Jump to content

Ogopogo

Verified Tanker [NA]
  • Content Count

    133
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Ogopogo

  1. And the reason it's at tier 8 is because money. Heck, buff the front and side turret armour a bit, and the obvious gun stats, and this wouldn't be a bad tank at tier 10 let alone 9.
  2. And keep in mind, this sees tier 6 where 180 pen is far more than enough to penetrate most tanks and only heavy tanks have (barely) more health than the average HE roll
  3. Funnily enough, things historically wrong with it (compared to the STT design excercise design) 30km/h top speed vs 25mph (~40km/h) 25 shells vs 30 HESH/AP vs just HESH And 150mm gun vs 160mm. I would say "poor tier 6's" but there's already enough tier 8 tanks that make life miserable for them, that it doesn't really change anything.
  4. Another idea I've heard before is rather than cap the number of skills, reduce the effectiveness for subsequent ones. For instance, something like skills 1-3 operate at 100%. Skill 4 85% skill 5 72% (example numbers), and so on, so that while you can always gain more skills, subsequent ones are less effectiveness. In this case a 4th skill BOA would grant a 4.25% bonus to crew. Tie this in with reworking bad perks and skills, adding a few more to some crew members, and lessening the exponential experience cost of subsequent skills.
  5. It used to be a tier 6 and it did get buffs. But here's the funny thing: it was in the same patch. Patch 9.15: Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Vehicle's tier changed from VI to V Durability decreased from 820 HP to 520 HP Pz.Kpfw. V/IV suspension: Tier changed from VI to V Dispersion on move decreased by 33% Dispersion on hull traverse decreased by 11% Pz.Kpfw. V/IV turret: Tier changed from IV to V View range changed from 350m to 365m Traverse speed changed from 30 de
  6. One thing I'm hoping the better tracers allow is for easier counter battery, because that also means they shoot each other more often hopefully. As a side note, I miss being able to edit tracers. Because changing large calibre shells to trains was hilarious.
  7. Honestly, I dislike autoloaders in general as a game mechanical in most instances. Felt that way since the french tanks were originally added too. In short, it's too swingy. The best instances of autoloaders IMO tend to be lower damage total clips, or ones which require good positioning to make use of (gold rounds help this balance). Take the GSOR 1008; even with the high falloff, one of those tanks can roll around the corner within 100m of you, and unless you're one of the few tanks with stupid armour at tier 8 or in a position where you can shrug it off, there's not much you can do besides g
  8. As someone who had 3000+ games in the pre-change chaffee, this makes me sad.
  9. So turns out the super chaffee is the Well deserved reward tank this year.
  10. I've actually come to run spall line on my AT-15A after a few particularly bad instances of the M44 spam. It's one of the few tanks I used it on in part because spall liners work better on tanks with high raw thicknesses. I'm pretty sure I've one games because I've eaten about 20 M44 shells for my team (as bait) and still not manage to die.
  11. The GSOR is easily the best of the line in my opinion, or at least it felt most consistent playing it. The setter is just trash in its current form. The manticore is fun-ish in a loose sense because of its camo, but the extremes of its gun, tier 10 lights mostly being tier 9.5 vehicles, means it can be a bit of a struggle. The tier 10 environment just in general suffers from the extremes which goes on in it. The LHMTV is decent, but the low dpm, stupid gun elevation arc (4.4 over the left and rear of the vehicle) and low-for-lights traverse speed results in a vehicle which can be s
  12. I still think its a little much. While we don't know the soft stats, its fairly mobile, has reasonable armour, and ultimately has a 1280 damage clip with a turret (with 11 degrees of gun depressio). That's dangerously close to being able to one-clip tier 8's (highest possible is 1600, though unlikely with four shots) with a few tanks falling under that number. Meanwhile, it will absolutely shit on tier 6's and 7's. And with a 321 pen gold round, it's not going to struggle when at the bottom.
  13. Keep in mind that the Centurion 1 (and by proxy the centurion 5/1) was introduced in a time when the average pen for tier 8 mediums was well south of 200mm, so it paid for such high penetration at good turret armour by having terrible gun handling stats.
