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Garbad

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  1. Upvote
    Garbad got a reaction from Archaic_One in 2750 Games of Solopub Challenges -- 70% win rate   
    You're pants on head retarded.
  2. Upvote
    Garbad got a reaction from kukis12345 in what do 4000 WN8 players do differently?   
    Congratulations, you aren't smart enough to insert the implied and understood "all things being equal" into any comparison.  Obviously no one is comparing tier 2 clubbing to tier 10 solopub, we are comparing apples to apples.  And in apples to apples, ONLY win rate matters.
     
    I feel dumber for having to have typed that for you.
  3. Upvote
    Garbad got a reaction from ZXrage in Artillery Rebalance - Suggested by SS   
    And that's why greens shouldn't write balance articles -- he doesn't even make a pretense at understanding or fixing the problem, or even to consider the effects of his change.  Its just a random change, with no goal, method, or clue.
     
    He really should stick to translating.
  4. Upvote
    Garbad got a reaction from Wewum in Garbad reviews the LTTB   
    Stannis is the One True King.
  5. Downvote
    Garbad got a reaction from Archaic_One in Garbad reviews the LTTB   
    Stannis is the One True King.
  6. Upvote
    Garbad got a reaction from ZXrage in Object 279   
    I know some soviet soldiers in the cold war were given pills they were told would prevent radiation sickness.  They were sugar pills.
  7. Upvote
    Garbad got a reaction from ZXrage in The Official Garbad Fan Club Thread   
    The Threat Unveiled
     
    In the days that followed, AAA rallied down several hundred veteran troops along with large amounts of supplies.  We were told to base out of RPS-OK, a fortress near the edge of the kerberz pipe.  Massive amounts of war material were moved there in quick order.  However, when we asked about the golden fleet, we were told the fleet was currently unavailable, and we should be able to easily handle the situation with conventional weapons.  This perturbed us a good bit, as what could possible be more important than killing 1k+ russians?  That ace could easily be a war winner, yet they simply refused to deploy it.
     
    But politics is what it is.  We assumed the leaders had good reasons, and besides, secrecy is key in a weapon like the golden fleet.  Most of us assumed the golden fleet would "suddenly" appear in a moment of need despite everyone being told it was far away.  And besides, its well known that ubermench like ourselves were worth at least 10 slavic subhumans, so we could handle the numerical disadvantage, especially with our new reinforcements.
     
    But as our spies and analysts started seriously looking at the russian power bloc, it became clear we had made a serious error in judgement.  We judged the russian economy to be pathetically stunted, since they had no measurable activity on the economic indexes...but we failed to consider that they lived in drone space...which drops minerals...not isk.  They didn't need to buy materials, they could grow them at home.  The russians had been quietly farming drone space without observation or harassment for two fucking years.  And what's more, we realized we vastly underestimated the size of the russian bloc.  Our 3 month data showed 25,000 active accounts...or more.  We simply couldn't count past 25k, and they hit that in the first 3 days of the 90 day snooping.  It appeared that literally every russian speaking eve player was in on it, with no internal power divisions or rivalries at all.  It was hard to imagine -- even if many of them were bots, that was a staggering amount of people.  AAA was considered one of the largest alliances in the history of eve, and they were at LEAST twice our size.  What can 25k+ russians with two years to prepare for war build?  We had no fucking idea, but it was plain they had truly staggering amounts of ships prepared...and who could even possibly predict their capital strength?
     
    As this sobering data became clear, two more disturbing realizations came out.  First, the russians realized we were spying on them, and started to seal up the cracks.  Before long, it would be hard to know where they were and what they were doing.  Second, and far worse, the russians realized in the battle that we did things differently than they did, and that our way was superior.  They did not yet conceptually understand how we organized for battle, but they were working on it.  They assembled a group of several thousand of their best troops to crack the riddle and organize in the same way.  Despite our massive advantage on combat doctrine/organization/leadership, it was plain the russians would soon begin chipping away at that lead. 
     
