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Jaegaer

Verified Tanker [EU]
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  1. Upvote
    Jaegaer got a reaction from BiggieD61 in WoT and any said comparisons are a No No at WoWs   
    The WoWS crowd is still somewhat "fresh" and hasn't got the time to fondle all that sweet bitterness that a 5 yo game like WoT.
    Also, in all fairness, WoT is like 10 times more rage inducing and the devs seemt o be unable to listen most of the time so some bitching is certainly to be expected.
  2. Upvote
    Jaegaer got a reaction from nabucodonsor in I have improved on my wn8 but I cant get my win rate up   
    You stop tryhardin'
    You "real" winrate is the average of you being lucky and playing the tanks you love while gettign the maps you are comfortable with and being unlucky on maps you hate in tanks you grind with pubbies that suck.
    It's the same for all of thus this way.
    But some people look at their last 14 days and their l33t WN8 there and think: "that's me". When in reality thats just the very best of you and not the real (average) you. And then they get haunted when the average imposes itself again by two weeks of shit pubbie yolo bots over and over again that your skill can't carry hard enough.
    So rather than focussing on numbers, focus on getting better which means:
    position yourself better during initial, push, cleanup phases anticipate where everyone will go and what he will do better aim more exactly get in way more shots without being hit This is the way to glory.
  3. Upvote
    Jaegaer got a reaction from OOPMan in 9.19: Bonds! (and its repercussions)   
    But 15vs15 is stupid in such a mode too. Why didn't they make it 10vs10 so that induhviduhal performance matters more?
  4. Upvote
    Jaegaer got a reaction from kukis12345 in I have improved on my wn8 but I cant get my win rate up   
    You stop tryhardin'
    You "real" winrate is the average of you being lucky and playing the tanks you love while gettign the maps you are comfortable with and being unlucky on maps you hate in tanks you grind with pubbies that suck.
    It's the same for all of thus this way.
    But some people look at their last 14 days and their l33t WN8 there and think: "that's me". When in reality thats just the very best of you and not the real (average) you. And then they get haunted when the average imposes itself again by two weeks of shit pubbie yolo bots over and over again that your skill can't carry hard enough.
    So rather than focussing on numbers, focus on getting better which means:
    position yourself better during initial, push, cleanup phases anticipate where everyone will go and what he will do better aim more exactly get in way more shots without being hit This is the way to glory.
  5. Upvote
    Jaegaer got a reaction from HemanathanRX7 in I have improved on my wn8 but I cant get my win rate up   
    You stop tryhardin'
    You "real" winrate is the average of you being lucky and playing the tanks you love while gettign the maps you are comfortable with and being unlucky on maps you hate in tanks you grind with pubbies that suck.
    It's the same for all of thus this way.
    But some people look at their last 14 days and their l33t WN8 there and think: "that's me". When in reality thats just the very best of you and not the real (average) you. And then they get haunted when the average imposes itself again by two weeks of shit pubbie yolo bots over and over again that your skill can't carry hard enough.
    So rather than focussing on numbers, focus on getting better which means:
    position yourself better during initial, push, cleanup phases anticipate where everyone will go and what he will do better aim more exactly get in way more shots without being hit This is the way to glory.
  6. Upvote
    Jaegaer got a reaction from DOM1NO in I have improved on my wn8 but I cant get my win rate up   
    You stop tryhardin'
    You "real" winrate is the average of you being lucky and playing the tanks you love while gettign the maps you are comfortable with and being unlucky on maps you hate in tanks you grind with pubbies that suck.
    It's the same for all of thus this way.
    But some people look at their last 14 days and their l33t WN8 there and think: "that's me". When in reality thats just the very best of you and not the real (average) you. And then they get haunted when the average imposes itself again by two weeks of shit pubbie yolo bots over and over again that your skill can't carry hard enough.
    So rather than focussing on numbers, focus on getting better which means:
