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Verified Tanker [EU]
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Everything posted by Jaegaer

  1. I recently retruned to the game, it is much better now after the CV craze died down and some changes have been made. I did not find a good replacement game.
  2. WG tried a total rework on their closed test server and it was not very wel received. I think thius, above all, showed WG the dangers of such a thing. Right now the game may be slowly bleeding players but it is still at an impressive number. But how many people will use a total rework to finally bail out and how many people will come back? Hard to say and thus quite risky. And this is excatly why so many old games try to drag on as long as possible. But maybe we see WoT2 at some time.
  3. It isn't? I never said it would be. I said "chances are high that you get a good game" - thats entirely different. WG purposefully widens the power gap with new tanks to keep the masses interested. This is normal and happens because WG can not or doesn't want to change other aspects of the game to keep it interesting for those with ten thousands of battles. Yes, this is not the best way to do this and it will at some time cave in, but thats just how WG handles things right now.
  4. I find it strange that so many people here praise the game from two to three years ago and still don't realize that the game back then being better and today being worse is an inbuilt core problem of the game - tiers. The game is good for everyone if the number of players gets smaller and smaller the higher you go up in tiers AND high tier gameplay is very much NOT self sustaining. This way, if you play higher tier, chances of having a good game because you are one of only a few high tier tanks is high. But even this would get boring if it would be easy (for you). But if tier X is ve
  5. Just as ships banned Carriers from CW, tanks should have banned arty from ranked. It ursurps the very core of the mode being able to place in the top spots of the team in higher ranks due to the fact that it gets so much time to play as everyone is rather damage aware and cautious.
  6. I fancied getting one till I saw what these look like - horrible. Also there seems to be a bug that if you click the recruiters "reject" button fast enough several times you get the tokens several times as well.
  7. You shouldn't. New tanks are there to make old tanks look bad till a good enough amount spend free exp and gold and time to grind it and a good crew.
  8. I am always amazed about people that are able to go on for so long. I quit for ships just before 3/5/7 hit and I said this would be very bad for WoT and it was. WG is totally unable to change the most important things about WoT: tier imbalance and gold ammo/arty. And on top of this they can't design maps for shit.All this caused me to feel like I can only play a handful of tanks or else I feel very powerless. VK3601H vs IS-3? You must be kidding me. And, as you said, new tanks got increasingly more powerful and also more alike and thus WoT got WoWified, where the besterest item
  9. The problem is that WoT, from a high level super competitive point of view, is dead. All the discussions about game mechanics were had. All the pros did sufficiently rub their epeen in ths game. WG is VERY reluctant to change anyhing at all that would have a lasting influence about how this game plays. And if it is done it is mostly in alternative modes that are only temporarily available. Finally the power creep is real. New tanks are the shits and giggles and many old tanks are left in the dust - which is ok for all the peeps that have it all and only wait for the next OP
  10. Yes, the situations where you real DpM is close to your DpM on paper are simply too few. Lets see what the new ships of this line bring to the table, as of now it odesn't look very promising.
  11. Well, that was an extreme example thats nevertheless is quite valid, opponent needs to stop to aim and that gives the stationary tank a huge advanateg - even more if you load the gold and roflpen everywhere.
  12. Thats doesn't change the fact that the stationary tank has a huge advantage. Just play WT and see for yourself and also notice how it is not even 1/50th as profitable as WoT.
  13. Right, it is in decline, it fell from 2nd most prfitable game to 8th most profitable game in the world and it will likely drop more - but even if it was only the 50th most profitable, it would still have plenty of reasons to continue it. SO WG will certainly not raze it for a quick profit. And Tanks have always been an Europen/Russia thing. They didn't play much of a role in the Amerikas and neither in Asia and both regions are not very focussed on the WW1 - WW2 timescale on top of that. And finally: WoT e-sports is rofl and both Asia and Amerikas are more E-spots oriented than EU/Ru
  14. Which would mean that the kemp bush @ base guys would always hit the pushing tanks where they want to hit them... That does not strike me as a good idea. Imagine that Type 5 full penning your cupola EVERY SINGLE TIME from 400m away because he sat still and was fully aimed when you poked around the corner.
