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Folterknecht

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  1. Upvote
    Folterknecht got a reaction from NiemandXL in [PTS] Pirates History   
    by KK3K [EU] part I+II
     
    Part I
     
    Back in june-july of 2010 I started playing a weird new game called world of tanks. The game itself was in early beta, and not many people were actively playing, but more and more were joining this brave new world each day. Back then, a high tier match meant there was a KV in the team. I remember thinking how the hell am I supposed to fight that beast?. Everyone was new to the game and the matchmaking; it was a time of learning, not only for the players, but for WG.

    By the time I was getting my IS-3 onto some battles, ( I didn't even had the BL-9 on it yet, mind you ) some people were already fielding tier 9-10 tanks, though they were very rare. Seeing a Maus was a genuine WTF moment. The biggest arty was the S-51, and it could one-shot pretty much everything. As I was about to learn on this battle in malinovka.

    This battle, I remember, not because it was a good game or because anything funny happened. No, I remember this battle because that day, the S-51 arty in the enemy team that one-shotted my IS-3 was driven by deathnoise, and he was playing with halfik. I remembered them from a few games, were I saw them playing together most of the time, and doing good. I sent deathnoise a short "good shot man" over the battle chat, and he thanked me. I get out of the battle and contact them over chat, asking if they would like to play together, after some introductions, TS/Mumble data exchange, and a little kurwa, we joined forces against the randoms.

    Every day, we played, and after some time halfik created a channel in-game so it would be easier to talk between us, and some other few guys that we had find in the random jungle that were the battles back then. He named it PTS, why? I never really asked, was it a clan? No, not at all, the idea of a clan was not even a thought we had. That channel was a meeting point, a room where we would all find each other to try and play together. As the days passed, we were inviting more people onto the channel, most of them polish, some Germans, a couple of Indonesians, and a friend of mine (MadCow) and me from Argentina. But the common denominator between all of us, was that we were good, and only good players could join us. Looking back, maybe we were a little better than the average, but we learned from each other each day. You have to remember, back then there were no platoons. To play with a friend you needed to do a countdown and hit battle in the hopes that you would get not only the same battle, but the same team. So we were not only playing with each other but also against each other most of the time. And it was good.

    As days passed, and thoughts about taking this group of players to the status of clan were starting to cross our minds, WG announced the first tournament in WOT. The Closed Beta Test tournament (CBT). Yes, the beta was not even open yet. It was decided, after some discussions that we would do it, we would become a clan and try to win that tournament. The prizes sounded great and playing all together as a team sounded even better. That first tournament (tier 8 max/ 90 points) had a particularly unnecessary rule; each team had to be either all German tanks or all Russian tanks. No mixed lineups and you had to give the lineup to the devs beforehand. We decided German tanks, which in general were good, and because we didn’t have that many Russian tanks. The big difference was, that the only nation with a tier 6 arty was the Russians with the S-51. Using German tanks meant we had to manage with Hummel’s. Back then, and although the Hummel was much better than it is now, the difference was big. But that didn't stop us from choosing what we believed at the time, were better heavy tanks.

    So we entered the tournament, with halfik leading the team to the sound of kurwa. The map chosen was Lakeville, a very different Lakeville from the one we play today. Back then, tanks could not be pushed or moved, not even destroyed tanks, which meant a light tank could block the middle pass of the map. And that was what happened most of the time. We trained almost every day, and the tactics we used would now seem crazy, but you have to remember that WOT has changed a lot since then. When we couldn’t train against each other, we would try and find another clan to train. This was the case most of the time as we were not that many in the clan.

    The tournament started, and we were all thinking that we weren’t ready, that we needed to train more. First match, first time we all played together as a team, first time we faced a team. The adrenaline was pumping and the frequency of kurwa was increasing, but the moment the match started we were mostly silent, the nerves were not there anymore, the training paid off, and we all did what we were supposed to do. We won without any problems. That first match gave us a lot of confidence, we felt the group knew each other well; we were playing as a team.
    And as a team we won the next match. Using basically the same tactic, we won against every team we faced. And we made it to the semifinals, which meant that we already had won something, 2500 gold after release and a diploma (third place). Lack of confidence was the least of our problems. We felt great.

    In the semifinals, we faced the first good Russian lineup, the enemy? RED TIDE. Their S-51s and battery of BL-9s coupled with good gameplay did short work of our King Tigers, our Hummel’s did damage, but in the end, it was not enough. We were beat; we lost against a better team, but we would have our revenge… soon.


    Here's a video of the match against RT
     

     
    This first tournament was the foundation of PTS. In my mind, at least, we never lost that tournament. We won; we won because we learned the basic rules that would make pirates become in the future, in my opinion, the undisputed best European clan in WOT.
  2. Upvote
    Folterknecht got a reaction from Duncs in [PTS] Pirates History   
    by KK3K [EU] part I+II
     
    Part I
     
    Back in june-july of 2010 I started playing a weird new game called world of tanks. The game itself was in early beta, and not many people were actively playing, but more and more were joining this brave new world each day. Back then, a high tier match meant there was a KV in the team. I remember thinking how the hell am I supposed to fight that beast?. Everyone was new to the game and the matchmaking; it was a time of learning, not only for the players, but for WG.

    By the time I was getting my IS-3 onto some battles, ( I didn't even had the BL-9 on it yet, mind you ) some people were already fielding tier 9-10 tanks, though they were very rare. Seeing a Maus was a genuine WTF moment. The biggest arty was the S-51, and it could one-shot pretty much everything. As I was about to learn on this battle in malinovka.

