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Hally

Verified Tanker [NA]
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  1. Upvote
    Hally got a reaction from Felicius in Type 5 Heavy "appreciation" thread   
    Damage from non penetrating HE shells that do hit the target is affected by the penetration, just not by a ton. A cent 7/1 shooting 230 pen hesh on ufp of a E75 would do about 100 damge, 102 pen hesh would do nothing. KV-2's HE does slightly more damage (about 10) than T49's credit HE ammo on failed penetrations, despite both shells having the same alpha and splash radius.
     
    40 HE pen is really bad though, even for cardboards tanks.
    Rhoomba - you will frequently fail to pen the ufp.
    Waffle pz4 - hull basically never
    Grille 15 - hull basically never, low roll can fail on turret face
    T49/bulldog - basically never from front; only side shots can actually pen
    amx cdc - you will FAIL to penetrate on both the front hull and turret most of the time
    scropion G - you'll fail on the hull....
    A lot of cardboard tanks are vulnerable to 53+ pen HE found on many high tier tanks. 60 pen HE, as found on the E50m is extremely reliable against many cardboards.. but 40? it just falls short most of the time. Too many cardboard tanks have armor that is 45 - 50mm effective vs HE. You will pen stuff far less often than a HE shooting E-100, resulting in much worse damage output if you are just using a 1000 alpha, 40 pen HE round. The 1300 dmg alpha HE would actulaly perform.. but if it costs 8k credits a shot like the fv 183... it'll get bloody expensive real fast.
  2. Upvote
    Hally reacted to AkulaV in Emil I vs Emil II - Which do you prefer?   
    It was something like 45/50 games as bottom tier. I have to play on NA West if I want decent ping, which has a very low server population. I ended up grinding it in SH also, because it was so cancer to pub. Matches like this are so much fun (look at tanks damaged). At least you get a ton of XP... 

  3. Upvote
    Hally got a reaction from kurcatovium in TVP VTU Koncept: The Czech Turd?   
    It actually accelerate about as well as a panther 2 and turns worse; thanks to terrible terrain resistance values. It is one of the least mobile t8 mediums.. being better than only the t-54 proto and super pershing. It accelerates a little faster than indien panzer, but turns worse. Even with vents, food, bia, offroad driving, and clutching breaking; you will not reach top speed without downhill assist or city roads. You are actually unable to run circles around heavies due to severe speed loss when trying to turn. Heavies with higher turret traverse rates like 215b can keep shooting you even if he is tracked. Better (but non-amazing) gun handling is not enough to justify the loss in mobility on a cardboard tank, I feel. With the 88, it is outclassed pretty badly by the STA-1/2, pershing, and patton kr.
  4. Upvote
    Hally reacted to BPX in Emil I vs Emil II - Which do you prefer?   
    Play more games in the Emil II.  29 games is too small a number to tell you anything about your performance in a tank.
  5. Upvote
    Hally got a reaction from Felicius in Leo, tier 7 medium   
    A lot of the shots you managed to make makes me go.. "wholly crap.. that actually hit/penned?" I truely wish I can get the 105mm to perform anywhere near that level. Also I find it surprising that you didn't get suicide yolo'd, something I faced frequently if I get in close range.
    As for using the 75mm when bottom tier.. I pretend I'm a light tank and spot/track stuff. The 75mm works well when fighting opposing light tanks; the 105mm is a deathwish against lights. I couldn't get either gun to work against heavys when bottom tier; I figured I might as well try something completely different altogether.
    Prehaps my time of play also has a negative impact on the tank. I mostly played in offpeak times on NA west; most battles are infested with arty, is3/is6s; many of whom are xvm sniping and would not hesitate to suicide yolo a purple.
  6. Upvote
    Hally got a reaction from Whole_Nutmeg in Object 263 Appreciation Thread   
    It is simply a god awful piece of junk to solopub with. It's decent in platoon play, but only decent; not great; due to restrictions of the corridor meta.
     
