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Everything posted by Snoregasm2

  1. Is E 75 TS worth it? Where does it sit in the tier 8 pecking order?

    1. lavawing


      @CandyVanMan that was my initial opinion as well

      but the bloom/armor profile/speed encourage you to rush points and leverage hulldown which is not exactly optimal in this meta IMO. I say it's not optimal, largely because of maps 1.0 meta - where before something like a T-10/430 II could win you games with next to no effort/skill 

      also the armor is easy to leverage but shit against high pen, i.e. >250 pen rounds and only strong around a very small angle of fire. the armour works well against non TD stuff at mid range - but then the gun doesn't like to perform past 200m or so

      much better just to load APCR and lase tanks from across the map in a Renegade/CS-52, and less stressful too

      plus it has a lot of trouble against 9s because of the armour/exposure issues, whereas, again, a Renegade can spam APCR and do its usual thing from like 500m.

    2. CandyVanMan


      @lavawing E75 TS can do that just as effectively as the Renegade though, it's only behind it in terms of track dispersion, which is not really that impactful unless you drive like a mong.

      E75 TS is also more mobile than Renegade, yes, seriously.

      I can much more easily leverage the armor in TS compared to Renegade, as fascist box tanks are less rng on armor, but more reliant on perfect angling. 
      It just feels more comfortable for my playstyle, which is kinda weird as I play mostly burger tanks.

      Oh, and the ammo on TS is far superior to the Renegade's ammo.

    3. lavawing


      E75 feels a lot more janky because of how fast it accelerates which makes the already middling bloom on movement worse

      agree with the mobility and armour and gold pen

      Renegade's armour is shit but you it's not fatal since you mostly do weird pokes at the edge of viewrange. It's kinda like the M46 in this regard - your armour is not great but your exposure time is tiny

      OTOH the 75TS's armour profile is really nice, but it mostly bleeds when relocating and from ultra high pen TDs which good positioning/angling can't mitigate. the Renegade has a weird/patchy armour scheme which mostly just buys time for you to swing your gun on target

      The E75 TS is comfy in the sense that there's always something you're meant to do in any given match, i.e. rush B and hold B. In the Renegade a lot of the time you're just waiting and sniping and ducking behind your heavies. 

    4. Show next comments  9 more
  2. 25 boxes, 18 days of prem, 8k gold, low tier tanks, Maus/60tp skins. Fuck.
  3. Oof. Feels like me last year, I got 3 x 25 in a row chasing the 703 or E 75 TS, got neither. Should have just bought the 75 package. Not sure what to do this year - I only care about the GSOR and Bisonte as well.
  4. 25 and both the Bisonte and GSOR is the dream. Not sure how many to buy myself - I chased the Object 703 and E 75 TS last year and got neither, which was disappointing. I did get the Defender the year before though, so swings and roundabouts.
    1. Snoregasm2


      I understand it's a good tank, but even factoring that in 1,500 seems insanely high to not get an Ace. The highest i'd seen before this was like 1,400.

    2. ZXrage


      I remember getting a 1.5k on the bourrasque and only getting 1st class, i still dont have an ace tanker on that thing XD