  15. Ok, so WoT as, like, the 8th most profitable game in the world is doomed and they grab the moneyz off? No? The game needs to change, players perceive MM as the biggest problem. Limited MM prems are a problem and need to change. So, well, doomsaying is so popular here but that doesn't make it right or even clever.
  16. The problem of the AKizuki is that the effective range is around 13km - so you are almost always inside radar rage of something. And while that Gearing can just accel and weave when hit by an unfortunate radar, the AKi can't and usually eats massive damage. So early game you can't cap and can't smoke fire and your torps at 10km range are also pretty much suicidal. Mid game there is STILL too much radar and that leaves late game... Lol no. That ship needs a buff, just as Grozovoi.
  17. Yes, this topic is about how RNG "waters down" the display of skill. In WoT this means that even the best solo player will not go much over 65% winrate while even the worst tomato will usually still manage 38%+ Ofc this is also bc 15 vs 15 limits the maximum and minimum influence. However the RNG servers two additional functions: First of all it makes the game less static. If you play WT you know what I mean. Without aim/pen RNG every well placed shot is deadly and that means the stationary tank thats ready to shoot has a HUGE advantage and that makes the game static and stale a
  18. Yes, indeed. WoT and E-Sport is just stupid, eben though they seem to have found a format that works at least in their core market Russia. But at the same time WoT is as popular and as successful because it has RNG and not despite. If all the tank daddies would be killed the very second they stick their nose out the game would falter fast. I didn't say it has - I said that this is the real problem of WoT and mostly also the real problem of the frustration players feel. That and the gamenot communicating your luck as well as your bad luck. In WoWS tier differences are MUCH les
  19. OMG, tried to get some exp on my Akizuki over the weekend... HUGE MISTAKE. That ship is unplayable right now... If you detect a Cleveland while still on your way to the cap and he presses da buton the time you need in this piece of junk to turn around and get outside his radar range is utterly HUGE that you are lucky to make it out alive... Switched to Missour, Amagi and Richelieu for 20 games - 3 Krakens, over 30 citadel hits overall and - with Richelieu - 3 solo caps
  20. Yeh, did one game where I murdered a host of broadsiding Omahas and sold it. It is a nice ship when top tier but if not, it really suffers. Range is bad, Conceal is bad and - dealbreaker for me on a low range ship - no torps. Fiji at tier VII scratches the same itch only MUCH MUCH MUCH more. If it has to be tier VI, Budyonny > all.
  21. Problem is that the guy who once programmed the crew skill system is long gone and all the documentation is in Stalins own language (if there is any at all). WG did hint at a crew skill system change (that is really really LONG overdue) but that would mean coding the entire system from scratch... Meanwhile WoWS already revised their system after 2 years - and even the old one was leaps and bounds ahead of WoTs.
  22. Whats "reasonable"? I guess the following numbers are true: Given equal player skill a VK36.01H will lose against an IS-3 in 999 times out of 1000 In a IS-3 vs IS-3 fight a WN 300 player will lose 19 out of 20 times against an WN 2300 player. So, where is the problem? Shot RNG is sometimes frustrating - but mostly because the game does not communicate the near misses that other players suffered against YOU while you ALWAYS realize when RNG "denied" you your rightful hit. And THAT is the problem, not the RNG itself. It is also a minor problem given the woes of the MM an
  23. Balancing by standard pen, well, unless it has HESH as prem this is stupid. People just dab the 2 key and then get a brutal tank with few downsides. And still there will be people with sub 40% winrate in it - so all is balanced.
  24. The randomness in WoT means that you can have utterly great games that you will fondly remember for years at the price of having brutally shit games too, that you promptly forget. In WoT this is true no matter you skill level - even the best of the best can never be really sure they are gonna slay the game. RNG can always deterr thme but can also carry them to 10k, 11 kills games that would otherwise be impossible or at least even rarer. So I have not much problems with the RNG itselg, but rather with it's presentation. If that KV-2 hits your T-34-1 then it's game over, if not t
  25. It has been said already but it is imho the single most important technical plus: get a good sound quality going! Good framerate is a must have, face cam is nice but most people will not listen to a stream thats hard to understand. Quickybaby is the best example, his audio quality is top notch and he speaks in a clear and easily understandable manner - I bet Circon could have just as many viewers but I often do not understand what he is mumbling into his mic and thus whenever I have to decide between QB and Circon I choose QB. Last but not least: if what your statsbanner says is true
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