    It is very good at long range engagements, with good accuracy, shell velocity, and dpm; except for being too blind to spot your own targets effectively. While the base view range is not that bad; it cannot use vents; cannot run food safely; and have the commander being radioman. This results in much much lower practical view range when compared to a TD like JPE-100. It is also poorly compatible with binocs due to the extremely narrow gun arc, awful traverse bloom, and high rate of fire. Platooning fixes the blindness problems, but it is something you can't really solve when solopubbing.
     
    It is great at mid range engagements if there are terrain that allows you to cover the LFP, and a lack of HE shooting vehicles like arty/183s/tomatoe E-100s. Wiggling can protect your gun shield to a degree when the stars align.. but not your LFP, you need hard cover to protect that. Having HE thrown at you pretty much f you over.
     
    It is plainly awful at close range engagements unless your opponents are zombies. With frontal transmission and engine, getting shot in the LFP will frequently damage or break the engine; much more so than vehicles with just front transmissions (like E-100). Your gun shield is too large a target to protect through wiggling at this distance; you will lose your gunner and/or loader repeatedly.
    The poor side armor, narrow gun arc, and rear mounted gun, and low alpha/high RoF makes minimizing exposure an absolute nightmare at close range brawls. The 263 need to rely on armor at close ranges; which only functions against bad players who do not shoot HE. Good players will simply shoot your weakspots (and cripple you as a bonus), while HE shooting potatoes will wreck you anyways with the horrific module damage.
     
    The corridor meta and HE vulnerability severely restricts the effectiveness of the 263 on most maps; rendering it just an awful as a solopub vehicle. In terms of platoon play, it is pretty sorely outclassed by the Grille 15 in most situations.
    --------------
    Regarding food:
    The 263 is prone to getting set on fire due to the front engine and exposed, HE vulnerable engine deck (loaded with fuel in addition to the engine). AFE is really necessary even with maxed firefighting. I caught more double fires in the 263 than any other vehicle I played... I probably catch double fires in the 263 more often than pre-transmission module E-100 single fires.
    Repair kit is absolutely mandatory. Unless you chai snipe all game, you will loose your gun and/or engine; oftentimes both, multiple times per battle. Armorer skill helps a long way for your gun, but you really want that repair kit for your poor engine.
    Med kit is also sorely needed. Your gunner dies so often, that when combined with a damaged gun, will result in far too much accuracy penalties, even with JoT and Armorer. Loader also dies rather frequently, often together with the gunner if you eat a HE shell in the gun shield.
    I tried really hard to fit food, but I just couldn't; the 263 simply need all 3 regular consumables to be functional in a corridor.
    -------------
    PS: Sheriff account would give a much different view of the vehicle. Unlimited commander skills solves quite a few shortcomings; regular players won't have a 7 - 8 skill crew for that. Sheriff vehicles also cause players to play differently. You get far more idiotic suicide yolos and rushed shots from ppl who desperately wan that 250 free gold; significantly increasing the effectiveness of your armor and offering you more targets to shoot at.
  7. Upvote
    Hally got a reaction from Whole_Nutmeg in New and Improved Lowe   
    Main changes the buff did is to make the lowe feel like a proper heavy tank, with acceptable mobility and functional armor; instead of a superheavy with the armor of a medium.
     
    Buffed Lowe is now mobile enough to make it to the fight in time. It has sufficient armor to not be auto penned in the hull when the map does not allow hull down. It has sufficient armor to not get penned left and right in the lfp by scouts.
     
    Lowe still remains extremely vulnerable to arty, more so than other t8 heavies due to the armor layout; but the protection level against actual tanks is now better than a king tiger. The armor still works against tier 10 credit ammo; and hull down still works against tier 10 gold.
     
    Another thing lowe has going for it is that you can shoot nothing but apcr and still make more credits than low multiplier tanks like mutz shooting (and penning) credit ammo. Personally, I find liberal apcr usage on lowe did not lower credit making that much; while making the tank far more capable of winning or taking on higher tiers.
     
