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Jaegaer

Verified Tanker [EU]
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  1. Upvote
    Jaegaer got a reaction from lavawing in The new mm is an improvement but it's also a total mess. But why?   
    The thing is that 3-5-7 is a crutch that WG uses in order to avoid changing the really important things, such as prem ammo and low tier tanks being hilariously weak.
    Also 3-5-7 imho has more than "small issues". Playing in any sort of platoon below tier IX means you are almost certainly among the 7. Tier VIII on EU, depending on the time of day, gets into tier X way more than half of the time. Not fun.
  2. Upvote
    Jaegaer got a reaction from Madner Kami in Murazor’s wishlist: Change of Shell characteristics & smoothbore guns   
    Right. Thats exactly the problem. What you need to do is to totally revise the whole way that shells work in WoT. This would also give additional ways to differentiate tanks and finally could also fix the horrible tier imbalance.
    But WG is WAY too chicken for that and thus they changed the game over the years to get along with gold rounds somewhat, and now the game NEEDS gold rounds.
    Full speed ahead in the Cul-de-Sac...
    Its not that easy. Games like WoT work on many different levels. From marveling at beautiful tanks in your garage to wanting to have that tier X or that perfect crew to craving knowledge about mechanics.
    And all that won't come back with reverting some changes.
    With the game being so old and most of us playing/plyed for so long, we are now left with the core gameply and only the core gameplay to drive us on. And the core gameplay has always been lacking.
    And WG still tries to put more fluff around it instead of changing it.
  3. Upvote
    Jaegaer got a reaction from igorCRO in M4A1 Rev vs AMX CDC   
    The CDC is somewhat fastish and has good gun depression. Gun handling was considered okish back in time when prems were mostly mediocre tier VIII tanks. The tank has literally no armor. When people talk about tanks having no armor, they usually hyperbole. But not for the CDC. The changes of arty splash mechanics mean that the CDC is even worse than before. Any arty landing within 20m of you will tear you a new one. Even tier IV tanks can autoaim you. In other words: this tank pays an extreme price for... basically nothing.
    Ravioli was mediocre too but received a VERY nice gun handling buff. This tank can now work ridgelines like a boss and the alpha is very nice too. Rest is meh but you can't have it all.
    So basically, unless you seek some masochistic challenge, stay far away from the CDC.
  4. Upvote
    Jaegaer got a reaction from Madner Kami in Not Murazor's wishlist   
    The funny thing is that the style is actually quite Wargamey. Talk about some vague ideas about what the game could need without going into any details and then forget about it and release another prem instead...
  5. Upvote
    Jaegaer got a reaction from Archaic_One in Not Murazor's wishlist   
    The funny thing is that the style is actually quite Wargamey. Talk about some vague ideas about what the game could need without going into any details and then forget about it and release another prem instead...
  6. Upvote
    Jaegaer got a reaction from lavawing in T-44 ltwt - The tank nobody seem to care about   
    Apart from the swedish TDs, "newness" is pretty much absent in WoT for the last 3 years. The best they managed was putting the mods into their UI. New MM is debatable (I didn't like it at all). The rest (Havok/Physics, new modes)? Nothing but a huge waste of time.
  7. Upvote
    Jaegaer got a reaction from Madner Kami in Murazor’s wishlist: Change of Shell characteristics & smoothbore guns   
    I disagree to some extend. What you said was true like 3 years ago.
    What was different then is that the game worked on several layers back then of which actual gameplay was just one. The others were "must have nice/iconic/sexy tank" and "want to grind to tier X" and "want gud crew" and even "want l33t EFF/WN6/WN7/WN8".
    After so many years however most of the veterans that are still in the game have "finished" the other layers and thus the full attention goes to the gameplay. And, uh, the gameplay is somewhat sucky if you look at it (and always has been). Prem ammo is one dimensional and a balance nightmare on top. Crew skills and Equipment is likewise a boring system with no real choices. Maps are too small for the higher tiers and the way accuracy, penetration and damage is modeled is too simple. Tier diferences are way too harsh.