    This battle, I remember, not because it was a good game or because anything funny happened. No, I remember this battle because that day, the S-51 arty in the enemy team that one-shotted my IS-3 was driven by deathnoise, and he was playing with halfik. I remembered them from a few games, were I saw them playing together most of the time, and doing good. I sent deathnoise a short "good shot man" over the battle chat, and he thanked me. I get out of the battle and contact them over chat, asking if they would like to play together, after some introductions, TS/Mumble data exchange, and a little kurwa, we joined forces against the randoms.

    Every day, we played, and after some time halfik created a channel in-game so it would be easier to talk between us, and some other few guys that we had find in the random jungle that were the battles back then. He named it PTS, why? I never really asked, was it a clan? No, not at all, the idea of a clan was not even a thought we had. That channel was a meeting point, a room where we would all find each other to try and play together. As the days passed, we were inviting more people onto the channel, most of them polish, some Germans, a couple of Indonesians, and a friend of mine (MadCow) and me from Argentina. But the common denominator between all of us, was that we were good, and only good players could join us. Looking back, maybe we were a little better than the average, but we learned from each other each day. You have to remember, back then there were no platoons. To play with a friend you needed to do a countdown and hit battle in the hopes that you would get not only the same battle, but the same team. So we were not only playing with each other but also against each other most of the time. And it was good.

    As days passed, and thoughts about taking this group of players to the status of clan were starting to cross our minds, WG announced the first tournament in WOT. The Closed Beta Test tournament (CBT). Yes, the beta was not even open yet. It was decided, after some discussions that we would do it, we would become a clan and try to win that tournament. The prizes sounded great and playing all together as a team sounded even better. That first tournament (tier 8 max/ 90 points) had a particularly unnecessary rule; each team had to be either all German tanks or all Russian tanks. No mixed lineups and you had to give the lineup to the devs beforehand. We decided German tanks, which in general were good, and because we didn’t have that many Russian tanks. The big difference was, that the only nation with a tier 6 arty was the Russians with the S-51. Using German tanks meant we had to manage with Hummel’s. Back then, and although the Hummel was much better than it is now, the difference was big. But that didn't stop us from choosing what we believed at the time, were better heavy tanks.

    So we entered the tournament, with halfik leading the team to the sound of kurwa. The map chosen was Lakeville, a very different Lakeville from the one we play today. Back then, tanks could not be pushed or moved, not even destroyed tanks, which meant a light tank could block the middle pass of the map. And that was what happened most of the time. We trained almost every day, and the tactics we used would now seem crazy, but you have to remember that WOT has changed a lot since then. When we couldn’t train against each other, we would try and find another clan to train. This was the case most of the time as we were not that many in the clan.

    The tournament started, and we were all thinking that we weren’t ready, that we needed to train more. First match, first time we all played together as a team, first time we faced a team. The adrenaline was pumping and the frequency of kurwa was increasing, but the moment the match started we were mostly silent, the nerves were not there anymore, the training paid off, and we all did what we were supposed to do. We won without any problems. That first match gave us a lot of confidence, we felt the group knew each other well; we were playing as a team.
    And as a team we won the next match. Using basically the same tactic, we won against every team we faced. And we made it to the semifinals, which meant that we already had won something, 2500 gold after release and a diploma (third place). Lack of confidence was the least of our problems. We felt great.

    In the semifinals, we faced the first good Russian lineup, the enemy? RED TIDE. Their S-51s and battery of BL-9s coupled with good gameplay did short work of our King Tigers, our Hummel’s did damage, but in the end, it was not enough. We were beat; we lost against a better team, but we would have our revenge… soon.


    Here's a video of the match against RT
     

     
    This first tournament was the foundation of PTS. In my mind, at least, we never lost that tournament. We won; we won because we learned the basic rules that would make pirates become in the future, in my opinion, the undisputed best European clan in WOT.
  3. Upvote
    Folterknecht got a reaction from xmenxmen2 in [PTS] Pirates History   
    by KK3K [EU] part I+II
     
    Part I
     
    Back in june-july of 2010 I started playing a weird new game called world of tanks. The game itself was in early beta, and not many people were actively playing, but more and more were joining this brave new world each day. Back then, a high tier match meant there was a KV in the team. I remember thinking how the hell am I supposed to fight that beast?. Everyone was new to the game and the matchmaking; it was a time of learning, not only for the players, but for WG.

    By the time I was getting my IS-3 onto some battles, ( I didn't even had the BL-9 on it yet, mind you ) some people were already fielding tier 9-10 tanks, though they were very rare. Seeing a Maus was a genuine WTF moment. The biggest arty was the S-51, and it could one-shot pretty much everything. As I was about to learn on this battle in malinovka.

    This battle, I remember, not because it was a good game or because anything funny happened. No, I remember this battle because that day, the S-51 arty in the enemy team that one-shotted my IS-3 was driven by deathnoise, and he was playing with halfik. I remembered them from a few games, were I saw them playing together most of the time, and doing good. I sent deathnoise a short "good shot man" over the battle chat, and he thanked me. I get out of the battle and contact them over chat, asking if they would like to play together, after some introductions, TS/Mumble data exchange, and a little kurwa, we joined forces against the randoms.