    Both of these factors argued for us to force a decisive battle as quickly as possible...yet without the golden fleet, this would mean our smaller ships would have to rout a much larger russian force that had been stockpiling replacements for two years.  But our size was growing rapidly as well.  We anticipated that we could field fleets up to 1000 ships as well very soon, and ours should remain much more experienced, skilled, and battle worthy.  Our leaders seemed highly distracted for weeks, but we grunts were rearing to go.  We had continual small scale fights, and we universally pushed their shit in.  We had nothing but contempt for the common russian soldier, and were confident we could force a decisive battle soon, and win it.
     
    Next:  The Battle of Five Armies
  8. Upvote
    Garbad got a reaction from ZXrage in The Official Garbad Fan Club Thread   
    First Strike:
     
    We had always skirmished with the russians, so its hard to put a finger on exactly when the trouble began.  But as time wore on the raids began to grow more frequent, and much more one sided.  Instead of us roaming into their lands to kill a few bears, then running home, the raids started to become more like the russians moved through our space in force (200+), killed whoever they caught, burned what they could, and retreated.  Sometimes they moved unopposed.  Other times we rallied a response fleet and slaughtered them.  This was all routine, and attracted no comment, even as it grew much, much more common.
     
    Then one day they didn't just burn, they took a system.  One of OUR systems.  I was not there the night it fell, but there was no great alarm.  However, there was a lot of anger -- as our fleet was fighting the russians for the station, our neighbors had a defense fleet waiting outside the system...and simply refused to engage, despite their obligation to do so.  Not surprisingly, rage and finger pointing went wild, and we called for our overlords to make this right.
     
    As it happens I was on a small gang deployment at the time, and missed the battle for the station.  But there would be a final battle for the station the next night, and I joined the AAA convoy back to my home to liberate the station.  The atmosphere was quite relaxed.  Despite the defeat before, everyone knew it was just because of a dilopmatic fuck up.  AAA brought about 100 ships, all hardened vets, to meet up with about 100 of my corpmates (largely noobs).  On the flight in, the AAA diplomat pulled both CEOs into a private room to work out their differences.  We grunts just flew along leaderless to take control of the station.
     
    When we were about 15 minutes away from our destination, hell broke loose.  The militia force at the station screamed that the russians were there, they needed immediate help.  With their leaders distracted or absent, reports were confusing and contradictory.  They said "hundreds, maybe thousands" were attacking them, and they were all doomed.  The AAA FC was skeptical, and simply ignored their reports.  Instead, the AAA fleet went into best speed, and began racing to the battlefield to intervene.  He ordered the quick stuff to get eyes and intel ASAP.  By unfortunate chance, we had only three scouts.  I was one of them, and our role proved critical.
     
    We burned maximum speed, quickly outpacing the fleet.  Without us to spot for them, this left the fleet blind -- especially on their flanks and path of retreat.  But it was highly unlikely a fleet of over 100 people would be ambushed, so no worries.  We arrived on the battlefield right as the militia broke in panic.  Its a unique thing to watch an army shatter into a group of frightened individuals, each running for his life, willing to do anything, literally anything, to save his own skin.  The russians raced after them, killing anyone who fell behind.  The panicked mass ran for the nearest safe port, unable to communicate with us even in the slightest.  TS was just plain chaos with cursing and gnashing of teeth.  But the consequence of this was we never actually looked at the station under attack.
     
    But I knew the area.  I saw the militia break, I knew the path they were running down.  I knew it was a pipe -- one way in, one way out.  I also knew the russians had no eyes, and we could lead them into a trap.  The FC agreed, and moved his fleet to the end of the pipe, ready to pounce.  We scrambled to get in front of them, literally weaving in between the masses of russian ships as they chased the militia (we had cloaking devices, so they never knew we were there).  We tried to get a count on the enemy, but they were moving too fast and too many to count.  We estimated they had at least 150, and told the FC.  He was confident regardless.
     
