dualmaster333

Purple Poaster
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Everything posted by dualmaster333

  1. dualmaster333

    STRV 103-0 (Tier 9): Overmatch Mechanics 101

    I've logged 50 games in this now. Rather than giving pros/cons compared to other tier 9 vehicles, I will just list the significant changes from the UDES 03 since it is such similar play style. I should note I am speed grinding this so I will not be upgrading the tracks or engine (this also means I can't use vents). So my impression of the mobility will be somewhat off. Pros 40mm armor - need >120mm gun to overmatch Siege mode speed increased to 10kph - you can now actually move around a bit while in siege mode 1.25s to exit siege mode (-.75s) - this is actually pretty significant to limit your exposure 1500 hit points (+500) - with the armor your survivability is way higher Slight DPM increase (~.25s faster reload) - this actually does matter, it's sometimes the difference between getting a second shot in or permatracking someone Cons All around slower - worse top speed, slower acceleration Large - harder to hide in a bush, easier for arty to hit 390 alpha even less effective at this tier Tier 9 MM which means a lot more tier 10 battles.....and tier 10 gameplay is balls Doesn't boost nearly as well (though I'm not using upgraded tracks+engine) So the biggest thing to talk about is the armor. You now have 40 mm. When you point directly at an enemy your entire front is at 75-79° which is auto bounce angles for AP/APCR. Any gun 120mm or smaller caliber will bounce off you all day long unless they know to aim for your rather small cupola. However, there's two things you need to worry about. Any gun over 120mm will still overmatch you everywhere - thus Russian 122s are actually really dangerous. Second, HEAT does not auto bounce until 80° which means even smaller caliber guns that switch to HEAT will have an easy time penning you. Take a look at the video below - with my Obj 140's APCR round I bounce anywhere on the upper or lower plate. But when I switch to HEAT I pen all the same locations with ease. These armor intricacies require a lot more thinking to play the tank effectively. If you know there are small caliber guns ahead of you just charge right in like a mighty titan and slaughter everything. If there are larger guns ahead, cower in fear. An IS-6 is more dangerous than an E-50. A T-54 is more dangerous than a T-62A because the 54 is probably slinging HEAT while the 62 will probably bounce APCR off you for a while. You may want to focus out an IS-3 before dealing with a 50B. While the armor can't be used in every situation it is actually pretty effective. I've had multiple 3k blocked games. I've also been quickly shredded by a T-54 who was firing HEAT. Know your enemy! Overall this tank is still at its best when it can't be seen. Just like the UDES, this tank benefits from fighting at the edge of view range. Camo values are still good so shooting tanks you are spotting yourself is quite possible. The speed is still good enough to run like a bitch when needed. What is new with this tank, though, is the capability to actually fight in cities and close quarters. The extra speed in siege mode means you can round corners and shoot people on reloads. In the right situations the armor is incredibly effective (I'd be happy to eat your whole clip Mr. Batchat). Your extra hit points means you can trade a few shots if necessary. You're still better off fighting from range but at least now you have some offensive capability. It's a breath of fresh air after the UDES. The increased speed in siege mode also allows you to play hills effectively - you can now poke up with your 11° gun depression and then get back down to safety in a reasonable amount of time. Overall I think this tank is much better tier-for-tier than the UDES. It still carries a lot of weaknesses so it is less capable than a JT or T30. But it is definitely something different so I am enjoying the grind thus far. I'm attaching two replays that I think showcase the tank pretty well. The first is a game on Ruinberg where I'm forced to fight in the city a bit. You can see how the armor allows me to carry the game as I tank multiple shots from a Kranvagn. Ruinberg The second game is a solid carry on Erlenberg that showcases both the camo sniping and armor use of this tank. SR360 and I set up for a shooting gallery for the first few minutes of the game. We bounce and miss tons of shells but eventually whittle them down. I actually do a lot of the spotting during this time. We then push up and I put my armor to work against a bunch of sissy tier 9s. Then we slip in and ninja cap for the win with little time to spare. 2500 XP, 6k damage, 4.5k spotting, and a Steel Wall. Erlenberg
  2. dualmaster333

    Reddit reacts to Wotlabs reacts to MAHOU tking arty

    I may be an ass, but I always enjoyed loading up a CGC, TKing any other arty on the team, then getting TK'd by the inevitable angry pub on my team, and stating "Mission Accomplished". I probably wouldn't do it in ranked just because I wanted to play as little ranked as possible. But doing it after you hit Rank 15 is solid thinking so +1 to Exo. Pro tip: Load up a FV4005 and shoot the ground under an arty with HE. Splash counts differently so you can actually TK two arty without turning blue.
  3. Oh right, internet tanks...

