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About moogleslam

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    One Handed Arty Pro
  • Birthday 01/14/1980

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    Boston Celtics, Nutrition, PC Hardware, Paragliding, Movies, Karting, Health, Psychology, Sim Racing & Stewarding, Basketball (Playing & Coaching), Tennis, Snorkeling, Video Games, Traveling, Vagabonding, The Universe, NBA, Star Trek, Spreadsheets, Paleo Lifestyle, Yoga, Holding my breath for 3 minutes :)
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  1. Thanks Rexxie - that was super useful! A few follow ups: On the higher tier mediums, where I've got the view range to 450+ or 460+ without Optics or Vents, is it automatically Turbo in that 3rd slot, or is there still come consideration to Vents? (excluding autoloaders where I always have Vents already). Or for something with high dispersion (430U?), wouldn't you add IRM in addition to Vstab/Rammer if you don't need the extra view range? Then where a VStab can't be fitted (some Tier 7 and lower), does it make sense to use an IRM in it's place, or just Vents? Or are there still some Meds with long aim times where you'd get more benefit from a GLD? Something like a Leo with the high alpha gun? Thanks!
  2. Honestly, this has been like homework this weekend, researching what equipment to fit on 300 tanks, so I can purchase during discount! I've spent about 45 million credits on equipment so far! I'm pretty comfortable with my outfitting for all classes except Mediums. I have Rammer's on all of them. After that, I struggle to decide between Optics, VStab, IRM, Turbo. Are Vents and IA even considerations for Mediums as well? I won't put Optics on any Tier X, and probably not Tier IX either, though for Meds with 380 or lower base view range, it starts to feel worthy of consideration. What characteristics are you guys looking at to decide what equipment to put on your Meds? Do any of you have criteria to apply to come up with some blanket rules for them? How do you decide between VStab vs IRM, or Turbo vs IRM?
  3. I keep writing a reply here to Overlord_Prime's IRM vs IA video, and as one of you responds, I keep starting over, or watching the video again So IRM + Vstab is multiplicative. Okay. Not as good as additive, but for tanks with bad dispersion, presumably still valuable, especially for autoloaders.... or non-autoloaders with with high dispersion values, particularly tanks that can comfortably drop optics to free up an equipment slot. As most of Overlord_Prime's video was about Improved/Bounty Equipment, including an upcoming version for the IA, I'm not sure if I should be running a standard IA on anything today. I run Food on most tanks, but only Standard Equipment. I just kitted out all my LT's & SPG's with the equipment sale, but now I feel a bit confused about the other 3 classes. For the most part (some exceptions), I was going to go with: Hardening/Rammer/Vstab on Heavies Rammer/Binocs/GLD on Sniping TD Rammer/IRM/Hardening on Brawling TD IRM/Rammer on Mediums, then either Optics, Vstab, or CVS for 3rd piece of equipment, depending on view range and aim time/dispersion. I probably need to consider Turbo a bit more, but ignoring that, just trying to better understand how to approach Vstab vs IRM vs IA. GehakteMolen, I do understand what you're saying about IRM being mobility equipment, but I disagree about the net gain being zero, because if you can turn your hull and/or turret toward an enemy faster, you've already got to the point where you can start your aiming process faster than without. Thanks.... great discussion! I am honestly so frustrated trying to figure all this out, but at the same time, super happy that WG gave us some variety and choices.
  4. Hi Never! Happy New Year! Thanks for the fix. Down at the moment for me too. Good luck!
  5. Thoughts on Equipment for the Somua SM? I previously ran Vents/Optics/Vstab. I run Hardening in almost all my heavies in Eq 2.0, but this plays more like a Medium, so don't think its as valuable here. I think I either stick with what I had, or if I want to run IRM, I drop Vents and keep Optics to keep my View Range up? Issue with that is I'm not taking advantage of the bonus slot, so could I drop Optics for IRM and run Vents in the slot, and just deal with the lower View Range?
  6. Oh man, you can't get any more battle buddy awards after 1.6 to show your dominance! https://thearmoredpatrol.com/2019/06/26/world-of-tanks-patch-1-6-testing-in-july-release-in-august/
  7. Hey Never, So somewhat related to my other request about a Show All and/or Export to Excel feature, is the MoE stars. When I copy/paste this into Excel, they're gone, because they are not text.... but strangely, they don't seem to be a graphic either (tank icons will paste, but not MoE stars), though even if they were a graphic, that wouldn't be very useful to me! Is there anyway they can just be a value? 0, 1, 2, 3, or N/A for Tier 1 through 4? An Excel export that would convert the stars to values would work too. Side note, I'm glad you have the Mastery as text and not the icons like a lot of other sites use! Thanks! btw, I'm in Elite Dangerous too. Same IGN if you ever want to team up for missions or anything!
  8. It's not the same thing when you've played 400+ tanks, and you want to copy/paste the data into Excel. Currently, I have to copy and paste 5 separate sets of data, when I could be doing it just once. Obviously, an actual export to .xls, .csv etc is another option.
  9. Hi Never, Any chance of changing the "Show x entries" to include an "all" option? Thanks
  10. I'll pull the trigger on: Type 62 Type 64 Lorr 40t German Bulldog 50% Off 365 Days of Premium
  11. A little off topic perhaps, but why is it that replacing colors.xc in the /res_mods/configs/xvm/default/ folder with the wotlabs one no longer works? Still stuck with the XVM colors....
  12. Has anyone contacted Never to get this implemented on wotlabs?
  13. My Issues with Rating System 1. Interface is clunky and slow. A lot of the information that goes into the new Rating system (and more) needs to be added to the Vehicle Statistics tab in columns (IN COLUMNS, NOT TILES!), such as DPG, Assist Dmg, KPG, Dmg Blocked, MoE # / %, and most importantly Rating! I want to see the Rating of ALL my tanks at once, much more than I want to compare to my friends etc. If this new Rating System does go ahead in a useful format, I suspect I'll still end up at 3rd party sites to view the data in a usable manner. 2. Base Capture and Defense should be part of the Rating System. Maybe with some restrictions such as Capture only counts if that's how the battle was won. 3. I question the value of Blocked Damage in this Rating System. Anyone can sit in a Maus and bounce a lot of shots, but that doesn't necessarily mean he's doing a lot to help his team. In fact, once could argue that if you can angle, side scrape, or hull down in a lesser armored tank, and bounce shots, you're helping even more, yet the weighting system doesn't reflect this. 4. I question the value of Survival Rate in this Rating System. The value of surviving should be reflected in the 4 other parameters, so that it doesn't need it's own. Not to mention that some really good players will sacrifice themselves, for the likes of getting a stalled lemming train to push a flank etc. 5. Do we really need weighted co-efficients? Why not throw those out the window and determine a players per vehicle rating by comparing to the average other players in that vehicle? 6. Why is Win Rate not a part of this equation? Nothing matters more than winning, and as we know, any one player can influence their Win Rate in the ~40 to ~65% range when playing solo. Also, see #5. (compare Win Rates to other players). If there's a concern about Platoon influenced Win Rates, exclude those if you have to; solo only. 7. While I like that we can filter by minimum battle counts, and since a specific date, we are missing the ability to filter by last 100, 500, 1000, 2000, etc battles. If I play 100 battles in a tank in September, and John Smith plays 4 battles in the same tank in September, that's not particularly valuable in comparison, so I'd like to see each of our last 500 battles in it, etc. 8. I'm all for a replacement for WN8, but this isn't it unless some of the above issues are addressed.
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