    Personally; I believe the lowe buff is in the wrong direction. Simply returning pref mm (so that it doesn't get shitted on by tier 10 arty) would've been a sufficiently effective buff to make it a unique tank with a somewhat unique playstyle. Instead, what wg did is simply create a premium that is pretty overpowered when top tier, and still get shitted on hard by arty when bottom tier.
  8. Upvote
    Hally reacted to GehakteMolen in Grille 15   
    in my humble opinion:
    The grille is an massively overrated sack of shit and equal bad as any other tier 10 TD (bar the E4, E4 is guud, but E4 is more like a E100 who took some friendly fire in the first minute)
    ps: Just like the scorpion is nothing special, sure its not bad, but its not comparable to the non-cripled heavys / ISU / Jp-2, let alone something good, like IS3 or Pershing...
  9. Upvote
    Hally reacted to Inciatus in Ikv 90 Typ B, T7 TD   
    Actually overall it is a pretty good tier 6 TD. The alpha is pretty average and 240 is still enough at tier 6. The dpm is pretty average as is the gun handling though aim time is pretty poor. The mobility isn't bad. The armor is of course trash but you can expose very little of yourself and it makes up for it with HP. View range is still pretty terrible but it is workable at tier 6. I just don't know what possessed them to give this tank scout matchmaking.
  10. Upvote
    Hally got a reaction from Acumen in TVP VTU Koncept: The Czech Turd?   
    If you are solopubbing, I'm almost certain you will do better with 105 + top turret. Alpha to limit exposure is a lot easier to leverage than hill peekaboom with a wet cardboard. You will almost never put that dpm/depression to good use on the 88 in a solopub situation without getting yourself killed. When platooning, the 88/depression can be of much better use, as now you actually get support and xvm arty snipers won't shit all over you constantly.
  11. Upvote
    Hally got a reaction from NotchbackFiero in TVP VTU Koncept: The Czech Turd?   
    If you are solopubbing, I'm almost certain you will do better with 105 + top turret. Alpha to limit exposure is a lot easier to leverage than hill peekaboom with a wet cardboard. You will almost never put that dpm/depression to good use on the 88 in a solopub situation without getting yourself killed. When platooning, the 88/depression can be of much better use, as now you actually get support and xvm arty snipers won't shit all over you constantly.
  12. Upvote
    Hally got a reaction from Felicius in T-22 medium Masterrace   
    Correction E50m is actually 7.59 reload, not 7.32. (7.32 is what my CaX is at right now; with loader not being 100%)
    Base reload on T-22 is 7.8s; the number it says on the gun is always higher than what it actually end up at. Check your actual reload time on the right side in your garage. Reload go down to 7s with just rammer and nothing else; which is already fast enough. You don't have to try hard with food.
    People complain about bad dpm because they are too spoiled by the huge dpm normal RU meds offer; and not for what it actually is when compared to all the other single shot tier 10s you face against. A couple years ago, people complain about E50M dpm, yet note dpm as one of the strengths on a (pre-buff) E5. Ironically, 50m beat the E5 in dpm. The lowest dpm med is still higher than the vast majority of heavies. As a med with the protection level of a heavy tank, I really don't see anything wrong with that.
  13. Upvote
    Hally got a reaction from CraBeatOff in T-22 medium Masterrace   
    Correction E50m is actually 7.59 reload, not 7.32. (7.32 is what my CaX is at right now; with loader not being 100%)
    Base reload on T-22 is 7.8s; the number it says on the gun is always higher than what it actually end up at. Check your actual reload time on the right side in your garage. Reload go down to 7s with just rammer and nothing else; which is already fast enough. You don't have to try hard with food.
    People complain about bad dpm because they are too spoiled by the huge dpm normal RU meds offer; and not for what it actually is when compared to all the other single shot tier 10s you face against. A couple years ago, people complain about E50M dpm, yet note dpm as one of the strengths on a (pre-buff) E5. Ironically, 50m beat the E5 in dpm. The lowest dpm med is still higher than the vast majority of heavies. As a med with the protection level of a heavy tank, I really don't see anything wrong with that.
  14. Upvote
    Hally got a reaction from monjardin in T-22 medium Masterrace   
    Correction E50m is actually 7.59 reload, not 7.32. (7.32 is what my CaX is at right now; with loader not being 100%)
    Base reload on T-22 is 7.8s; the number it says on the gun is always higher than what it actually end up at. Check your actual reload time on the right side in your garage. Reload go down to 7s with just rammer and nothing else; which is already fast enough. You don't have to try hard with food.
    People complain about bad dpm because they are too spoiled by the huge dpm normal RU meds offer; and not for what it actually is when compared to all the other single shot tier 10s you face against. A couple years ago, people complain about E50M dpm, yet note dpm as one of the strengths on a (pre-buff) E5. Ironically, 50m beat the E5 in dpm. The lowest dpm med is still higher than the vast majority of heavies. As a med with the protection level of a heavy tank, I really don't see anything wrong with that.
  15. Upvote
    Hally got a reaction from Felicius in Stridsvagn 74 (Tier 6 Medium Tank)   
    Using binos gives you a bad habit that can get you killed sometimes; that's something I personally like to avoid. I prefer to perform consistently decently, opposed to having both amazing and potato games.
  16. Upvote
    Hally got a reaction from Nkrlz in New and Improved Lowe   
    Main changes the buff did is to make the lowe feel like a proper heavy tank, with acceptable mobility and functional armor; instead of a superheavy with the armor of a medium.
     
