Single Status Update
People are discussing the sandbox changes: http://forum.worldoftanks.eu/index.php?/topic/589467-sandbox-making-the-game-more-forgiving/
You can solve the "pubbies die too often" problem by reworking all maps which means to add more routes which are less like tunnels. You can't evade redline sniping TDs or arty in these tunnel maps nowadays and there is already next to no choice where one can go without getting rekt.
If they make the penetration drop happen the game is dead. The patchnotes will be "nerfed: brain" and "buffed: pew pew pew".
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People stated the pen drop is significant, forcing more brawling to ensure penetrations. Outplaying blind tanks will take either a long time or could be made impossible. I didn't play TS myself tho.
The problem with these kind of sweeping changes is always that you can only apply them step by step and have to extrapolate everything that you coudln't yet change.
In the case of Sandbos that means that the MAPS, which are right now accomodating the high range - high pen - no crossfire attitude of WG are still the same BUT should change to fit the new and intended meta of more specialized tanks that mostly can't fight at range.
But thats not possibe and so we see the hybrid gameplay that doesn't seem to fit.