    Every day, we played, and after some time halfik created a channel in-game so it would be easier to talk between us, and some other few guys that we had find in the random jungle that were the battles back then. He named it PTS, why? I never really asked, was it a clan? No, not at all, the idea of a clan was not even a thought we had. That channel was a meeting point, a room where we would all find each other to try and play together. As the days passed, we were inviting more people onto the channel, most of them polish, some Germans, a couple of Indonesians, and a friend of mine (MadCow) and me from Argentina. But the common denominator between all of us, was that we were good, and only good players could join us. Looking back, maybe we were a little better than the average, but we learned from each other each day. You have to remember, back then there were no platoons. To play with a friend you needed to do a countdown and hit battle in the hopes that you would get not only the same battle, but the same team. So we were not only playing with each other but also against each other most of the time. And it was good.

    As days passed, and thoughts about taking this group of players to the status of clan were starting to cross our minds, WG announced the first tournament in WOT. The Closed Beta Test tournament (CBT). Yes, the beta was not even open yet. It was decided, after some discussions that we would do it, we would become a clan and try to win that tournament. The prizes sounded great and playing all together as a team sounded even better. That first tournament (tier 8 max/ 90 points) had a particularly unnecessary rule; each team had to be either all German tanks or all Russian tanks. No mixed lineups and you had to give the lineup to the devs beforehand. We decided German tanks, which in general were good, and because we didn’t have that many Russian tanks. The big difference was, that the only nation with a tier 6 arty was the Russians with the S-51. Using German tanks meant we had to manage with Hummel’s. Back then, and although the Hummel was much better than it is now, the difference was big. But that didn't stop us from choosing what we believed at the time, were better heavy tanks.

    So we entered the tournament, with halfik leading the team to the sound of kurwa. The map chosen was Lakeville, a very different Lakeville from the one we play today. Back then, tanks could not be pushed or moved, not even destroyed tanks, which meant a light tank could block the middle pass of the map. And that was what happened most of the time. We trained almost every day, and the tactics we used would now seem crazy, but you have to remember that WOT has changed a lot since then. When we couldn’t train against each other, we would try and find another clan to train. This was the case most of the time as we were not that many in the clan.

    The tournament started, and we were all thinking that we weren’t ready, that we needed to train more. First match, first time we all played together as a team, first time we faced a team. The adrenaline was pumping and the frequency of kurwa was increasing, but the moment the match started we were mostly silent, the nerves were not there anymore, the training paid off, and we all did what we were supposed to do. We won without any problems. That first match gave us a lot of confidence, we felt the group knew each other well; we were playing as a team.
    And as a team we won the next match. Using basically the same tactic, we won against every team we faced. And we made it to the semifinals, which meant that we already had won something, 2500 gold after release and a diploma (third place). Lack of confidence was the least of our problems. We felt great.

    In the semifinals, we faced the first good Russian lineup, the enemy? RED TIDE. Their S-51s and battery of BL-9s coupled with good gameplay did short work of our King Tigers, our Hummel’s did damage, but in the end, it was not enough. We were beat; we lost against a better team, but we would have our revenge… soon.


    Here's a video of the match against RT
     

     
    This first tournament was the foundation of PTS. In my mind, at least, we never lost that tournament. We won; we won because we learned the basic rules that would make pirates become in the future, in my opinion, the undisputed best European clan in WOT.
  4. Upvote
    Folterknecht got a reaction from NiemandXL in [PTS] Pirates History   
    Part II by KK3K
     
     
    Pirates grew after that first tournament; as we focused on getting more players to join the clan. We were the first clan to ask for minimum stat requirements from players, and it helped us a lot in recruiting good players. The clan was growing, growing in numbers and experience. Though there was nothing but random battles and trainings back then. No companies and no CW meant we could focus on trainings and recruiting. We did just that for the time being, not knowing if there would be a competition in the near future.


    As things were starting to become a bit boring, the Beta became open, and we got the US tank tree (OP T-32 of awesomeness, remember that?). Shortly after that, WG announced a new competition: The Battle League. 3 divisions: absolute (10/140), champion (8/90) and junior (6/60). This time the prizes were much higher – something like 20k gold for each player in 1st place - and WG had learned from the mistakes of the previous tournament. Teams were allowed to use tanks from different nations and the Russian S-51 wasn't the only tier 6 arty anymore. This gave teams many different choices to play with and to try out new tactics. We were not going to settle for 3rd place this time; we went full in, knowing we could win.


    In a short time we divided into 2 teams. A mix of players from the first tournament with some new additions formed the English speaking "Henry Morgan"(HM) team. A polish speaking team was formed in the same way, with the name: "Francis Drake"(FD). No team had the label of being better than the other; it was just easier this way, as everyone understood each other better. The fact that we had 2 teams was a huge advantage for us, since it meant we could train against each other almost every day. Although at first it seemed like we couldn’t get the teams together to train, most people were missing trainings and the signup date was getting closer.


    This was one of the many times, PTS came close to ending. It happened again at the start of each big competition, and in hindsight, it made us take matches and trainings much more seriously. Somehow we managed to save the ships though, and started focusing on the game. We signed up for 2 of the 3 divisions of the league: Champion (8/90) and Junior (6/60). With each team playing both divisions, which meant we had to think tactics for both tank sets. The battle league consisted of 2 stages: a group stage and knock-outs. The map changed every time we played a different team, making trainings paramount as we had to figure out tactics for a new map from week to week. Again, having 2 teams was great for this.

