Jump to content

Vesirott

Verified Tanker [EU]
  • Content Count

    141
  • Joined

  • Last visited

Everything posted by Vesirott

  1. I am not russian, but I have lived along them all my life. Its really simple - time has basically no value as a general rule. It is "free". This produced some hilarious results when I did numbers for my friend during T 44 100 grind: he could have done a couple of days worth of overtime, bought the tokens and spent rest of this time doing whatever but he insisted wasting his time grinding, because "then I dont have to pay".
  2. Using above numbers worst case scenario: 27 prestige levels: 162h Minimum 7 episodes x first 30 level grind: 2.3h Minimum 7 episodes (for 27 prestige points): 49 days Average grind time per day every episode: 164,2/49=3.35hr per day Does this align with other randoms marathons for tier8s? Seems tad bit excessive. FL does have other benefits and fuckton of rewards, but playing 3.4hours per day on the same map the same game mode sounds depressing. Anyone going full retard and aiming for 27? Edit: Source data is way off, cant be arsed to calculate. Good luck to grinders
  3. Has anyone crunched the numbers how many games over 7 "episodes" do you need to play to get enough prestige points for Emil and that tier9? I think its 27 prestige points right? Getting from 1-30 takes 30 games assuming you finish as a major or a general? One game lasts around 15mins on average (?) so getting a prestige point takes 450minutes/7.5 hours. Gettings 27 points takes 202 hours over 7-10weeks. Yeah...how about no. This doesnt even include the first 1-30 before you can start earning prestige points. Am I missing something? Can you get from 1-30 faster than 30 games consistently or are games on average actually shorter than 15mins?
  4. Id like to see it perform on city maps. Maybe I am missing something. So it is excellent on open maps and to balance that it is utterly useless on tunnel maps? Also read an interesting youtube comment: "We need loads of data before we make any rebalancing decisions"...blablabla.
  5. Ayee, 198 standard pen on tierX wheeled turd. I know, I know - common test and all, but I dont see them increasing it to 220-230. Good luck penning all those superheavies with your magnificent .38 non russian accuracy. At least you can drive to the nearest body of water at 105 km/h... https://www.tracks-up.com/home/world-of-tanks-supertest-top-tier-wheeled-vehicle-panhard-ebr-105-initial-parameters-images
  6. WG is never going to introduce more complicated MM rules like inverse pref.MM. They have stated it many times and also took actions to reduce the complexity of MM (light tank tiers, attempt to fuck with pref.MM tanks to make them normal MM). My opinion is that they will keep powercreeping shit (and maybe buffing tech tree tanks) until current OP crap like IS3A and Defender seem normal. Tiger2, KV4, TVP VTU and T-34-2 cry silently in the corner....
  7. At least it is not tier8 bobjectv4? Trying to see the silver lining here.
  8. So I was bored and watched yeserdays (07.01 - https://www.twitch.tv/videos/360951704) NA stream. They speak of balancing (and Defender bit specifically starts at 1:37:24) in conjunction with premium ammo rework. The only sentence even hinting at a defender reconfiguration (assumed nerf) is This could mean anything or nothing. Technically reworking every single tank except defender would also keep the statement accurate. Hardly a reason to shit yourself over 252U. TragicLoss however seems somewhat reasonable. She seems to convieniently forget all the times where WG was intentionally secretive and out right lied to its playerbase. Also making a statement that the "Chrysler incident" was not really an issue because "people learned to play around it" is bullshit - the reason Chrysler is not talked about, is because WG has gone even more full retard after that culminating with IS3A to this date. Introducing weakspotless, extremely low skill ceiling tanks is not an accident - it is a marketing strategy which she actually admits during later parts of the stream. All they have to do is make sure the tank seems OP, not make it available via ingame techtree (ie. gold) and profit. So jeah, WG employee doing what WG employees do - speaking the truth when it suits the narrative and speaking half truths where the truth makes WG look shitty.
  9. As a Defender owner Id like to see it nerfed to mediocracy. I dont care that I paid money for it - the purchase seemed to be a good idea at the time (if you cant fight them, join them). But, if they are actually serious (source clip plz) about balancing premium tanks (read: nerfing) to improve the health of the game, then more power to WG. OP should grind bobject or cykaconq if he feels he is not competitive in anything besides owerpowered or borderline overpowered tanks.