    At the right moment, we decloaked and threw down a bubble, splitting the hostile fleet in half two jumps out.  The fastest half went on unaware, and landed slap in the middle of our rape cage -- a bubble that knocked their warp drives offline as our fleet sat in perfectly optimal range raining hell down on them.  The russians fell into the cage in shock and confusion, and we began trashing the hostile fleet.  Then, to our surprise...the russians simply shrugged off their losses and kept coming.
     
    (We later learned this was required -- they had a saying:  a ship is expensive, but corp is more expensive.  This means that losing one ship hurts, but getting kicked out of the corp for cowardice/failure to assist an ally is worse.  They had an alliance wide policy that if one ship was in danger, all ships in the area were required to stay and fight to the death or else save the wounded comrade.  The net effect of this was that if you tackled one russian, they all had to turn around and fight and die, no matter how terrible the situation was.  By contrast, we muricans freely ran from losing battles, including leaving people behind.  This was exploited to dramatic effect as the war went on).
     
    Our estimated 150 was actually 300 (at that time a fleet of 300 was considered extremely large), and all of them dogpiled into the trap and tried to push through.  But our militia realized the tide turned, and regrouped the survivors to return.  We three scouts also decided the situation was critical, and stopped scouting to join the fray.  It was glorious.  Our ~125 fell on their 300 like spartans on persians.  The screams of dying russians filled the air, and carnage was everywhere.  We tore them limb from limb, and after the butcher's work was done we killed ~350 russians and only lost two muricans.  It was a glorious and crushing victory, the largest battle I had ever been a part of.  Not a single russian survived.
     
    We fell to looting the field, and the commander gave a surprising order.  He told us to cease looting the dead, to align and prepare for battle; we were moving in 10 seconds.  Its a testament to the fleet's discipline that everyone instantly obeyed, even with millions of loot there to be collected.  In the few seconds here, I heard one of the three scouts say something that burned into my mind.  He pinged his scanner at long range, doing his duty scouting even amidst the chaos of battle.  He reported back that he had "tons of hits, with no red shift at all."  Before that even registered, really, the FC ordered us into warp.  I obeyed, as I was trained to do.
     
    As we warped, I thought about what he just said.  No red shift means the things he scanned were not moving side to side -- they were pointed right at us.  And how many is tons?  For that matter, how the fuck can there be "lots" of hits seconds after we slaughtered the entire Red Army??  I started to get a sinking feeling, and I could tell many of the more clever people in the fleet were piecing together the same thing.
     
    We landed on the station grid, and to our horror there was red all around us, in a giant ring.  The russian fleet was not dead at all.  The 300 we killed were only the scouts for their much larger primary attack team.  A jaw dropping 800 battleships and capitals were waiting for us, and this excludes the 300 lighter stuff we already killed.  As soon as we landed, they opened up, killing our key ships instantly.  I take no pride in it, but I cloaked up and ran for my life.  I left my allies to die.  All of them.  The russians took the system, and moved supplies into our former base.  For the first time, the russian flag flew over southern space.
     
    __________________________
     
    After the shock of defeat began to fade, the infighting began anew.  People blamed the FC for jumping a fleet into an unknown situation.  People blamed us scouts for not being everywhere at once.  People blamed the miltias for a complete failure to report the situation with any kind of accuracy.  But despite it all, it still wasn't that bad.  We lost the fleet, but we will came out far ahead in the kill count and isk war, thanks to the 300 dead russians.  So although they held the dirt, we got the glory of fighting a force 10x our size and killing more than 3x what we lost.  It was not our best work, we reasoned, but it was still a moral victory.
     
    Check out this heroic moral boosting speech we got:
     
    Internet Spaceships are serious fucking business.
     