    Buffed Lowe is now mobile enough to make it to the fight in time. It has sufficient armor to not be auto penned in the hull when the map does not allow hull down. It has sufficient armor to not get penned left and right in the lfp by scouts.
     
    Lowe still remains extremely vulnerable to arty, more so than other t8 heavies due to the armor layout; but the protection level against actual tanks is now better than a king tiger. The armor still works against tier 10 credit ammo; and hull down still works against tier 10 gold.
     
    Another thing lowe has going for it is that you can shoot nothing but apcr and still make more credits than low multiplier tanks like mutz shooting (and penning) credit ammo. Personally, I find liberal apcr usage on lowe did not lower credit making that much; while making the tank far more capable of winning or taking on higher tiers.
     
    Personally; I believe the lowe buff is in the wrong direction. Simply returning pref mm (so that it doesn't get shitted on by tier 10 arty) would've been a sufficiently effective buff to make it a unique tank with a somewhat unique playstyle. Instead, what wg did is simply create a premium that is pretty overpowered when top tier, and still get shitted on hard by arty when bottom tier.
  17. Upvote
    Hally got a reaction from Sapros in TVP VTU Koncept: The Czech Turd?   
    If you are solopubbing, I'm almost certain you will do better with 105 + top turret. Alpha to limit exposure is a lot easier to leverage than hill peekaboom with a wet cardboard. You will almost never put that dpm/depression to good use on the 88 in a solopub situation without getting yourself killed. When platooning, the 88/depression can be of much better use, as now you actually get support and xvm arty snipers won't shit all over you constantly.
  18. Upvote
    Hally got a reaction from Griphos in New and Improved Lowe   
    Main changes the buff did is to make the lowe feel like a proper heavy tank, with acceptable mobility and functional armor; instead of a superheavy with the armor of a medium.
     
    Buffed Lowe is now mobile enough to make it to the fight in time. It has sufficient armor to not be auto penned in the hull when the map does not allow hull down. It has sufficient armor to not get penned left and right in the lfp by scouts.
     
    Lowe still remains extremely vulnerable to arty, more so than other t8 heavies due to the armor layout; but the protection level against actual tanks is now better than a king tiger. The armor still works against tier 10 credit ammo; and hull down still works against tier 10 gold.
     