    The league started and the group stage was first, the top 2 from each group would go forward to the knock-outs and if memory serves the best 3rd still had chances. Each team had to coordinate with the opponent the day and time of the match (within the time constraints set by WG), when agreed, a training room would be set up and the match was played. After the match, screenshots with the results were posted on the forum, and the defeated team’s captain had to confirm so that WG could update the results on the tournament page. Looking back, we’ve come a long way since then.

    Again, as in the previous tournament, the peak of stress came just before the start, but in the same way as before, it dissipated when we started playing together. The group stage was calm, and both teams made it through, even though HM was defeated in Murovanka by a 1PAD team (we got 2nd place in the group). The quality of gameplay was great and each match, we faced better teams, making each round that much important and unforgettable. The maps kept changing and we kept winning, Lakeville, Mines (which was called Pagorky or Pagurky I can’t remember, back then), Prokhorovka and Karelia, we won every time. Both teams were advancing in both divisions, and PTS was starting to show what it could do (kick ass). Luck, would give us a great chance, by putting our teams in different brackets of the tournaments, which meant we wouldn’t face our own team until the final for each division.


    The Semi-Finals arrived, and with them, the chance for payback in all fronts. HM faced Red-Tide in Erlenberg on the 8/90 division and 1PAD (the winner of the 1st tournament) in Abbey on the 6/60 division. FD faced Red-Tide and 1SBP accordingly. The stage was set for us, a better combination couldn’t be asked, we could win against the best clans in WOT at the moment, get payback for Red-Tide beating us in the previous tournament (this time we would have the chance to eliminate them twice, one for each division) and take not only 1st place but 2nd place also. So we trained, a LOT. When the day came, we were ready as we would ever be.


    Henry Morgan beat the 1PAD vk360-konisch setup with incredibly precise artillery fire, as our M6s and KV-3s would get ripped apart from the rapid firing VKs. The match was one of the closest matches we would ever have, as the first round was a draw, the winner of the 2nd would be the finalist. The round started and after some skirmishes, we were down to 2 heavy’s and our arty, 1PAD was closing in with their last 2 VKs on one of our heavy’s, but then a stroke of genius by Baine in the S-51: 2VKs 1 SHELL. An impossible shot over the mountain side of abbey, which hit the VKs as they went out of cover for 1 second, sealing the result of the round in our favor. And as FD had won their match, that meant that in the 6/60 division pirates were 1st and 2nd already.


    In the 8/90 division, HM won against RT in the 3rd round, after both teams had won one respectively. A close game, a nerve destroying, kurwa promoting, sweat inducing awesome game, against a great opponent. And there’s video:
     

    Round 1:

     
    Round 2:

     
    Round3:

    (special note for the 3rd round: Listen at 4:30 to MadCow yell: GUYS, GUYS CHILL OUT! And then the SHUT THE FUCK UP that followed, ahh good times)


    FD won their game as well, and pirates became the only clan that got its 2 teams to the top of both tournaments. Eliminating Europe’s best, and showing that we were serious and ready for more. And as the coming months would show, that “more” would become URAL STEEL and MOSCOW… but that’s for the third part.
  5. Upvote
    Folterknecht reacted to Allurai in The shit is this   
    Please PM Deusmortis in game for your title change and a complimentary M60 code.
  6. Downvote
    Folterknecht reacted to Gdek in Intentional TK. Was I wrong?   
    Sorry Derp, but no matter how frustrated you are, in my eyes, TK is never worth it. If you're having a bad night, step away and do something else.
  7. Upvote
    Folterknecht reacted to Ilosz in World Of Forum Bans   
    An article about the Forum's quality, the last affair with Miros and the Stalin Issue.
    By speedphlux
    Link:
    http://houseofilosz.blogspot.hu/2013/09/world-of-forum-bans.html
    Have a nice Read!
    House Of Ilosz
     
     
     
     
     
     




    Disputing Mod/GM/Admin decisions.
    Insults towards Mod/GM/Admin (severe).
    Overt promotion/linking to other websites.
    Refusing to kneel before me.
    Hard to read.

    Sentenced to 300 cycles within the Phantom Zone.
    ~Zod
  8. Upvote
    Folterknecht reacted to Lt_Gruber in We want Miros back!   
    A forum where BigBadVuk is senior moderator is a joke. His lack of english knowledge never prevented him from eagerly moderating international sections and issuing stupid bans in general chat.
     
    Anyway Ectar, best of luck in making EU forum meeting place for bots and 45%er to share knowledge because current moderation standards are clearly working towards that.
  9. Upvote
    Folterknecht reacted to Enaris in Lessons From History #8: Ligny   
    There have been few events in history as dramatic as the “Hundred Days.” Napoleon had been defeated in early 1814 by a coalition formed of most of the other nations in Europe. At last defeated, he was sent off to a boring, if comfortable exile on the small island of Elba. Europe thought that it was going to finally have a measure of peace after 25 years of nearly solid warfare. That peace would come, but not until one last spasm of warfare would shake the body of Europe.
     
    When Napoleon returned from exile and took over the reigns of France, he faced an extremely difficult military situation. Any hope he might have had of making his peace with the other powers of Europe were crushed by a declaration from the attendees at the Congress of Vienna that Napoleon would be defeated once again. The various nations pledged around a million troops to defeat Napoleon.
     
    The first Allied armies to appear on the French border were the British and Prussians in Belgium. That said, it is important to note that they were two separate armies. The British had a line of communications that ran back through Brussels towards the Channel ports. On the other hand, the Prussian line of communication ran back into Germany. This fact became the key of Napoleon's plan.
     