    In short, if you look only at the gameplay, WoT hasn't changed in years. Everything else changed, but not the gameplay.
    And still, WG fears changing the gameplay and instead applies band aid to the severed limb. Armor buffs do not fix prem spam. What WG must do in order to cajole the game into a btter future is to redesign how hitting/damage/penetration and thus armor work.
    Giving small tanks with few chances to actually pen the target some other form of damage - like fire. Making the ammo model more realistic - too high pen can result in overpenetrations for low damage and now suddenly choosing the right ammo is a thing. Make high tier maps different from low and mid tier ones - it is stupid to have mostly the same maps from tier I to X. Change tanks designations where it makes sense - the AMX 50B is NOT a heavy and shouldn't be handled the same as a Maus.
    And then the gameplay alone, without all the fluff that we got tired with, would make us play the game again.
  8. Upvote
    Jaegaer got a reaction from KenadianCSJ in Murazor’s wishlist: Change of Shell characteristics & smoothbore guns   
    Well. Preaching to the choir.
    The problem with WG is not that they have no clue about what to do, the problem is that they don't do it.
    Time and again Storm talked about things that needed a change, like Crew Skills or prem ammo. Did something happen? No. Instead we can rarely flip tanks on their heads and tier VIII is now officially the idiot tier.
    In the mean time WG conceived and abandoned more things than they actually put into the game.
  9. Upvote
    Jaegaer got a reaction from Madner Kami in Murazor’s wishlist: Change of Shell characteristics & smoothbore guns   
    Well. Preaching to the choir.
    The problem with WG is not that they have no clue about what to do, the problem is that they don't do it.
    Time and again Storm talked about things that needed a change, like Crew Skills or prem ammo. Did something happen? No. Instead we can rarely flip tanks on their heads and tier VIII is now officially the idiot tier.
    In the mean time WG conceived and abandoned more things than they actually put into the game.
  10. Upvote
    Jaegaer got a reaction from Crossfader in Murazor’s wishlist: Change of Shell characteristics & smoothbore guns   
    Well. Preaching to the choir.
    The problem with WG is not that they have no clue about what to do, the problem is that they don't do it.
    Time and again Storm talked about things that needed a change, like Crew Skills or prem ammo. Did something happen? No. Instead we can rarely flip tanks on their heads and tier VIII is now officially the idiot tier.
    In the mean time WG conceived and abandoned more things than they actually put into the game.
  11. Upvote
    Jaegaer got a reaction from Liberty75 in T-44 ltwt - The tank nobody seem to care about   
    It's high time for WG to relocate resources! Churning out new tanks at a hiherto unpreceeded rate does not make the game suddenly great again.
    Ok, well, WG did not change the game in a way that makes light tanks actually doing anything special. Scouting is mostly dead and on the maps where it still has significance, MTs do it just as well or even better starting tier IX at least.
    That aside the gun actually looks not that bad - until you arrive at the crippling penetration values. Seriously. 170/210 pen? LOL, WTF.
  12. Upvote
    Jaegaer got a reaction from Birkovic in Ranked Season 7: Back to 6?   
    Ok, started only two days ago and, boy, is it a pain to be a late starter.
    I fully confess that I can't cope with the totally chaotic behavior of the players that are now around rank 15. Also games are total steamrolls most of the times. Last three games in ranked ended with one side loosing only 0-1 ships while annihilating the other side in record times. And even though in my 20 games I have not been top exp on the loosing team twice progress is very hard as the winrate is mostly 50:50.
    Last game I lost was with Kraken and High Caliber...
  13. Upvote
    Jaegaer got a reaction from lordawesome7 in T-44 ltwt - The tank nobody seem to care about   
    It's high time for WG to relocate resources! Churning out new tanks at a hiherto unpreceeded rate does not make the game suddenly great again.
    Ok, well, WG did not change the game in a way that makes light tanks actually doing anything special. Scouting is mostly dead and on the maps where it still has significance, MTs do it just as well or even better starting tier IX at least.