    position yourself better during initial, push, cleanup phases anticipate where everyone will go and what he will do better aim more exactly get in way more shots without being hit This is the way to glory.
  7. Downvote
    Jaegaer reacted to danytuky in Expected Values Updated to v29   
    Yes USA start bombing  Syria!!!
  8. Downvote
    Jaegaer got a reaction from Archaic_One in Shitters ruin the game   
    Found your mistake.
  9. Upvote
    Jaegaer reacted to X3N4 in the 3 biggest issues of WoT are being addressed in one single patch   
    Maybe that's my inner Kewei speaking but I don't have the slightest doubt that I could dominate average unicums if this game was league based.
    But honestly, why would you complain about teams in this game? Yeah it's annoying for a second if your team dies in 3 minutes. Apart from that though the de facto PvE nature of WoT always made the game for me. It's like beating highscores in Tetris, you're just playing against yourself. And that's the toughest opponent there is, right?
  10. Upvote
    Jaegaer got a reaction from BiggieD61 in Missouri   
    I needed to convert about 150k to buy it after the last conversion discount and after some milling back and forth I did it even though my only BBs are the Amagi and the Gneisenau with few games played so far (I am a DD main Cv second player).
    Holy shit.
    It took me about 10 games to get the ropes with it but since then it SHITS captain and free exp like mad. I run all the appropiate capt/free exp signals on it and because of its high base modifier that is the best use of these signals you can make. I brought my then-Gearing-now-Fletcher capatin from just under 18 to 19 in it in just like 30 daily double games - its that awesome.
    Best investment I made in the game, only caveat - I am like zero inclined to buy ANY other normal premium (only prem I interested in is Kaga if it stay that way) because the Missi sates all my captain training (19 points capt means free capt exp to be used everywhere you like). I also am back to 150k free exp and 250k free captain exp bc of Missi.
  11. Upvote
    Jaegaer reacted to xWulffx in HMS Hood coming   
    I haven't watched any other stuff iirc from iChase besides the video you are both making reference to, so I don't really know of his anti-WG stance.
    I realize WOWS isn't a simulator and certain elements of the ships models have been simplified for ease of construction and server load.  AFAIK only main layers of armor are modeled like the armored belt, certain decks, superstructure, citadel armor, barbettes, and some bulkheads, but not each and every cabin or room.  Would individual cabins even make a difference and act like spaced armor vs main battleship guns if they penetrate the main belt?  If a shell had to penetrate 4 or 5 cabins with ~1/2 inch walls between the armored belt and the citadel armor wouldn't that make a sizable difference?
    A HP based system for a video game is the best all around way to go, hands down. You'll never hear me argue otherwise, but it can pose serious challenges to balance at times.  If you wants a semi simulator wait for War Thunder naval battles. It sometimes does irk me that it is possible for a DD with 100 mm guns to take out a BB just by shooting it in the thin superstructure or bow armor when by rights unless they hit the BB with a torpedo, they'd be doing little or no damage.  There were even cases of ships having their entire bow blown off and still being afloat(the USS New Orleans was one).
    All that being said, a ship doesn't necessarily have to be sunk to be combat ineffective - the Bismarck is a great example, and according to which account you believed whether she was sunk or scuttled is irrelevant as almost everything above deck was blown to smithereens.  HP represent a large number of things in game such as ammo, fuel, manpower, and ability to make effective repairs to name a few. 
    Unless you're going to do a modular type system like in War Thunder making it more a simulator than a video game (if that makes sense), you sometimes have to endure the seemingly irksome aspects of a HP system. I do think the new vision mechanic is going to balance things more in favor of the BBs, and make it seem less cheap getting whittled down by some "lowly" DD blind firing you to death.  If WG is willing to adjust ship design characteristics like they are doing with the Iowa/Missouri/Montana citadels for the sake of balance vs the iChase suggestion of scaling the pen values to in game ranges (which could have unforeseen balance issues down the road), I say let WG do their thing.
    sorry for the long rant
     
