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Verified Tanker [NA]
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  1. Upvote
    BadLuckCharm got a reaction from VTSplinter in Tank Range Shooting Gallery   
    This is the alpha test of how they will fix all the problems with WoT - OP tanks, UP tanks, gold round complaints, Russian bias, bad maps, all of it. This is the future of WoT.
  2. Upvote
    BadLuckCharm got a reaction from Zampella in Tank Range Shooting Gallery   
    This is the alpha test of how they will fix all the problems with WoT - OP tanks, UP tanks, gold round complaints, Russian bias, bad maps, all of it. This is the future of WoT.
  3. Upvote
    BadLuckCharm got a reaction from Archaic_One in Tank Range Shooting Gallery   
    This is the alpha test of how they will fix all the problems with WoT - OP tanks, UP tanks, gold round complaints, Russian bias, bad maps, all of it. This is the future of WoT.
  4. Upvote
    BadLuckCharm got a reaction from BedakCoa in ST-ii the Reckoning   
    I get that there's a growing fascination with Chernobyl, but this is ridiculous.
  5. Upvote
    BadLuckCharm got a reaction from sohojacques in ST-ii the Reckoning   
    I get that there's a growing fascination with Chernobyl, but this is ridiculous.
  6. Upvote
    BadLuckCharm got a reaction from Archaic_One in Get Ready for the BIG Fist....Lube Up!   
    I suspect you misunderstand these forums.
    This isn't the "WG is out to screw us and Wot's going to hell" forum.
    It's more like "GOD FUCKING DAMMIT WG! If you're going to get in the games industry would you at least make the effort to understand your own game and get it right instead of throwing it in the gutter?!!" forum.
    'Cept they don't read here. At least, no one that can actually do something about it.
  7. Upvote
    BadLuckCharm got a reaction from Madner Kami in Get Ready for the BIG Fist....Lube Up!   
    I suspect you misunderstand these forums.
    This isn't the "WG is out to screw us and Wot's going to hell" forum.
    It's more like "GOD FUCKING DAMMIT WG! If you're going to get in the games industry would you at least make the effort to understand your own game and get it right instead of throwing it in the gutter?!!" forum.
    'Cept they don't read here. At least, no one that can actually do something about it.
  8. Upvote
    BadLuckCharm reacted to Fulcrous in WG has gone soccer code crazy   
    It's football. It's called soccer in the states because of A. Football and its easy to confuse between the two when both are called football.
    I love both sports. I just hate the term soccer.
  9. Upvote
    BadLuckCharm reacted to Fabunil in WG has gone soccer code crazy   
    Shouldn't a requirement of football be... i don't know... to handle the ball with your feet?
    Any reasonable person would have just called it "American Rugby", atleast this name would make sense.
  10. Downvote
    BadLuckCharm got a reaction from nemlengyel in How do you earn XP as arty?   
  11. Downvote
    BadLuckCharm got a reaction from Wewum in How do you earn XP as arty?   
  12. Upvote
    BadLuckCharm got a reaction from RGM79GM in How did you get good at this game?   
    If you're a fly, sure it is. We aren't flies. Completely different measuring stick.
    Maybe that kid is good, maybe not. Maybe that class is dismal. How will we know? Compare to all the other classes. If in all the classes in the country, only a handful of kids get a C - and the rest are below - then yeah, that kid is good. The grading system is set too high. To flip things around: if, on the other hand, just a handful of kids get a C, and the rest all get better than C, then the grading system is too lax.
    The idea that the vast majority from millions of players are bad is silly.
  13. Downvote
    BadLuckCharm got a reaction from Driftin in How do you earn XP as arty?   
  14. Upvote
    BadLuckCharm got a reaction from canadiantrex in How do you earn XP as arty?   
  15. Downvote
    BadLuckCharm got a reaction from Enroh in How do you earn XP as arty?   
  16. Downvote
    BadLuckCharm got a reaction from XXCaptainUnicorn in How do you earn XP as arty?   
  17. Downvote
    BadLuckCharm got a reaction from Archaic_One in How do you earn XP as arty?   
  18. Upvote
    BadLuckCharm got a reaction from RC_Tank in Skipping Tanks   
    There's a number of tanks that just can't perfom adequately until they get their top gun, and often it's locked behind a heavier turret, that you need to get the 2nd suspension to use, and the stock engine is too wimpy, meaning you're very slow and vulnerable... lots of thing to grind before you can start to be at least 'meh'. Performance at that stage is just not conducive to making much XP, soooo.... free XP some modules to speed things up towards barely acceptable performance.
    THEN, things go smoother towards getting that gun.
  19. Upvote
    BadLuckCharm reacted to nemlengyel in Improved WN8, No Improvement in Win Rate   
    This. I don't quite get the arguments often cited in favor of XVM that it somehow allows you to "see who is dangerous" or "allow you to adapt." No. This is what creates situations where 500wn8 arta is trying to snipe some unicum all game while ignoring a heavy lemming train in the open field, or where 5 people die yoloing an unicum because "hurrdurr good stats we must kill him."