  14. So with the armor and gun buffs... Alpha from 320 to 360 UFP to 160 from 150 Turret front sides to 120mm from 80mm Roof from 40mm to 50mm. Turret front from 185mm to 245mm And a nerf in the form of a weaker top cupola (top part of cupola is now 70mm instead of 150mm) though seemingly with angle changes. Might this tank actually be decent now? On level ground, it's fairly resistance from the front (not including lower plate) to the ~225mm pen 122mm's, whereas before it was like butter.
  15. While the effects of the boosters, rewards, blueprints, and missions are all appreciated, it is a bloody mess that can be at times hard to navigate and feels very gimmicky. I would rather they simply increased the experience and credit gain and have a more straightforward "bonus" system than the layer upon layer upon layer of convoluted mess.
  16. So in a non-specific order (and trying for at least somewhat unconventional stuff). Due to how good higher tier tanks have become at projecting damage at range reliably compared to when the game first launched, the maps have become too small. Reducing the player count at 10 to 12v12 (or something) or undoing some of what has been done over the years would improve the experience and allow more mobile tanks to engage on their own terms. Also map design doesn't help this. Premiums are too expensive. Their high price only contributes to an end result of selling power and no one involve
  17. Eh, the 88/l100 is decent enough that you certainly aren't kneecapping yourself if you use it though the 105 was the "better" way to play technically. That said, I think you're underestimating how good its going to be if it goes through without a ROF change; the E-50 with the 88/l100 will be the highest DPM tank in the game by a good 150dpm (effective with 100% crew), and rammers and skills could push 4000.
  18. Why bother finding modules, modeling stock turrets and guns to make something that most people are not going to pay for when you can instead sell it for the price of (2/3rd to full) a AAA game that will sell loads because of a gimmick, being overpowered or the third Tuesday of the month. Wouldn't surprise me if more than half the tanks in the games were premiums at this point.
  19. My take on the whole EBR situation (because IMO its the EBR's that primarily are problem) stem from several things. Start by buffing the tier 10 lights so most of them actually feel like actually tier 10 vehicles (and this can mean improving their "medium" tank characteristics too). Even if its perfectly balanced as a tier 10 vehicle, it will be seen as either unbalanced or dominating when the only similar vehicles are notably worse. Reduce the on the move accuracy. They nearly or feel like a tank that is just as accurate on the move as they have while stationary when playing agai
  20. I think a lot of marginal armour tanks ("good" against same tier, poor against higher ones) really shine in frontlines. But either way, the FV4202 fairs a lot better in frontlines than it does in pubs.
  21. Wouldn't be the first time that wargamming makes something multiplicative instead of additive intentionally and have gimped equipment. Current spall liners imply that they reduce damage by X%, what it really means is it reduces the HE damage by 1.1*X*armor thickness, wouldn't surprise me if they made it like that.
  22. They really ought to bundle a number of equipment options together. Many are lackluster specific equipment that in no way stand up against generalist equipment
  23. A wargamming employee on reddit confirmed that is meant to be a %, not a km/h increase... Which makes it useless to even consider outside of anything but the fastest light tanks (because 5% of 50km/h is only 2.5km/h versus a gun rammer), and even then, I wouldn't touch it.
  24. It was sure not from a lack of trying. "But the 90mm was too new!", "and here's a British document showing it was mounted just outside the (at the time) max date but inside the timeframe other vehicle modules were introduced." "But the armour's aluminum!" "And here's measurements of all the armour faces and a realistic coversion formula and figures to compare it to standard steel." At the very least with the British light line, all the tanks actually were drawn/modeled in detail. With extras depending on what you consider "prototypes"
×
×
  • Create New...