  10. My main point would be that you can still be a general regardless of your team (and reap the benefits of that rank). It is far harder to get an epic medal in pubs to get your multiplier. And yes, of course, it is profitable
  11. I am not doubting your experience however windowlickers in Frontlines are far easier to ignore and work around. My personal opinion is that FL as a gamemode in general is so much better than randoms, that actually winning or losing is mostly irrelevant. I am faaaar beyond stats or winrates, I am looking mainly for the entertainment factor in PvP games. I guess that is why I enjoyed FL a lot. I stopped playing WoT daily a long time ago, but I will probably do FL for a week on monthly basis.
  12. Frontlines made irrelevant tanks somewhat playable. Tiger2 or that ungodly chinese t8 medium, cant recall the name. Yes, you can farm, but you can farm also in randoms so why not play a gamemode where every mistake doesnt send you to the garage? I really enjoyed blackdog with its fancy hesh.
  13. Nice conversation about possible paths WG might take. Do I need to remind you of WGs track record? This will be a dumbsterfire and nothing else. Rubicon 2.0 if you will. And the fire will burn brightly for a looooong time. That of course doesnt mean we cant have a discussion how things could be in an alternate dimension.
  14. You need to take a break from posting. Thank you for telling me how large companies work and where I have worked and where I have not worked.
  15. They need to nerf either the speed or armor. They seem to be going with the speed. I agree that reverse nerf is quite insignificant however top speed -5kmh is almost right. Now there is a chance it wont be first one on the hill...
  16. I wonder if anyone got a straight answer from WG regarding premium ammo usage per tier after they claimed "5% of all ammo used is premium"? Their unwillingness to release more granual data is irrefutable evidence that they know what the fuck is going on and they know we know, but refuse to deal with it because it doesnt support their business model. I think someone with influence who isnt a shill, should ask this question every day of the week until a proper answer is given.
  17. I mean people in the balancing department are not idiots despite how we feel about their work. These are at least somewhat intelligent people who are able to put on their own clothes and get to work and log on to a computer etc. How is it possible to communicate such utter garbage with a serious face? Like I said, I do not believe they are stupid so they must be acting stupid. Does it make us the idiots for listening and reacting to their obvious trolling/lies? For Murazor specifically: IF you game has corridor maps, then you balance your tanks around corridor maps, not some "perfect game" type of game state. IF/when you resolve the map problem, then you rebalance your tanks around the new environment. How fucking hard is it to understand this simple truth? Now I'm like 95% sure they are just fucking with us...
  18. Relevant I guess: Murazor balances tanks in a fucking vacuum,
  19. Im 80% done and will drop here. Tier 10 is even more unenjoyable than it used to be. Played with a friend, around 90% ammo shot is premium and teams are composed mostly of v4s, 183s, is7s/Mice/Type5s. I reverted to 13 105 and the occasional wz. Getting exp in t9 is far more enjoyable.
  20. I dont see anything about the rubble surface issues. The sliding and lack of traction is idiotic.
  21. Funky calculation - I could schedule 1.5hrs of maintenance work during a Saturday and earn more than the tank will cost. Stage rewards are mostly irrelevant as I have not been able to even burn through my existing reserves that keep accumulating somehow. So when logic dictates that the grind is fucking stupid in my context why does it feel like "free tenk"? WG knows how to do psychology
  22. Like you said, personal preference. Maps are mostly so stupid that anti scouting is not really a thing. I tried vents instead of EGL yesterday and the aimtime is unbearable. Odd, but I really cant afford that .3 sec additional aimtime.
  23. Viewrange 445 is the only important benchmark for me, I consider anything above to have greatly diminishing returns. I will try vents just for comparison but I usually dont fix what aint broken
  24. I have all the tech tree tanks + personal missions. Also a select tier 9s of which 13 90 is one. This tank is by far the most fun pixel tenk I own. When it comes to fun factor not even FOTM 430U or v4 come close. I just went over 1000 games in it and I can see myself doing another 1000. Right combination of camo, burst, gun handling and mobility. Running EGL, VertStab and Optics. BIA, SitAwareness and 54% recon. No food, view is 446. Might check out vents instead of EGL but Im used to this setup.
×
×
  • Create New...