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Tman450

Verified Tanker [NA]
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Tman450 last won the day on July 25 2019

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About Tman450

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  1. Tman450

    ST-II

    I expected the IS-3-II to be the highlight of the line based on the test server when these were released. I was wrong, the IS-2-II is by far the best vehicle in the line. it's mobile, and most importantly the dual 100mm guns are fantastic. the IS-3-II isn't bad but it's also not good. the ST-II is gigatrash. Especially now that the IS-4 got buffed, but the ST-II didn't.
  2. Final 1.10.1 Changes Implemented Today: Changes to the technical characteristics of the following vehicles: Germany Panther mit 8,8 cm L / 71 Replaced the 8,8 cm Kw.K. 43 L / 71 gun with the 8.8 cm Kw.K. 43 L / 71 mod.Vlt. Compared to the previous gun, only shell damage changed from 240/240/295 to 280/280/370 HP E 50 Changed the reload time of the 8,8 cm Kw.K. L / 100 gun in the E 50 Ausf. B turret from 5 to 6 s Improved the armoring of both turrets Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L / 52 Ausf. B gun from 220 to 230 mm Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L / 100 gun from 295 to 370 HP Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP Panther II Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L / 100 gun from 295 to 370 HP Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP E 50 Ausf. M Improved the turret armoring Leopard Prototyp A Increased the dispersion during movement of the Leopard Prototyp A1 suspension by 22% Increased the dispersion during movement of the Leopard Prototyp A2 suspension by 25% Increased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 22% Increased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 25% Increased the dispersion on turret traverse of the 10.5 cm L7A1 gun in the Porsche Standardpanzer turret by 20% Changed the aiming time of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret from 1.9 to 2 s China T-34-1: Changed the dispersion of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 0.42 to 0.4 m Decreased the dispersion of the 100 mm 44-100JT gun during rotation of the T-34-1 model 2 turret by 12% Changed the aiming time of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 2.9 to 2.7 s Changed the vehicle durability with the T-34-1 turret from 960 to 1,050 HP Changed the vehicle durability with the T-34-1 model 2 turret from 1,050 to 1,150 HP T-34-2 Replaced the 122 mm 37-122JT gun in the T-34-2 model 2 turret with the 122 mm 371-122JTX gun Compared to the previous gun: Shell damage changed from 390/390/530 to 360/360/530 HP Penetration values changed from 175/250/61 to 190/250/61 mm Changed the reload time from 15 to 12 s Changed the aiming time from 3.1 to 2.9 s Changed the dispersion from 0.48 to 0.44 m Changed the dispersion of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 0.42 to 0.4 m Changed the aiming time of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 2.9 to 2.7 s Improved the hull armor Changed the vehicle durability with the T-34-2 turret from 1,200 to 1,300 HP Changed the vehicle durability with the T-34-2 model 2 turret from 1,300 to 1,400 HP Decreased the dispersion during movement of the T-34-2 suspension by 9% Decreased the dispersion during movement of the T-34-2 model 2 suspension by 10% Decreased the dispersion on hull traverse of the T-34-2 suspension by 9% Decreased the dispersion on hull traverse of the T-34-2 model 2 suspension by 10% WZ-120 Decreased the dispersion of the 122 mm 60-122T gun during rotation of the WZ-120-1 turret by 12% Changed the reload time of the 122 mm 60-122T gun in the WZ-120-1 turret from 12 to 11 s Changed the top speed from 56 to 60 km / h Changed the vehicle durability with the WZ-120 turret from 1,550 to 1,650 HP Changed the vehicle durability with the WZ-120-1 turret from 1,650 to 1,750 HP 121 Improved the hull armor Increased the velocity of the Chuan bei-472 shell by 12% Decreased the velocity of the Po-122 shell by 9% Decreased the velocity of the Sha bao-472 shell by 9% Changed the penetration value of the Chuan bei-472 shell from 258 to 262 mm Changed the engine power from 580 to 650 hp Changed the vehicle durability from 1,950 to 2,050 HP U.S.S.R. Object 140 Improved the hull armor Changed the gun depression angle from -6 to -7 degrees
  3. They look great, assuming the real-world benchmarks are at least close to the performance numbers. 19% IPC increase, 8-core chiplet modules instead of 4-core modules for improved latency which is probably the biggest difference for gaming.
  4. WG gives it absurd stats but then a 16s reload to "balance" it out. is gud balance da
  5. 3080 is 40-60% faster than 2080, and 20-30% faster than 2080 ti. Nice gains but not earth shattering.
  6. People forget that the 2080 Ti was absurdly overpriced in the first place. The 980 Ti was $649 on launch and the 1080 ti was $699. This is finally bringing prices down to where they should be for that performance level. Now people think it's a fantastic deal, even though it's what it should be.
  7. I heard each core ALU has double FP performance so Nvidia just multiplied the real CUDA core count by 2. So to get the old CUDA core count divide by 2. This makes sense as to why all the cards have seemingly ridiculous amounts of CUDA cores: the core counts aren't equivalent. They're still gonna be fast as fuck, but I'll believe the claimed performance when I see it. Saying "Oh it's x % faster" when your benchmarks are using Raytracing and DLSS is bullshit, because the new cards have faster and more plentiful RT cores and tensor cores, so it's a meaningless comparison.
  8. I'm 6 out of 9 for wins in solo Steel Hunter atm, very enjoyable mode.

  9. Tman's Guide to Steel Butthole Hunter:

    1.) Play french tank

    2.) drive around the map collecting everything possible, upgrading, being an opportunist

    3.) go radio recharge, top speed, autoloader, mobility/hp, mobility, and antitank machine gun

    4.) Win

  10. supposed to be Unconventional Strig, not completely truefax
  11. and the ISU was at one time the highest damage non-artillery in the game at 750 alpha. it should've stayed that way. then we got 850 damage TD's, 750 damage heavies, 1000+ damage TD's etc.
  12. High alpha guns, especially high alpha TD's were a mistake.
  13. Ok Here's my 2020 Steel Hunter Guide:

    1.) play french tank

    2.) zoom around map picking up everything and killing weak opponents

    3.) Go radio recharge, top speed, autoloader, mobility/hp, mobility, pewpew gun

    congrats you win

    by doing this you should have 420 consumables and 999 ammo, so just drop everything on enemies at the end.

    1. hazzgar

      hazzgar

      Ruskie not better? Armor is not needed? Especially for the final 1 vs 1?

    2. Tman450

      Tman450

      Russian and German are OP in the beginning due to having fuck you armor, but the new map is so big that mobility is huge. Also, i don't see many of the armor builds making it to the end because they're so slow and easily killed.

    3. Tman450

      Tman450

      Oh also Russians get this absurd mine skill that blankets the area with mines that permatrack and stun you as well as dealing 200-400 damage. So russian tank is close second.

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