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Hally

Verified Tanker [NA]
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  1. Upvote
    Hally got a reaction from igorCRO in Setting the tempo in a TD?   
    On a cardboard with garbage camo like scorpion G or grille 15... you kinda have to camp back and pray you have non-brain dead spotters for teammates.
    On an actually well camo'd and mobile TD like UDES or E-25, you can go to your light tank bushes and be fine.
    On a heavily armored TD like JPE or E3, you can do things you usually do in a superheavy.
  2. Upvote
    Hally got a reaction from kaneaaa in Setting the tempo in a TD?   
    On a cardboard with garbage camo like scorpion G or grille 15... you kinda have to camp back and pray you have non-brain dead spotters for teammates.
    On an actually well camo'd and mobile TD like UDES or E-25, you can go to your light tank bushes and be fine.
    On a heavily armored TD like JPE or E3, you can do things you usually do in a superheavy.
  3. Upvote
    Hally got a reaction from BlackAdder in T-34-3 First impression: A solid and underrated premium tank.   
    It acutally hits snapshots more often without a vstab than 34-3 with vstab.
  4. Upvote
    Hally got a reaction from igorCRO in How about some WZ 111 5a Love   
    Depends on if you can get into hull down positions or not. At -7 depression, the entire ufp is immune to ap/apcr, and very resistant vs 340 heat. If caught in the open.. the UFP sucks.
  5. Upvote
    Hally got a reaction from lavawing in How about some WZ 111 5a Love   
    Depends on if you can get into hull down positions or not. At -7 depression, the entire ufp is immune to ap/apcr, and very resistant vs 340 heat. If caught in the open.. the UFP sucks.
  6. Upvote
    Hally got a reaction from Madner Kami in 9.20: M46/M48A1 Changes   
    Because batchat is better at being a tier 10 light than those garbage tier 10 lights. What they should've done is buff those lights.
  7. Upvote
    Hally got a reaction from Vindi in 9.20: M46/M48A1 Changes   
    Because batchat is better at being a tier 10 light than those garbage tier 10 lights. What they should've done is buff those lights.
  8. Upvote
    Hally got a reaction from Ozjasz in Rheinmetall Skorpion G   
    The slower your shell velocity, the more the shell arcs. The apcr shell, having higher velocity, does not arc as much. You normally wouldn't notice the shell arc unless you are trying to lead a shot against someone running on top of a ridgeline 500m away, such as a scout in middle of prokhorovka. The ap shell, at 920m/s, will typically end up arcing way overhead into the horizon, while the apcr is flat enough to make the shot. (You need about 1000 m/s for a flat enough shell for this shot).
    For a much more clear example, compare obj 268 ap and obj 263 apcr on the same ridgeline shot.
  9. Upvote
    Hally got a reaction from thepingman in How many "Tank that see production" that's viable in this game?   
    HT No. 6? That's your historical Tiger I with tier 6 matchmaking, and totally viable.
    Does panther m/10 count?
  10. Upvote
    Hally got a reaction from Marty in Rheinmetall Skorpion G   
    The slower your shell velocity, the more the shell arcs. The apcr shell, having higher velocity, does not arc as much. You normally wouldn't notice the shell arc unless you are trying to lead a shot against someone running on top of a ridgeline 500m away, such as a scout in middle of prokhorovka. The ap shell, at 920m/s, will typically end up arcing way overhead into the horizon, while the apcr is flat enough to make the shot. (You need about 1000 m/s for a flat enough shell for this shot).
    For a much more clear example, compare obj 268 ap and obj 263 apcr on the same ridgeline shot.
  11. Upvote
    Hally reacted to SchnitzelTruck in 9.20 Supertest - Soviet Medium Changes   
    It's in a Russian museum
  12. Upvote
    Hally reacted to Haswell in Supertest: 9.20 French tank buffs (AMX 30/30B and tier 8-10 TDs)   
    You called?
     
