Reluctor got a reaction from Archaic_One in 1600 overall 2k ish recents
My recents are a bit wobbly due to grinding arty recently but should level back out to 2-2.1k soon.
I have calling experience, I'm free most if not any night you need me until around 11 est.
I have most tier 10 meta tanks. 5A, Super conq, conq GC, Maus, 907, etc. Working on the E3/strv/batchat lines right now.
I'm looking for a clan where I can learn and grow. My eventual goal is to join a top 5 clan like Otter or Vilin. Would definitely like to join a clan that has much better players than myself to help with this goal.
And since this seems to be a common question, no Archaic, I'm not a dad despite being 30.
Reluctor reacted to CraBeatOff in The Bond Farm
We've had some success with S1 and Blackdog with IS-3. Trying it is one reason i might pick up a T92 LT, which looks to be a decent scout (but without many of the advantages of the T-100). LTs and S1/UDES care less about being bottom tiers. Insufficient data though.
Reluctor reacted to CraBeatOff in The Bond Farm
It should be no secret that I want to fully outfit my T49 with improved equipment. This means obtaining 14,000 bonds, and with limited ranked battle participation that means a TON of pub battles. The patch that added bonds for medals was a nice bonus (WG really should do a 1 time retroactive medals payout, it'd be like maybe 1-2 pieces for most people...but that is another conversation).
@dualmaster333 did some math a while back to check and see if anything except 10s are viable for bonds earning, and sadly the answer is no, not if your goal is to obtain 14,000 of them. Particularly because those same medals are worth much more at tier X. So this means we must play tier X. Since the change to LTs and the advent of 3/5/7 MM platooning 10s has been interesting. You either get to be super king shit (3/5/7), mostly king shit (5/10) or fodder for TDs in a super shitty campy game (15 across). But the problem is, the games where you're super king shit or mostly king shit ... you don't earn bonds. Sure you get 2 for High Caliber, but that's not going to get you to 14,000! And the super shitty campy TD fest at tier X means you aren't going to be winning or earning 400 base XP at what I consider a reasonable rate. And this is all solo, where maybe 35% of your games are straight tier X. So in your dice roll to get a bonds match you're now depending on not having a bad game - odds I just don't like.
And finally, I'm realistically only going to play a LT, because cmon...GO FAST
I played a whole bunch of solo X LT games to try to estimate my bond's earning rate. Playing well, I was seeing about 2 bonds/game. Simply because I couldn't always get tier X matches - but then I wasn't really always getting bonds from those games, because its fairly hard to win in those paint scratchers (thanks @Kolni for the appellation, ha!). Platooning a pair of derp Sheridans with dualmaster got me just under 4 bonds/game, and while funny, it wasn't particularly fun and yielded 55% win-rate. Plus then WG buffed the Sheridan 105mm gun to make the 152mm completely unjustifiable :-( Bond earning is a bit better in a MT or HT, but see point above.
From the derp Sheridan experiment I did observe (and this is old news and well known now) that platooning Xs and particularly LTs forces you heavily into 15 across battles. Generally a good thing for bonds, except you know LTs being sucky at doing damage to get that 400 base XP. So all of this is to say - what platoon combo, including a LT preferably, gets me the highest win-rate in tier X games?
This is hardly a new problem of course, as we've been working on finding winning combos for a long time. At various times we've had viable comps like 2x Batchat + 1 Bat arty (remember that @jacg123?), 2x E-100 and 1x WaffleE-100, 3x MAUS, 3x 50B, T-62A and 2x E4, etc etc. So what is the new meta comp?
I believe we've hit upon it though, almost by accident. Strv 103B, Light Tank (T-100LT preferred), and Heavy Tank (IS-7 preferred but lots of latitude really, as long as it has some armor to hold). Over the past few weeks I've played approximately 160 games using this combination and estimated bond earnings. Because of the improved win-rate AND forcing MM to spit out 90% 15v15 tier X battles, the bond farm is real. I've averaged about 9 bonds/game! At that rate a full set of equipment is ~1,555 games, as opposed to ~3,500 or ~7,000 in the other scenarios I tested
So how much are we winning? I'd put the floor at 70% (worst session), but we've seen 80% in the month of November and so I think its safe to say that 75% is realistic, and that 80% might be sustainable with 3 good players. Here is yesterday's session (not shown assisted damage ~2000 average)
A little bit about how to play this set-up - I was explaining it to Illusion yesterday (one of the best players ever on NA!) in that its not a "winning" comp. but that its a "not losing" comp. Basically you're able to lock down the map to the point where its simply very hard for your team to get wiped out. The enemy simply cannot push enough to snowball your team and so you either create a Lanchester's derived advantage somewhere, or else you sit and grind them down.