    Just play according to map and team composition. There is no need to differentiate based on stats. If you drive out into an open field like a retard, a 45% Löwe will just as easily farm you as a 70% superunicum. Just try to play to your highest skill level always, adapting to teams' deployment and changing situations, and you'l succeed.
  20. Upvote
    BadLuckCharm reacted to jacg123 in Tier 9 lights   
    WG seems to want LT's "special thing" to be viewrange, similar to how (WG pushes towards) MT's are allrounders, HT's get survivability, and TD's get firepower. That would be fine, if it weren't for the fact that the majority of the maps are corridors to funnel people into. What use is vision and camo when engagement ranges are generally <150m?
    This game devolved into "who can push the corridor better" very quickly.
  21. Upvote
    BadLuckCharm reacted to MacusFlash in Tier 9 lights   
    Because there is no place for them in WoT 2017-future. Let me explain why.
    1. Medium tanks - there are in fact better light tanks (camo and VR, tha's retarded) that are able to efficiently spot and also deal a dmg with a huge chance to bounce some shells due to working armor. LTs can't even run away from them. With superior gun handling any dodges are pointless.
    2. Batchats - both on X and IX tier. These LIGHT TANKS kill the entire class. The end. 
    3. Broken (or partly broken) tanks - especially high alpha tanks with great accuracy and autoloaders with good gunhandling  Yes. I'm looking at you, Grille 15. Any brave maneuver and "Hello garage, my old friend".
    4. Physics - a mobility was supposed to be a main LT's advantage. So drunken guys from Minsk added improved physics and now using this mobility in 100% is nearly impossible.
    5. Map design - tunnels, corridors, global warming (less ans less bushes), minirocks to give you a nice view on your tank's floor, blocking new paths created with improved physics.
    6. Global accuracy buff in 8.6 - while it was good for every other tanks it was bad for LT and their ability to not get hit. 
    7. Fast turning tanks - again LT mobility is not enough to circle not detracked HT. A few days ago I was watching RU 251 unable to circle IS. That was sad...
    8. Modules - light tanks are extremely fragile. With zero armor every hit counts so a chance to disable a module is much higher than in other tanks. It should be fixed with much bigger module HP pool or lower % to hit them.
  22. Upvote
    BadLuckCharm reacted to Rawkes in [Mega Resource] Everything I’ve learnt going from noob to unicum-recent   
    I recently hit purple stats on both my recent WN8 and WR so I thought it was about time to take stock of my progression and the things I've been doing to improve – I hope it helps someone. It's quite long and isn't intended for reading once; rather it's more a reference of tips to come back to when things go wrong. If people find it useful then I'll look at recompiling it and structuring the content in a way that's easier to digest.
    – Rawkes
    I use the term unicum as a literal definition for someone with WN8 over 2,450 My recent statistics at the time of writing put me within the purple spectrum, specifically my past 1,000+ solo games (WN8 2,487 – WR 60.16%), which is the measure WoTLabs uses an indication of current skill You can find out more about me on my WoT profile I do not claim to be a great player, nor do I claim to know better than others In fact, I make mistakes all the time (though hopefully less of them now) and I’m always looking to improve My aim is to give the advice that I wish I was given when I started out, in the hope that new players can have a smoother start All advice given is based on proven personal experience and doesn’t guarantee that you’ll reach unicum status – your mileage may vary I’ve provided links to further resources where I can This advice is live, meaning that it will be updated as I progress and learn new things  
    Advice (in no particular order)
    General things I wish I knew when I started
    You can hold down the mouse button to fire immediately when reloaded, rather than constatly clicking You can force a reload by pressing the C key – very useful in an auto-loader with half a clip remaining Enabling dynamic camera and horizontal stablisation make it much easier to aim while moving There’s less chance to be spotted if you make sure a bush stops being transparent before firing You can move crews between tanks (for a cost) Premium tanks can use any crew of the same nation and type without retraining That the xx/xx/xx penetration stats referred to shell types (eg. AP/Premium/HE) and not location on a tank (eg. Front/Sides/Back) You’re able to paint camoflague on your tanks for an added camo bonus Angling increases the chances of bouncing enemy shots That bouncing was even a thing that could happen! Accelerated crew training only applies to a single crew-member at a time You can right-click on tanks in the garage and set them as primary so they appear first in the list Key mods
    XVM (with predicted WR removed) – mainly for the minimap extras, damage log and spotted icons on the player list Autoaim Indicator + Snapping – prevents you having to frantically click around trying to auto-aim on an enemy tank ServerCross2 – gives you a much better idea on where your shots will actually go based on latency Overall, I’d recommend installing your mods using something like the Odem Mortis or Solo’s modpacks Pick the right tanks for your playstyle
    This requires a lot of experimentation Try out all the different tank types and see which ones feel the most enjoyable for you It’s impossible to get a true feel for a tank until you’ve played a good number of battles in it without playing other tanks in between For me, I find mediums and lights most enjoyable – particularly something with quick acceleration and the ability to flex (change position) at short notice I’m working on a tool that allows you to find other tanks that are similar to ones you already enjoy Focus one tank or type at a time