    But at the same time...a fleet of 1000 dudes?  Holding our space?  Its plain this was not just some raid, it was an invasion.  It was time to rally the full force of the legions south.  And it was plain we had completely failed to understand what the russians were capable of.  We needed information, we needed reinforcements...and above all we needed the golden fleet in range, so we could pick a battle and bring the hammer down on these communist bastards.
     

     
    Next up:  The Threat Unveiled
  9. Upvote
    Garbad got a reaction from ZXrage in The Official Garbad Fan Club Thread   
    Moar eve online storytimes:
     
    ______________________________________
     
    THE GREAT WAR:
     
    My first two poasts told the story of my early days in eve.  My first year of pvp in eve was significant to me -- my first kill, my first solo kill, my first battle... and certainly killing Syrian's titan was a worthy victory.  Still, on the whole, we were a small group of unimportant peasants doing unimportant things. That soon changed, and the events of the next few weeks led to the largest war in the history of eve, and perhaps the largest war in the history of online gaming.  This conflict arose from humble roots, but soon escalated into truly staggering proportions, involving thousands of combatants. 
    To put the war in perspective:

    - its lasted almost two years of literally nonstop fighting, with major battles multiple times a week
    - over 75,000 human combatants have fought, excluding carebears
    - 385,000 ships have been destroyed
    - 25 TRILLION isk has been destroyed in combat, which has a RL value of $750,000 USD. This excludes lost income from violence and fear
    - some individual battles have had as many as 6,000 people fighting at the same time
     
    In fact, almost every eve veteran took place in this war to one degree or another.  This is my story.
     
    BACKGROUND:
     
    After the Sunshyne incident, we were forced to find a new home.  We joined the AAA alliance and moved to the south.  AAA was one of the largest, oldest, and most active 0.0 power blocs, comprising about 13,000 pilots and controlling the entire south.  They had a vast economic, political, and economic network, including what we called the Golden Fleet -- the second largest capital fleet in eve.  Like all alliances, AAA did not personally use all of the land they controlled -- they subleased large sections out to smaller corporations and alliances either for income or for political reasons.  The vassals were required to pay rent, defend their local space, and were subject to conscription if AAA required it, but were otherwise free to forge their own path as they saw fit.
     
    We were one of these.  We were gifted a small patch of space in heart of the south, near the end of the kerberz pipe (the kerberz pipe, aka, the carebearz pipe, was a funnel of star systems through which most of the traffic in the south passes, giving us opportunities to deny hostiles, sell supplies to most residents, and so on).  It was an area of some local significance, but not terribly wealthy or essential in a global perspective.  But the chance for wealth, pvp, and increasing importance as we developed the area was there -- we felt was quite a prize for a growing young corp.
     
    However, being at the end of the pipe meant we had the worst place for business.  We also directly bordered the russian waste -- a large block of space controlled by the russian alliances, who were always mildly hostile to all AAA.  This was not in any sense considered a bad thing -- we didn't consider the russians a threat on any level.  First, the russians were known to be inferior in combat.  At that time, the russians had not yet followed the EU/NA model of fleet doctrines and combat organization.  Compared to us, they were a badly led, badly trained mob with each man doing his own thing.  They also had nothing remotely comparable to the Golden Fleet -- our spies and economic analysts monitored the flow of commerce closely, and could approximate the economic production of every group -- the russians were known to be extremely stunted, with virtually no bulk purchasing at all.  Second, the russians were known to be poor.  Their space was inhabited by drones, which did not pay isk -- aka, we viewed it as worthless.  Third, and most importantly, because they played in a different time zone and because the defender picks when battles occur, it was viewed as impractical to have a war against the russians that would require hundreds of people on both sides to routinely fight at like 2 in the afternoon and such.  Finally, due to the difficulty in finding russian speaking spies, we simply couldn't be assed to bother with them.  We estimated they had ~8k soldiers (not excluding bots, which is probably 90% of them, we laughed), weak economic power, no political clout, poor combat skill...and they were easy to launch occasional raids and skirmishes against when we were bored.  In retrospect, the magnitude of intel failure we had is staggering.  But at the time, we were supremely indifferent to the russians.
     