The hardest* and certainly most important role goes to the S-tank because that driver has to make the decisions about whether to support the LT or the HT in the platoon, and has to know their camo and engagements really well, plus he/she isn't allowed to die. But really no one is allowed to die, the whole point is simply to outlast and force-feed your S-tank. @thedivision (fuck why aren't my mentions working) has been my reliable Strv driver through all these battles, so I will ask him to post his thoughts but from my observations of his play and his discussions on TS he really focuses on staying alive, and being patient forcing the enemy into mistakes. He uses my LT vision, or the stalling HT to just annihilate the enemy OR simply deny them the lane. Oh and tracking shots, constant, brutal, punishing tracking shots. He'll got for tracking shot on the first 2-3 shots on any target, at any distance. And it pays off, the enemy just gets helplessly stuck in place eating 4k dpm. And he's not afraid to brawl when the engagement is right - this means little to no arty, guns under 122mm caliber, low flank chances (as the LT driver you can help with this) and hills preferable to "hulldown". He often says he's going to hulldown, but how you do that in a tank that is only hull...I do not quite grok. As we all know, an S-tank that you can't see can lock down half a map or more in many situations, so I guess you need to learn all those situations.
The LT role is nothing special, except that you simply need to trust your platoon to live/grind the enemy long enough to make your tank really effective. You just scout a bunch, and then wait for things to open up and do LT things. The T-100LT is best because its the best. Fastest accel, lowest profile, best camo, 0.1+ armor effectiveness, 2800 dpm and fast enough reload to perma-track. The RhmPz or 13 105 are probably the next best as they are the next best scouts. The RhmPz has the very high VR and comfy gun and pen. When you get a mid/long shot you're gonna do more damage than the T-100LT's potato cannon. 13 105 works nicely because its got the high camo, and the burst for end-game. But its fragile and slow compared to the T-100LT and doesn't have the gun handling to hit tracks in close/medium distance like the T-100LT. If you get the first tracking shot in, you can be sure your S-tank is going to be following that up...
HT role is an interesting switch from some folk's play style. You're literally just defaulting to denying space, playing defense and in the case of being rushed, doing as much damage as possible. In some cases you're just baiting stuff into the Strv 103B behind you. Its very much a slow-play style. You can push when you have an overwhelming advantage for sure, but the goal is first and foremost to make sure you don't lose the brawl, which means staying alive. Your S-tank and T-100 can bail you out of some shit, and at the very worst, they can ensure that your eventual demise is paid for dearly. That said, with armor and hitpoints and 75% wins you're still going to be surviving 60%+ of the time if you do it right. IS-7 works really well because of the strong armor, deployment speed and hp pool - its best role is naturally the one that compliments this platoon well (hulldown, defensive). We've seen similar success with SuperConq, IS-4, 113, T110E5. The Germans can work also, but are a bit less flexible due to speed. PzVII and VK7201 are pretty good though. Type 5? 215b? No one has tried them. But basically you stay alive - slow play - stall a flank, push if you can safely, otherwise keep falling back into your S-tank or wait while your LT flanks the things.
Of note - none of these roles are going to be garnering the high WN8 you'd see solo. High damage losses are rare obviously. And you're not smashing on 8s and out armoring 9s like you might in solo play. And nothing quite gets the WN8 of MTs, but that isn't the point here, the point is to farm the wins to get the bonds.
Charge for the community - can this be replicated? Meaning is it the comp or the players? @TheDivision and I have played these 160 games, with a variety of HT drivers @1stTanks, @meirzin and @Illusion, but he and I are constants. Who will test it? We need more data!