    Ideally, keep playing one particular tank over and over again until you’re comfortable with its nuances – become one with the tank If you split your time over multiple tanks then the differences in play style will throw you off and prevent you from learning This also makes the grind pass a lot sooner than if you split your time By doing this you’ll either become really good with the tank or you’ll learn why you hate it and never play it again It’s worth keeping a similar tank on stand-by for those moments when you die and have to wait for the tank to be available If you do want to play a few different tanks, at least stay within the same play style and ideally the same type – don’t switch from speedy medium to lumbering heavy (eg. I often flip between the Cromwell B, M7 and T-34) I noticed my stats increase dramatically after focussing on one tank for a week Categorise your tanks
    Have a selection of tanks to play from depending on how you’re feeling Credit-making tanks These are tanks you play predominantly for making credits or farming Free XP for other grinds For me, these are usually premium tanks like the T34, Jg.Tiger 88 and T-54 Mod. 1 Comfort tanks These are tanks you can effectively auto-pilot in and still play well in (good WR and WN8) You enjoy them even if you have a bad game These are your bread and butter tanks, consisting of most of your games For me, these include tanks like the T-34, M7 and Cromwell B Fun tanks These are for letting your hair down – something you enjoy and that doesn’t require effort You play these tanks not for stats and purely to let off a bit of steam For me, this is often the IS-2, Pz. II J or Churchill III Tanks you just don’t get on with but need to play Not everyone plays in the same way – some tanks just don’t seem to work out These tanks are often even more frustrating because you need to grind through them (or spend lots of precious Free XP) For me, I play horribly in popular tanks like the IS-3 and Comet – we just don’t get on right now It happens, just be aware of them and either improve in them or play them less often Only move up tiers when you’re ready – don’t try to run before you can walk
    When I started, all I wanted to do was get a tier 10 tank so I rushed as fast as I could I bought some tier 8 tanks to get the credits in and ignored the fact I didn’t play very well in them I got to tier 9 in about 1,000 games and proudly purchased a T-54 ready to cause trouble Boy was that a mistake; not because the T-54 is bad, rather I just wasn’t prepared for the change in gameplay at tier 9 I also wasn’t prepared more generally – my crews, my awareness, my mindset – I was still new to the game and making lots of mistakes After loss after loss, frustration after frustration, I decided to move back down all the way to tier 3 and work my way up once I felt comfortable at each tier What do I mean by comfortable? To me, being comfortable is when you feel like you can handle yourself in any situation; whether you are bottom tier, the best of a crappy team, alone against 5 enemies, whatever the game can throw at you Once you aren’t afraid to carry a game if needed, not only will your stats improve drastically, but you’ll start enjoying the game a lot more because you aren’t being punished so much for making simple mistakes It’s important to eventually move up the tiers though, otherwise you’ll stagnate and get bored – there’s only so many times you get Kolobanov’s and Radley Walter’s medals at tier 5 before it gets a bit boring Challenge yourself and try a higher tier every so often – I still use my tier 8 premiums every so often to test the water – just take it slowly and make sure you don’t overestimate your abilities Don’t do daily doubles on lots of different tanks
    When I started I always completed the daily doubles on every single tank before doing anything else This got incredibly time-consuming when I started owning more than 10 tanks – often I’d spend all evening doing the doubles and not doing anything else (eg. not grinding) You’ll enjoy the game a lot more if you only do the doubles on the tanks you are actively playing and grinding – I’d say 4 or 5 maximum in a session You’ll often find that doing the daily doubles on every tank doesn’t actually give you more XP over the evening than if you consistently played one or two tanks half-decently over the same amount of time – it’s easy to forget about all the low-XP losses involved in trying to get the doubles (likely between 40–50% of attempts) Turning off predicted win-rate
    Seriously, turn that shit off – it screws with your head I currently have it only display after the game on the post-battle results screen It’s a great feeling to have an awesome game and see afterward that you were only predicted a 30% WR You’d be surprised how many games I win now that have a sub-40% WR, compared to when I saw the stat pre-battle Tracking progress
    There are a number of websites out there that track your progress The main things to track are your individual tank stats, WN8 and WR WoTLabs is a great resource for tracking those three areas vBAddict tracks even more Your crew progress Your Marks of Excellence (MoE) progress Your aggregate performance on each map Detailed statistics and performance for each of your tanks Comparison with other players – eg. seeing what equipment most other people use Learn how tanks work
    I can’t stress how important it is to at least learn about the tank you’re driving Ideally, you also want to be learning about the tanks you’re up against too Get a general overview on the WoT Wiki Compare them using Tank Compare Study armour, penetration angles and soft-stats using Tanks.gg or Tank Inspector Learn general reload times – even the terms fast, not-so-fast and slow will do to start Learn the best general places to penetrate a tank – the lower-front plate, cupola, sides and rear Learn where not to shoot tanks, in general – upper-front plate, turret mantlet, tracks Do research when you come across a tank that you found hard to penetrate – don’t repeat the same mistakes Accept and use premium ammo