    Far more interesting was our NA neighbors, one system up.  Although we were both members of the AAA renter empire, and ostensibly were allies bound by treaty to protect and support each other....there was a lot of bad blood.  It turns out our CEO and their CEO were members of a corp together as noobs and just plain hated each other.  Both sides actively looked for ways to dick each other over without actually breaking our treaty and drawing the wrath of our overlords. A few months went by, and life was pretty good.  Our economic and military might grew steadily, but our hatred of our neighbors steadily grew.  Our CEO even refused to let us fly in fleets with them in it. 
     
    FIRST STRIKE:
     
    to come soon
  10. Upvote
    Garbad got a reaction from ZXrage in The Official Garbad Fan Club Thread   
    Warning:  Loooooooooooooong EvE Online Poast
     
    THE SYRIAN WAR
     
    Long ago, in a galaxy far, far away, your hero decided it was time to move to 0.0 and learn to pvp.  Although I joined with friends, they all quit, leaving me to run missions alone in a quiet corner of space for months (except for this one other local who sometimes helped me kill missions I couldn't do alone, xoxoxo xX_Megadetheaper_Xx).  But not knowing anyone, I just put out an application to see who would take a completely inexperienced noob.
     
    One of the corps that contacted me was Woopatang, a reasonably competitive mercenary corp.  They told me they were under a paying contract working for a major european alliance, but needed to lower recruitment standards to restore the ranks.  In retrospect, this should have perhaps clued me in to what I was walking in to.  But I bravely flew to 0.0, and began trying to learn to fight.  We lived in a place called 6QBH -- an impressively wealthy and developed region of NPC space, where the euro carebears had massive mission running and construction infraspace.  We were allowed to use these.  The opportunities for wealth, even as a beginner, were immense.  But all was not well in 6QBH.  Their wealth had attracted predators, and US group of elite pvpers known as burn eden (later Pandemic Legion) were in the area repeatedly ganking and harassing the innocent eurobears.  They hired us to fight Burn Eden in their own time zone, and to protect the bears.
     
    It...did not go well.  They had all the best ships, and were vastly more skilled than we were.  We tried to rally local defense fleets, but every time got face raped.  I was shot down repeatedly, and our forces suffered complete wipe after wipe.  We tried to come up with a counter -- we knew they were elite pvpers...aka, stat whores.  They prided themselves on maintain over a 90% isk efficiency (similar to KDR, but based on the value of the ships not just number of ships killed).  We hoped to shoot down their expensive ships, hurting their stats, but we could not kill them.  Particularly horrifying was their capital ship fleet.  They had many titans, each worth 100+ billion isk and were the size of a death star.  Our pitiful ships cost about 35 million and were the size of a whomp rat.  At that time, titans could use an AOE weapon that would kill all small ships in an area, and they used this repeatedly to drive by and annihilate our entire regional defense fleets in one volley.  Of these, the worst of them was flown by a pilot named The_Syrian, who repeatedly bullied our carebears despite our best efforts.  For months we fought, and for months we died.
     
    https://zkillboard.com/kill/-9056693/
    RIP my frigate -- HE DOOMSDAYED A FUCKING FRIGATE
     
    So one night, our leader, an Italian dude I forget his name (hereinafter Mario), was leading the fleet.  But his english was only so good, and when he got excited he would start cursing in Italian and we just had to manage mostly on our own.  Mario let out a roam for an hour or so, then returned home to 6QBH.  The fleet jumped in, and there was Syrian waiting with his doomsday Titan.  He fired....
     
    ...and killed only 8 dudes.  You see, we had secretly been watching him for hours.  We had our ships tanked and ready -- we sent in a few sacrificial lambs to bait out the doomsday, and then the rest of the fleet raced through and attacked!  Our mercenary corp was tasked with firing interdictor bubbles that knock warp drives offline and prevent the titan from escaping.  We held them, the fleet gang banged him, was the hope.
     