    Another thing lowe has going for it is that you can shoot nothing but apcr and still make more credits than low multiplier tanks like mutz shooting (and penning) credit ammo. Personally, I find liberal apcr usage on lowe did not lower credit making that much; while making the tank far more capable of winning or taking on higher tiers.
     
    Personally; I believe the lowe buff is in the wrong direction. Simply returning pref mm (so that it doesn't get shitted on by tier 10 arty) would've been a sufficiently effective buff to make it a unique tank with a somewhat unique playstyle. Instead, what wg did is simply create a premium that is pretty overpowered when top tier, and still get shitted on hard by arty when bottom tier.
  19. Upvote
    Hally reacted to Felicius in Leo, tier 7 medium   
    Remember all the hype?
     
    http://vignette1.wikia.nocookie.net/adventuretimewithfinnandjake/images/f/f0/And_its_gone_original.jpg/revision/latest?cb=20130209022103
  20. Upvote
    Hally got a reaction from Felicius in E-50/E-50 M Fan Club   
    E50m does not play like an E50. E50m is massively more mobile than E50, with significantly better acceleration/traverse/cruise speed. It also comes with actually usable camo on the few maps where you can still play vision.
    E50m has low dpm compared to other t10 meds, while the E50 is on the high end for t9 dpm.
    Turret placement also affect performance. E50 is better at sidescraping, while E50m is better at ridge fighting.
    Rear transmission on the E50m means you don't turn into a less armored E75 when another medium shoots you in the lfp. Brawling with other mediums is less risky in the E50m.
    E50 is mostly a mobile heavy tank, and plays like a heavy in many situations; while E50m plays more like a proper medium that can go heavy mode if you have to; but isn't something you normally want to do.
  21. Upvote
    Hally got a reaction from Felicius in The WZ-111 & if you should be getting one.   
    Did a test drive on live server. Gun handling is a ton better; but still not enough for comfort. About 2 seconds of aiming after peeking out of cover to hit a LFP 50m away from you. (Was in the 4s range previously). LFP boost is significant; you can now russian wedge to force bounces from ill informed players. Mobility boost is notable, but not as much as I expected. It went from 40km/h cruising speed to 45km/h; still can't reach 50km/h unless downhill or down a long flat stretch of road.
  22. Upvote
    Hally got a reaction from Felicius in Stridsvagn 74 (Tier 6 Medium Tank)   
    Well.. this is live now; and surprisingly good.
    The gun has godly soft stats, it's m46 patton comfortable, despite being unable to mount vstab. Abusing depression is so easy; as you are practically permanently aimed, and snap shot hatches 200m away like a champ. Long range sniping in bottom tier matches works too, the base accuracy and shell velocity is actually good enough to nail things 500m away.
    Is3/6s are problematic to deal with.. but that's a small price to pay for this kind of gun handling.
    The turret armor is actually better than paper suggests. The mantle (which covers most of the turret front) will stop most 150 pen or lower shells.
    Only down side of this thing is how dam tall it is... most heavy tanks are shorter.
  23. Upvote
    Hally got a reaction from CraBeatOff in The WZ-111 & if you should be getting one.   
    WAR is useless. It'll not stop your ammo rack from turning yellow when shot. The ammo rack on this tank has enough hp to not outright explode when shot without WAR
  24. Upvote
    Hally got a reaction from Vindi in Arty balancing idea   
    Increase arty accuracy.
    Reduce alpha of penetrating HE shells by half.
    Remove HE shell mechanic of getting alpha cut in half before armor calculations when failing to pen.
    Increase chance of module damage for penetrating HE shells.
    Change spall liner to flat out decrease HE damage of any type, instead of being based on armor thickness.
    Greatly reduce module damage from penetrating HE shells if spall liner is equiped.
     
    This will make arty 1 shots far less annoying to deal with, and give players defensive options against arty instead of the current equipment layout of just cramming as much offense as you can. This would also make arty less annoying to play and play against.
  25. Upvote
    Hally reacted to Folterknecht in Crew training efficiency   
    Wasting FreeXP on crew training
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