Jaegaer

Verified Tanker [EU]
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About Jaegaer

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  1. WG tried a total rework on their closed test server and it was not very wel received. I think thius, above all, showed WG the dangers of such a thing. Right now the game may be slowly bleeding players but it is still at an impressive number. But how many people will use a total rework to finally bail out and how many people will come back? Hard to say and thus quite risky. And this is excatly why so many old games try to drag on as long as possible. But maybe we see WoT2 at some time.
  2. It isn't? I never said it would be. I said "chances are high that you get a good game" - thats entirely different. WG purposefully widens the power gap with new tanks to keep the masses interested. This is normal and happens because WG can not or doesn't want to change other aspects of the game to keep it interesting for those with ten thousands of battles. Yes, this is not the best way to do this and it will at some time cave in, but thats just how WG handles things right now.
  3. I find it strange that so many people here praise the game from two to three years ago and still don't realize that the game back then being better and today being worse is an inbuilt core problem of the game - tiers. The game is good for everyone if the number of players gets smaller and smaller the higher you go up in tiers AND high tier gameplay is very much NOT self sustaining. This way, if you play higher tier, chances of having a good game because you are one of only a few high tier tanks is high. But even this would get boring if it would be easy (for you). But if tier X is very expensive and you either need to spend quite some bucks or, at least, play like 3 tier V to VIII games for every one tier X game, it is a self contained system. And WG killed that out of necessity: "Play to win". That bullshit slogan heralded the end of WoT as the veterans knew it. Gaining credits got easier and easier and playing nothinbg but tier X is trivial nowadays, even for more casual players. And thus the pyramid is on it's head. Tier X is no longer a reward, but mostly a necessity to avoid being shat on constantly. Add in the other frustrations of the game (tier power difference, prem ammo, arty, bad maps, super OP new tanks...) and the game looks rather in bad shape - especially because WG is way too reluctant to change anything about the game at all - prime example: crew skills - this system is royally borked and has been for years yet WG can't even change that sub system with an endless potential and almost no risk at all.
  4. Just as ships banned Carriers from CW, tanks should have banned arty from ranked. It ursurps the very core of the mode being able to place in the top spots of the team in higher ranks due to the fact that it gets so much time to play as everyone is rather damage aware and cautious.
  5. Jaegaer

    Sharks vs Eagles Event

    I fancied getting one till I saw what these look like - horrible. Also there seems to be a bug that if you click the recruiters "reject" button fast enough several times you get the tokens several times as well.
  6. Jaegaer

    Tier X Polsky - the Levandowsky

    You shouldn't. New tanks are there to make old tanks look bad till a good enough amount spend free exp and gold and time to grind it and a good crew.
  7. Jaegaer

    I give up... (after 8 years)

    I am always amazed about people that are able to go on for so long. I quit for ships just before 3/5/7 hit and I said this would be very bad for WoT and it was. WG is totally unable to change the most important things about WoT: tier imbalance and gold ammo/arty. And on top of this they can't design maps for shit.All this caused me to feel like I can only play a handful of tanks or else I feel very powerless. VK3601H vs IS-3? You must be kidding me. And, as you said, new tanks got increasingly more powerful and also more alike and thus WoT got WoWified, where the besterest item you can have in the game is 100% worthless with the next content patch. Thx, but no. Ships managed to avoid almost all of this though. You almost never feel helpless, even as a bottom tier. There is no arty and no prem spam, ships feel pretty unique and there are very few OP ships. Maps are mostly nce and the ones that aren't get fixed fast or removed. And best of all: changes happen! When the captain skill system turned out to be boring they introduced a new one thats really good and quite generous (if you have a max skill captain all exp he gains is free captain exp). Imagine that! In WoT they still haven't managed the stupid crew skill system that makes zero sense. So all in all ships feels like that they care about players while tanks feels like that they care about players moneys.
  8. Jaegaer

    WoTlabs still the thing?

    The problem is that WoT, from a high level super competitive point of view, is dead. All the discussions about game mechanics were had. All the pros did sufficiently rub their epeen in ths game. WG is VERY reluctant to change anyhing at all that would have a lasting influence about how this game plays. And if it is done it is mostly in alternative modes that are only temporarily available. Finally the power creep is real. New tanks are the shits and giggles and many old tanks are left in the dust - which is ok for all the peeps that have it all and only wait for the next OP thing to grind, but sucks for all players that are still grinding certain "staple" tanks and realize these are no longer considered good. SO, well, the good news is that most of the old stuff is pretty much still very viable (with the exception of some tank reviews) and, unless you are a fledling unicorn, is at a level that you will struggle to life up to anyways (at least at first). The bad news however is that there is no other site thats better updated bc WoT, as I said, is too old to be really interesting to the majority of movers and shakers.
  9. Yes, the situations where you real DpM is close to your DpM on paper are simply too few. Lets see what the new ships of this line bring to the table, as of now it odesn't look very promising.
  10. Jaegaer

    Regarding RNG in Games, in general

    Well, that was an extreme example thats nevertheless is quite valid, opponent needs to stop to aim and that gives the stationary tank a huge advanateg - even more if you load the gold and roflpen everywhere.
  11. Jaegaer

    Regarding RNG in Games, in general

    Thats doesn't change the fact that the stationary tank has a huge advantage. Just play WT and see for yourself and also notice how it is not even 1/50th as profitable as WoT.
  12. Jaegaer

    WG's EULA Changes NA

    Right, it is in decline, it fell from 2nd most prfitable game to 8th most profitable game in the world and it will likely drop more - but even if it was only the 50th most profitable, it would still have plenty of reasons to continue it. SO WG will certainly not raze it for a quick profit. And Tanks have always been an Europen/Russia thing. They didn't play much of a role in the Amerikas and neither in Asia and both regions are not very focussed on the WW1 - WW2 timescale on top of that. And finally: WoT e-sports is rofl and both Asia and Amerikas are more E-spots oriented than EU/Ru.
  13. Jaegaer

    Regarding RNG in Games, in general

    Which would mean that the kemp bush @ base guys would always hit the pushing tanks where they want to hit them... That does not strike me as a good idea. Imagine that Type 5 full penning your cupola EVERY SINGLE TIME from 400m away because he sat still and was fully aimed when you poked around the corner.
  14. Jaegaer

    WG's EULA Changes NA

    Ok, so WoT as, like, the 8th most profitable game in the world is doomed and they grab the moneyz off? No? The game needs to change, players perceive MM as the biggest problem. Limited MM prems are a problem and need to change. So, well, doomsaying is so popular here but that doesn't make it right or even clever.
  15. The problem of the AKizuki is that the effective range is around 13km - so you are almost always inside radar rage of something. And while that Gearing can just accel and weave when hit by an unfortunate radar, the AKi can't and usually eats massive damage. So early game you can't cap and can't smoke fire and your torps at 10km range are also pretty much suicidal. Mid game there is STILL too much radar and that leaves late game... Lol no. That ship needs a buff, just as Grozovoi.