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Tman450

Verified Tanker [NA]
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  1. Triggered
    Tman450 reacted to Deus__Ex__Machina in Tier 10 Struggles (response to Snoregasm)   
    the Russians told me my 279e is balanced and you cant tell me otherwise.
  2. Like
    Tman450 reacted to kolni in Tier 10 Struggles (response to Snoregasm)   
    As of now, every viable tier 10 tank either has some sort of gimmick to leverage or just an overtuned kit in general. The gimmicky ones usually have flaws to play around when facing them, but the ones with overtuned kits tend to simply roll you over as a lower tier, and you rarely get to pressure an advantage in full tier 10 games as the terms seems are generally unbalanced and hard to estimate. Hull down snipefights is one of the most common aspects of the game and it is absolutely terrible gameplay, just an example but you get the point.
     
    Some examples of the first would be:
    Autoloaders High alpha guns Super high mobility vehicles These are fairly simple to play around because you know what they are going to do every game. Niche vehicles tend to go into set plays per map much more often than not and as such they get much easier to predict and counter. EBR’s really suck but I’m simply going to flat out tell you that if you can’t hit them reliably, your aim is bad. Their wheels are complete BS game balance wise but at this point you should be able to adjust to it. It’s part of the game now so the thing you can do instead of whining (it is valitaded, I know) you should be focusing on what you can improve, in the EBR case that would simply be aiming. It’s a terrible introduction to the game but don’t let that stagnate your progress. 
     
    On the other hand we have tanks like Chieftain, 907, 430U and such that are just statistically overpowered vehicles in most metrics. They are never easy to fight and you’re going to have to learn that the hard way. Even the dumbest monkey in a Chieftain has a real chance to win duels against considerably better players because of his tank selection. Which leads me to the topic at hand: Tank selection is everything in tier 10. Playing off-meta means you directly disadvantage yourself against everyone playing meta before you even click battle. If you want to learn how tier 10 works in its current state you need to spend time with it, and you generally want to be in control and figure out what works and what doesn’t. How do you do that? Pick strong vehicles. You want to develop that decision making ability but you won’t get to make many decisions when you constantly have to let the enemy make its move because you have a worse tank. 

    Since the full tier 10 MM is by far the most common, this gets more important. You don’t have anything to free farm to inflate your DPG, you have to work for it. This means no auto-piloting whatsoever because there are too many guns that have big enough impact to ruin your game entirely of one mistake. Aim for non-losing gameplay rather than winning. I don’t find the meta particularly different, just the tank balance being off. I generally try to avoid the stuff I don’t want to fight until I have to, even if that means giving up where I initially wanted to go during the countdown. If you care about performance in games then tank selection is going to have to be a part of it. 
    I find the meta to be increasingly faster and faster, compared to 4-5 years ago where playing full games at 500 meters was a legitimate viable strategy for most mediums. In that sense, yes, there’s more aggression today than before because people are fighting not only against their enemies but teammates for performance. This means people are going to cut corners and find ways to do this more efficiently, which leads to higher tempo gameplay. 
    When do you play aggressively? When you have all the information needed to make that play. How likely is it that this play is going to work? Estimate it, try it, re-estimate the value of the play in said situation. 
    I am mostly a passive player, so my play is almost exclusively reactive. I deploy to positions I know well, damage to farm and most importantly have a fall back option. If I’m wrong I don’t want my game to end so I never purposefully do plays that are questionable but “would be good if they paid off”. That type of “what if” thinking needs to work the other way too. What if this goes wrong? What should I do? Have an exit strategy ready so your game doesn’t end because of a misread earlier on. 
    I’d say the meta is fairly different too, arty being the main difference as there’s basically always 3 of them. Not much you can do about that sadly, once an arty has decided that he’s going to kill you there’s basically nothing you can do to prevent him from singling you out. The advice I have there is to go dark just before arty reloads so that he just might switch to another target. 
    It’s a harder game than any other tiers for sure, but you also learn the most from it. If I go back to tier 9 again I’m fairly sure I’d just roll over everybody because I’m almost able to do that in tier 10 too. Tier 9 doesn’t have so many gimmick tanks to be constantly be aware of, and has less variables which makes it an easier tier to play. This is the place you want to be at, comfort means a lot and you should be playing where you are performing the best, perfecting your gameplay in a more comfortable setting makes it easier to take those with you and apply them to more nuanced concepts and situations. Keep doing what works, try and up the difficulty every now and then and see if your skill set holds up. If it does, great; if not then you can just go back and practice more. 
    The meta itself of tier 10 isn’t very different, people still play the same positions and the game flow works the same, just at higher stakes. If it gets too complicated you simply have to accept that you’re not quite there yet. Self-criticism is the biggest part of improvement and the more you do it the higher chances are you’ll end up a better player afterwards. Blaming external factors doesn’t help you. Arty sucks, EBRs suck, unbalanced maps etc etc. You can’t do anything to change those, so focus on playing around them. What can I do to simplify these problems for myself? 
    For pure aggressive play I’d recommend starting out small. High probability actions that still are dictating actions. Try to control the engagements, think out ways to achieve whatever it is you actually want to do, before you do them. An enemy tank needs to die that’s hard to kill? Find out ways to do it safely, and if you can’t figure one out then you have the options of gambling or thinking of something else. Take the latter option. You can still control areas without putting stakes into it. Don’t know how? Try something. I will always recommend safer play when stakes are high, but when you really are at a loss it’s not like you’re going to end up with a great idea anyway, so try any idea. Sometimes they work out, great. You didn’t learn shit but at least you saved a game that should have been bad. 
     
