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Verified Tanker [SEA]
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Everything posted by sohojacques

  1. I suspect the endless armour buffs at tier 10 are going to recreate the misery of 3-5-7mm for tier 8. Too many tanks you have no real hope of penning. So if your tier 10s suck...
  2. I remember wishing I could ban standard battles on some maps when I was still playing. Siegfried Line and Karelia, for example, are horrible in standard layout. But I enjoyed both of them in assault. Map balance on some other maps is badly skewed in standard but fine in encounter... All three modes will fuck you in some instance. Can’t see any reason to privilege standard mode over the other two and lose much needed variety in the process.
  3. sohojacques

    WZ-111 1-4

    ^Best review on the forum. Would read again.
  4. “Experimental Powder increases tank concealment after firing by 10%“... I could go on, but there’s too much stupid to cover before my morning coffee. Typical WG convoluted mess masquerading as a solution to a not even secondary concern of the player base.
  5. @volim_velike_sise I thought situational awareness is 3% and recon is 2%? But that doesn’t make your crew skill layout any less legit on heaps of vehicles.
  6. Definitely a TD. Challenger is a great option (read OP)? I’ve heard the tier 9 Tortoise is really strong atm as well. But don’t know first hand.
  7. IS-3A style auto-reloader incoming then? It has the same crew layout, yeah?
  8. ^basically this (except I use vents more).
  9. How is it even possible for 9 of your tier 8-9 pubbie ‘teammates’ to die in under 3 minutes on Mt. Pass?

    1. Show previous comments  2 more
    2. hazzgar


      the rest are afk camping though?

    3. sohojacques



      This game was the icing on a shit tasting cake. A children’s game shouldn’t make you despair about the human race like tanks does.

    4. BadLuckCharm


      Complete lack of personal discipline, so they act like a bunch of seagulls ("Mine! Mine! Mine!"), and get shredded for it.

  10. @PityFool no idea how you managed to drag Herzog into this. But wp.
  11. sohojacques

    IS-2 Shielded

    /thread (Photograph: Ben Curtis)
  12. There’s only retards left playing on the Asia servers. Time to stop being one of them.

    1. Show previous comments  5 more
    2. MagicalFlyingFox


      Drive? How to drive?

    3. MagicalFlyingFox


      I have been watching streams. EU server gameplay is so much more farmable than HK cluster on the ASIA server. 

    4. hazzgar


      @MagicalFlyingFox yes but this only works if you have a tank that can farm on win/lose steamrolls. Play tanks that only work on slow play (ie Fv4005) and you're screwed. 

  13. You're much better at the game than I am, but my 2 cents: Paris: From the west spawn I push over the tree that is furthest south in the red area you've marked. That way you will light up tanks crossing early enough for the camping TDs to get a shot off. In tiers 6 and even 7 you can usually take shots without getting lit from there as well. Spotting from the trees closer to the curved building lights tanks crossing too late for good shots. If you're in a wheelie or ELC you can have a go at setting up in the western bushes around the fountain thingy right in the middle of the map. If you make it there no one can spot you and you light all the corridors. From the east spawn I creep out tight to the curved building and stay primed to abort the position... Malinovka: I like that position early; mid-late game depending on the circumstances.... Ensk: The only way I can push this side is through the buildings and hope that the guys in field creep up as I do. I can passive spot in field okay but trying to push there is just a roll of the how many TDs are hiding dice from my experience. And because of the slight hill in the middle your field campers can't really support you but people in the buildings can. So yeah, pressure from the buildings is key on this flank in my experience.
  14. SU-100M1 is very good. Thread should be renamed: “Most Skippable Russian Vehicles, or, Russian Tanks for Ace Tanker Missions”.
  15. So how is this tank now that it’s a HT? My old E5 crew have been waiting for a new ride for a long time now...
  16. Pz. IV H can’t one-shot T67s anymore. So what’s the point of it?
  17. @Balthazars I think it was good. But nowhere near being worthy of the nerf bat good. That’s a big part of the reason I liked it. @hazzgar that’s the Asia meta at all tiers.
  18. @hazzgar I 3 marked it recently. Was intending for it to be a keeper. There’s no good reason for the changes. Fuck WG.
  19. Not cancelled. Just nerfed into oblivion. It’s a “heavy” tank now.
  20. RIP Vk 30.01 P. @Necrophore at least the Brit lights line is consistent now: shit from start to finish.
  21. Union bouncing mission: anyone tried doing it in the SU-100M1? I don’t have it, or 263 or Bobject. Don’t have IS-M or above either. But I do have a shitload of blueprint fragments.

    1. Show previous comments  6 more
    2. sohojacques


      Union 12 and 14 dealt with last night. Definitely keeping this TD as shining example of WG’s definition of game balance.

    3. Ham_


      That's the spirit

    4. MagicalFlyingFox


      I do call it the baby Bobject for a reason.


  22. Well it was good. But then patch 1.9 happened so now it’s a HT apparently. You know how you make a MT a heavy: neuter the mobility and camo then add a few HP. No extra armour of course, cause that wouldn’t be historical.
  23. Had a look at the 1.9 tech trees last night. Ended up burning through a few blueprint fragments to spare myself unnecessary grinding/ blueprint usage after the changes (Setter via Cromwell and T28 via the T28 Proto. are both changing). Definitely worth looking over the trees to make sure you don’t get screwed.
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