  13. Upvote
    Hally got a reaction from Madner Kami in Supertest: Japanese heavy changes (9.20, not 9.19.1)   
    Getting rid of the extra damage on gold HE and type 5 would immediately be better balanced. Premium ammo that does +150 dmg per shot with zero drawbacks beside credit cost is just poor balancing. At least hesh on the fv183 is not a 100% superior ammo in all situations.
  14. Upvote
    Hally got a reaction from BlackAdder in AMX 50 120   
    Long range engagements (with apcr)? 50 120 is far better at 300m+ engagements than emil.
  15. Upvote
    Hally got a reaction from leggasiini in Medium line tanks worth playing/skipping before T8?   
    Tier 4 is simply a bad tier to be in; due to all the t5 seal clubbers that eat you like nothing.
    Tier 5 is mostly decent, except for the poor dpm that lets you down. It certainly doesn't have the oomph of OI Exp/KV-1 or sherman/pz4.
    Tier 6 is one of the worst tier 6s; having mobility that makes a T-150 or KV-2 look good. It is a wanabe Heavy Tank that can bounce low tiers, but carrying a pea shooter gun.
    Tier 7 is a unique tank that performs based on how much gold you are willing to spam. With pure gold ammo usage, it is pretty godly when not bottom tier; with high dpm, accuracy, effective alpha*, -10 depression, gun handling, and decent shell velocity. Down side is the penetration, your gold ammo being too weak against tier 9s and many tier 8 heavies. If you are unwilling to use much gold ammo, expect to have a miserable time except when top tier.
    *Regarding the alpha.. 130 per shot, 3 shots in the clip. Due to just 1s intra drum and extremely low bloom/aim time, you can unload the entire clip of 390 into someone before an IS even aim half way. Fully reloading a clip take about the same time as loading a single shell on a T20.
  16. Upvote
    Hally got a reaction from EndlessAgony in Is 4k the new 3k?   
    3k with a 70% win rate is great. 3k obtained through faming useless dmg, with a 55% win rate isn't good.
  17. Upvote
    Hally got a reaction from igorCRO in T110E4- Because it Was There   
    Armor goes from ~180 effective to ~290 just a few pixels apart in many places, which is why it is so un-reliable.
  18. Upvote
    Hally reacted to GehakteMolen in Ikv 90 Typ B, T7 TD   
    T25/2 was actually good when i played it (was before there was even gold ammo for credits, so ``quite long ago``)
    AT-7 was also super strong, At-15a, no idea (but spmm + ton of hp + good armor, so i guess its also decent atleast) and JP is the best tier 7 TD, bar SU-152 (SU-122-44 has to shitty acc / pen imo, you need full gold more or less, since 175 pen on a TD is just worthless)
    Turdwise, the challenger gets atleast a turret (i expected the worst, but it was all in all manageable), the sturer emil is ofc ghetto, BUT it gets a big boomstick (i did play it short after release, when there where many camp 2 win maps, nowadays it will be even worse i think) the Mle 46 is also ghetto, but its gun is all-round better (better gold, better acc, faster reload) allowing it to atleast dmg something, mobility wise, both are the same, they drive fast to a camp spot, the extra mobility of the Ikv is useless, you cant play like an E25.
    the mle gets atleast some armor to bounce tier 5 tanks and wont be penned by HE / arty all day everyday, in return it gets no camo (harr harr, nice joker)
    I think its close, but give the Mle 46 the upper hand, making the ikv the new real shitlord of tier 7
  19. Upvote
    Hally got a reaction from igorCRO in How do you fight Type 5 Heavies in a Heavy?   
    Type 5 does 400 - 600 dmg per shot, E100 does 750 per shot. E100 wins the close range shootout simply because it does far more dmg per shot, with little to no chance of failing to penetrate.
  20. Upvote
    Hally got a reaction from nabucodonsor in How do you fight Type 5 Heavies in a Heavy?   
    Type 5 does 400 - 600 dmg per shot, E100 does 750 per shot. E100 wins the close range shootout simply because it does far more dmg per shot, with little to no chance of failing to penetrate.
  21. Upvote
    Hally got a reaction from Tanager in E-50/E-50 M Fan Club   
    Very easy to hard push straight to opposing rocks on north spawn. South spawn is more painful; but sidescraping with the heavies in city is viable on that side. Middle ridge is a poor place for E-50.
  22. Upvote
    Hally reacted to PlanetaryGenocide in T49 -- Land Arty in a Bite-Size Package   
    I hear the 90mm is better.
     
    I don't care:

    https://gfycat.com/LeadingTenderAsiandamselfly
     
  23. Upvote
    Hally reacted to StranaMechty in Safe Stowage Effectiveness   
    Hello friends from the past. As of 9.18 many artillery pieces had their module damage halved. I have updated the spreadsheet accordingly, creating an artillery-specific tab.
    You will see some duplicates, because there is no longer an iron consistency where all guns of a given caliber have the same module damage. US 8" guns arbitrarily have 5 less module damage than Soviets. A French 75 arbitrarily has as much as the 76s. The GW Panther gets 3 more points for giggles. Some 122mm guns now have more module damage than the 240mm of the T92 HMC. This does not seem to correspond with which vehicles do or do not have the stun mechanic.
  24. Upvote
    Hally reacted to Archaic_One in Leo, tier 7 medium   
    This is without any doubt the worst tank I have ever played.  
     
    -edit
    To elaborate, the big gun is incredibly derpy - like KV-2 levels of derpy.  The small gun is also derpy but it shoots fast so you can miss more often. 155 pen at tier 7?.  Its huge, its sluggish, it has no armor, no camo, and the turret traverse is powered by cough syrup addled gerbils.  I have been working my way through this tank while power grinding the T28 Proto.  Every time my proto dies early and I have a reserve popped - I play the Leo.  Knowing I have to play the Leo if I die has done wonders for my survival rate in the Proto.
     
  25. Upvote
    Hally reacted to ZXrage in Post patch thoughts   
    Arty and T10 Lights aside, I'll never forget this joke of a MM

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