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Since when is valley push @ Lakeville tactically viable?!
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Valley plays gives you a lot of free farm for you IF
1. there are no arty
2. you have the right kind of tank, e.g. T32 or Conq - but then you also need to push when the chokepoint is finally clear - and there's a TD camping position which can kill you
3. both teams have a shit tonne of heavies so that you can be sure there will be shitters on the other side attempting the same thing
In hulldown-y tanks, I guess you could make an argument that if all the conditions are met, you will contribute more by locking down the valley/pushing.