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dualmaster333 last won the day on August 7 2018

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About dualmaster333

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  1. I may be an ass, but I always enjoyed loading up a CGC, TKing any other arty on the team, then getting TK'd by the inevitable angry pub on my team, and stating "Mission Accomplished". I probably wouldn't do it in ranked just because I wanted to play as little ranked as possible. But doing it after you hit Rank 15 is solid thinking so +1 to Exo. Pro tip: Load up a FV4005 and shoot the ground under an arty with HE. Splash counts differently so you can actually TK two arty without turning blue.
  2. Oh right, internet tanks...

  3. Well somehow I convinced myself to play ranked enough to hit Rank 15. 95 battles total. I mostly used the VK7201 with a little 4005 mixed in. 4005 was more work because you have no armor to sustain. You have to play behind your heavies and take shots on enemy reload. The nice thing is you don't care about armor; pop someone's side track that is sticking out too much for 600+. Repeat a couple times and you have a chev. VK was a pretty solid performer. It has the armor and hit points to stay alive and you only need to pen 3 shots to not lose a chev. It's particularly effective against Type 5's. Their thick flat plates are easy to pen and you out trade their HE. I'd generally drive to the heaviest brawl area and then play cautiously until getting 2-3k damage. I lost a chev here or there along the way, but made steady progress every night I played. One night I only won 30% of my games, but still ended the night +7 chevs. Oh yeah, I hit rank 15 last night, then switched to a CGC for a few games just to be a dick. 3 games, 5 chevs, extra vehicle rank. #balanced
  4. High alpha heavy tank. Basically if you don't screw up your deployment (i.e. don't get yourself isolated) you only need to pen ~3 shots to not lose a chev on a loss or to gain a chev on a win. With armor+hitpoints and not exposing yourself, that should be pretty simple. S Conq and 5A are decent, but you need more shots and take damage easier. If I had a Type 5 I'd be spamming that. I've been using VK7201 with SConq/5A for a little variety. I made it to ~rank 5 on the T-100LT, but that is far more work. I may also mix in a little E4 because 375 APCR is pretty good I hear...
  5. Dominion was fun until I learned that just buying coins and ignoring most of the cards is the best way to win consistently. I've watched Slay the Spire on stream and it is kinda fun. Not quite enough to make me want to buy it but I see the draw.
  6. http://wotreplays.eu/site/4150509#fjords-thechang-t49 Could you gif a section in here where I one-shot an RHM please?

  7. The thing about light tanks is that getting the full potential out of them requires substantially different play style than any other class. If you watch someone good like Crab play a light tank, you will see that you simply can't do the same things with a medium. And getting sucked in to playing a light tank like a medium will only get mediocre results. It used to be that the light tank's biggest advantage was camo and vision. But with the light tank re-balance lights got a new strength - mobility. Don't underestimate the value of being able to put your tank into action on the opposite side of the map in under 60 seconds. If an engagement isn't favorable, just decline it. If the other side needs to win fast go there and make it happen. The ability of a light tank to get somewhere even 20 seconds faster than a medium makes all the difference. Essentially, light tank mobility has reached the level where you can act as a force multiplier across the map. It's even more apparent when you platoon with another (good) light tank. Turn a 3v3 into a 5v3 and you suddenly win overwhelmingly. Combine that with the strengths it still has in vision control. Yes, a lot of engagements happen in corridors, but on a lot of maps those corridors open up to areas where vision becomes valuable. Sure, sometimes the enemy will win the corridor so hard that you just can't come back from it, but there's many times where you can lose it pretty badly and still pull out the win. The strength of mobility opens up even more as the number of tanks decreases. If a hole opens up anywhere on the map a light tank can take advantage of it substantially faster than a medium. This is why maps like Abbey, while not particularly great for anything, is actually not that bad for light tanks. If you just avoid dying early the map will open up and the fun times begin. The EVEN 90 is fun because it just takes these light tank strengths to an extreme. Speed and stealth and size let you pull off some silly things. Last night from Fisherman's bay south I drove over the middle and hid in a bush on their side of the map right at the start. We ended up losing the 1 line pretty badly (they still had 4 tanks alive) but then I just drove through bushes, killed enemy tanks from <100m without getting lit, cleaned up the entire side and won the game. Anyways, my own experience is that once I stopped just trying to be a bad medium with good camo, a new style of play opened up which made previously bad maps into good maps. I'll argue that Windstorm and Kharkov are actually solid LT maps. Erlenberg and Sand River are excellent LT maps. Airfield and Abbey are garbage maps but LTs don't fare to bad on them (more fun IMO). A few maps still just suck, Ruinberg south and Pilsen can die in a fire. Unless you're in a T49 in which case you can play ANY map effectively. HEmeta2018!
  8. It's an Easy 8 clone that's just flat out worse. I don't doubt plenty of people will still throw money at it, because most people are terrible with money.
  9. Going there against chode$tarz, you got what you deserved :-D On topic, terrible things done to pubbies:
  10. Crab and I played for two hours and these are just a few of the good moments:
  11. This was @m0rieris with the fire and Crab with the double!
  12. B-B-B-B-B-B-OMBADIER!!!! Also, I'm enjoying my premium T49:
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