    That aside the gun actually looks not that bad - until you arrive at the crippling penetration values. Seriously. 170/210 pen? LOL, WTF.
  14. Upvote
    Jaegaer got a reaction from cheereereerios in Ranked Season 7: Back to 6?   
    After a look at the map I don't think that DDs have such a huge impact this season.
    The caps seem right next to the spawn points and only two caps means each team takes one automatically with not much contesting going on.
    Shinonome is a mixed bag. Guns are pretty good but 8km torps mean that if the other side has a Fubuki the Fubuki can torp easily while screening the fleet and spotting the Shinonome repeatedly before the latter can come into torp range.
    Also I think that Ruyio will be really strong, at least initially. The only ship that has dank AA is the Cleveland, all the rest can bei dropped easily (though 2-3 Bayerns giving each other suppoort can be painful).
  15. Upvote
    Jaegaer got a reaction from Rspctd in Why does WG allows XVM in the game   
    Please realize that XVM is a modding tool for WoT. Many of the things that the vanilla client has nowadays were originally made by modders using the tools that XVM gave them.
    One such tool was the ability to contact a database hosted by some of the original creators of XVM that stored the official Efficiency Ratings of players and displayed them in battle.
    Again that is actually a small part of what XVM really is. In the beginning this service wasn't used a lot because you had to set up an FTP client polling a russian site which was somewhat difficult for the average person and also opened up a backdoor on your PC. But over time the mod interface of WoT and thus XVM greatly improved and many mod packs with automatic installers became common.
    Only THEN did a good number of players use XVM (estimated about 20% of all players used it at the height of it's popularity) but a good 50% of these only use the UI/Garage mods, not the rating.
    SO by the time the rating became widely used, XVM was providing a very valuable service to a good part of the community and thus WG didn't want to remove that.
    Nowadays the number of XVM users is dropping monthly. So many nice features are already in the vanilla client and many of the former try hards either left or don't care much any more.
  16. Upvote
    Jaegaer got a reaction from Dukebarry in Why does WG allows XVM in the game   
    Please realize that XVM is a modding tool for WoT. Many of the things that the vanilla client has nowadays were originally made by modders using the tools that XVM gave them.
    One such tool was the ability to contact a database hosted by some of the original creators of XVM that stored the official Efficiency Ratings of players and displayed them in battle.
    Again that is actually a small part of what XVM really is. In the beginning this service wasn't used a lot because you had to set up an FTP client polling a russian site which was somewhat difficult for the average person and also opened up a backdoor on your PC. But over time the mod interface of WoT and thus XVM greatly improved and many mod packs with automatic installers became common.
    Only THEN did a good number of players use XVM (estimated about 20% of all players used it at the height of it's popularity) but a good 50% of these only use the UI/Garage mods, not the rating.
    SO by the time the rating became widely used, XVM was providing a very valuable service to a good part of the community and thus WG didn't want to remove that.
    Nowadays the number of XVM users is dropping monthly. So many nice features are already in the vanilla client and many of the former try hards either left or don't care much any more.
  17. Upvote
    Jaegaer got a reaction from Birkovic in Ranked Season 7: Back to 6?   
    After a look at the map I don't think that DDs have such a huge impact this season.
    The caps seem right next to the spawn points and only two caps means each team takes one automatically with not much contesting going on.
    Shinonome is a mixed bag. Guns are pretty good but 8km torps mean that if the other side has a Fubuki the Fubuki can torp easily while screening the fleet and spotting the Shinonome repeatedly before the latter can come into torp range.
    Also I think that Ruyio will be really strong, at least initially. The only ship that has dank AA is the Cleveland, all the rest can bei dropped easily (though 2-3 Bayerns giving each other suppoort can be painful).
  18. Upvote
    Jaegaer got a reaction from Acumen in Why does WG allows XVM in the game   
    Please realize that XVM is a modding tool for WoT. Many of the things that the vanilla client has nowadays were originally made by modders using the tools that XVM gave them.
