Tman450 reacted to kolni in Sooo, I bought the infamous CDC... but I need advice
play it like ”what if i were in a light tank without light tank camo” or an LT on a city map
with new equipment this tank is literally worse than ever, but the requirement should reflect that as the only people playing this tank are people who need credits but refuse to buy something from wg again, which could be a small enough number that you might end up playing against your own average
(check hall of fame to see how many people have at least 50 games on it this month, if it’s less than 10 you’ll raise the mark yourself while playing it which is not an enjoyable experience)
Tman450 reacted to Overlord_Prime in Overlord_Prime's Ultimate Gun Mechanics Guide
Many of you already know who I am. Some of you may know me from my WGLNA days, others may recall I'm one of the sponsored streamers, and some may remember that I was the creator of the Equipment 2.0 document.
I have recently finished a guide for gun mechanics for World of Tanks. I figured I'd share it with this community as I was once as fairly active reader.
Click the text to access the Ultimate Gun Mechanics Guide.
If it doesn't work from being overloaded, feel free to read the Google published version (poor formatting warning).
Warning: it is a massive document at over 130 pages.
I don't expect the community here to be too active. But I figured it's good to have a resource like this in WoTLabs at the very least.
Tman450 reacted to SchnitzelTruck in Supertest - Cobra, AKA the Caliban 2.0 - another perfect example of absolutely terrible balancing by WG (4x360 or 4x515 in 3.99 seconds, gg)
This thing is gonna be the shittiest tank in tier for consistency.
Pub trash will load one clip of 219pen HE and proceed to either 1 clip a poor medium or die after dealing 4x100 damage to a heavy tank. Option B is load heat and proceed to hit spaced armor, low pen roll e100 lower plates, and cry like a little bitch.
Tman450 reacted to leggasiini in Supertest - Cobra, AKA the Caliban 2.0 - another perfect example of absolutely terrible balancing by WG (4x360 or 4x515 in 3.99 seconds, gg)
This thing silently appeared in-game files around a year ago, it's actually viewable on tanks.gg with placeholder stats (that are quite frankly pretty hilarious).
Now it has been finally officially revealed...and god, I wish it never was.
Remember the Caliban? I thought WG wouldn't ever be able to introduce an abomination that could contest with the Caliban. Yet here we are, only a month later, they introduce what is effectively a Caliban 2.0 (before the 1.0 was even released). The Cobra seems dogshit for most part - bad armor, mediocre top speed, bad dispersion, 4 second aim time and only HEAT as non HE shells. Then you see what it has going for - it has 4 shell magazine, with 1.33 second intra-clip reload. It has 360 alpha with standard, so it can deal 1440 damage in just 3.99 seconds. But that's not all - it also gets HESH shells with nearly 50% more alpha and actually very good pen at 219 mm (pretty sure that's the 2nd best HESH in the game, only beaten by the 183s). That's right, the Cobra can deal 2k damage in under 4 seconds if it pens all the shells. Just to give a perspective, the WT E100 would need 50% more time to deal 10% more damage (2260 vs 2060), and it was a whole tier higher. What the actual fuck.
Unlike the Caliban, the Cobra isn't COMPLETELY crippled with gun stats, either. It doesn't need ridiculous RNG to completely delete you like the Caliban does. While the hard stats seem dogshit (0.4 dispersion and 4 sec aim time, which is tied for the 2nd longest in the game with the KV-2, and only beaten by the aforementioned Caliban), they're not even nearly as bad as they're with the Caliban, and it also gets 0.14/0.14/0.08 movement bloom, which honestly all things considered is actually very decent for an autoloading tier 9 MT, let alone for something that has such a stupid clip potential. The Cobra is the ultimate wet dream of a bot who likes to yolo people with his autoloaders, ruin someone's game and die instantly in return. It's PERFECT for exactly just that, but in return it's likely absolutely terrible at everything else. What a fantastic design. Sure, it can't consistently delete tanks from full HP, considering how many shortcoming it has. However, the fact the potential is even there in the first place is bad enough. No matter how terrible the tank itself is, (potential) insta-kills are bad for the game.
The most depressing, sad, infuriating, hilarious (or whatever you prefer) thing about the Cobra is that it actually has a chance to be a tier 9 premium. So not only we have a complete abomination of a tank, but it there's also a chance that someone with less than 500 games could buy the said "complete abomination of a tank" for money. The absolute peak comedy would be putting this in this years Christmas boxes alongside the Caliban (which all things considered is a very likely candidate). Remember when some people said that tier 9 is the last "safe place" with far better balance than tier 8, 10 and lower tiers? The Cobra is coming to say "fuck you" to all of those people.
This one, this masterpiece right here, is the perfect solution to the all the problems the game has. Absolutely beautiful. Someone who designed and balanced this tank should be awarded.