    I also recommend studying the minimap a lot, especially at decisive points of action. See a push happening? Then you want to know how it develops from there, is it common? Can you use this experience for something useful, like assuming it normally happens (after it has happened enough times). This lets you skip steps both in decision making and focus, letting you be more concerned with what’s happening on your screen rather than the map once you understand it. You need to understand the map before you can start making aggressive plays reliably, because most players react the same way to the same things. Knowing that, you know what said aggressively play will result in, how the enemy will react and now you can build upon that knowledge to think even further ahead of that aggressive play. More foresight leads to much more stable gameplay, so the biggest piece of advice to your questions (even though I didn’t really answer any of them in concrete terms) is that you should understand other players better. All the 48-52% players are bunched together anyway, they don’t try to get into other players’ heads at all and react exclusively to what they see happening on their screen and not the minimap. No foresight whatsoever, meaning you can abuse the living shit out of it and simply win over them by playing big picture. Similar to GMs beating mathematically perfect playing computers in chess. Or the macro concept in DoTA/League. It’s a super advanced concept that doesn’t really apply until you are comfortable enough mechanically to beat anyone you come across. You want to be at that point mechanically, because mechanics don’t require thinking once you are comfortable enough with your game knowledge to keep your head in big picture, all the time. You shouldn’t be considering things like “Where should I aim to pen this tank?” or “How much do I need to lead my shell?”; those things should be etched in your skin and happen automatically, because then you can start playing the map which is what tier 10 is all about. You don’t have any substantial  mechanical advantages in tier 10, so your theoretical advantages are what you’re going to want to leverage. A good place to start would be staying at least 1 step ahead of what you’re currently doing, while simultaneously having a fallback if it didn’t work out. Try sticking to that rule at every point of the game, and if you find yourself drifting away from it, you failed. Try again. Once that becomes routine you can add more variables into the mix, like managing HP in ways to prevent pub monkeys yoloing you from actually succeeding, and the more questionable parts of what in reality should be possible know and not. The point is that if you are unaware of something you can’t prepare against it, meaning you have stopped being in control of your gameplay. Try and stop letting that happen and you will find yourself having much more stable games. 
     
    This is all in very broad terms, but concepts like this are hard to verbalize unless you make them super specific which usually only applies to the specific situations and little to actually draw from.
     
    I don’t really feel that I properly answered your questions, more guiding you in the right direction of becoming comfortable with how tier 10 works. The hard truth is that there’s no easy fix to somehow getting better, it’s a grind that takes time and constantly humbling yourself enough to accept that even if the result of something going bad wasn’t directly your fault, you can’t dwell on that since it doesn’t improve you as a player. It happened, so it was a bad decision. Could you have known that? Try and figure those things out and start playing the game ahead of time. A good rule of thumb that has been working for me is always staying 30 seconds ahead of the map and checking if my assumptions are right, and why they were/weren’t. You need to get into the heads of other players and pull mind-gamey shit to be the protagonist player of every game, which is what everyone wants. When you are in control you can do whatever you want, but at a loss of what to do, take the backseat and let the game develop more until you start to understand what’s happening. This doesn’t mean doing nothing, just simpler gameplay where you have teammates to play around and good amounts of information to make the easier assumptions. 
     
    TL;DR - Take the blame for mistakes, even if you feel they weren’t yours. What could you have done to improve the situation, regardless of what actually happened? Do this every game and you’ll be improving. Tier 10 is all about eliminating mistakes rather than improving positives.
     