    One such tool was the ability to contact a database hosted by some of the original creators of XVM that stored the official Efficiency Ratings of players and displayed them in battle.
    Again that is actually a small part of what XVM really is. In the beginning this service wasn't used a lot because you had to set up an FTP client polling a russian site which was somewhat difficult for the average person and also opened up a backdoor on your PC. But over time the mod interface of WoT and thus XVM greatly improved and many mod packs with automatic installers became common.
    Only THEN did a good number of players use XVM (estimated about 20% of all players used it at the height of it's popularity) but a good 50% of these only use the UI/Garage mods, not the rating.
    SO by the time the rating became widely used, XVM was providing a very valuable service to a good part of the community and thus WG didn't want to remove that.
    Nowadays the number of XVM users is dropping monthly. So many nice features are already in the vanilla client and many of the former try hards either left or don't care much any more.
  19. Upvote
    Jaegaer got a reaction from Kaffee in Why does WG allows XVM in the game   
    Please realize that XVM is a modding tool for WoT. Many of the things that the vanilla client has nowadays were originally made by modders using the tools that XVM gave them.
    One such tool was the ability to contact a database hosted by some of the original creators of XVM that stored the official Efficiency Ratings of players and displayed them in battle.
    Again that is actually a small part of what XVM really is. In the beginning this service wasn't used a lot because you had to set up an FTP client polling a russian site which was somewhat difficult for the average person and also opened up a backdoor on your PC. But over time the mod interface of WoT and thus XVM greatly improved and many mod packs with automatic installers became common.
    Only THEN did a good number of players use XVM (estimated about 20% of all players used it at the height of it's popularity) but a good 50% of these only use the UI/Garage mods, not the rating.
    SO by the time the rating became widely used, XVM was providing a very valuable service to a good part of the community and thus WG didn't want to remove that.
    Nowadays the number of XVM users is dropping monthly. So many nice features are already in the vanilla client and many of the former try hards either left or don't care much any more.
  20. Upvote
    Jaegaer got a reaction from Birkovic in Carrier thread   
    If he is a good player... A bad IJN player will just stack squads.
    And here lies the true problem for balancing CVs against each other - the vast skill gaps of players that are pitted directly against each other.
    I think WG envisions USN CVs as a possibility for bad players to perform at least somewhat. Auto bomb drops are MUCH better, relatively, than auto torp drops. Less squads or more rugged planes are also better for the baddie.
    WG already said they are experimenting with solutions for a unified attack type, skill based but not too punishing for bad players. Lets see if they can come up with a solution.
  21. Upvote
    Jaegaer got a reaction from woe2you in Why does WG allows XVM in the game   
    Please realize that XVM is a modding tool for WoT. Many of the things that the vanilla client has nowadays were originally made by modders using the tools that XVM gave them.
    One such tool was the ability to contact a database hosted by some of the original creators of XVM that stored the official Efficiency Ratings of players and displayed them in battle.
    Again that is actually a small part of what XVM really is. In the beginning this service wasn't used a lot because you had to set up an FTP client polling a russian site which was somewhat difficult for the average person and also opened up a backdoor on your PC. But over time the mod interface of WoT and thus XVM greatly improved and many mod packs with automatic installers became common.
    Only THEN did a good number of players use XVM (estimated about 20% of all players used it at the height of it's popularity) but a good 50% of these only use the UI/Garage mods, not the rating.
    SO by the time the rating became widely used, XVM was providing a very valuable service to a good part of the community and thus WG didn't want to remove that.
    Nowadays the number of XVM users is dropping monthly. So many nice features are already in the vanilla client and many of the former try hards either left or don't care much any more.
  22. Upvote
    Jaegaer got a reaction from 33nfidel in Quick questions & quick answers. [WoWS]   
    I swapped over from choosing luck to signal containers shortly after they released this feature. Since then, in about 1k games, I got one SuCo with Speedboost mod in it. I don't really complain (Speedboost is very nice) but they definetely nerfed the drop rate considerable just after the relase (where I got 3 SuCos in rapid succession containing mostly anti deto flags).