Tman450 reacted to Deus__Ex__Machina in Pz. V/IV The monster from Germany
tank was buffed back in like 2016 iirc, they gave it pref MM and dropped it down a tier.
its been OP ever since, but its never been much of an issue until now because hardly anyone owned it even with the past Blackmarket sales. but now basically everyone has one since it was a very common drop from the Key lootboxes.
tanks not even remotely fair to play against having a tier 7 hull at tier 5 and being fast af, and with pref MM ur consistently gonna be bullying tier 3/4's
Tman450 reacted to Never in Dark theme for the Forum is (finally) here!
As has probably been requested about a billion times in the past, the forum is finally getting a dark theme! You can select it by scrolling to the very bottom of the page, clicking on "Theme" and selecting DarkLabs.
I'm considering this a very beta version of the skin, and there might be several things that will require tweaks along the way. Let me know if you find something off and I'll get it fixed ASAP.
Tman450 reacted to lavawing in 122 TM (Chinese premium MT)
Neither of the tanks you have are good earners so the 122TM does sort of fill a role. But then again, it lacks the credit coefficients of some of the older prems, and you will be wanting to run food to try and fix that 1.6k DPM.
Looking at it another way, the 122 isn't that much stronger - if at all - than the other two, and any difference in strength will be even slimmer after the 34-3 gets its buffs next patch. I'd get something with a different playstyle entirely, preferably from a different nation, too
Tman450 reacted to Never in 2021 Development Roadmap
As some of you may know, WoTLabs has been in "maintenance mode" for some time now, with new features few and far between. As we start 2021, I'm returning to active development!
This is what you can expect in 2021:
The first feature that is being developed is a section where players can see all the statistics for any given session. This is accomplished by taking a snapshot of your account's stats at the moment you finish a tanking session (clarification: the player must request a stats update manually by visiting their stats page) and comparing it with the previous snapshot. Due to server capacity, currently an account can only have its statistics updated once per hour. Patrons will also be able to bypass this and request an update for their statistics at any time.
ETA: Q3 2021
WoTLabs will soon have a page with full rankings for the server, which will be sortable by several criteria (Win Rate, WN8, battle count...). There will be rankings for the server overall, as well as for each tank.
ETA: Q3 2021
For those who wish to use WoTLabs data for their own apps, the current API will be expanded with periodic stats and individual tank stats, as well as a larger daily limit on calls. Due to the impact on the server, access to this API will be available at a $5 / month Developer tier on Patreon.
ETA: Q4 2021
Detailed Server Tank Stats
In addition to the table of average statistics, each tank in the game with also gain a full page of server statistics with insightful graphs showing how players perform with any given tank.
ETA: Q4 2021
Detailed Player Tank Stats
You will be able to see more detailed statistics about your tanks, as well as comparisons with the server average and different percentile brackets. As a provisional feature which may be discarded along the line depending on how well it works with current server constraints, you will also be able to see graphs and periodic stats for each individual tank, much like your main stats page currently shows for your account. Keep in mind that tank data is purged every 6 months or so, therefore records will only go back so far.
ETA: Q4 2021
These are all the new features that are in planning and/or development at the moment. This list, along with the ETAs, may be updated along the year!
Tman450 reacted to LetsMakeTheMagic in New Italian Heavies: Rhinoceronte
Played it on the testserver for 5 games. This thing sucks. I don't even know where to start. I'm not a heavy tank player but it's not fun to play. The mechanic just feels so bad. It would be better without the gimmick almost like a more mobile S.Conq with less armor and a slightly worse handling gun.
Tman450 reacted to Bobi_Kreeg in New Italian Heavies: Rhinoceronte
So.. entire line is meh. No reason to play tiers 8 and 9, because Bisonte is tier 8.5 and makes mad credits. And seems like Rhino is worse than next reward tank, the CC45T.
Why even bother researching anything if all new tech tree tanks are gonna be food for premiums and reward vehicles?
Tman450 reacted to Balthazars in New Italian Heavies: Rhinoceronte
Overall I agree, gimmicks are bad and in particular they are bad because they are a nightmare to balance. It's a fine tightrope between making a gimmick useful and making it absolutely broken. Autoloaders alone, as the first real gimmick introduced to the game, shows that the line between useless and overpowered is narrow indeed and very easy to cross to one side or the other.
I understand why they feel they need them though, as otherwise the only thing that differentiates tanks in the game are some very minor differences - but where once they tried to give flavour through that (e.g. Chinese tanks had higher alpha and no gun depression relative to Russian tanks, which is a reasonable and easily distinguishable difference), but because they flavour seemed unpopular, they've gradually shifted increasingly towards the gimmicks.