  3. Triggered
    Tman450 reacted to Ham_ in Pick a (WoT) Topic for Kolni to write about   
    First few minutes of a battle, no obvious place to be/ tank is too slow to exploit some weakness etc, don't know how to affect the battle much until shit clears up.
    For instance airfield, I'm in something like a BC25t, heavies are doing their thing, fuck load of ebrs north side, various deathstars north and south side, armored/ gun depression tanks fucking around on the hills. Normally I'm doing fuck all in the middle waiting for something to pop up and shoot. Are the maps retarded or am I retarded?
  4. Upvote
    Tman450 got a reaction from Archaic_One in Low-tier tech tree pruning and other balance patch discussion   
    These balance change suck. WG decided premium ammo was the problem, instead of just a part of the problem, which is WG's shitty per-tank balance.
    This patch is a megabuff for things like the 279e, Bobject, etc. specifically brick armored TD's benefit a ton from these changes, because their standard rounds have the highest pen in the game, and do even more damage now. WG fails to realize that they can change the ammo mechanics all they want, but if they don't balance the fucking tanks in the first place, none of it matters.
    Oh and another side effect is paper tanks suffer bigtime, because everyone can pen you with standard rounds for max damage, while you can't reliably pen certain tanks at all with standard ammo, thus do way less damage in return. Especially tanks with low pen.
     
    OH almost forgot to mention. the DPM increase of most high tier tanks outpaces the increase in HP, which means things die more quickly. (to standard ammo at least)
     
  5. Upvote
    Tman450 reacted to Tarski in Low-tier tech tree pruning and other balance patch discussion   
    I'm going to play more battles on the test server, but I'm sure my feedback will be mostly negative. They've taken forever and now they want to rush out a half-baked rework with promises of future adjustments. On stream eekeeboo admitted that the Manticore not getting its shell count adjusted to the new HP pools and shell mechanics was crippling and had nothing to say about plans to fix things like that.
    The argument eekeeboo advanced in the announcement stream was that the numbers and systems being changed in this patch are the foundation on which other changes can be made, so they'll be able to buff and nerf things as appropriate from here on out with fewer obstacles. But it's hard to trust WG to be remotely prompt with additional changes since they'll "need to gather more data" for ages. And also this foundation doesn't seem like it was thought through very well. 
    I don't doubt that the hit point numbers have some math behind them, like looking at armor use efficiency and balancing same-tier tanks around having similar effective health pools, but the spread in hit point values at tier 10 is surprisingly small relative to the alpha damage of tier 10 shells. Heavy tanks have the same spread of hit point values at tier 10 in the balance patch (1050 Maus-Kranvagn vs. 1000 on the live server) that they have on the live server, meaning the tanks whose advantage was having more health have a proportionally smaller advantage. And for tanks that can be penned by the new high alpha AP shells, that difference is smaller with respect to that proportion as well. 
    Particular tanks' hit point values don't seem tailored to balance them. For example, on the live server the IS-4 has 100 hit points more than the IS-7. On the test server, the IS-4 (+24.0%) has 150 hit points more than the IS-7 (+22.9%). I've heard the line about needing to set a foundation of smoothly scaling health values before more buffs and nerfs are made, but is increasing the IS-4's health by an extra 1.1% the right way to change its stats relative to its more competitive cousin? Meanwhile the TOG has seen its hit points increase by 42.9% for the memes. 
    WG seems to have avoided one of the systemic issues (buffing all health pools the same favors armored vehicles more) in some special cases...at least to some extent. The Maus has seen its health rise by only 18.3%, which is on the low side. That is probably a good thing, but I'd want to see the math behind it. 
    There is another systemic issue that we've been talking about on this forum since at least as early as last year, though: if regular ammo does substantially (~20%) more damage than premium ammo, the advantage that high pen tanks had over low pen tanks goes up. A lot. The Leopard and STRV-103B, for example, love these changes. Meanwhile any tank that made frequent use of its HEAT rounds (as for example the T-54) is getting a large nerf, which has not been compensated in any way by this "good foundation"—at least as far as I've seen. 
  6. Like
    Tman450 reacted to Never in [02/02/2020] Some Bugfixes   
    Hello!
    First bugfixes of the new decade are in:
    Fixed issue that prevented tanks from being added to the overall tank table (located at the bottom of your stats page). This requires a stats update, so it might not show up in your page right away. Updated Twitch API for the sponsored / community streamers. Still waiting to validate that everything is working (requires someone to be streaming Tanks), but theoretically they should, which is why they probably won't. Minor database maintenance. Cheers, and happy new decade!
  7. Upvote
    Tman450 reacted to echo9835 in Epic replay contest   
    Hello all on the WoTlabs forum! Coming up is the new year, and with the new year (yay!). With the new year is my birthday, to celebrate I have decided to give back to this awesome community with a replay contest. This is no ordinary replay contest, it is far more important than that. This is a replay contest to decide who is the greatest World of Tanks player of all time. All are welcome to participate, but only the greatest player will win eternal glory and bragging rights. I am buying the prizes out of my own money, so i will not purchase bundles. Prizes will be gifted to the winners after the contest closes and results are announced. 
    The prizes:
    First place will be decided by highest damage and will win either a tier 8 premium tank or the gold equivalent for those who have all of them. The tank must be in your server's premium shop at the time of the contest conclusion. Second place will be decided by highest base XP and will win a tier 7 Premium tank or gold equivalent. The same rules apply. Third place is decided by the highest number of kills and wins a tier 6 or lower premium tank or gold equivalent. The above rules also apply.  Rules:
    The contest will take place between the release of this post and the last day of January. The date is taken from the time stamp of the replay.  Replays from the NA, SEA, and EU server will be accepted.  You must use the Churchill Gun Carrier You must fire at least 1 standard armor piercing round that must deal damage. Team killing is a disqualification of the replay. Racism/homophobia in chat is also a disqualification. in the event of a tie for damage the higher base XP will win. In the event of a tie for base XP the higher damage will win. in the event of a tie for kills the higher damage will win. people who win more than 1 category will win the higher prize, the lower prizes will go to the runner up. The winning relays will be commentated on by me some time in February. results and prizes will be posted in February. Best of luck, show off you skills in the best tank in the game.
  8. Triggered
    Tman450 reacted to Deus__Ex__Machina in Loot Box Results thread dec 2019 edition   
    from what ive seen the boxes this year indeed give less tanks both high/low tiers 
    also the gold value is reduced because this year the boxes contain a tier 2 and a tier 3 which obv give less gold for duplicates than the previous years which iirc were tier 4+
    those two things combined mean this years boxes aren't as good, still the best valued items in-game and the smartest time to spend $$ on tanks than any other time of year. just not as good as we have been used to the past 2 times
    Something i disagree with (other than putting more new tanks in the boxes) is them locking the credit bonus behind decoration collections, and then on top of that increasing the # of decorations to 380-ish (2017 was 251 decorations total, 2018 was 310-315 iirc) which encourages people to spend more not just for the camo's (which take more to get) but also for the +50% credit bonus 
  9. Triggered
    Tman450 reacted to Wanderjar in Loot Box Results thread dec 2019 edition   
    What it says on the Tin