  12. Upvote
    Jaegaer got a reaction from Manic_Wombat in Being Pink is Bad   
    When is teamdamage necessary? Your wording betrays your attitude. Simply avoid any teamdamage at all. In ships with torpedoes it may happen sometimes especially at lower tiers where the fronts are not so well defined and a torp may hit a teammate even after running for 40+ secs. Thats hard to calculate.
    Other than that, justr don't do it, wether in WoWS or in WoT.
    Wow, really? You never accidently hit your mousebutton ever? The other guy even commented on that telling you that it was an accident and still you go out of your way to kill him for a single hit...
    You, sir, are an asshat.
  13. Downvote
    Jaegaer got a reaction from xWulffx in Being Pink is Bad   
    When is teamdamage necessary? Your wording betrays your attitude. Simply avoid any teamdamage at all. In ships with torpedoes it may happen sometimes especially at lower tiers where the fronts are not so well defined and a torp may hit a teammate even after running for 40+ secs. Thats hard to calculate.
    Other than that, justr don't do it, wether in WoWS or in WoT.
    Wow, really? You never accidently hit your mousebutton ever? The other guy even commented on that telling you that it was an accident and still you go out of your way to kill him for a single hit...
    You, sir, are an asshat.
  14. Upvote
    Jaegaer got a reaction from Madner Kami in Being Pink is Bad   
    When is teamdamage necessary? Your wording betrays your attitude. Simply avoid any teamdamage at all. In ships with torpedoes it may happen sometimes especially at lower tiers where the fronts are not so well defined and a torp may hit a teammate even after running for 40+ secs. Thats hard to calculate.
    Other than that, justr don't do it, wether in WoWS or in WoT.
    Wow, really? You never accidently hit your mousebutton ever? The other guy even commented on that telling you that it was an accident and still you go out of your way to kill him for a single hit...
    You, sir, are an asshat.
  15. Downvote
    Jaegaer reacted to xWulffx in Being Pink is Bad   
    If some asshat shoots me first ... I shoot back.  If he does it again rinse and repeat.
    Getting caught by an errant torp is part of the game, but when you have ships behind you launching torps that's just stupidity and unacceptable. 
    Had a jerk in a Bayern shoot my Scharny a couple days ago for no reason at the start of the match. He said it was accidental, and I find that to be highly unlikely, so I shot him.  I was behind and island but he was out in the open and fired again doing a citadel to me this time .  The enemy Bismarck proceeded to spot him and double or triple citadeled his stupid ass ending him before I could torp him. so I lost 1/3 of my HP to some asshat who either was jelly of my Scharny or was just being a jerk, thus ruining my game
  16. Upvote
    Jaegaer reacted to OnboardG1 in Onboard Reviews the T8s   
    Since I've now played a substantial cross-section of the T8s figured it was a good time to do a rundown of the various ships. Most of these I've played with existing mechanics, but where I've not I'll indicate that fact. Grading is entirely arbitrary and based entirely on my subjective opinion. I have given each ship a rating for each type of play: solo, division and organised (including Clan Wars, Ranked and Team Battles). These ranks are as follows from high to low:
    1.      Exceptional: This ship is so strong it is amongst the best ships tier-for-tier in the game and is critically important in the game type listed
    2.      Strong: This ship is powerful and frequently used by top players and clans in the game type listed.
    3.      Competitive: This ship is competent in its role and is commonly used in the game type listed.
    4.      Underperforms: This ship underperforms in the game type listed and is not commonly used. This might be due to the ship being bad or just having its role performed better elsewhere.
    5.      Garbage: This ship is never used willingly in the game type listed and you will often be laughed at for bringing one.
    Also note that I'm not a carrier player and won't be covering them in any form.
    USA
     