As for the tank in question - yeah, I'm disappointed. It looked initially like it could be an interesting tank in an interesting line (plus sexy look, although not quite a sexy as the new tier 10 reward medium, a bit salty about that given I'm not in a clan), but as it currently stands it would be simply awful. The poor DPM and awful gun handling and low HP already frustrates me hugely in the Bisconte, and this looks like all those weaknesses magnified, and you don't get anything useful in return.
Tman450 reacted to Deus__Ex__Machina in New Italian Heavies: Rhinoceronte
incase anyone needs a recap, the machanic is useless unless ur braindead. almost nobody will ever think to fire 2 seconds before the next shell is loaded to get the max reload reduction. and the reload reductions are pointless because even then you just wasted an entire extra shell regardless.
The DPM/Reloads: through the processes of SuperTest, WG consistently nerfed the reloads across the board to go in line with the reload reductions, so the reloads are trash because they dont want the reload reductions to be too good once the mechanic kicks in. But as i just mentioned the mechanic is useless, and will almost never be of use. so ur simply left with a tank that has bad reloads/DPM for nothing in return. Just to give you an idea of just how bad it is, the Rhino with full purple equipment and a max crew with Food has a 13.9 second reload on its fastest shell (once fully loaded) so 14 seconds, most other HT's with that kind of a reload get 750 alpha, while other HT's with 490 alpha get sub 8-9 second reloads. most of the time you wont even be fully loaded by the time you get to the fight, and will only just be finishing your second shell in most cases.
The Gun: this tank has the same bloom values as the CGC artillery when turning the tank/on the move, that should about sum that up. the amazing paper aimtime and accuracy are a lie
The Ammo: this is another frustrating point about the tank. you have two choices, good APCR (268) with great velocity (1500m/s) and 325 HEAT with terrible velocity. most of the time you will want to fire APCR, because my god the HEAT is so slow. but as soon as you run into a Maus/E100 or anything with armor you have to then dip into a 1 minute long reload just so you can have a shell that can pen shit. which at tier 10 nowadays is basically everything. but at the same time full HEAT will drive you nuts because shooting anything at range will cause internal pain.
The Armor: its not great/not terrible. On flat terrain the UFP is mostly weak to tier 10 standard rounds, and it cant reliably sidescrape because of the rounded hull. the Turret cheeks on flat terrain are only immune to same tier AP, but gold is an ez Pen. another point is that the Gun mantlet itself is only strong when facing directly at your target, turn a little to the left or right and the whole of the gun is 180-200mm. the tank also features a small Pyramid on top of the gun, this is a weakpoint. small but still an easy pen (170mm) the tanks armor will mostly excel in a perfect hulldown scenario where only ur gun pokes over a ridge/object. in this case it can be near impossible to dig out, but its a very niche scenario. the tank also features a 30MM roof and 20mm engine deck, and the flat areas around the gun and above the UFP are 45-50mm. in short this tank doesn't take HE/Arty well at all.
Overall this is the worst tier 10 HT period, and if it makes it to live in its current state.....then its just a waste of time/xp/credits.
Tman450 got a reaction from sohojacques in New Italian Heavies: Rhinoceronte
This thing is just awful, full stop. Extremely poor damage output, 4s interclip, horrible on the move dispersion.
The armor and mobility are actually okay, -10 gun depression and decentish turret armor with some noticeable weakspots. the standard 268 pen 1400m/s APCR is nice, but the 325 pen HEAT has potato shell velocity (756m/s).
The problem is this thing just cannot deal damage quickly enough. The absurd reload times are not worth having an autoreloader, as unlike the spaghetti mediums, the tank isn't flexible.
Tman450 reacted to Deus__Ex__Machina in What does everyone think of the upcoming Nvidia 3000 series GPUs?
dosent make it any less fun to watch the 2080ti buyers cry
@Assassin7 like balth mentioned the 3070 is supposed to basically be the same as a 2080ti if not slightly better and it costs 500$US while the 3080 is supposedly about 40% better in performance to the 2080ti while being priced at 700$US
so basically people who bought the 2080ti @ 1200$ US are seething atm because their cards just got devalued by more than half. go look up 2080ti's on ebay or similar sites atm, its hilarious
Tman450 reacted to Deus__Ex__Machina in What does everyone think of the upcoming Nvidia 3000 series GPUs?
lmao anyone who bought a 2080ti for 1200$
that is all
Tman450 reacted to kolni in New Battle Communication System
I ping a part of the map every 20s on average but without verbal coms you can't determine what a map ping means (somebody's there, you should go there, you need to rotate etc) and that's not clear enough. Having stuff like "push with me, group up, pre-aim here and other meaningful ways of actually non-verbally being able to explain something that the reciever can understand, EU server everyone deffo can't speak english for example - huge teamplay barrier not being able to talk to each other so you can only react to what they are doing because if you initiate they might not follow up (this is the biggest mistake I see blues do, every goddamn game)