupported. I basically peaked and camo sniped until dying (I got fucked up by arty towards the end otherwise i could have got maybe another 2 shots out). Your thoughts? Standard B http://wotreplays.eu/site/4939787#airfield-snoregasm2-prototipo_standard_b Airfield is cancer, and I had a shit spawn so couldn't go to the ledge. Again though, I thought I was too passive and interested to see when/where/how I could have pushed the pace more? We won because the enemy was shit, not because we were good. Progetto 65 http://wotreplays.eu/site/4939799#sand_river-snoregasm2-progetto_m40_mod_65 Again, despite the damage I feel I was too passive and got pretty lucky (apart from the fire at the start). I wanted to push my flank but was worried about base campers and getting rekt quickly.
  9. http://wotreplays.eu/site/4918100#serene_coast-snoregasm2-t_55a Too passive? I'd already uploaded this as the shitter triggered me. http://wotreplays.eu/site/4938032#stats How I normally play autoloaders. Obviously went well, but looking for general tips.
  10. I only have 2 so far, but I have 8k to spend at some point. Both are iOptics and they are on the T-100lt (obvious reasons) and 50/51 as I really like playing it and scouty tier 10 meds I always use optics anyway. Thinking the second one might not be worth it and interested to see feedback on vents, rammer and vstab
  11. Snoregasm2

    Leopard 1

    What are people's experiences following the buff? Still struggling given the current meta/maps, or has the improved gun made this playable now? Another consideration is Ranked - given how campy it is, does the Leo 1 play into this and excel?
  12. I don't necessarily get XVM focused as a more solid purple (from what i've seen), so I think this is a tin foil hat thing. Of course, there's always games where pubbies go full retard, but from my personal experience you have to be in FAME or something similar for pubbies to ruin their game to kill you. I'd be interested to see how it plays now. Tier 9 is the sweet spot given the imbalance among tier 10 tanks, so i'm thinking of moving my STB crew into this (given they butchered the STB by all accounts).
  13. Thoughts on Leo 1, Leo Pta and STB now they're on the liver server? Thinking about buying back one of the first two, and maybe taking the STB out for a spin after not playing it for years.

    1. Show previous comments  9 more
    2. LamaLeif

      LamaLeif

      The Leo1 gun stats are bonkers right now, you'll do more than fine without vert stab at long ranges, and definitely up close. Try it, the movement bloom makes for a surprisingly small aim circle.

    3. tajj7

      tajj7

      Both Leo 1 and Leo PTA are very nice, very very good guns, high pen, good punch (seeing those 500 rolls), snap and aim super quick, and no real loss of mobility and DPM. Both still paper as fuck though, so will still struggle at times. Both now have 105mm pen HE as well, which with their gun handling/accuracy is nasty, you can snipe like other med lower plates, sides, side turrets etc. for 510 average damage hits, so you can roll like 600 with it. 

      Not played STB-1 enough to comment, only had time to one game and it was a horrible loss. 

    4. nabucodonsor

      nabucodonsor

      When my PTA will have the top supensions and stop missing shots that should hit (like a 50m shot to the side of a Polish tank) I'll say something about it.

      I never had in my life such shitty rng with a tank before. It's retarded. I keep missing killing shots like its a t49 with a broken gun.

      Still I cant figure out the way to carry with it.