    post your results and what you bought/got

    Feel free to note opinions on results etc. not like anyone cares except Diriz0n

    Spent 100 USD
    75 Amerifat Boxes

    Tank results: 
    703-II
    E75 TS

    Progretto

    Bretegne Panther x2 
    Firefly III 
    PzIII ausf K x2

    AM 39 Gendron x2 
    Sexton 1 x2

    Skin results:

    E4 skin
    140 skin
    430U skin
    JPZ skin
    E100 skin
    13 105 skin

    Credit Results
    + ~3 Million

    Gold results:
    ~45000 gold including compensation for duplicates (wow 11k gold for a spare prog. nice)

    WOT Premium time:
    ~70 days+

    Festive tier 10 reached  
    4 snow maidens
    an assload of national and universal blueprints
    AMR 35 tier 2 french tank 
    Tier X 2d skin Winter Wonderland

    No female commander yet from the loot boxes> Shes still as OP as Santa was last year:
     
     
  10. Upvote
    Tman450 reacted to Kymrel in toxic light tanks   
    We should all just have teams of heavies meeting in one corridor shooting each other hull-down and sidescraping with HE. That would be fun. Heavens forbid that someone try to play a mobile tank.
  11. Upvote
    Tman450 reacted to PlanetaryGenocide in Sandbox: HE Shells "Rebalancing"   
    If these go live and my 152mm T49 becomes unplayable i'm unironically quitting the game permanently
     
    Fuck this
  12. Upvote
    Tman450 reacted to Haswell in PvE Contract Missions Guide - Cheesing Made Easy   
    Figured I might as well make a guide for the contract missions on how I complete them most efficiently. Most of them become really easy when you cherrypick specific maps to play on. As usual, please don't take my word as gospel, remember this is all subjective.
     

     
    Daily missions:
    Can be completed on standard and hardcore missions, and all levels of Spec Ops. No shame in playing standard missions if you just want to get them done.
    Firestarter
    Start 10 fires.
    Just spam HEAT at everything. Aim for ammo racks, fuel tanks and engines if you're a tryhard. Sometimes you get random fires on your killing shots too, so you'd likely accidentally get this done without even trying. Use a Wilk and spam PELE.
    PREFERRED MAPS:
    -Snake Bite
    -Meltdown
    -Stormy Winter
    -Cerberus
    -Onyx
    Tireless Support
    Farm 5000 assist damage for 10 matches.
    Assist damage have different priorities: 1) designated targets, 2) de-tracked targets, and 3) spotted targets. This means if you de-track a target that someone else has spotted, you will then "steal" that assist damage. Likewise if you designate a de-tracked target. Be aware that others can do the same to you, so the best way to farm assist damage is to simply de-track everything yourself after spotting them.
    PREFERRED MAPS:
    -Snake Bite
    -Quarterback
    -Watchdog
    -Umbrella
    More Damage!
    Farm 10k damage for 10 matches.
    That basically means play 10 matches, if you're not racking up at least 10k damage in every single match at tier 4 or higher, you have bigger problems to worry about.
    PREFERRED MAPS:
    -Do you really need to cherrypick missions just to farm 10k damage?
     