*This statement may be filtered through my personal biases towards LT play, LT play might be harder, but I have to leave that up to others to decide
@TheDivision @1stTanks @Meirzin @Illusion
mentions since they broke in the first post
Reluctor reacted to kolni in Best tank class and tier, tier-for-tier?
strongest one is still T10 heavies
the gap is just so ridiculous between them and anything in the game
maus, type 5, is7, 5a are just so good and easy to play compared to other stuff
tier 9 meds are also pretty damn good tier for tier and probably the most diverse class/tier combo in the game
so much fun stuff and nothing really bad
PTA, Cent7/1, AMX 30, BC AP, E 50, M46, Type 61, T54E1, T-54, Obj430v2, WZ-120, Skoda T50 and whatever else I could have forgotten are all genuinely fun tanks to play with their own quirks
Reluctor reacted to Archaic_One in Looking for a mentor on NA server. I would like to platoon a couple nights a week
I just want to platoon with somebody that screams insults at me whenever I'm about to do something stupid or go to a piss poor position. Negative reinforcement FTW.
Reluctor reacted to RealBattousai in SPG 15 for t55a: almost......****ing....there.... (advice)
I just skipped it with orders. Someday when I am severely depressed and want to kill myself maybe I will actually attempt it.
Reluctor reacted to Fulcrous in M48 patton preferred crew skills for a 5 skill crew
commander - bia / 6th / recon / camo / repairs
gunner - bia / snap / armorer / camo / repairs
driver - bia / smooth / clutch or off road / camo / repairs
Loader - bia / safe / sit aw/ camo / repairs
reasons for armorer - great for downtime on repairs when gun breaks. A lot of my tanks suffer from this issue and since the m48 is generally abusing its turret, i suspect this to happen often.
Reason for camo first then repairs. Repairs are generally unnecessary with good positioning. Camo lets you camo snipe blind heavies longer and is useful in open maps - despite seemingly minimal effects.
You can change camo/repairs on the commander to joat/repair or camo. Joat is also useful for downtime on the med kit.
Reluctor reacted to nabucodonsor in [NA] Want to hire unicum for a day
Only for the weekend I'll drop yours or anyone's stats down for free!!!!
Are you an unicum tired of getting sniped or yolo'd just because of your purple stats? Would you like to feel like a normal pubbie and not tked because you are hacking so hard? Remove arty focus? I am the man for you! Just give me your account details for a couple of days and no more unwanted attention for being a cheater, I mean a hacker, I mean a great player.
What are you waiting for?! Get you XVM camo now and join the bliss of being ignored. First 10 request get special ingame messages for free like " Noob team" "Unicum cheater" or "Fu win8 padder" to use with your friends in this toxic free game.
Don't waste your time! Red is the new purple! Just do it!
Reluctor got a reaction from SuperTheBoss in First tank to go try hard
First off I'm not sure if this is the right place for this post. I apologize if it isn't.
So I bounce around a lot with my tanks. I have 150 in my garage and typically play 30 different tanks in a night. I'm also a potato.
So I'm looking to try to get three marks on my first tank and I'm curious which tank I should try first. I had 2 marks on my Pershing before I quit playing it and that was the highest I've gotten. Lots and lots of 1 marks.
Any tips for user friendly / low requirement 3 mark tanks would be great. Thanks guys
Reluctor reacted to Jojo_Joseph_Joestar in First tank to go try hard
A tank that can easily get spotting damage is a tank to go for 3 marks.
Since you got 2 marks on the Pershing I recommend going for the 3rd, but slap optics on it if you can. Play aggressive early game but not suicide for easy assisted damage, especially on maps where you can light the enemy team leaving spawn such as lakeville/mountain pass/ensk. The top gun of the pershing is one of the best at tier 8 so you can outplay any other t8s, and its apcr allows you to reliably pen tier 10s.
When top tier rely on damage for your marks. When bottom tier rely on spotting dmg for your marks, and it helps to become the wingman of a tier 10 who you think would go beast mode in that battle. gl
Reluctor reacted to SmurfReroll in M48 Patton
The thing wit the E100 cheeks, Maus cheeks and E5 cupola is that they tend to be just as strong or slightly weaker than the penetration of most guns, so they are generally a 50/50 if unangled. A cheap, uneducated (for lack of a better word) or desperate player might try a standard round into those spots, but they are not guaranteed pens, and in such an unforgiving environment at tier 10, you really need those shots to pen. No tank is invincible at tier 10 (althougn tier 9 has some serious horse shit like the VKB) so you can get away with full standard but generally the occasional prem round is quite helpful.
In regards to spotting with the tumour, your view range in World of Tanks begins from 2 places; the end of your gun and a point located perpendicular to the highest part of your tank and the center of the turret. In this case, that spot is floating somewhere to the left of your cupola. You can abuse this by just poking your cupola over a hill or rock (or poking nothing but that vision point if you're in the right situation) instead of cresting fully for vision.