  14. That's a shame you stopped playing again, although understandable.I think I speak for most others in that when players of your calibre quit the game (even temporarily), it only weakens the higher tier gameplay. I hope you can continue to provide feedback in this thread and elsewhere - it is all great content, and very helpful. On that note ... I thought on Mines the spotting was a happy side effect - re-watching it, I can see you peaked more than you needed to, so yeah, good spotting work. On that note, I saw your view range was slightly less than max - i assume you use vents rather than optics as a result? All my high level meds run optics instead - it is mainly because i hate relying on teammates for spotting and often have to do it myself (or at least I feel that way - maybe I should change). Is that something you do for all tier 10 meds, or just the Russian meds/140? Another thing I noticed (i've watched the rest of the games now, including Studz) was how decisively you push when you decide that's what you want to do. I think a lot of players like me (nowhere near your level, but fairly good at micro/other stuff you mentioned in your topic) are timid when pushing, because we remember times when it went wrong/we died due to lack of teammate support. Essentially, we're letting emotion/past tilt get in the way of the correct play at the time. I think (correct me if i'm wrong) you push so well because you actually have such a macro understanding/awareness that even though it may look like a risk, it actually isn't. Your push on Highway is a case in point - you went at the Jagd E 100 and Badger, because you knew there were no base campers and that they couldn't counter push. It's really helpful watching what you're saying in your topic in real time. Your worst game was probably Minsk. I personally block it as it seems so random pushing the 1/2 line (do you always do this in meds?) - you have no real idea as to what's there until you're there (a little like the hill on Serene Coast) - which maps do you block, out of interest? I liked to watch your opening moves in each of the games. On Sieg, for example, I often go to E8 at the start from North spawn, but it is very hit and miss. I thought your opener was much better for a Russian med. How much are your opening moves dictated by arty? Studz for example was a very safe opener (yeah, you got a little lucky, but tbh it is hard for them to push if you have back campers), given it was both arty safe and not going into the trench to potentially get yolo'd. I thought on Mines the spotting was a happy side effect - re-watching it, I can see you peaked more than you needed to, so yeah, good spotting work. On that note, I saw your view range was slightly less than max - i assume you use vents rather than optics as a result? All my high level meds run optics instead - it is mainly because i hate relying on teammates for spotting and often have to do it myself (or at least I feel that way - maybe I should change). Is that something you do for all tier 10 meds, or just the Russian meds/140? Another thing I noticed (i've watched the rest of the games now, including Studz) was how decisively you push when you decide that's what you want to do. I think a lot of players like me (nowhere near your level, but fairly good at micro/other stuff you mentioned in your topic) are timid when pushing, because we remember times when it went wrong/we died due to lack of teammate support. Essentially, we're letting emotion/past tilt get in the way of the correct play at the time. I think (correct me if i'm wrong) you push so well because you actually have such a macro understanding/awareness that even though it may look like a risk, it actually isn't. Your push on Highway is a case in point - you went at the Jagd E 100 and Badger, because you knew there were no base campers and that they couldn't counter push. It's really helpful watching what you're saying in your topic in real time. Your worst game was probably Minsk. I personally block it as it seems so random pushing the 1/2 line (do you always do this in meds?) - you have no real idea as to what's there until you're there (a little like the hill on Serene Coast) - which maps do you block, out of interest? I liked to watch your opening moves in each of the games. On Sieg, for example, I often go to E8 at the start from North spawn, but it is very hit and miss. I thought your opener was much better for a Russian med. How much are your opening moves dictated by arty? Studz for example was a very safe opener (yeah, you got a little lucky, but tbh it is hard for them to push if you have back campers), given it was both arty safe and not going into the trench to potentially get yolo'd.
  15. I started playing seriously in 2014 (around the time you quit) until around 2017, before being on and off for 2 years and only now picking it back up again. I can echo that probably as recently as 2016 there were still a lot of guys who could consistently push high w/r in solo (and obviously higher in platoons). I was never one of them, but I saw it in others - hell, when I platooned (much less than 5% of my games overall I believe, although not sure where that can be checked) I could hit 75% w/r for sessions. Those days are dead. Almost completely. Unless you are absolute superuni, 5k dmg sessions good, I think the current meta makes those insane w/r impossible - even as part of a 3 man platoon. I guess it is some combination of those factors you set out, but I don't think it is a WN8/Marks/not caring about winning mentality - I think it is the wider game, power creep, armour creep, flavour of the months tanks, arty rebalance (more random due to bigger splash, less skill required in avoiding getting hit), corridor meta, old arty players migrating to TDs adding up to make what would be 'winning moves' 5 years ago (pushes, sacrifices, flanking) suicidal hail marys now. I feel like it used to be a lot easier to lead pubbies by example - if you lead, they would follow - than it is now. A lot of that is a new generation of pubbies who never learned the game as it was, and only know it as it is now (that's not even talking about how much easier it seems to be for pubbies to get to tier 10 quickly, and how there is such a variance in tier 10 tanks in terms of quality). Maybe NA is different due to lower server pop, but from what i've seen on EU (both personally and through streamers) the above is accurate. Just look at Decha, one of the best players on the EU server (particularly when WGL was a thing). He is my favourite streamer primarily because he is so aggressive (like @X3N4 used to be), but in his latest streams (admittedly, where he gives less of a shit than a few years ago) he gets caught out so often playing that way because teams are so passive and campy - it's not that it doesn't work, it's that it definitely isn't the optimal way to play nowadays. I don't know, maybe there's a streamer out there who has adapted to the meta and only plays heavily armoured heavies or TDs and can manage those w/r by steering into it, but I haven't seen them if so (and they would be boring as fuck to watch).
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