    People will use premium ammo against you, fact It’s a game mechanic just like any other, so use it to your advantage If you don’t like the idea of using premium ammo then you’re giving yourself a significant handicap Learn when you need to use premium ammo and when you don’t so you can make it last longer Spamming premium ammo will not gaurantee better stats, in fact it will likely just make you broke It is entirely possible to play without using premium ammo (eg. like Taugrim), though you will have a hard and frustrating time in many matches Don’t chastise other players for using premium ammo Keep a little HE for key moments
    It’s worth keeping a small amount of HE shells (at least 3) to gaurantee a cap reset – it’s not worth the risk with 5 seconds remaining Remember that HE almost always does damage, so use it against tanks with really low health – it’s not worth risking a non-penetration This generally isn’t practical for auto-loaders as it’s too much effort to load a HE clip for just one or 2 shots Consistency is key
    Having a few good games is far less important than having consistent results External factors and RNG will deliver the occasional game with amazing stats – it doesn’t mean you’re good Once you start seeing consistent results then you have a baseline for improvement Only use your consistent results as an indication of progress (eg. WoTLabs uses your previous 1,000 matches) On the flip-side, don’t get demotivated when you have (and you will most definitely have) the occasional game from hell – they feel like the end of the world but actually have little effect on your overall results If you find that your results are fluctuating dramatically then you need to think about what might be the cause – use my advice on noticing mistakes as a starting point Solo vs. platoon
    I found platooning detrimental to finding my own playstyle and working through my own mistakes Going solo allowed me the time and space to make mistakes and experiment without the added pressure of factoring in the potentially-conflicting playstyles of other people Going solo also allowed me to play more games in a shorter time as I didn’t need to wait on anyone when I died Bear in mind that platooning is known to artificially inflate statistics – chance are you’ll play worse solo Don’t get me wrong, platooning has a place, but don’t get too used to it if you want to improve yourself as an individual player Finding the best time to play
    Something I realised recently was that the time I play makes a big difference on both my performance and my enjoyment The best time for me to play seems to be between early evening to about 10pm on weekdays The worst times seem to be late night (after 10pm) and weekends Some days won’t fit these expectations, though I’ve found it to be fairly consistent over time What I’ve seen is that, on the whole, teams seem to be far more predictable during normal after-work hours More experienced players who know about team-work and have a rough idea of what to do Even though you shouldn’t, you can rely on them a little more to hold or push a flank It’s a lot easier to get a consistent WR and WN8 during these times Once you get into late night or weekends you delve into the world of unpredictability Mostly due to the seemingly larger proportion of inexperienced players and bots You absolutely cannot rely on them in any way to shoot the enemy, let alone hold a flank You’ll often end up being the last one alive if you’re half-decent While WN8 will probably not fluctuate much (it may even increase!), it’s unlikely to get a consistent WR during these times without platooning Make sure you change your tactics if you decide to play outside of the best times Accept that you cannot rely on your team in any way during these times Be on guard for bizarre moves – it’s easy to get taken out due to the unpredictability of inexperienced players Assume that might become the only player left on your team so have a plan of action for when that happens Abuse advanced tactics that inexperienced players won’t consider (eg. strict bushwork, angling, etc) Blaming matchmaking or your team
    Yes, matchmaking can suck at times Yes, sometimes your team is full of complete idiots No, matchmaking wasn’t the reason you did badly No, your team isn’t the sole reason why you lost There’s only one constant in every single game – that's you You are the only thing you can control and improve upon If you had a bad game, you definitely had something to do with it – blame others and you’ll never improve yourself Focus on your game, not other peoples – I’ve made this mistake many times Instead of blaming someone else, think about what you did wrong and how you can avoid it again Did you place too much trust in your team? Did you blindly follow your heavies assuming they weren’t going to panic at the sight of a single enemy light tank? Did you sit still while berating your team in chat, giving the enemy arty an easy one-shot on you? Did you play too passively and let your team melt away around you? Did you play too agressively and ultimately end up dying alone? Worry about who to blame (you) after the game, not during – stay focussed Reviewing replays
    Keep copies of replays from all parts of the spectrum; good games, bad games and mediocre games Review them to look for things you missed mid-game – I haven’t been doing this, but I should I’m currently working on a tool to take all my replays and aggregate my movement, actions as well as the places I shot people from and the places where others shot me from Learning from others
    Learn from experienced players – they’re often happy to give advice Everyone plays differently so don’t expect to get the same results even if you follow advice from a unicum The grass is always greener on the other side – you usually don’t see the bad results from other players Don’t be afraid to come up with your own approach using a hybrid of personal experience and advice from others Recommendations QuickyBaby Zeven 4TankersAndDog Taugrim WoTLabs guides and forums /r/WorldofTanks Simply Googling “WoT …” Game settings and controls