    Once the titan was tackled, Mario gave the signal and the rest of the war fleet jumped through and engaged the titan.  At the same time, a few of our officers told the carebears to log in -- we had hundreds of inexperienced pve carebears waiting at the login screen.  They undocked in a giant blob, hundreds of bears at once, all howling for blood.  Caldari Navy Ravens, Drakes, rifters, any shitter ship they had they brought.  Legend would later tell of seeing mining hulks and cargo haulers joining the battle.  The day of vengeance was at hand!  As our carebear army converged on the bully, like ants attacking a tarantula, our little dictors were trying to maintain tackle on the titan.  His shields collapsed...then his armor....75%....50%....25%....
     
    ...and then a hostile cyno lit up, and hostiles began flooding on the field.  Syrian had managed to call for help in time.  You can imagine the sick feeling in your stomach of watching your perfect trap start to fail.  The hostiles landed in carriers to repair the battered titan and smaller ships to kill...well, me.  They quickly shot down a few of our interdictors, leaving only 8 of us alive.  But the remaining war fleet split and hunted down the hostiles, trying to protect us, as the ewar boats tried to jam the carriers to prevent them from repping the titan.  Our carebears kept raking the hostile titan, and we tried to hold on a few more seconds, and then it happened.
     



     
  11. Upvote
    Garbad got a reaction from ZXrage in The Official Garbad Fan Club Thread   
    Brace yourself pubbies.  This is powerful stuff.
     



  12. Upvote
    Garbad got a reaction from Inciatus in Inconvenience: Damage Farming Treatise   
    Lower expected values?  After all, even the Godking himself says this is his worst tier 9.  The only reason people fap to it is not its performance, but its padding.
  13. Upvote
    Garbad got a reaction from ZXrage in So you want to be a Gorilla...   
    BTW any applicant who ever tries to play arty while getting evaluated by me gets automatically rejected.
  14. Upvote
    Garbad got a reaction from kukis12345 in Getting Better – The Brutal, Simple, and Timely Way by Kewei   
    How to lern2 swim
    By:  Kewei
     
    1.  Jump into a lake.
    2.  ???
    3.  PROFIT, or die.
     
    /thread
  15. Downvote
    Garbad got a reaction from M4A3E8sherman in Inconvenience: Damage Farming Treatise   
    Lower expected values?  After all, even the Godking himself says this is his worst tier 9.  The only reason people fap to it is not its performance, but its padding.
  16. Upvote
    Garbad got a reaction from BlackAdder in How to support the WoTLabs Forum   
    You should lower the expected wn8 values by 10% for anyone who donates.  It would be a huge cash out.
  17. Upvote
    Garbad got a reaction from ZXrage in The Official Garbad Fan Club Thread   
    http://ftr.wot-news.com/2014/12/02/the-insider-on-hall-of-shame/
     
    Well, that's interesting.  Very interesting.  Basically, a Wargaming "insider" says he banned me because of my Hall of Shame. He of course refers to this:
    http://ftr.wot-news.com/2013/09/02/hall-of-shame-garbad-edition/
     
    I had no idea the depth of hatred that WG had for me.  They hated me so much they invented a time machine and went back in time to ban my forum account...
     
    wait, wat??!
     
    Yes, that's right.  Let's look at some dates.  Hall of Shame -- 09/2013.
     
    My forum ban: 

    08/2013
     
    In other words, I was forum banned almost a month before the Hall of Shame article ran.
     