  23. Upvote
    Jaegaer got a reaction from Birkovic in Looking for a ship upgrade guide   
    The hull often gives you more of everything and this is, alas, not always easy to discern. Some ships get an extra torpedoe per launcher, some even get additional guns. All get more hitpoints and often better maneuverability, which is always uselful.
    Some DDs (Destroyers) are an exception to this rule. IJN DDs often gain little from the better hull and should go better torps first. USN DDs have C hulls that sacrifice a gun for better AA, most people do not equip this hull in random battles.
    Finally Cruisers that have no armor (most of the Ru line and some others) and thus rely on range can get a range upgrade first. Do not do this on the Chapayev (tier VIII) though as the Chapayev gets it's radar consumbale with the better hull...
  24. Upvote
    Jaegaer reacted to Mesrith in Useful Ships Resources Thread   
    I've started assembling my thoughts about Tier 10 ships into a single thread once I hit 100 games in them.  Hopefully some find it useful, despite the "Tier 10 is cancer" sentiments around here.
    http://forum.worldofwarships.com/index.php?/topic/93085-mesriths-100-game-tier-10-rundown/
  25. Upvote
    Jaegaer reacted to Madner Kami in Z-23 - what am I missing   
    I find any of the german T6+ DDs so far, are kinda hard to describe in terms of how to play them successfully. They are a great many things and then are the exact opposite a minute later, due to changing circumstances. They have tremendous firepower, but lack DPM. They have great torpedoes, but lack volume or RoF of tubes. They have hydros, but utterly suck at engaging other DDs. They are fast, yet do not want to be the first. They have staying power, but are incredibly fragile. They are stealthy, but hard to miss.
    In general, I guess, they are the most hybrid of any of the hybridized ships we currently have in the game, both horizontally and vertically. Like a battleship, they are mostly about their AP and staying power. Like cruisers, you are incredibly good at punching upwards in the food chain. Like DDs, they are sneaky and can go places fast. They got powerful torpedoes, like the IJN DDs, but are not torpedo-boats, like the russian and USN DDs. They got powerful main artillery, like the russians and USN DDs, yet suck at slugging things out, like IJN DDs.
    Many words, to say a few things: They are good at a lot of things and they are bad at a lot of things. But I needed to get that out of the system...Thusly, to answer your question:
    Use your torpedoes, generally, in an area denial or defensive role. They are fast, they have a high payload, they are almost guaranteed to leave a flooding, they have good range and they are sneaky as fuck. Use them to drop them into smokescreens or throw them at enemies that are trying to engage your fleet and coming towards you. Your guns suck at engaging DDs, but they are ridiculously good at fucking BBs and cruisers. For BBs, two salvoes usually result in one or two fires, then switch to AP and bombard the superstructure and any less armored part of the hull. For cruisers, just drop the AP into their sides and only use HE once they wisened up and are bow-tanking you.
    As for the Z-23 in particular, I think the key to success is, to use the 150s. You gain a gun and "free" IFHE in comparison with other DDs. Your HE-DPM increases by about 8%, helping in fighting DDs and the increased fire-chance is substantial and important in fighting capital ships. Your AP-DPM goes down, but you gain better penetration, less bounces and more of the ever important (for these ships) alpha. Going for the 128-AFT-route is a trap, imo. Unlike other destroyers, you are a huge target and you are incredibly susceptable to battleship-AP, so sniping does not increase your chances of survival, quite the opposite in fact. Your smoke doesn't last long, so make sure you have an exit-strategy, but do not be afraid of using it offensively. Your good camo and high speed generally allows you to get out easily, once the smoke starts dissipating.
    As I am writing this, I realize that I am driving my german DDs a lot like I drive my Furutaka and Aoba. Sneak about, ambush, drop a fire at maximum range, vanish from sight and avoid prolonged exchanges of fire like the devil avoids holy water.
    As for dealing with radar, do the same that any sane DD-captain should do. Voice your distaste for that broken OP mechanic on the forums and make sure to make it a point in every survey you take.
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