    North Carolina - Solo: Strong, Division: Exceptional, Organised: Strong to Exceptional (map specific)
     
    Probably one of the best battleships tier for tier in the game. This monster has the best short range armament in the game (and it isn't too shabby outside the 10km optimal either). They're accurate (2.0 sigma) and have a fantastic terminal ballistic characteristic, rarely overpenetrating and frequently getting lol citadels (if you can handle the slow shell speed). It has tough armour, it's comfortably fast and the AA is brutal. Its only weaknesses are the somewhat poor handling characteristics and the torpedo belt. That hurts when someone shits torps at you, but provided you aren't dense enough to sit still in the open (you aren't are you?) it isn't a huge issue. It frequently sees play in comp as an anchor ship for a flank.
    Benson - Organised: Exceptional
     
    I've not actually played this ship since beta, and it's very much on my to-do list. However, all you need to do is look at the competitive meta to see how strong this boat is. Good torps, solid guns, enough health and speed. It's the perfect generalist and it has the best smoke in-tier. That makes it a fantastic support ship in a division, or a good soloist.
    New Orleans - Solo: Competitive, Division: Strong, Organised: Underperforms
     
    Used to be utter crap. Now it's one of the strongest, most consistent cruisers in tier. It's been progressively buffed since inception and had lots of tools added to its arsenal. In its current iteration it has solid DPM (yay 6.1 buff), good armour and based US AP shells (which have an 80 degree autobounce angle rather than a 70 degree autobounce angle). The HE isn't actually too bad either. You lack some of the versatility of the Atago with its torpedoes, but your guns are undoubtedly better. The addition of Radar makes the NO quite genuinely competitive in random games, where your ability to chase destroyers and Kutuzovs out of smoke is nothing short of game-winning. Paired with a short detection range you can sneak up on smoke clouds and end unwary dwellers very quickly with your fat Yankee shells. It sees less use in competitive because the Chapayev has stronger damage output and a longer range radar (generally you need less actual radar time in competitive and more range).
    Russia/Soviet Union
     
    Mikhail Kutuzov - Solo: Exceptional, Division: Exceptional, Organised: Exceptional (perfect score!)
     
    Hands down broken monster that has absolutely everything a cruiser should have and more. One of those accidentally OP ships where power creep played in its favour (it wasn't actually seen as that hot when it was first released). Where to begin with this 1954 model Russian Bias? It has a standard DD smoke, which allows you to lay big corridors for your team and then wander around in it spamming your IFHE shredder barrage. 152mm is, of course, the optimum IFHE calibre and you can inflict both huge alpha and huge DOT damage with your HE. That isn't to say the AP is bad either. Flat but not railgun arcs give good penetration characteristics and terminal ballistics, meaning you can DPM out just about anything that isn't a lower tier German or Japanese Battleship (not enough freeboard). The fact that you can use smoke to either aggressively approach to do this, or to kite away and HE spam is icing.
    It has enormous range too and an adequate concealment rating, meaning that you can play it like a traditional cruiser when you run out of smoke. The armour is terrible, but the ship is manoeuvrable and skinny enough that you can evade most fire sent your direction. Oh and the AA is best-in-tier godly so anyone stupid enough to try to fly planes near you will lose all of them. It also has a good torp armament, which allows you to get off ambushes or last-stand a charging battleship quite effectively. Or you can send them out the back of your smoke as you're leaving as a nasty surprise for anyone closing, since they have 8km range. It's used a lot in competitive for good reason. If you are going to buy one prem, it's this one.
    Chapayev - Solo: Underperforms, Division: Competitive, Organised: Exceptional
     
    The Kutuzov's specialist sibling, the Chapayev has less utility in randoms but is critical to any competitive lineup. It has excellent guns and concealment, allowing you to sneak up on unwary targets or spam IFHE from range. What really distinguishes the Chapayev is the unbeatable support combination of good AA and the 12km radar. Paired with the concealment this allows you to support a push like no other. Or as RNGSama from our KOTS team put it: You're playing a very important button. The Radar is critical to most strats and is very useful in division for flushing ships from smoke. You don't have the solo carry power of the Kutuzov in randoms however, and your awful turning circle and armour will get you killed a lot. It's not much fun when you don't have competent players taking advantage of your Y key. However, it's not terrible given it has solid guns and a slim profile. The torps are defensive only (4km range), but they are there and worth remembering for the times when you need them.
    Kiev - Solo: Strong, Division: Competitive, Organised: Underperforms
     
    Started off as a disgustingly OP T7, then was nerfed down to something more reasonable. Now reborn as a T8, this is a nasty little gunboat with good range, fast firing guns and a frankly inane 11% fire chance when specced for it. Oh and it's bloody fast. So fast that people will genuinely struggle to hit you (even if the turning circle is like an oil tanker as a result). The main flaw with the Kiev is a lack of versatility. It's a superb damage dealer and it can punch a torp wall through a smoke (now with 8k Lenin-approved torpedoes), but the lack of good concealment and DPM disadvantages against American destroyers make it a dicey prospect to contest caps, plus it only has RU smoke so you can't lay long-lasting cover for your team. If you're in a good division or have a friend in an American or Japanese destroyer who can spot for you it shits damage like crazy and draws fire away from squishier friendlies.
    Ognevoi
     