    In its basics, Napoleon's plan was relatively simple. He would attack into Belgium, with his forces pushing a line which would lead him between the British and Prussian forces. At first glance, that seems like sticking your head into a noose, but Napoleon was counting on his ability to concentrate his forces on one or the other and crushing them in turn. To that end, he arranged his armies in two “wings” and a reserve. Each of the wings would be able to support the other at need, and the reserve (under Napoleon's personal command) could reinforce either one at need.
     
    The opening stages of Napoleon's attack went extremely well, not least because the Allied commanders made mistakes that would play into Napoleon's hand. On the Prussian side of things, Marshal Blücher decided to push forward and assemble his troops near Ligny. On the other hand, Marshal Wellington was a bit slow to realize what Napoleon was up to, and his first orders actually started to move his troops to cover his western flank, the furthest from Napoleon's actual line of attack (and his ally Blücher)
     
    On the morning of June 16, Napoleon ordered his left wing (under Marshal Ney) to take the road crossing at Quatre Bras, while the right (under Marshal Grouchy) would advance towards Sombreffe. If anything, Napoleon anticipated that the Prussians would retreat, allowing him to pivot his reserve and right wing to join in the Left wing's operations against the British. However, by noon, it became clear that the Prussian army was going to make a stand near Ligny.
     

    Map from USMA
     
    In the meantime, Ney's column ran into Wellington's advance guard at Quatre Bras, leading to a day long fight, as more and more of Wellington's reserves came into play. (At the start of the day, Ney had a substantial numerical advantage. By the end of the day, that would be reversed.
     
    Napoleon sensed that the Prussians were in an exposed and dangerous position at Ligny, so he decided to attack them and break their army. His rough plan was for his right wing to attack and pin down the Prussians, while Ney pivoted through Quatre Bras to land on the flank of the Prussians. The reserve force would be brought up to be in position to land the finishing blow.
     
    Shortly after Napoleon sent those orders to Ney, he received his first word of the fight at Quatre-Bras. Realizing that Ney would not be able to send all of his forces to join in the attack on the Prussians, he ordered him to only send d'Erlon's I Corps.
     
    By late afternoon, Napoleon's attack against Blücher at Ligny was preparing to commit the guard to breaking the Prussian line when reports from his left flank indicated an enemy force approaching. Napoleon delayed the attack until scouts checked it out. It turned out that it was actually d'Erlon's I Corps. Even though this whole mess took an hour, Napoleon was pleased. I Corps was not exactly where he needed it to be, but it would be able to shift to attack the Prussian flank, turning the battle into a rout. However, when he sent the orders, his messengers came back and told him that the unit was gone.
     
    What had happened? The army of the Hundred Days was not the smoothly operating force of Austerlitz or even Wagram. The twin battles of Quatre Bras and Ligny were the victims of a series of communication snafus. Napoleon had not anticipated that the Prussians would make a stand at Ligny, and so his preliminary orders to Ney for the day hadn't reflected that possibility. As mentioned before, Ney found himself in a meeting engagement at Quatre-Bras. He'd actually ordered d'Erlon's I Corps to advance on his right and support his attack on the crossroads. When Napoleon's courier saw those troops, he passed those orders directly to the units, instead of going to Ney and passing along Napoleon's orders. In a rage, Ney (not understanding the situation at Ligny) countermanded those orders. In the event, I Corps had nearly made the battlefield at Ligny in a good position to attack (and probably secure a Prussian rout) when Ney's orders came down. So, the corps spent the entire day marching back and forth between two battlefields without intervening in either.
     
    In the event, Napoleon finally did launch his delayed attack of the Guard, and the Prussian army was driven off the field, badly beaten. However, while the army was beaten, it was still capable of combat. As it would prove two days later, when its late appearance on the field of Waterloo would spell the doom of Napoleon's hopes and bring an end to the military career of Napoleon Bonaparte.
     
    What can we take from all of this in terms of World of Tanks? Honestly, I see two very different, but very important sets of lessons for us in the Battle of Ligny.
     
    First of all, “if you have them down, kick them!” Napoleon had a number of chances to not only defeat Blücher, but to make it impossible for his army to participate any further in the campaign. Obviously, the most important lost chance was d'Erlon's marching back and forth (which we'll come back to later.) If the I Corps attack had come onto the Prussian flank as ordered, the Prussian army would likely have been defeated badly enough that it could not have intervened at Waterloo.
     
    On the other hand, the confusion created by d'Erlon's “arrival” on the battlefield led to a delay of over an hour in the attack of the Guard. This became important because by the time the actual attack was launched, the sun was rapidly setting. Darkness gave the Prussians a chance to withdraw and reform their troops. Finally, Napoleon didn't order a vigorous pursuit, which would served to prevent that reformation.
     
    In WoT, there are moments where you can see that the red team is on the ropes. Your side has the advantage in numbers, the red tanks may be scattered and out of position. That's a moment to press the issue, and finish them off. Too often though, players instead turn passive. That allows the red team to consolidate their forces, get their mental balance back and try to fight back into the battle. Too many battles have been lost when the “winning” team went passive just when things swung to their side.
     
    That said, pressing the issue doesn't mean “charge recklessly” but instead “be aggressive, but smart.” If you have two tanks in one portion of the map, and they have one? Don't pretend it's a bad martial arts movie. Have both units move in, preferably from different directions, so that you can press that hard won advantage (as one example).
     