  4. dualmaster333

    Ranked Battles Discussion

    Well somehow I convinced myself to play ranked enough to hit Rank 15. 95 battles total. I mostly used the VK7201 with a little 4005 mixed in. 4005 was more work because you have no armor to sustain. You have to play behind your heavies and take shots on enemy reload. The nice thing is you don't care about armor; pop someone's side track that is sticking out too much for 600+. Repeat a couple times and you have a chev. VK was a pretty solid performer. It has the armor and hit points to stay alive and you only need to pen 3 shots to not lose a chev. It's particularly effective against Type 5's. Their thick flat plates are easy to pen and you out trade their HE. I'd generally drive to the heaviest brawl area and then play cautiously until getting 2-3k damage. I lost a chev here or there along the way, but made steady progress every night I played. One night I only won 30% of my games, but still ended the night +7 chevs. Oh yeah, I hit rank 15 last night, then switched to a CGC for a few games just to be a dick. 3 games, 5 chevs, extra vehicle rank. #balanced
  5. dualmaster333

    Ranked Battles Discussion

    High alpha heavy tank. Basically if you don't screw up your deployment (i.e. don't get yourself isolated) you only need to pen ~3 shots to not lose a chev on a loss or to gain a chev on a win. With armor+hitpoints and not exposing yourself, that should be pretty simple. S Conq and 5A are decent, but you need more shots and take damage easier. If I had a Type 5 I'd be spamming that. I've been using VK7201 with SConq/5A for a little variety. I made it to ~rank 5 on the T-100LT, but that is far more work. I may also mix in a little E4 because 375 APCR is pretty good I hear...
  6. dualmaster333

    Slay the Spire

    Dominion was fun until I learned that just buying coins and ignoring most of the cards is the best way to win consistently. I've watched Slay the Spire on stream and it is kinda fun. Not quite enough to make me want to buy it but I see the draw.
  7. dualmaster333

    Do you EVEN 90?

    The thing about light tanks is that getting the full potential out of them requires substantially different play style than any other class. If you watch someone good like Crab play a light tank, you will see that you simply can't do the same things with a medium. And getting sucked in to playing a light tank like a medium will only get mediocre results. It used to be that the light tank's biggest advantage was camo and vision. But with the light tank re-balance lights got a new strength - mobility. Don't underestimate the value of being able to put your tank into action on the opposite side of the map in under 60 seconds. If an engagement isn't favorable, just decline it. If the other side needs to win fast go there and make it happen. The ability of a light tank to get somewhere even 20 seconds faster than a medium makes all the difference. Essentially, light tank mobility has reached the level where you can act as a force multiplier across the map. It's even more apparent when you platoon with another (good) light tank. Turn a 3v3 into a 5v3 and you suddenly win overwhelmingly. Combine that with the strengths it still has in vision control. Yes, a lot of engagements happen in corridors, but on a lot of maps those corridors open up to areas where vision becomes valuable. Sure, sometimes the enemy will win the corridor so hard that you just can't come back from it, but there's many times where you can lose it pretty badly and still pull out the win. The strength of mobility opens up even more as the number of tanks decreases. If a hole opens up anywhere on the map a light tank can take advantage of it substantially faster than a medium. This is why maps like Abbey, while not particularly great for anything, is actually not that bad for light tanks. If you just avoid dying early the map will open up and the fun times begin. The EVEN 90 is fun because it just takes these light tank strengths to an extreme. Speed and stealth and size let you pull off some silly things. Last night from Fisherman's bay south I drove over the middle and hid in a bush on their side of the map right at the start. We ended up losing the 1 line pretty badly (they still had 4 tanks alive) but then I just drove through bushes, killed enemy tanks from <100m without getting lit, cleaned up the entire side and won the game. Anyways, my own experience is that once I stopped just trying to be a bad medium with good camo, a new style of play opened up which made previously bad maps into good maps. I'll argue that Windstorm and Kharkov are actually solid LT maps. Erlenberg and Sand River are excellent LT maps. Airfield and Abbey are garbage maps but LTs don't fare to bad on them (more fun IMO). A few maps still just suck, Ruinberg south and Pilsen can die in a fire. Unless you're in a T49 in which case you can play ANY map effectively. HEmeta2018!
  8. Honest mistake!

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  9. dualmaster333

    M4-A2 Loza - Russian Med + another M4-based premium...?

    It's an Easy 8 clone that's just flat out worse. I don't doubt plenty of people will still throw money at it, because most people are terrible with money.
  10. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    Going there against chode$tarz, you got what you deserved :-D On topic, terrible things done to pubbies:
  11. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    Crab and I played for two hours and these are just a few of the good moments:
  12. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    This was @m0rieris with the fire and Crab with the double!
  13. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    B-B-B-B-B-B-OMBADIER!!!! Also, I'm enjoying my premium T49:
  14. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    Bringing the CHODE!
  15. Classic WG: Other than fixing the crap bond payout system for NA Campaign, they're going to give you two extra weeks to grind bonds so you can actually get your "reward tank."

    1. Show previous comments  6 more
    2. hiipanda

      hiipanda

      just the time period to buy the tank has been extended.

    3. WorldConqueror

      WorldConqueror

      yeah they did this for asia too, pretty slack

    4. Fabunil

      Fabunil

      Playing a month of this shitshow for either a shitty tank that will collect dust in your garage (unless you didn't already have the 907...) OR a single (in numbers 1, or rather 80%) piece of improved equipment...