    Got it but the captain isn't up to spec so I can't give a definitive answer on this one.
    Japan
     
    Kagero - Organised: Garbage
     
    Not really my style of ship (SAIL AROUND AND KEK TORPS LUL) so I'm probably not going to play it. Reddit says its shit so it's probably alright.
    Akizuki - Organised: Competitive
     
    Weeb fangirl favourite. It's on the list and I've seen the blistering AP dpm in competitive.
    Atago - Solo: Exceptional, Division: Competitive, Organised: Competitive
     
    Once this was the king of T8, now it has been demoted to a mere Duke. The Atago is still a strong ship, but the addition of actually good T8 cruisers that are as powerful as it is has reduced its standing quite a lot. It still has a heal and so has unparalleled survivability amongst T8 cruisers. It has good torp arcs, brutal torpedoes that have 10km range and solid main armament. It's fast and stealthy. However, it is also a very selfish ship. It does damage and nothing else. You don't have any fancy toys to help out your team (apart from your defensive AA consumable but your AA is so bad that it doesn't do anything apart from panic drops). Thats fine in randoms, you can do a lot of work in the ship with the good concealment, speed and high fire-chance HE. However, it's fallen out of favour in competitive because of the lack of powerful support abilities.
    Amagi - Solo: Strong, Division: Strong, Competitive: Exceptional
     
    Everyone's favourite T8 fast-battleship. The Amagi is your flanking, tanking battleship of choice for mobile groups. The somewhat unique ABXYZ turret layout allows you to kite in ways that the vast majority of battleships can't. If you've fought an Amagi you'll know that when one sails away from you at just the angle to get all of its guns on target it's virtually indestructible. Because of the excellent armour layout and turtleback (yes it has one, go look in the armour viewer) it is exceptionally tanky, and the speed allows you to dictate the terms of the engagement. It has accurate, powerful guns that "feel" right. It's hard to explain. The North Carolina has guns that are exceptionally rewarding if you learn to use them. The Amagi just performs.
    It's like the difference between a supercar and my MX5/Miata. The Supercar is going to perform better when you master it, but the Miata just works no matter how skilled you are. I love the Amagi main battery, even though I prefer the NC now that I've improved at the game. The ship is easy to play, versatile and difficult to kill. Oh and you have 40% torp damage reduction on the belt so air attacks are less dangerous and you can afford to eat the odd torp. The AA isn't great and you're very long so even though you have good torp resists you will eventually die to carriers. It's frequently used in the competitive scene because of the consistency of the guns, the mobility and the tankiness.
    Mogami - Solo: Underperforms, Division: Garbage, Organised: Garbage
     
    Note, I played this before IFHE so it will have some more damage potential now. The Mogami has potential but is VERY hard to play effectively. Mogami has a problem, and it's the gun choice. You can either have a mediocre 8" gun with reasonable handling, or an excellent 6" gun with terrible gun handling. The turrets turn so slow I was actually happy to give up some of my DPM to buff it with the turret traverse mod. It also has a strange quirk that means you pretty much have to play it stock: The stock hull has lower detection range and can stealth fire. This means that if you're lucky and skillful you can hover on the edge of your range and shit on people with the 15 6" guns. The firepower is crazy good for that sort of play. At the end of the day though it's too finnicky, hasn't got good AA and is very squishy. I played through it but it's probably the weakest cruiser in tier (maybe, see below) and lends virtually nothing to a two or three man division.
    Germany
     
    Z-23 - Organised: Garbage
     
    I've shat on these things so often I never want to actually play one. Sorry, don't have anything more to say on this topic.
    Admiral Hipster/Prinz Eugen - Solo: Underperforms, Division: Underperforms, Organised: Garbage
     
    These ships should be good. They have a seemingly high DPM, fast shells and good torpedoes. It also has a turtleback, making it hard to citadel from close range. However, at the end of the day they just end up being very mediocre. The AP is alright but the moment you see angles it starts bouncing and the HE is a little too anaemic to take up the slack. They're a bit slow and the Hipper is garbage stock. I can't really think of much to say. It's like that old Top Gear review of the Vauxhall Astra: "Eughhh". I guess they're okay when you stay at range? It survives being worst in tier because the AA is serviceable and can help your division mates. Or you can stack hydro for whatever reason.
    Tirpitz - Solo: Strong, Division: Competitive, Organised: Underperforms
     