    Cute animal break.
     
    Weekly missions:
    Can only be completed on hardcore missions and all levels of Spec Ops. Not that they are particularly hard if you cherrypick your maps.
    Support Fire Medals
    Get 5 Support Fire medals.

    Farm the most number of ASSISTS, at least 15, for 5 matches. This can sometimes be annoying, but it basically boils down to shooting everything at least once WITHOUT killing them. De-tracking and spotting damage also count towards assists, but that can sometimes be finicky.
    PREFERRED MAPS:
    -Snake Bite
    -Quarterback
    -Watchdog
    Destroyer Medals
    Get 4 Destroyer medals.

    Farm the most kills, at least 15, for 4 matches. There's no shame in holding your fire and killstealing, as long as you win at the end.
    PREFERRED MAPS:
    -Life Jacket
    -Watchdog
    -Meltdown
    -Spec Ops missions
    -Anything with enough bots thrown at your way for you to farm, but short enough so everyone else can't kill more than you do.
    Target Medals
    Get 8 Target medals.

    Repel the most damage on your team,  at least 10 hits and 1000+ damage. Any MBTs with some degree of effective armor will work fine, just drive forward and get shot at. Try your hardest to not get destroyed, because the counter resets once you do. Easy to farm if you sit in front of an autocannon and let it plink away at you for as long as you want.
    PREFERRED MAPS:
    -Quarterback
    -Snake Bite
    -Any map where you can afford to sit at one spot and get shot at without taking (much) damage.
    Teamwork Medals
    Get 5 Teamwork medals.

    Just make sure nobody dies, for 5 matches. Can sometimes be annoying since pubbies love to kill themselves.
    PREFERRED MAPS:
    -Quarterback
    -Rolling Thunder
    -Anything short and easy to lessen the chances of pubbies dying.
    Blue Star Medals
    Get 5 Blue Star medals.

    Get top XP 5 times, you should be getting one at least every other match, if not every single match. In other words play 5 matches.
    PREFERRED MAPS:
    -None. Just farm your damage and win.
    Shooter Medals
    Get 8 15 Shooter medals.

    Farm 2000 damage, with at least 80% accuracy over 20+ shots. If you don't get one and you're playing something with a normal gun (no autocannons/missiles), you have bigger issues to worry about. Basically play 8 15 matches. Don't use autocannons or missiles for obvious reasons.
    PREFERRED MAPS:
    -None.
    Detonator
    Kill 5 bots by ammo rack explosion or fire, within the same match.
    Possibly the hardest or easiest mission depending on your luck. Yes, I said luck, because you NEED your teammates to NOT shoot at stuff that you've already set on fire in order to be credited for the kill, meaning you'd want your teammates to play poorly in general. Wilk with PELE is still my most reliable setup. Missions that allow you to fuck off somewhere far away from your teammates are ideal, since you don't want them having line of sight at your targets.
    PREFERRED MAPS:
    -Stormy Winter
    -Cerberus
    Marksman
    Farm 20k damage, fire at least 20 shots, with 100% accuracy and penetration with every shot.
    Can be annoying at high tiers because T-14, T-15 and Merk 4M APS can eat your shots. Best done at tier 8 or tier 6. Might be fairly difficult on Ricochet or Hydra or other "easy" missions, since they don't offer enough damage or targets to go around for everyone. Don't use autocannons or missiles obviously. AP shells might help if you are scared of composite armor and ERA.
    PREFERRED MAPS:
    -Anything that isn't too easy or short, so you can farm 20k damage.
    Total Elimination
    Farm 30 kills and assists combined.
    This is easier than it sounds, it basically boils down to shooting or designating every target at least once for the assist credit. You will also get credit for spotting damage, though that's not too reliable. Not particularly hard as long as you are dilligent in your target selection.
    PREFERRED MAPS:
    -Life Jacket
    -Watchdog
    -Any of the Spec Ops missions
    Perfect Streak
    Win 5 matches in a row, without you or your PLATOONMATES getting destroyed.
    The mission description is horrible, by allies it really means your platoonmates only. This means if you're solopubbing you'd only have to worry about yourself and winning.
    PREFERRED MAPS:
    -None. Doesn't matter, it's just about winning.
    Expert Tankman
    Get within top 3 XP for 10 matches.
    Just play 10 matches.
    PREFERRED MAPS:
    -None.
     