    Enable Dynamic Camera This prevents camera movement while moving in sniper mode You’ll notice that it’s a lot easier to aim while moving with this enabled Enable Horizontal Stabilisation (requires Dynamic Camera) This keeps the camera on target whilst traversing the hull of your tank in sniper mode (rather than moving the gun with the hull) It ultimately makes it a lot easier to keep your sights on a tank whilst wriggle your hull, even turning a full 180 if needs be Experiment with disabling some of the game modes for a week or so I’ve found that disabling the Assault mode had increased the consistency of my WR I still have Encounter enabled Use the reticle penetration indicator This is the little coloured marker in the middle of your reticle It tells you the chance of penetrating the tank in a specific location Red = no chance, orange = possibly, green = probably It doesn’t take angle into account so only use it as a rough guide Learn the highlight target key (default: T) and use it to communicate priority targets to your team Press the C key to manually reload This is super useful when you’re in an auto-loader and you want a full clip for the next fight Use crews to their full potential
    Learning how to manage crews makes a huge difference to performance at higher tiers Don’t train a new crew for each tank, at least not to start with and never unless you plan to keep the tank forever Take the same crew with you as you move up the tiers Use Tanknumbers.com to calculate how long it’ll take to train up each crew skill for specific tanks Select the right skills and perks for the tank type and your play style Select skills first, then reset once you get to 100% on the first skill and select a perk instead You don’t benefit from perks until they reach 100%, which can take a long time This means you can benefit from a skill during the journey from 0 to 100% You will have to spend some Gold (ideally) or Credits to change the skills into perks Whatever you do, make sure you focus sixth sense on every new crew – it’s such an important skill and it’s easy to forget you don’t have it on new crews I usually train the commander in Repairs or Camoflague and immediately retrain to Sixth Sense once they get to 100% Use premium tanks to train up crews Premium tanks don’t require a special crew – you can put the crew of any tank of the same nation and type in them without retraining Premium tanks give you an XP boost which the crew will benefit from Premium tanks have the option of Accelerated Crew training, giving a further XP boost to the crew-member with the lowest XP each game If you make a mistake, or want to change your skills, I prefer to use Gold over Credits and keep all my Crew XP – it takes ages to earn Crew XP so don’t throw it away if you can afford not to Crew retraining discounts occur every so often so it’s worth waiting to retrain if you’re tight on Gold and it’s not urgent Use consumables and equipment
    They make a huge difference to how a tank plays Look on vBAddict to see what most people use for each tank Use your experience to tweak what you use – eg. switch out the extinguisher if you rarely set on fire Don’t underestimate the power of provisions (eg. food, cola, tea) – they’re expensive but can mean the difference between life and death Apply camoflague – it makes a difference, plus it looks cool Gameplay and technique
    In general, understand and abuse every game mechanic and tactic at your disposal to outplay the opposing players If you don’t, someone else will – don’t be stubborn, otherwise you will be the one who gets outplayed Learn map positioning This is something that’s easy to research but hard to put into practice My advice would be to look at positioning from other people and combine that with your own experience Remember places that worked really well, as well as those which didn’t work at all Remember places that give you solid cover, even if you don’t need them right now – these are useful for fallback positions when you need them Experiment with new places when you get a chance Before you know it, you’ll have played all the maps enough to feel comfortable with where you need to go QuickyBaby and 4TankersAndDog have great videos on this The micro-positioning thread by Kolni is also a good resource for specific locations Make sure you understand the general game mechanics Read the wiki post from start to finish, then read it again How matchmaking works Penetration mechanics (eg. shell normalisation, over-penetration, etc) Accelerated training XP and Credit calculations Use Premium benefits If you’re clever with Premium then you can save a whole bunch of time with grinding and crew training Generally, a Premium account gives you 1.5x XP and 1.5x Credits Understand visibility and spotting mechanics Particularly how bushes work At the least, make sure you pull back 15m behind a bush (so it stops being transparent) before firing so you’re less likely to be spotted Learn about view ranges and render distances Angling and vehicle positioning (hull down, etc) I knew about this early on but I never deliberately did it in-game Angling doesn’t always work but it’s worth doing for the occasional bounce that’ll save your arse Going hull down is incredibly powerful, particularly in tanks with strong turrets like the T34 As with most of the advice here, practice makes perfect Flanking, peek-a-boom, etc Again, something I knew about but rarely implemented deliberately early on Learning when to pull back and flank can often result in easy, free damage at absolutely zero risk to your own tank Peek-a-boom takes time to get right so you don’t take a shot every time you show yourself Keep moving so you’re hard to predict and pin down – especially if you fire your gun or get spotted Don’t suicide to save a team-mate, unless they’re really worth it Don’t show yourself unless you’re ready to fire – hide when you’re reloading Choose a weakpoint over taking a random shot – wasted shots won’t kill things any faster Don’t panic – you’ll make mistakes and get yourself killed You are not a one-man-army – work with your team, even if they aren’t doing what you want I often make the mistake of charging off on my own, thinking I know better Before I know it, I’m surrounded, outgunned and my team are no where to be seen (because