    The Lowe of WoWS, the Derpitz is often seen being driven by Wehraboos with 15 battles under their belt charging an enemy DD to "use torps". This is a ship with a crap main battery on a good platform. The ship is fast and fairly nimble, with fast turning turrets. Having a turtleback it suits brawling, particularly when you see the dismal spread that the guns have. They also have totally awful ballistics. They're too fast at close range, ending up with lots of overpens and lacking the plunge angle to easily dive below the water and still reach the ship. At long range the scattershot spread means you frequently miss. However, the Tirpitz has a trick up its sleeve: four torpedoes on each side. This means you can run into trouble and use your 25s reload and torps to shoot your way out. Just be warned that if you show broadside you will get wrecked even with turtleback. The turtleback is there to save you in a brawl when you cannot avoid showing your side. Showing your sides the whole time will result in you taking 20k hits from Amagis and NCs. Even worse is if you turn into a target and flash your petticoats at the enemy because they can citadel you in that moment. This used to be used quite a bit in competitive but its role has mostly been subsumed by Bismarck.
    Bismarck - Solo: Strong, Division: Strong, Organised: Competitive
     
    Speaking of which, Bismarck. This is a Tirpitz without the torps but with some additional toys. You can set the ship up to fire 10km with the secondaries and set many, many fires (since they all fire HE). You also have hydro to detect torpedoes and flush people out of their smokes. I'm going to be honest here, I hate this ship. It's distressingly pleb-proof. You don't even need to shoot well, just charge at people, ctrl-click their ship and then go for tea or something. The hydro makes them almost immune to torps and the turtleback makes it hard to punish mistakes quickly. Meanwhile the guns are so inconsistent that skillful shot timing and placement frequently gets destroyed by RNG. At the end of the day it's powerful, but very boring and not a particularly skilful playstyle.
     
    UK
     
    Edinburgh - Organised: Underperforms to Competitive depending on map
     
    It's on the list, but doesn't frequently feature in competitive so it isn't a focus right now.
    Pan Asia
     
