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Verified Tanker [EU]
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WhatTheSkara last won the day on October 28 2021

WhatTheSkara had the most liked content!

About WhatTheSkara

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    Ascended to Valhalla
  • Birthday 07/15/1991

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    Somewhere in tier 10 sucking @ tanks
  • Interests
    Airsoft, MTB Freeride, Freeski, Scuba Diving, Scouting, Architecture and obviously Tanks :D
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  1. Tier 8 gets better. Playing with the top 90 it's a better patriot with slightly shittier handling but a much better premium round. With the 105 it's a better t32, at least on paper. Grind wise I suggest to free exp the 90 and tracks asap, then grind the turret and engine, then up to you, go straight to tier 9 or spend an extra 18k for the proprietary 105. The improvement from the tier 7 is obviously the turret, you have a cupola but it's smaller and can actually be hidden when using the full depression, and it gets heat instead of apcr so you at least have a chance a
  2. I'm playing the 7 right now because I don't want to waste gold on a line that could be nerfed into oblivion. So far, it's...okay. 240 alpha isn't impressive but penetration is nice at 202/242, gun handling is absolutely shit though, 0.24 base bloom means your reticle, even with stabs and a good crew, will be the size of the moon regardless, which makes missing shots at close range a recurring theme. Reloads in 7 odd seconds. Armour is where it gets interesting: the hull is trash and the gunner sits next to the driver (commander and loader in the turret), the turret i
  3. I took accuracy and for FM 8 I took 15% smaller reticle after firing. Currently sitting at 0.32 accuracy, 2.53 aim time without food, with it 0.30/2.43. standard equipment (vents grousers stab). It kills aim time but usually you're so close to the enemy and you have so much armour that a slightly longer aim time doesn't really matter. Just my permablue €0.02 though, I'm pretty sure someone with more experience will be able to give a more detailed answer.
  4. Tbf mate, nobody here refuted your work. I just pointed out that anyone with a single working brain cell wouldn't pick bloom over accuracy because the bloom decrease is marginal while the accuracy penalty is actually relevant. Larger reticle > higher chance of missing the weakspot. With that being said, I appreciate the time and effort you put in these documents. Hopefully it'll come by some poor pleb and he'll have a better understanding of the game mechanics instead of filling up the general chat with "WG cheetos rigged game!!1!one!"
  5. So, it's 2022 and this thing is killing it both in pubs and Wanker Battles. It's a line I've never been interested in until now, currently suffering through the sta-1 (so inferior to its premium counterpart it's not even fun). I've skipped the t7 completely, would it be worth to skip the rest of the grind? In this case I'll most likely wait for a free exp conversion discount so I don't bleed all my lootboxes gold. Also, looked at tanks.gg and the thing seems to have good enough bloom to ditch stabs in favour of turbo (so the equipment would be boosted turbo, vents and ram
  6. YoghurtPlease.

    If you're on here and still alive, send me a message cuz I want to finish the referral!

  7. Lmao what are those bloom values!! Can we please get a gun that doesn't bloom like an arty for once?
  8. Not to bring down OP's work, but it was rather obvious that final accuracy > aim time. In this game you fire half your shots fully aimed, and you snap the other half, so aim time (and aim speed) become somewhat irrelevant. But anyway, I think a similar document focused on field mods only would be awesome to have, focusing on the traps WG put in there. Like the traverse speed vs terrain resistance field mod, I see way too many people picking traverse speed when the actual traverse (and actual top speed) is effectively nerfed by worse resistance. P.s. server reticle is a m
  9. Out of the three new tanks, only the Caliban is worth having.

    Turdvagn is crap, yoh is just a (much) worse Renegade.

    In the mix the 122tm could be good if games weren't this fast and Skoda is just broken.

  10. Turbo (boosted) makes it go less painfully slow in a straight line, as soon as you dab A or D your speed drops to Titanic with broken engine levels and you still turn like an oil tanker filled to the brim with uranium. I'm not gonna bother with bounty/bond equipment unless it gets a major buff.
  11. I just finished grinding field mods for it. It's incredibly frustrating to play, it has two gimmicks (turret armour and penetration) that are throw out the window by everything else. Mobility is trash, 32 kph top speed won't get you anywhere quickly and, just like the maus, you need to carefully plan your route. Gun handling is trash, 0.45 accuracy means you won't hit shit over 300m, and if you do your premium ammo drops its pen to 230 at 500m (yes, over 60mm pen dropoff). DPM is bad, but if it had a decent gun I wouldn't mind too much. Goes from 1600ish to 400/800 e
  12. Yes, unfortunately, and yes, unfortunately With extremely limited time now, just an hour or two a day (playing during lunch break only).
  13. So I forgot to update. I have sold the M4 rev, wz 5a and obj 705a. M4 because it's huge, soft and 250 heat doesn't work, 5a because I kept getting penned in the cupolas every single game, 705a because honestly 317 heat doesn't cut it against most tanks you'll be facing. Also I didn't play those tanks anymore. In the meantime I have recovered a few old premiums (fcm 50t, 112, panther 88, some low tiers like the SU-85i, su100y, fcm36, many more to come as I grind enough credits). I did also get the E5 back and yeah, running the standard loadout (vents rammer vst
  14. Cool, 400 bonds down then to move optics and vents from the batchat (I will buy them again once I heff some bonds to spare) 498m vr 43% camo on the scout build (haven't mounted bond optics yet and recon is at 63%) 453m vr 41% camo on the gun build, 0.36 accuracy (might go back to bounty aiming in a while) edit: forgot to buy the camouflage field mod lol
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