I left them behind) Learn when to stick with your team and when to do a hero run If anything, staying nearby others in the early stages of a game will lower the chances of you being singled out and killed You can start making bold moves once you know where everyone is and how the game is flowing Awareness of surroundings and game flow Keeping an eye on what’s going on around you Predicting when a flank is going to fail Predicting enemy movement based on experience and flow Listening to your natural sixth-sense (your gut) for a few extra seconds reaction-time when spotted Retreating and re-evaluating the situation if you’re not being effective Often I would find myself in a head-to-head battle with another tank I always looked at these as a fight to a death – I couldn’t comprehend leaving without that tank being destroyed, or mine Many times this resulted in me flinging shots harmlessly at the front of a heavily armoured tank and doing nothing to improve the situation until I eventually, predictable got annihilated I still struggle with this one, though I’m getting better at learning when I’m not being effective and re-positioning until I am, or retreating somewhere safe Don’t trade shots unless you can afford to It’s tempting to keep taking easy shots at an enemy without realising quite how much health you’re losing in return Before you know it, you’ve killed the enemy tank (yay) but you now only have 10 HP left over (crap) This is particularly important to remember in a lightly armoured or bottom-tier tank An ideal engagement is one where you take absolutely no damage in return (eg. through positioning or bushwork) In heated situations you should aim to give no more than 25% of your HP for each kill Whatever you do, never trade shots with non-priority tanks (eg. bottom-tiers or lights) when you have the opportunity to trade with a priority target (eg. top-tiers, auto-loaders, heavies or TDs) I’m much better at this now but I still find myself trading health when I don't need to Take out an enemy gun when you have the chance An enemy left on 1 HP is just as dangerous as an enemy on full health If you see an easy kill, take it if it’s safe to do so You may not get as much damage but you’ll greatly increase your chances of winning the game Accept your role in the game and do something about it When you’re a bottom-tier light, or arguably any light, you should focus on staying alive and spotting for your team When you’re a top-tier heavy you should focus on taking out other top-tier heavies and generally defending other tanks around you When you’re an arty you should focus on taking out high-priority targets over easy kills (eg. anything that’s an immediate threat to your team) Of course, you can deviate from these roles when you want (eg. rampaging in your light tank at the end) but always keep your purpose in the back of your mind Patience and calculated aggression If an enemy sees that you’re eager to push, they’ll let you and punish you – people aren’t as stupid as you think You should be controlling the pace of an engagement, not someone else This is arguably the most important skill to hone (I’m still bad at this one) Instead of seeing their turret turning toward you yet you still attempting an extra shot, getting yourself hit and perhaps killed, hold back and ensure that you have the HP to spare later on More often than not, you’ll get many more opportunities later on in the game if you’re patient and careful about your plays Patience does not mean camping, it means biding your time and knowing when not to make a move This is by far one of the most common traits I’ve noticed when watching good players – they aren’t afraid to wait things out Always having a plan At least know what you’re planning to do and where you’re going to fall back if things turn bad Chances are, things won’t go to plan when you’re starting out so it’s incredibly important to know where you’re going to fall back to – there’s no humiliation in retreating to consider your next move Willingness to learn and actively improve
    If you don’t want to learn and improve then you can forget about getting good stats, it’s as simple as that You have to have the right mindset if you’re going to accept the hard truths before getting better (eg. you’re not as good as you think you are) Progress takes time and you shouldn’t expect immediate results, especially if you already have a lot of battles – this is just how averages work You’ll often feel like you're banging your head against a wall – persevere and you will most definitely see improvement eventually Noticing mistakes and keeping a record of their frequency
    I write down my most common mistakes on a piece of paper I add a tick every time I make that mistake in-game After a while it’s clear to see which are the areas I need to improve on the most Never stop doing this Listening to your gut
    Your gut is cleverer than you and can see into the future – ignore it at your peril Seriously, get the hell out of there if you suddenly get a feeling that what you’re doing doesn’t feel right You can work out if that was the right or wrong call later – from my experience it's the right call more often than not Dealing with and expecting failure
    No one is perfect – even the best players have crappy games You will have bad games You will lose 10 games in a row for what feels like no apparent reason (there is always a reason) Shit happens and it’s easy to blame something or someone else in those situations People tend to remember the bad moments more than they remember the good – you remember when you lost multiple games in a row but not when you won 10 in a row Accept that you have bad moments and either move on or take a break Hot and cold anger
