why are you mentioning me again?
I can agree with rng, 25% across the board is just stupid and should be reduced (to different values, say 15% damage 10% pen as an example) along with dispersion.
FL is not the proof of +1/-1 MM working (pubs are, but apparently you're too focused on tiers nobody gives a shit about, seriously, who cares about tier 3/4/5s apart from you?)
FL is just the proof of WG's map design being ass. You have a map in which you can flank enemies and wreck them from different angles. 0 premium rounds needed, even for defenders/vks because you can get to their sides/rears pretty easily. You can abuse vision and camo (apart from the cancer spotting planes, which btw will be fixed with 1.6 according to WG), again, skill based gameplay.
Also, I don't know if you've noticed, but people play FL to get insane amounts of credits and a completely broken tier 9 reward. Not because of the MM, because most t8 pub games now are full t8 and they're still cancer, mostly because of map design forcing you into corridors and bottlenecks against stuff that you can barely pen.
Again, for the millionth time, +/-2 is not the problem, armour creep and shit maps are.