    The other lesson of Ligny? Consider the day that I Corps had. It started with Ney's forces near Quatre Bras, and then marched off to join Napoleon at Ligny. Before it got there though, it was recalled to Quatre Bras. In all those footsore miles, it never fired a shot. The force was utterly wasted. The thing is, if it had intervened at either battle, it would have likely made a major difference. As mentioned already, at Ligny it was well positioned to flank the Prussians. Likewise, at Quatre Bras, it was well positioned to give Ney the edge over Wellington and allow him to take the road crossing.
     
    In WoT, it can be tempting to run around like a “fire brigade” and honestly, sometimes it is necessary. You may find yourself switching back and forth between different parts of the battlefield. However, it is also important that you do so with purpose. Any time that your gun is not actively shooting at something is lost potential for your team. So, if you are going to run back and forth, you have to judge it: “Is this worth it for the team? Am I taking my gun out of the fight for too long a time?” It's especially important that you not do what d'Erlon did, run back and forth without ever really engaging anywhere.
     
    The Battle of Ligny is not as well known as Waterloo, but it may well be more important. Ligny was a battle of lost opportunities and missed chances. It was a very solid victory for the French, but like Bautzen, it had a chance to be much more. In WoT? Missed chances are often fatal, just as they were for Napoleon.
  10. Upvote
    Folterknecht reacted to CraBeatOff in Help me pick my next tier 10   
    Do not deny yourself the pleasure of playing the T-54 for hundreds of games to unlock the T-62A and Obj 140. Its an incredibly fun tank and using free-xp to skip it would be a massive waste of time. Ditto for the 50 120, which is a total boss, despite its limitations. 
     
    In your position I would use free XP to upgrade the T-54 fully, upgrade the 50 120 fully, or skip to a full upgraded Leo PTA. 
  11. Upvote
    Folterknecht reacted to Echo_Sniper in We want Miros back!   
    See, exactly there is the problem. Telling you to get over yourself is, rude, yes, it's intended to be. But as far as I can tell, it's not an insult. The line on which what you consider an insult over what is in fact rude is pretty fucking thin. I understand I hurt your feelings/ego, and I'm not sorry. Asking for Miros's to stop swearing is why you're full of red worthy words.(swearing that apparently does not exist). A situation like that is extremely upsetting.
     
    Furthermore, I think you see the moderation of EU and NA as "imperfect", see I disagree with that. It's not just imperfect. It's simply misaddressed and improper to the community. You're trying to get up stairs with a wheelchair. Forums aren't a kindergraden, but your mods try to make it one.
     
    That's another problem. Banning someone especially of Miros's magnitude and influence shouldn't be made by the GM/Mod team, (I.E. the brain dead team of senseless thread redding). but rather by someone bearing your weight in terms of management. I couldn't care less if the GM/mod team banned low tier shit posters/spammers, because they are cleanup crew, not judges. Community contributors should have much more slack than they do now. Especially over minor swearing.
     
    What you did wrong was not having a mod team appropriate to the task. You have to understand how the Internet works to even start modding a forum. Something that seems quite lacking both in NA and EU. Spamming warns and bans for nonsense and washing your hands of any responsibility is clearly out of whack with reality and is where you are wrong. As the CM you are, you should be taking actions against this kind of retarded modding AND taking responsibility for it. From the looks of it, you are in full PR damage control. Want to damage control? Admit you were wrong(you implying the one(s) behind miros's ban.) Simple.
     
    You didn't do anything wrong per se, you just didn't do anything properly concerning moderation.
     
    The problem at hand here isn't just this particular event. It's just one in many. I don't know if you understand how infuriating it is to get banned over stuff this trivial Even more so when posting content on a volunteer basis in a sea of drivel and nonsense happening on a daily basis on NA and EU. It's also aggravating because that's not the first time it happened, it happened at least 5 times in NA, only one of which made sense. To add to to that, notorious shitposters were unbanned earlier this year, one of which could be criminally prosecuted over what he posted. Mind you I can't blame you for what happens on NA, but if I can manage to change the current mindset of EU moderation, I can hope NA will do the same.
     
    This very forum is a testament to just how bad moderation is. In my 10 years of online gaming, this is the first time I've seen a forum get this large this fast over moderation discontent. Let alone, get created over moderation discontent. This place should have made you thrive for a much better standard of moderation the day it was made. Expressing a dissenting opinion of anything shouldn't warrant a RO, here it doesn't, on the official forums, it does.
     
    If you want to proof of how incompetent the mods have been over the last two years, I'm sure a lot of people will step up and tell you any of their adventures with the mods.
     
    I have to applaud your courage to come here and try to explain yourself.
  12. Upvote
    Folterknecht got a reaction from Lt_Gruber in Solo Expectations   
    @JokerHBS:
     
    Dont orient yourself on WN-Numbers especially from NA-Guys. Its a different server with a different player base - more newbies ..., probably even a different playstyle and more number fanatics for sure.
     
    That aside nearly every tank can reach 55% WR solo random regardless of its tier, some even reach 70% WR. I took a short look at your ingame stats. The damage output on KT and Patton is hurting my eyes, while on the other hand the IS6 looks promising though 2000 dpb+ doable. Ofc that also depends on how much APCR you re willing to shot.
     