    Cold anger is when you control the anger and direct it into something constructive Whether that’s giving you focus for annihilating the enemy, or simply taking that anger and applying it to personal improvement (eg. by writing notes on what went wrong, why, etc) For example, the enemy arty might be taking potshots at you – use that frustration to focus clearly on what you need to do to remove that threat Hot anger is when the anger controls you This is the type of anger that results in outbursts and a deep-seated feeling that takes a while to subside This is never good as it ultimately leads you to making more mistakes and getting even more frustrated When this happens (and it will), it’s usually time to take a break and take stock of what went wrong if you keep playing when you’re experiencing hot anger then you’ll likely drive your enjoyment and stats into the ground, frustrating you even further Never play “just one more game” under the illusion that things will get better – they might, but your mind will still be in the wrong place for thinking clearly and you’ll make more mistakes eventually I’m still working out how to handle hot-anger situations, though I have a much better idea on common causes now – it’s almost always frustration at my own mistakes when I went against my gut instinct In both situations, make sure you take note of what caused the anger so you can avoid it or use it next time Making the most of your time and money
    Use Premium vehicles for the reasons mentioned previously (XP boosts, etc) Use a Premium account for the reasons mentioned previously (XP boosts, etc) Capitalising on specials and missions Buy equipment, consumables and camoflague in bulk during discounts Use the personal missions to gain relatively easy credits Use personal reserves to milk extra XP from your games Wait for conversion specials before converting your Free XP in bulk Use Free XP to Crew XP specials to your advantage (eg. quickly training up sixth sense on new crews) Learn which Gold deals are best value for money – this changes every week Your stats mean nothing when you first start out
    Your stats will flucuate widely during your first month or two This is because each game can have a big impact on your average results when you’ve played so few games This is why you may see new players with incredible statistics – they’ve either re-rolled (they created a new account after becoming experienced) or they just got lucky with their first few matches Your stats will stabilise as you play more games – for me this was around the 1,000 games mark This is also why places like WoTLabs use 1,000 games as an indicator of recent progress – it’s a large-enough sample to average out fluctuations Don’t sacrifice win-rate for WN8
    Just don’t, there’s nothing worse than a player who’s purely interested in damage and not helping the team If you have a chance to win and the game could go either way, or relies too much on you carrying, take it WN8 alone only tells you that a player is efficient at causing damage WN8 and WR combined tell you that a player is both efficient and a good team player (or really lucky) Don’t pad your stats for the sake of getting better stats
    This is a controversial one as it’s hard to define what is and isn’t padding – everyone looks at it differently My definition is as follows… If you only play low-tiers (4 and below) because they’re easy then you’re padding If you only play one tank because you get good stats in it then you’re padding (eg. over 50% of your games) – it’s ok to have a favourite tank, but you’re not a good player if you can’t do well in anything else If you only play platoons then you’re padding, even if it’s not deliberate – it’s fact that platooning gives you a higher WR on average All in all, you should appreciate being challenged and stop being afraid of not being so amazing in a new tank or new tier Genuinely good players will adapt and find a way to improve while padders will flounder out of their comfort zone Your stats don’t give you privilege
    So you’ve got better stats than the other players in your game? Awesome, but don’t be an arsehole about it In fact, your stats are arguably a badge of experience and you should be setting a good example to other players Don’t take things out on other players Don’t insult new players If you want respect then you need to earn it If you’re polite then people will likely listen to you and follow your requests We all make mistakes at times (I find it hard not to make a comment in chat sometimes), but try and bear this in mind when you next think about taking things out in chat or venting on Reddit Set your expectations at the right level
    Don’t set your expectations too high – aim for reasonable goals and re-evaluate once you reach them When I was yellow (WN8 ~800) I aimed to turn green (+100 WN8) When I was green I aimed to be dark green (+300 WN8) When I was dark green I aimed to be blue (+400 WN8) And so on… It’s much easier to aim for +400 WN8 each time than it is to be a yellow player and think in terms of needing +1,700 WN8 to get all the way to purple – you’ll paralyse yourself with the pressure Be realistic about how much you can change your WR – you can improve it but it relies on more than your personal skill so it’s hard to control Take a moment to appreciate the occasion after you meet each goal General enjoyment vs. focussing on stats
    At the end of the day, you’re started playing World of Tanks to enjoy yourself and have fun – don’t forget that Often it can feel like the constant fight to improve stats can negatively affect your enjoyment Try and find a balance where you’re enjoying the tanks you play but also get good stats in them Take a break if you feel like you’re only playing for stats, otherwise you’ll likely burn out and end up hating the game
  23. Upvote
    BadLuckCharm reacted to garryallen in m24 chaffee appreciation thread   
    Going through this forum, I found a few threads on the t37, and the old chaffee, which was similar to the t37 as it is now. However, I saw nothing on the "new" chaffee, (yell at me if I'm wrong) which surprised me greatly, as the chaffee is a hidden gem on the us light tank line. It is probably a better pure scout than the elc, and its gun rips apart anything without armour, with dpm an elc could only dream of, and manoeuvrability that can make the elc look slow, and the little vk 1602 leopard look like a slug. It is the only good combat scout at tier 5 (elc is quite different to the "normal" combat scout), and is hilariously fun to play.