Reluctor reacted to Gr1nch_1 in M48 Patton
Before you start reading note that im not purple so maybe better players than me would disagree or add something else.
First mistake is having chat turned on.
On the serious note now.
1. You went for inital spotting which is good but you didnt actualy peek far enough to spot anything other than the enemy spotter. What you could have done was go to the rock on your right a bit more and you would have spotted a tank or two crossing the rails.
2. Dafuq you carry 12 HE for?
3.Dafuq you carry HEAT for if you dont use it?
4. I hate arty as much as the next guy but you did get spotted like 4 times in the same exact position before CGC shot you. On prok i try to move after every peek and after i go dark i take slighlty different position.
5. When e100 showed up you really tested your luck with all that aiming. you should have quickly shot his side (you are m48 afterall) and ducked back down to cover. No need to risk 750 shell for like 20% better chance of dealing 390 shell.
6. Situational awerness is...ugh... You noticed stb only AFTER his shell flew over your head. And after that you peeked to shoot him without checking if ehunda is aiming or even looking at you.
7. It was a good call to go away (infact you should have done it as soon as your high alpha tanks on 1 line died) but you took too short route. And again. Situational awerness. Ehunda got lit and you kept driving for 5 seconds before you noticed and looked where he was, do you have shots on him and whatnot. And again STB also got lit on the midridge inside 445m radius (he could have easily spotted you) and you didnt notice before you looked at ehunda. You should have used the longer (redline) route and went across the rails safely. You got extremly lucky that t57 or stb didnt kill you.
8. Use that turret tumor on m48 when spotting. Thats all you need to expose to see where enemies are. No need to give them easy shot by cresting with your side completely open.
9. You were shooting foch that was outside your vr instead of the one shot ehunda that you could have killed easy before he went into the dip. Even after youve dealt with foch you loaded HEAT only after you bounced (duh) apcr off of ehunda turret face.
10. Running away from swedish thingy was a good call. If you did it a bit sooner you could have gone up the hill to get the high ground and bushes but okay.
11. You had clear shots on Kranvagn side. You could have easily two shot him and get your self a bit more dmg to farm. But you didnt even look. Instead you went for next to usless 50100 just becouse he was the first thing in your reticle.
Plus 1 for trying to improve
Reluctor got a reaction from Gr1nch_1 in M48 Patton
I don't have a lot of games in my M48 yet, but I loved the M46. Had no light tanks so I did what I could to spot. Running vert stab / rammer / vents. Vision is still up to 447 without the optics.
Love to know what I could have done differently to make the difference in this game.
Reluctor got a reaction from ADeadMan1 in T54 ltwt Hilarity ensues
So the beginning of the game is what I would like to get help with. I don't understand how to play a light from the north spawn very well. I'm coming back from a 4 month WoW hiatus and I'm having trouble getting my game senses back in order.
If you would like to watch for entertainment, skip towards the end, where I'm effectively pulling 3 tier 10 meds away and I think the 268 as well. I was laughing my but off in TS with my platoonie. Despite the low damage / spots I believe that those shenanigans won us the game because it split their team up so much.
Thanks again in advance
Reluctor got a reaction from capt-jay in T71 Himmelsdorf Loss
Himmelsdorf in a light tank gives me fits. I don't like going hill because I can't trade effectively compared to high alpha guns, and I don't understand the 1/2 line enough to push it.
My team more of less melted around me.
11:50 I should have spent way way less time screwing around with the MT-25 and instead gone to help clean out the 12 line and give those tanks a better chance at living.
8:48 I shouldn't have hit the cromwell, a mistake but I also didn't expect a love tap like that to do that much damage.
At the end I'll be honest, I completely spaced out on the fact that it was encounter. I saw the timer and was looking at defending the standard cap.
Any other tips and tricks here would be great. Feel free to decimate my game play because I suck at lights in the city.
Reluctor got a reaction from lt_lolcat in The Minion Consortium Wants You
Just like to say that It is thanks to Minions that I am learning and having this much fun.
If you take the time machine on my stats page back to the date I joined M--M, my overalls have gone up by 25-30% or so (I'm bad at math). My Recents have gone up from around 1400 WN8 to 2300 in just a few short months.
Great group of guys and clans to be a part of to have fun and get better. In short, Bump.