    For heavy tanks aim for at least "own HP + 300" dpb, t9+ meds should also get there ofc playing T54 as a scout and not as brawler will lower your dpb. And if you manage at least 1.5 kills per battle and dont just camp (spots) you should get to WN 1800.
     
    Overall: Stay alive longer -> make more damage/kills -> higer WR and WN-Rating
     
     
  13. Downvote
    Folterknecht got a reaction from VonCurry in Solo Expectations   
    @JokerHBS:
     
    Dont orient yourself on WN-Numbers especially from NA-Guys. Its a different server with a different player base - more newbies ..., probably even a different playstyle and more number fanatics for sure.
     
    That aside nearly every tank can reach 55% WR solo random regardless of its tier, some even reach 70% WR. I took a short look at your ingame stats. The damage output on KT and Patton is hurting my eyes, while on the other hand the IS6 looks promising though 2000 dpb+ doable. Ofc that also depends on how much APCR you re willing to shot.
     
    For heavy tanks aim for at least "own HP + 300" dpb, t9+ meds should also get there ofc playing T54 as a scout and not as brawler will lower your dpb. And if you manage at least 1.5 kills per battle and dont just camp (spots) you should get to WN 1800.
     
    Overall: Stay alive longer -> make more damage/kills -> higer WR and WN-Rating
     
     
  14. Downvote
    Folterknecht got a reaction from Dead3yez in WN8   
    1) not possible
    2) look up "dodge_the_bullet" [EU] (btw non premium account) - used gold only once from t2 to KV1. For the uninformed and ignorants ofc it looks like xp-conversion all the way. Its just depends on know how and exploiting the opportunities WGs is giving you.
    3) with enough battles stock grinds lose their influence anyway.
    4) I see nothing but envy in your post
  15. Upvote
    Folterknecht reacted to jacg123 in Heatmaps!   
    I would like to see heat maps showing the location of tanks when they get kills, and another to show the location of tanks when they are killed. 
  16. Downvote
    Folterknecht got a reaction from SumiXam in At what tier do you consider it to be seal clubbing?   
    t6 and with some tanks/tds its even t7 ...
  17. Upvote
    Folterknecht reacted to rocketbrainsurgeon in Grinding Daily Tokens like a Boss   
    Daily missions are now available to grind up to 240 tokens per day, until WoWP releases on 9/28.  These tokens can be used to purchase premium account time that applies to both WoWP and WoT.
     
    6,720 tokens can be earned by these daily missions and used to purchase a little over 2 months of premium account for both WoT and WoWP!
     
    Here's a no some nonsense guide on how to do it the EZ way.
     
    First, choose your weapon. Tier 4 German Heavy Fighter, the Bf 110 B:
     

     
    Just how good is this plane?  Well, think about how broken as f*** arty was in 8.5, and that was after two years of constant nerfs.  Imagine what arty was capable of at release, and you have the Bf 110 B.
    Your firepower dominates everything except other heavy fighters and/or planes two tiers higher In trouble?  Pitch up ~45 degrees and engage the Saturn V rocket that apparently the Germans built into these.  In about 10-15 seconds, there are no more bullets around you and no one pursuing. The armor is nearly immune to MG fire, which is what 3/4 of your opponents are packing. At the countdown, give your opponents and/or team the respect they deserve with some pillow talk:
     

     

     
    At the beginning of the match, start climbing.  It's kinda like a dog showing dominance by humping another dogs' face: you gotta be above them to do it.
     
    Don't gain too much altitude (climb and boost for roughly 10s), and head towards the nearest ground targets.  Baddies love ground targets.
     

     
    Seriously, the kills at the start of the game are practically free:
     

     
    When there's a lull in the action, try to drop your load on a pair of towers, spraying them both and getting a 2-fer-1:
     

     
    From pillow talk to dropping loads takes roughly a minute.  Your score should be 1 kill, 1-2 towers on average by this point.  The next step is to find an opponent to ram, getting you to 2 kills and 2 ground targets.  Fly around shooting things without too much turning, and fly into them guns blazing.
     
    The last step in the process is for your team to completely fail you.  Then, and only then, will you have truly earned your tokens.
     

     
    If you average 2/2 per game, 5 games a day will get you ~170 "gold" per day for less than 10 minutes of game time.
     
    Happy face humping!
  18. Downvote
    Folterknecht reacted to Allurai in 5x Competition: Most Valuable Padders - September   
    Welcome to the first WoTLabs MVP competition. Around these parts, we take good tanking seriously, so expect our challenges to be challenging and our competition intros to be short. WoTLabs will be running a few concurrent events at a time so there is a little of something for everyone.
     
    Here are the general rules:
    Entries are open from this point (29-Aug) and will close Tuesday 24th September @ 00:01 UTC; all games must occur during this period. The contest is open on the NA, SEA and EU servers. You can submit as many entries to each competition as you like. If you get a better game, send it in! No rigging, play fair. All entries will require a replay file, ensure that you have battle recording on and upload them to wotreplays.com (attach the replay file to the email is also ok, just not preferred) All entries will require a screenshot, please ensure that you are familiar with the screenshot required for the competition as they will differ. Please don't post your replays/screenshots in this thread until after the competition's winners have been announced. Please don't ruin the surprise or spirit of the competition for everyone else. (This won't get you disqualified but will be frowned upon) WoTLabs reserves the right to disqualify a player for any breach of these rules at the sole discretion of the WoTLabs Administrators.  
    Solo Challenge 1: Light Tank - Carryhard Challenge
    You can play Assault, Encounter or Standard battles and must not be in a platoon.
    You can play any light tank.
    Entry Conditions: Email the link of your uploaded replay and a screenshot showing the front page of the battle results to contest@wotlabs.net
    Victory Condition: The player must get Patrol Duty and 3 or more kills to qualify. Entry with the highest combined damage dealt and damage assisted will win.
    Points Calculation: (1*damage done)+(1*damage assisted)
     