    If you haven't noticed already, a lot of the missions can be made easy simply by cherrypicking specific maps to play on. So here's a link to my rotation tracker thread: https://forum.wotlabs.net/index.php?/topic/28620-armored-warfare-pve-mission-rotation-tracker/
    Also, I really hate those "do X for 10 matches" missions.

  13. Upvote
    Tman450 got a reaction from ProxyCentauri in My thoughts on the game as current, and why I don't play as much any more.   
    This is exactly how I feel and yes fuck the 1.0 map changes. Every previously usable area is now covered by some shitty TD hill or bush that's so obvious, yet you have no choice. 
    I despise probably 97% of the maps in the game and it's probably my biggest problem with the game. All the other shit aside, if I had an option on where to actually go I would enjoy the game 10x more.
  14. Upvote
    Tman450 got a reaction from Kymrel in My thoughts on the game as current, and why I don't play as much any more.   
    This is exactly how I feel and yes fuck the 1.0 map changes. Every previously usable area is now covered by some shitty TD hill or bush that's so obvious, yet you have no choice. 
    I despise probably 97% of the maps in the game and it's probably my biggest problem with the game. All the other shit aside, if I had an option on where to actually go I would enjoy the game 10x more.
  15. Upvote
    Tman450 got a reaction from Rexxie in My thoughts on the game as current, and why I don't play as much any more.   
    This is exactly how I feel and yes fuck the 1.0 map changes. Every previously usable area is now covered by some shitty TD hill or bush that's so obvious, yet you have no choice. 
    I despise probably 97% of the maps in the game and it's probably my biggest problem with the game. All the other shit aside, if I had an option on where to actually go I would enjoy the game 10x more.
  16. Upvote
    Tman450 reacted to Rexxie in My thoughts on the game as current, and why I don't play as much any more.   
    This got to me eventually too. WG's map design philosophy changed (or just became more apparent) in 2014 or so to accommodate the idea that every class should have one specific flank on the map. It's so boring, and once WG finished their map transition with 1.0, all the fun was sucked out of the game for me. I was tired of doing the same thing every single game because it was so optimal that I might as well not have clicked battle if I tried otherwise.
    I could go on forever about everything that went wrong, but at the end of the day it's just Wargaming's soulless take on game design that finally did the game in. They've been trying to squeeze the game dry since the day it released, but at least for those first few years they didn't know how. It just took them a few more years to implement everything on their checklist.
  17. Like
    Tman450 reacted to Haswell in [LABS] Because somehow there are still people playing AW   
    Dafuq, there are still people playing AW?
    Yes.
     
    Why join [LABS]?
    Because if you are still playing AW, you are probably beyond salvation as this point. Might as well be in the company of the hopelessly lost. Also makes it easier to identify each other when you have a tag.
    We are also dedicated to the betterment of player skill with no bars held. If you are bad, we can coach you to become good. If you are already good, we can help you become better.
     
    What do you even do?
    We goof around, win games, goof around some more. Throw in some suggestions if you think of something fun to do together.
     
    What are the requirements?
    If you're reading this, you're good.
     
    How do I join?
    PM @Tman450 (T23E3IsLove) or @Haswell (Haswell) in-game so you can get invited. Or just post here with your in-game name. Clan tools in AW are nonexistent, there's literally no way to join a clan without someone inviting you in.
     
    How do I talk to the rest of the hopelessly insane?
    You're already here, aren't you? We also use the WoTLabs TS server and shitcord, you've probably been there already anyways. If not, here are the links:
  18. Upvote
    Tman450 got a reaction from RNG_ in A Couple Things I Noticed Coming Back After 3 Years   
    I missed you friend.
    pretty much yes for most of your observations.
  19. Upvote
    Tman450 got a reaction from sohojacques in Homefront - PvE mode   
    "You have the opportunity to speed up your progress and get valuable Bond equipment faster by purchasing special bundles. They contain additional bonuses, including days of Premium Account, XP and Credit boosters, and more. Thanks to these extras, you can boost your Front faster and shorten the way to your well-deserved rewards."