  16. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    Shorter version: Tier 8 Frenchie - load HEAT (for pens on side and rear) Tier 9+10 Frenchies - load HE (HEAT on sides for higher probability) Tier 8+9 Brit TDs - load HEAT (50/50 chance to pen sides, 100% rear) Tier 10 Brit TD - load HE and getdabooty
  17. Most of the talented players have left the game. Most of the remaining talent doesn't play clan wars. All the talented shit talkers are gone. The good times are nothing but a distant memory.
  18. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    Now that Crab got his damn bonds, we can get back to business:
  19. dualmaster333

    Lost control over WN8

    Changing the E50 expected values......that update was GLORIOUS
  20. dualmaster333

    More assisted in my T49

    You're thinking about this the wrong way. These games were fine and you got plenty out of them. I mean, breaking 10k assist is very rare (easily less than 1% of light tank games I would guess). Heck, breaking half that isn't even that common. In the games you posted you got quite a bit of assist and really can't expect more. If you really wanted to boost your average assisted then you really need to examine a number of your average games. Occasional peaks don't move your average very much; moderate boosts regularly change it much more.
  21. dualmaster333

    T49 -- Land Arty in a Bite-Size Package

    We kind of discussed this a while ago but yes, this tank embraces the RNG. Your expectation with this gun is to wreck some dirt. So hitting anything is amusing. But then you get those glorious on-the-move pixel shots that can make a whole session enjoyable.
  22. So long credits!

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    1. Show previous comments  7 more
    2. Errants

      Errants

      Up to 733k tonight, but I bottomed out at 6k and still needing to buy shite (ammo, modules, equipment) for my repurchase of the AMX M4 45. I'm perpetually broke.

    3. Tarski

      Tarski

      Ugh, I spent 1.25 million on equipment yesterday. I still have a couple million but I'm not sure I want to go broke since there are soooo many tier 9s I need to purchase. 

    4. Fulcrous

      Fulcrous

      @Tarski I am on 200k xd.

      At least I have 30h+ worth of 50% credit boosters...

  23. dualmaster333

    UDES 03 - What is a one trick pony?

    I'm starting the thread for the Tier 8 Swede TD....because if I don't Rexxie soon will! I just finished a 166 game grind with this tank and here are my thoughts: Pros Fast - high H.P./ton, good top speed Fast going backwards! Gun is awesome in siege mode 288 pen APCR standard, 1385 shell velocity (1560 with premium APCR!) Great camo Good view range with binocs (stays active while turning in siege mode so more effective than on most TDs) Average DPM Awesome climber - time to learn how to boost! Cons Awful at everything when not in siege mode Incredibly slow movement while in siege mode (a couple kph) Slow to exit siege mode (2 seconds) Low alpha for a TD Horrendous at trying to push (pure reactionary tank) Everything overmatches your 20mm of armor A piddly 1000 hit points Can't push anything (listed twice for emphasis) This is a one trick pony - find somewhere you can shoot bad guys without them being able to see you. The gun can put out solid damage if you just find a place to use it. But that's the bad part - there's many maps where there just aren't good spots. This tank becomes largely useless when forced to be seen by bad guys - you have to be in siege mode to have any chance of shooting stuff but you basically can't move anywhere while in siege mode. When trying to push somewhere you have to drive into the open, go into siege mode, and start shooting. But the bad guys will still get off a shot or two or three and your 1000 HP doesn't last very long. So pushing is either a cleanup move or a desperation move. It's also garbage when trying to fight on hills - movement in siege mode is too slow to hill poke, fire, and duck back down. Bad guys have time to sit there and aim and since everything overmatches your top armor there isn't much you can do. Equipment: Rammer, vents, and binocs. Boost your DPM and get the best view range you can. Vision and distance are your ONLY defense. Since your camo values are relatively high and your view range is high with binocs you can actually spot and shoot stuff at 350-400 meters without getting lit. Consumables: Rep kit, med kit, auto fire extinguisher. This burns quite a bit so I wouldn't recommend running food. Crew Skills: After sixth sense, camo is the highest priority because it is your best defense. After that BIA, view range skills, and then repairs. This tank is kind of like a light tank - you get tracked, you burn your kit. You get tracked again you're probably dead anyways so repairs won't help you much. Camo and view range are more important. I also recommend learning boosts with this tank (because what else are you going to do with this garbage). A good boost can put you in a position to farm damage from an unexpected location. For example, I picked up over 8k damage while staying invisible from this spot on Fjords. Yes, my best game ever in a tier 8 was in this stupid tank.
  24. dualmaster333

    So I have a stupid idea. World of tanks:vanilla

    I do think WG should do an anniversary event where they bring back one of the builds from a couple years ago as a temporary "test server." It could actually be a PR tool where they say "see how far we have come." All the long term players would get a kick out of it for a little while. Everyone would realize that despite all the complaints we have about the game there are actually many things that are much better than they used to be. And since it was a temporary server it would be gone after just a few weeks.
  25. Tank is so effortless, thanks chodefriend!

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