    Solo Challenge 2: Tank Destroyer - Rage Inducing Invisible Alpha Spam Challenge
    You can play Assault, Encounter or Standard battles and must not be in a platoon.
    You can play any Tank Destroyer.
    Entry Conditions: Email the link of your uploaded replay and a screenshot showing the front page of the battle results to contest@wotlabs.net
    Victory Condition: The player must damage 9 or more tanks on the opposing team to qualify. Entry with the highest difference of damage done to potential damage received will win.
    Points Calculation: (1*damage done)-(1*potential damage taken)
     
    Solo Challenge 3: Arty - Good Luck Guys Challenge
    You can play Encounter or Standard battles, but must not be in a platoon. Note: Assault is not a valid game type for this challenge.
    You can play any Self Propelled Gun.
    Entry Conditions: Email the link of your uploaded replay and a screenshot showing the front page of the battle results to contest@wotlabs.net
    Victory Condition: You must get a Kolobanov's Medal to qualify. Highest Damage done will determine the winner if this is even possible to do.
    Points Calculation: 1*damage done
     
    Platoon Challenge 1: Duo of Death Challenge
    You must be in a platoon of 2. Platoons of 3 will not count even if 2 players complete the objectives.
    You can play Assault, Encounter or Standard battles.
    Any combination of vehicles and tiers is allowed.
    Entry Conditions: Email the link of your uploaded replay and a screenshot showing the front page of the battle results to contest@wotlabs.net. Replays and screenshots must be provided from both players in a single email. This is up to you to organize.
    Victory Condition: The two players in the platoon must get the Top Gun, Sniper, Confederate and Steel Wall distributed in some fashion between them in a single game to qualify entry. After that condition is met, the highest combinations of both players damage done, potential damage received and damage assisted will win. Please include your calculated points total in the subject or body of the email.
    Points Calculation: player1[(1*damage done)+(1*damage assisted)+(1*potential damage taken)] + player2[(1*damage done)+(1*damage assisted)+(1*potential damage taken)]
     
    Platoon Challenge 2: Decisive Victory Challenge
    You must be in a platoon of 3.
    You can play Assault, Encounter or Standard battles.
    Any combination of vehicles and tiers is allowed.
    Entry Conditions: Email the link of your uploaded replays and a single screenshot showing the team page of the battle results to contest@wotlabs.net. Replays must be provided from all 3 players in a single email. This is up to you to organize.
    Victory Condition: The platoon of players must get Crucial Contribution to enter. The platoon with the shortest (lowest) game time after a points modifier has been applied will win. The points modifier is the combined kills and tiers of all 3 players in the platoon multiplied by 10.
    Battle Point Calculation: (player1[tier of vehicle + kills] + player2[tier of vehicle + kills] + player3[tier of vehicle + kills]) * 10
    Points Calculation: (1*duration of battle in seconds) - (battle points); lowest score will win; negative values are ok (if possible).
     
     
    Prizes:
    The 1st place winners of each bracket of the competition will receive a code that will redeem for 1 free tshirt from the WoTLabs Store!
    Winners of the platoon challenges will win 1 shirt per player.
    Winners can also recieve a custom title on the WoTLabs forum if desired (PM Allurai)
    There are no prizes for 2nd place.
     
    Points of clarity:
    Relating to the required screenshots, of the battle results page the 'Front Page' is the 1st tab, the 'Team Page' is the 2nd tab and the 'User Details Page' is the 3rd tab.
     
  19. Upvote
    Folterknecht got a reaction from warfair4 in Arty Teamkills His "Protector" - Whose Fault?   
    Just for that occasion I carry AP/HEAT in my artis to get rid of these fucking "protectors". U dont protect arti by sitting near it, you protect it by driving around 500m+ in front of it. Damm retarded coward campers.
  20. Upvote
    Folterknecht reacted to GloatingSwine in Arty Teamkills His "Protector" - Whose Fault?   
    If an M4 was still anywhere near the arty park by the time arty had loaded its first shell, even in a tier 7 game, he needed to be executed for cowardice.
  21. Upvote
    Folterknecht reacted to dhanson865 in 80% 30-day   
    try playing all 5 vehicle types and keep your stats that high, I suppose you rerolled that account just because TDs are purple in the graph?
     
    what is your most played account?
  22. Upvote
    Folterknecht reacted to MrsmilieyfaceC8 in I purposely drowned myself tonight for the first time ever   
    that's cool Lert, I TKed for the 1st time today also, killed a tier1 on my team in a tier9 match.
  23. Upvote
    Folterknecht got a reaction from Private_Miros in Reload vs Alpha   
    Both options (230 vs 1150) are shit imo - furthermore it depends on the tankclass and tier.
     
    I like the gun on the JT - not the tank. Good balance between Alpha and Reload + nice aimtime and accuracy.
  24. Upvote
    Folterknecht got a reaction from CraBeatOff in Reload vs Alpha   
    and still both options are shit
  25. Downvote
    Folterknecht got a reaction from Allurai in Reload vs Alpha   
    and still both options are shit
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