  20. Upvote
    Tman450 reacted to Diriz0n in British light tanks are vomit.   
    To say it plainly, the Brit upcoming light tanks are being hurled out, out the mouth that is. And as such, are plainly just that, vomit. I read through the supertest British LT thread, but I want to talk more about my dislike, and alot of things very wrong.
    Senlac is definitely the best British light tank, surprise surprise surprise being a premium. The most noticeable upgrades, are clearly ammunition storage and DPM. But as a light tank, is Senlac good? Well if it were compared against a mid-range light tank like WZ132 or crap shoots like T92 and HK12, then yes Senlac isn't just average anymore  -   it is good. But would l rather drive this, than M41GF? HK3O? M41D? LT42? EBR75? Certainly not........Bad? Nope. Good? l think it is fine, like WZ132. Certainly better than Bat Chat 12T, HK12.  A notch over average, l say.
    The problems are the light tanks, in the tech tree. They are abysmally bad. Low DPM, low ammo count, extremely weird parameters  -  these tanks just seem off. Retarded tech tree too. And some of the most retarded naming and nomenclature is getting used for the British, quite unlike how their tanks usually are (and have stuff) named. This seems just rushed, like WZ TD line. Made to be rushed, bad, and covered up by hush-hush, WG is pretty good for sending the stupid subliminal messages the game is balanced still. While they release object 277 line, retardo buff obj 26O, / 279E, or remove object 43OU nerfs.  Da, comrade.
    Tier 7 Setter seems like it would be alright, even with that bad DPM, because of the strong gun performance. Velocity, aim-time, accuracy, penetration.  But the tank gets turned into a shitter, by awful gun soft control, low ammo count, l would expect at least 38OVR. No idea behind the thinking of 135 DPS, since the low DPM, should be at least 15O.
    Tier 8 TV tank is definitely retarded. Gun soft stats and control, can be ignored (lesser ignore) low tiers, because of how lowly competition is down in tiers, but high tier bad gun stats......lol. Especially for a light tank, medium tank quality gun control. German Panzer Wagon accuracy, aim-time, shell velocity  -  while nice,  how well does that serve that tank with ultra competitive tier and bad comparable gun dispersion.  lol.  The problem all over again. Bad ammo count of course, terrible un elevation syndrome like french LT AMX tanks, especially backwards. Absolutely retarded naming convention. Since when do british use an ultra metric 85mm gun naming convention. Wth?  Chieftain probably laughing how retarded that is.  lt is a 2O pdr. And.....give the senlac 83mm 2O pdr but without the 2O pdr stats, instead using tier 4  25 pdr stats  (an 87mm)  then proceed with giving the TV tank actual 2O pdr stats with an 83mm, but call it an 85mm. Retarded.  Does LTTB have an ultra retarded gun compared to LT42? Well, they are both 85mm. And yes, one is clearly better, but they aren't wildly dissimilar, and completely retarded. TV tank and Senlac are however, very retarded.
    Tier 9 AVR FS actually improves gun elevation dramatically. No problems like tier 8, or French AMX LT.  However, alot of the other retarded disservices remain. Terrible DPM, terrible shell count. Going on about retarded nomenclature, identification, usage though......9Omm cockerill is a low pressure HEAT firing weapon. So WG went on and decided to give it high velocity APCR rounds instead. WG just makes me laugh. Really, the Chieftain needs to read into what they do. He would laugh too. The gold round, should be 28Omm penetration HEAT. 
    Things get worse with the manticore. Loses the gun depression. Loses gun elevation. Soft fire control becomes even worse, than the already bad it was before. Bad shell count of course. Seriously, like AMX LT tanks carry so few rounds, these things carry even less,  lol.  What does WG expect from its players, if not complaining about this line. Why give it high performance AP, than neuter the premium shell? Neuther the DPM, worse than an autoloader or armoured car.   lol.  Prem round needs +2Omm pen to 288. At least they gave it high pen HE, like an E5OM, which is different than the tiers 7-8-9. A decent 13% peer HE pen increase, nothing notable but okay. Definitely not the quite high pen on HE like Senlac. 
    Verdict::::   Retarded. Worst in class, terrible by-tier vehicles.  ls this bad? Well, WG has provided themselves plenty of room to move up, with buffs. And starting out bad, and being buffed to good, is definitely better than mega release obj 268V4 or WZ5A / 277. Problem is........WG doesn't like Englanders. They took forever to buff British Heavy, TD, med lines. And have since fallen hard on FV4K5  (while not touching 43OU)  just a bad omen. l just think they should settle on at least bad, some late common test improvements  (last minute T92 stuff)  not on retarded. These are full retard.  l would rather play my Fochs 155, or obj 268, or grind out my STl and buy lS4  -  l said it an obj 268, than play pieces of shit like these.  Why work for a bad WZ132-1, when -1 is already bad as is.
     