    Lo Yang - Solo: Competitive, Division: Competitive, Organised: Underperforms
     
    Lo Yang is a competent DD which has been somewhat overshadowed by its base class (the Benson) and by its special ability no longer being so special. You're basically a C hull Benson with Mahan torpedoes (bad damage and all) and hydroacoustic search. Hydro is pretty great but with the advent of significantly larger numbers of Radar and hydro cruisers you're no longer quite as unique in the tier. You're still a Benson clone mind, so you have high DPM guns (but very slow arcs) which turn very quickly. This means that you can usually win a DPM fight with all but a B hull benson, and your torpedoes while weak can still deal a reasonable amount of damage. Sadly because you don't bring the DPM or a particularly useful and unique ability the Lo Yang has been demoted from top-tier competitive to a substitute ship for emergencies or for weird niche strats. In randoms you do bring a useful advantage over the Benson which is that your hydro can spot torps in the smoke, so it does still have a nice niche for itself, just not in organised play.
  17. Upvote
    Jaegaer got a reaction from canadiantrex in Expected Values Updated to v29   
    Because he is very immature and on one hand full of himself while on the other hand very insecure.
  18. Upvote
    Jaegaer got a reaction from Kilpanic in EU slowly following NA and dying off?   
    I stopped playing WoT for WoWS because WG failed at changing the game enough to keep it fresh and interesting.
    Ever since I started (8.6) all the changes were either bling (more snazzy looking tenks), more tenks that usually played like old tenks and an occasional new corridor map.
    New physics didn't change the way I play the game.
    So the game is really the same old. WZ-131, E50, M48, T-62A, Bat Chat - I hardly see reasons to play any other tank up until now. MM sucks. Tier balance is horrible. Aim Aim Aim miss - Aim Aim Aim miss gets old after a while too.
    Compared to that WoWS looks like from an entirely different company. UI is very good, so many player suggestions were minded after only a few months. If playing DDs RNG is mostly not a factor at all. MM is really good, differenct classes play REALLY different.
    That said I still hope they will adress most of what sucks with WoT, they just need an ungodly amount of time.
  19. Upvote
    Jaegaer reacted to Tranderas in Expected Values Updated to v29   
    Can confirm, I was in wotlabs chat going "This guy is only as good as I am. If i played the tanks he does I'd be at about the same place." But instead I chose to play fun tanks and do grinds MFW padded teals spend all their time talking shit instead of improving  
  20. Upvote
    Jaegaer got a reaction from Expendable_Lad in Quick questions & quick answers. [WoWS]   
    Kiev was nice. Insanely good guns and very fast but very low hitpoints at a tier where not too many ships have great long range acc and, even more important, you meet enough player that have a hard time aiming. Plus you get to meet the occasional seal clubber in his Kamikaze/Fujin/Gremyaschchy and, boy, do you demolish these.
    Tashkent was meh and Udaloi, while better than Tashkent, simply is meh too. You can't really compete for caps and the pew pew is basically not much better than on Kiev. Your torps ar enice but on a long reload.
    Khaba is again what Kiev was. Insane dpm and great guns plus it can bounce/shrug off some hits so not everything aimed well in your direction will cripple you.
    I can see myself running heal on the Khaba once I have it for the lulz of it, but the Tashkent is questionable.
    I have zero interest in the Grozovoi. It seems bad with no role apart from good AA which is mostly useless. So my "new" stock Udaloi without prem camo (grrr...) will likely rot in port.
  21. Upvote
    Jaegaer got a reaction from SmirkingGerbil in Object 252U   
    Seriously, I don't get tenks any more. This thing might be a good tier VIII but the second it meets tier IX+ it's gonna suck, period. So especially Foch raving over how OP this tank is feels way out of bound. I would prefer the good gun handling of the IS-3 over this tanks and day of the week and the specalist role of the Patriot feels much stronger when not top tier as well.
    All rave and hyperbole in WoT, good thing I switched to ships.
  22. Upvote
    Jaegaer got a reaction from SmirkingGerbil in WOWS: Clans are coming   
    No, not at all. Divisioning is likely to be fun and you will be able to execute tactics (which are even more important in WoWS than in WoT) that are hardly possible in ranked (though at tier X I see a good amount of teamwork going on).
    It's just that your stats wont get better int he sense of the word because there are different ones. That is all that I wanted to say. Though Kilpatric has a point that showing a clan recruiter that you can teamplay has it's own merits.
  23. Upvote
    Jaegaer got a reaction from monjardin in Serious SPG-Class Redesign with LOGIC of current gameplay involved: Looking for Serious feedback.   
    No, exactly not. The alpha needs to be smallish but the radius needs to be huge. Why? Because that will make arty shoot at lonely tanks in the back rather than engaged tanks at the front for fear of splashing allies (for this the splash indicator was introduced so you see how many allies you would splash).
    Another method would be for arty to get more accurate at range, so shooting further away (so steeper shell arc) would mean you hit much better. This too would punish backline campers but it, alas is VERY counter intuitive.
    tl;dr make arty ineffective against people that actually push, make it rock against backline campers
  24. Upvote
    Jaegaer got a reaction from Sprak in Serious SPG-Class Redesign with LOGIC of current gameplay involved: Looking for Serious feedback.   
    No, exactly not. The alpha needs to be smallish but the radius needs to be huge. Why? Because that will make arty shoot at lonely tanks in the back rather than engaged tanks at the front for fear of splashing allies (for this the splash indicator was introduced so you see how many allies you would splash).
    Another method would be for arty to get more accurate at range, so shooting further away (so steeper shell arc) would mean you hit much better. This too would punish backline campers but it, alas is VERY counter intuitive.
    tl;dr make arty ineffective against people that actually push, make it rock against backline campers
  25. Upvote
    Jaegaer reacted to Never in WN9 candidate prototype   
    taugrim is very much corect.
    God (actually @Kitten) knows I've been struggling to implement WN9. It does a lot of things in a way that WoTLabs was never designed to do nor it had the capacity to do due to the information available from the API at the time.
    So please hang in there. I want WN9 as much as anyone here, I just ask for patience.
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