    3. Snoregasm2
    4. Show next comments  9 more
  5. Literally this - it's such a stupid hill to die on in today's meta. You're purposefully harming your team not firing premium ammo in tier 9/10 games, and literally anyone can buy it for credits since, what, 2013? I just don't get the arguments against it. You still need to know where to shoot so it doesn't take the skill out of the game, just some of the RNG. Yeah, WG ultimately make more money in prem time/premium tanks etc., but that's literally their business model so it comes with the game as is.
  6. Out of curiosity, who are the two?
  7. Yes and no. It can make it enjoyable to play or not. But giving it terrible bloom and/or terrain resistances doesn't make it any less broken to play against. It just means it's shit for everyone, e.g. FV4005.
  8. That's true - i'm up to 90+ but that's still after this in my last 78 battles, with good assist: In nearly any other tier 8 tank that alone is 3 marks. That shit is hard to mark man.
  9. That's really interesting - I use that site but I didn't realise it had these tier lists. The tiers 9 and 10 lists are also interesting: T-54 6th easiest to mark - I need to buy it back apparently, as there is no way it is worse than BC-AP. 277-II confirmed worst reward tank at tier 9. Reward tanks at tier 9 make up 4 of top 5 hardest to mark. Type 5 is the 5th hardest tier 10 to mark, ahead of the VK and S Conq, and even the Progetto. Speaking of, the Progetto is still very high - not played it since the nerf, but is it still better than average? I di
  10. Make sure you turn encounter off then as map bans only work for standard mode, meaning you can still get Ensk on encounter if enabled.
  11. I'd agree with a lot of that. To be fair to Daki, he deliberated over a lot of choices and often listed alternatives you have above, before explaining why he didn't pick it in the end. He noted that some stuff would be flat out better for randoms in a way that it wouldn't for competitive, with a lot of that being vision modules. Out of interest, what would you put on the Renegade? It's terrain resistances are so horrific that it genuinely seems to be a candidate for grousers? Compared against other tanks I'm thinking of playing for the PL med marathon:
  12. Wow, they all seem OP in current form (measured against same tier peers), but the British TD in particular is a tier 9 Skoda T50, but faster!??? Even if they balance all 3 tanks by way of gun performance, all that means is they're both horrible to play and play against.
  13. That was a really useful video. For those who didn't watch (and bearing in mind these set-ups are for competitive, not randoms - although they discuss random set-ups in the video). Bond/bounty equipment where you have it: 0:38 - Leopard - improved aiming, rammer, vents 4:02 - Object 907 - v-stab, vents, rammer 5:49 - Chieftain - v-stab, vents, rammer 10:49 - Object 279(e) - v-stab, rammer, improved configuration 19:05 - Object 260 - v-stab, vents, rammer 20:10 - Object 277 - v-stab, vents, rammer 21:16 - EBR 105 - lots of options, but settle on rammer, vents, optics
  14. @Deus__Ex__Machina, @Private_Miros @lavawing Sorry for hijacking this thread, but seems relevant as below is probably unconventional. Also, couldn't find if it had it's own page? So, I played 100 games in the 703, so I think it is a large enough sample size. First 40 games were at 41% w/r and 1,800 DPG whilst I figured it out (and before I hotkeyed the double fire button to the middle mouse wheel, i.e. sniping was literally impossible due to shot lag). Strengths: Really good gun dispersion - you often end up firing on the move and hitting. Makes peeking it it easy fro
  15. It's absolute swiss cheese armour wise, it is very uncomfortable to use with the gun dep (that is my issue though, i hate -5 gun dep tanks), it is slow (even with the turbo), it is blind and it has terrible DPM. Not helped by all the shit teams and the tilt i am on, but i definitely don't click with it. EDIT: Also, the lag on gun firing was killing me. Only just realised why I was getting it.
  16. First impressions of the 703 are . . . I fucking hate it. Seriously, who the fuck thinks it is OP? The gun handling is literally the only semi-decent thing about the tank.
  17. I've just checked, the view range is the same as the Defender, which means it tops out over 400 with a good crew without optics, which is fine. I just hate anything sub-400, as you can get farmed for free late game. I wouldn't spot per se in it even with optics, I just build for maximum farming, which for me usually means living longer as aggression right now equates to shitty DPG. I have the Renegade, and I don't find it that fun. I get it, great gun handling and DPM, but the weak armour/slow top speed combo annoys the hell out of me. I only played it pre-1.10, so I guess it works better
  18. Just seen this. Considering buying it - is it genuinely fun to play in tier 8 randoms (seen as though FL is in the distant future)? Also, did it used to have a rammer and it got removed, like the Italians, or did it never have one to begin with? What does the view range max out with vents/good crew? I know Russian heavies are usually a bad choice for any kind of optics but I hate being blind, particularly at tier 8 where you can carry 9 times out of 10 due to the vehicle imbalance/pubbies skill level.
  19. I agree it's boring as fuck. But boring and strong are two very different things. Regardless of whether the 703 is better or not, the Defender is up there right at the top of the class of tier 8 tanks.
  20. I've never played the 703, and have 3 marked the Defender fwiw, and I would say the Defender has insane carry potential, even if not top tier. It has chunky alpha, OP armour if used correctly and if dug in well can be almost impossible to dislodge, particularly in tier 8 games. It is also idiot-proof in that sense, as you can survive by angling like an idiot and letting Stalin protect you. I know I would much rather fight a 703 9 times out of 10. The 1 other time is if I'm 700 HP or less, as then it is hard to know if you will get double tapped or not. Whether it's better or not I ca
  21. Yeah agree, I would swap my Defender in a heartbeat. 3 marking it was both easy and boring as hell.
  22. I feel like the 268v4 is one of the big winners with this patch. I've not decided what to go with yet, but wouldn't swapping Imp Aim with Hardening be better? Being resistant to perma-tracking seems huge for a turret-less TD, and I feel like the Imp Aim matters less up close with the engagements the 268v4 finds itself in. Also, @CraBeatOff, holy hell why 15 HE? Ranked set up you forgot to change back?
  23. Not sure if unconventional or controversial, but here goes: W/R is less a measure of skill than it has ever been. Anyone crowing about 70% W/R over 1000 games did at least half of it in a 3 man platoon, and literally green shitters can do the same thing, because the game is more "every man for himself" than it has ever been, at least on EU, and any teamwork boosts the chances of winning disproportionately. As a partial cause for the above, it is far too easy to grind up to tier 10, and the player skill pool at higher tiers has been diluted accordingly - again, reducing the impact
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