     
     
     
     
     
     
     
     
     
     
  21. Triggered
    Tman450 reacted to Deus__Ex__Machina in Improved Equipment thread.   
    I only have used purple equipment on 2 tanks: the Chieftain and the 279(e) @leggasiini (no bulli pls) 
    and that was mostly for the sake of making an OP tank even more stupid, especially considering what the 279 took to get (my soul)
    But overall IMO Purple Eq is mostly useless, or at the very least: not worth the cost. especially now that we know the bond shop is coming this year.
    such a minimal increase (2.5%-5%) that 90% of the player-base either wont feel, or be able to utilize for what is a relativity high cost in bonds (15k bonds on avg to fully equip 1 tank)
  22. Triggered
    Tman450 got a reaction from ZXrage in My thoughts on the game as current, and why I don't play as much any more.   
    I think you're just bad :<)
     
    I have the same issues
  23. Triggered
    Tman450 reacted to Deus__Ex__Machina in My thoughts on the game as current, and why I don't play as much any more.   
    i though we had something special 

    Guess ill go buy a cactus........
  24. Like
    Tman450 reacted to MagicalFlyingFox in My thoughts on the game as current, and why I don't play as much any more.   
    And all this without mentioning the transition of premium tank philosophy from worse-than fully upgraded tech tree counterparts to better-than fully upgraded tech tree counterparts that kicked off with the Skorp G. 
  25. Upvote
    Tman450 reacted to leggasiini in My thoughts on the game as current, and why I don't play as much any more.   
    If I had to say, game balance at tier 10 is shit, but what truly culminates the main issues are the fucking maps. Literally every single new map and reworked map after patch 1.0 is absolute dogshit tier garbage. They all are same stupid shit where you have these super-easy hulldown positions to shit on entire flanks (and as you know, 2/3 of tanks now have +300 mm turret armor), crossfires everywhere, flanks are designed so that basecamping TDs can shit on anyone who tries to move from those hulldown spots, making it a forced hulldown shitfest - and to make this worse, the hulldown spots are like 150-250 m away from each other, so it ends up being super heavily RNG based gold spam shitfest or people just spam HE. Nerfs to Type 4/5 derps has made hulldown aids tanks even stronger. While those guns are fucking stupid, yes, we have reached the point where we need cancer A to counter cancer B. Good fucking job WG. 
    This has resulted in people playing *even* more arty and base camping TDs, because trying to play anything else is either expensive or straight up cancer. You've been wondering why there's so many 3x arty games at tier 10? Yeah, that's why (along with missions that force you to play arty to complete them).  Even with super garbage cancer tank meta at tier 10, some older maps that don't have this dreadful post 1.0 design can still be somewhat enjoyable because they don't culminate this cancerous meta to it's maximum. But take any post 1.0 map - Studzianki, Misnk, Ghost Town, new Kharkov, reworked Pilsen, Fishermans, Erlenberg etc, and you can feel the dreadful ebola hulldown meta that this game has become. Basically you see hulldown tanks just spam HE or gold at each other and then get shat on by arties and TDs. So many games on the new maps are tedious, long campfests.
    When I saw all those medium tanks starting to get turret buffs back in 2017, I was worried. I knew a domino effect would happen that goes like this "a tank A is underperforming, turret gets buffed, now it's old competition in form of tank B is underperforming, it also gets a turret buff, etc etc". And look where we are now. Almost every tank at tier 10 has a turret that would be among the best in the game if it was added in 2013-2016 era WoT. No wonder how the T-62A, once the "meta" tank, best tier 10 MT and one of the best tier 10s in the game, is quite possibly one of the worst tier 10 MTs in the entire game now.
    And yea, super OP mega cancer reward tanks are another stupid thing that are just straight up cancer. Anyone who plays the Chieftain or 279E in randoms can choke on a giant cactus, thank you. I also always despised the fucking idiotic S-tanks that promote horrible and cancerous gameplay, even more so in all these new maps. Sadly there's a lot of mongoloid who enjoy them and find them "uNiQuE", so there's no hope in them ever getting changed. I don't mind the wheelchairs as much, especially the tier 6,7,8 (tier 8 prem and tier 10 are annoying as fuck but thats about it) but considering how much negativity they add, they are another thing that should never been introduced to the game. Properly balanced wheeled vehicles would be really cool, but these idiotic wheelchairs that are literally designed for a 43% mongoloid who likes to suiscout in his LTs, autoaim and spam HE are not. Overly minmaxed vehicles have always been problematic (see - WT E100, prenerf 183, Grille 15, Type 5, Maus and Bobject have all been among the most problematic tanks at tier 10 and they are all super minmaxed) and never work very well, yet the tier 10 wheelchair in especial takes the minmaxing to the top.
    I honestly don't know why am I still playing this game. Maybe it's because i've enjoyed it for years and I still love the concept and everything. I dont know man.
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