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Ogopogo last won the day on November 8 2019

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About Ogopogo

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  1. Why bother finding modules, modeling stock turrets and guns to make something that most people are not going to pay for when you can instead sell it for the price of (2/3rd to full) a AAA game that will sell loads because of a gimmick, being overpowered or the third Tuesday of the month. Wouldn't surprise me if more than half the tanks in the games were premiums at this point.
  2. My take on the whole EBR situation (because IMO its the EBR's that primarily are problem) stem from several things. Start by buffing the tier 10 lights so most of them actually feel like actually tier 10 vehicles (and this can mean improving their "medium" tank characteristics too). Even if its perfectly balanced as a tier 10 vehicle, it will be seen as either unbalanced or dominating when the only similar vehicles are notably worse. Reduce the on the move accuracy. They nearly or feel like a tank that is just as accurate on the move as they have while stationary when playing against them, something that holds true for no other tank in the game. Have a consistent number of wheels-to-destroy-to-immobilize across the line. I'd recommend 4 wheels for complete immobilization (but practically less than that). Wheeled vehicles with more wheels seem significantly harder to effectively immobilize currently than those with fewer wheels Increase how much losing the first wheel degrades the mobility of a wheeled tank, and in general make the initial wheel loses have more of an effect. A single wheel right now can feel more like a slight impediment as opposed to something notable. Reduce mobility slightly, but generally just bring them in line so they play like a slightly more mobile light tank as opposed to something which is relatively removed from other light tanks.
  3. I think a lot of marginal armour tanks ("good" against same tier, poor against higher ones) really shine in frontlines. But either way, the FV4202 fairs a lot better in frontlines than it does in pubs.
  4. Wouldn't be the first time that wargamming makes something multiplicative instead of additive intentionally and have gimped equipment. Current spall liners imply that they reduce damage by X%, what it really means is it reduces the HE damage by 1.1*X*armor thickness, wouldn't surprise me if they made it like that.
  5. They really ought to bundle a number of equipment options together. Many are lackluster specific equipment that in no way stand up against generalist equipment
  6. A wargamming employee on reddit confirmed that is meant to be a %, not a km/h increase... Which makes it useless to even consider outside of anything but the fastest light tanks (because 5% of 50km/h is only 2.5km/h versus a gun rammer), and even then, I wouldn't touch it.
  7. It was sure not from a lack of trying. "But the 90mm was too new!", "and here's a British document showing it was mounted just outside the (at the time) max date but inside the timeframe other vehicle modules were introduced." "But the armour's aluminum!" "And here's measurements of all the armour faces and a realistic coversion formula and figures to compare it to standard steel." At the very least with the British light line, all the tanks actually were drawn/modeled in detail. With extras depending on what you consider "prototypes"
  8. Take out the 9 and you've basically got my feelings. It would barely surprise me to find out that wargamming is introducing premiums at twice the rate of tech tree tanks.
  9. Unplayable on a broad basis, with some exceptions. The exceptions being tanks that really have a gimmick like the T29's turret armour, the T-44-122's alpha, good gun handling and depression like the comet, or really high mobility with decent stats like some of the lights. Tanks which are relatively balanced without a gimmick are suffering. I'm playing through the Tiger P now (save me), and playing it just drips old WOT in tier 7 matches, not to mention the old way of doing armour schemes. Meanwhile at tier 9 now, I don't even think the old tier 9 IS-4 would be out of place, and the old Vk 4502B could have probably been passed off as a good tier 8.
  10. On the note of powercreep, I think one thing that bugs me is its been so heavily relegated to tier 8 and up. We aren't seeing all tanks progressively gain a half tier, just the ones they really monetize. So when you actually get a tier 7 match it more closely resembles what WOT used to be. Meanwhile, driving a tier 7 in a tier 9 match more closely resembles what it felt like to be a tier 3 in a tier 5 match (outside of the really overpowered tier 3s)
  11. Just read it and.... Wow. Biggest thing which jumped out on me is the thought that 3-6 months is too short for balance picture. And yes, they think they can get it right in one go. Let me use the example of literally every single asymmetric online multiplayer game ever, as to why perfect game balance will never work.
  12. I might actually give this game a serious shot again if Wargamming had a sudden change of heart and introduced monthly patches that included buffs and nerfs, instead of the perpetual "collecting data" cycle we see with the added "we're waiting on this feature to change it". Even if it didn't or only marginally improved the state of balance in the game.
  13. I think one thing that bothers me is that many of the older premium tanks have become obsolete and left to rust and some new ones too are dropped with very little fanfare like they know it. Not every tank has to be a progetto (pls no), but many premium tanks are really quite awful vehicles. I played a couple games in a couple of premiums I got for free like the FV201 (worse black prince) and the CDC, and was instantly reminded why I never play them. It really feeds into this feeling when I meet defenders, LT-432, EBR 75's, scorpion g's, Progettos (to name a few) that I'm putting myself at a disadvantage because I'm not paying. And combined with new lines often being overturned, or flavor of the month tanks being overtuned (for months), playing casually seems to be almost punished. And I really don't feel like dropping more time or money into the game in the current state its in, when I can go buy a game like XCOM: Chimera Squad for 1/3rd the cost of a tier 8 premium that seemingly inevitably is going to be powercrept.
  14. As far as I can tell looking at tanks.gg (and nothing in the patch notes) the T110E5 and Is-4 are unchanged
  15. Yup; that would be my take too. Or to peg it to an even more specific point, when they introduced the scorpion g.
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