    Firstly, the speed, acceleration, and manoeuvrability are unparalleled at tier 5, and even compared to high tier scouts like the lttb, bulldog and even the ru251, it remains amazingly good. It has the SECOND HIGHEST top speed among any tank (excluding ru251, correct me if I missed something) and the good ground resistances accentuate the 25hp/ton even further, while also having those typical american ridiculous traverse values. This tank flies around the battlefield, able to be where it needs to be and relocate in ways the leopard could only dream of. The traverse speed and straight line speed, as well as the turret, makes circling big dumb stupid heavies so easy.
    Secondly, the view range and camo make it a great passive scout, and an AMAZING active scout. It has 380m view range, the same as the leopard and 20m more than the elc- view range is maxed out easily without the need for binoculars.The camouflage values, which is retained on the move are also quite good, though not elc levels. however, the extra view range means it can outspot almost any tier 5 6 or 7 tank, and only some of the tier 8 mediums come close (excluding scouts). With a camo crew, it becomes very easy to invisinipe tanks, as with optics and food if you feel like your view range alone leaves a decent window of invissniping oppurtunity without accounting for camo. with camo added, it is possible to have huge carries without getting spotted, unless the distance is closed by you. (you have the speed to keep at range), allowing the chaffee to win the late game easily.
    Thirdly, THE GUN. While at first, it may not look that good, it is a gun that suits the tank. It is the only tier 5 light tank with good dpm- (leopard with 5cm is a turd, not a tank). The elc mounting the 90mm and the leopard with the mk 103 both only have around 1200 base dpm, while the chaffee has almost 2000, before crew skills or rammer. That's only 200 less than a cromwell. Also, the chaffee isn't like the elc, where the dpm is reduced by the awful gun handling. This tank has a 1.8 second aim time, and the same accuracy as a cromwell, at 0.35. However, the gun handling on the cromwell and elc is made worse by bad dispersion values, however the chaffee does not have that problem. It has 33% better dispersion than the cromwell on the move and after track traverse, 75% better on turning the turret, and a whopping 150% better dispersion on moving the turret than the elc amx. Plus is is one of the only tier 5 tanks, if not the only tier 5 tank, with vertical stabilisers, reducing dispersion even more. For a tier 5 tank, the gun handling on this is absolutely monstrous. While the pen is mediocre, the chaffee is more than fast enough to flank, and dabbing the 2 key (which is necessary quite a lot, but hey its tier 5, you're still gonna make monies) gives a decent pen boost. oh and ten degrees of gun depression mean this tank can poke ridgelines, and use its good dispersion to outaim opponents, snapping a shot off while they have only just started aiming.
    so what does this all mean? 
    It means we have a tank with very good mobility, very good scouting potential, and a very good gun that can shred apart enemies easily. it quickly became one of my favourite tanks, and i hope people agree with me when I say it is one of the most exhilarating tanks to drive.
    oh and did i mention it craps out wn8?
    i know this is starting to sound like a review but I love this tank soo much
    anyways while i love this tank, I would like to hear what everyone else thinks of it, so please tell me about your experiences with the chaffee.
  24. Upvote
    BadLuckCharm reacted to CandyVanMan in Is WoT a good game(objectively speaking)?   
    It's good in the same way heroin is, you crave the high of the good games, but you just get dissapointed when you play and feel ashamed of yourself when you log off.
  25. Upvote
    BadLuckCharm reacted to MacusFlash in New Overmatch Mechanics   
    This is one of the mayor flaws of WG. Introduction of very simple tutorial (this is your tank, left click to shot, WASD to move, nothing more) took them years. In-game tankpedia doesn't exist while wotwiki is full of useful data. Just code this functionality and add text from wiki.
    I'd like to see real life overmatch implemented into WoT. http://ruhrpottpatriot.tumblr.com/post/73235077911/crash-course-tanks-overmatching-and-why-some
    Well, ricochets negate part of mechanics too. Plate at 80 degrees has about 200mm effective armor. A shell with 400mm of penetration should go through it but due to angle it doesn't 
    As far as I understand - both but pictures show us the latter. We have to wait too see it on open test.
    Can't recall any tank with sloped armor that is vulnerable to overmatch but works against normal shots. Overmatchable zones are small or the entire tanks (mostly LT) are overmatch zones.
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