    So we have two options here:
     
    1.  SS is full of shit, and lying about his sources.
    2.  The WG "insider" is full of shit.
     
    Take your pick, and consider this is the second time I have PROVEN Silentstalker is lying about me.
    http://forum.worldoftanks.eu/index.php?/topic/427245-hello-euros-i-am-garbad/
  18. Upvote
    Garbad got a reaction from BlackAdder in Garbad reviews the LTTB   
    Stannis is the One True King.
  19. Upvote
    Garbad got a reaction from hallo1994 in WoTLabs Age Distribution 3.0   
    People on the official forums aren't young, they are just stupid.
  20. Downvote
    Garbad got a reaction from Cheekyman in How to support the WoTLabs Forum   
    You should lower the expected wn8 values by 10% for anyone who donates.  It would be a huge cash out.
  21. Upvote
    Garbad got a reaction from pmroks4life in WHY arty sucks ass, by a unicum   
    In conjunction with the recent poll showing unica hate arty (duplicating my results from two years ago, btw), I decided to explain why arty sucks.  I realize most skilled players know this, but many potatoes and tomatoes don't really get why unica hate arty or why.
     
    1.  Arty forces Bad Gameplay.
     
    Because arty can project massive alpha anywhere at any time, tanks are forced to constantly be in hard cover.  Moving fast is no insurance against clickers -- massive splash can track you even on a bad miss, or they can just get a good click on a moving target.  Its honestly not that hard to lead shots -- this is considered a basic skill among tankers, why do clickers think its so hard?  Likewise, camo is no panacea because sooner or later you WILL be spotted.  This makes large stretches of most maps unplayable because they are death traps.  Its no coincidence that each map has a few, tiny spots where tanks always go -- these are places where they are the least likely to get shit on by retard mode. And that's not all.  WOT's probably worst system is its gimmicky spotting/camo system.  Yet arty puts gimmicky drive by spotting and suiscouting as good gameplay.  That's just stupid. 
     
    Without arty, WOT is a game where position is key -- hull down, flank attacks, peekabooming, sniping, and so on all have a place.  With arty, WOT is a game where 90% of the map is unused because of retard mode, and the few places were the game is playable have 6 tanks humping a wall clicking at each other, because no other tactics are possible.  Its night and day.
     
    2.  Arty has excessive alpha.
     
    The ability to one shot is always bad.  This is true for the T18, the KV-2, or the 183.  Alpha rewards camping.  Arty is no different, and worse, arty oneshots are least common against the very tanks that arty was intended to counter - instead of one shotting the camping E-100, arty one shots the batchat who can't dodge fast enough.  Somehow, WG concluded that the solution to camping heavy tanks was to introduce a class that always camps and counters soft, fast tanks who actually try and leave cap.  Meanwhile, the people who sit in base and spot as their clickers click do just fine.
     
    The stupidity of module/crew rape is also dumb as shit.
     
    3.  Arty is low skill, luck based gameplay.
     
    Tanks need to get good position, aim at weak points, lead targets and so on all while being aware of return fire.  Arty just needs to click and hope the RNG favors them.  This is inherently shitty -- why should people playing chess be put in the same match as people playing checkers?
     
    4.  Arty is unhistorical.
     
    This has been debated at length, but arty as currently designed in WOT is a completely unrealistic abomination.
     
    5.  Arty is unfun to play with or against.
     
    Literally everyone finds arty unfun.  Its boring to play -- long periods of sitting there waiting to reload followed by a random chance of watching your shot fly off wildly.  The only people who can enjoy that are those who are extremely mentally slow and can't get better results by skill.  Its unfun to play against -- long periods of humping rocks followed by watching the clickers drive into the water just before you arrive.  Its so much less active, interesting, and fun than tanks that its sickening.
     
    Note some things I didn't say:
     
    1.  Arty is OP.
     
    Arty is probably technically weaker than a typical tank at this time.  This was certainly not always true -- arty HAS been OP in the past.  But with more and more unfavorable maps, low DPM, and so on arty doesn't carry as hard as a good regular tank.  That's also completely irrelevant, because what makes arty awful is it promotes bad gameplay, not the fact that it is OP.
     
    2.  Arty takes no skill.
     
    Arty takes LESS skill, not no skill.  It also has less of a skill ceiling.  But so do heavily armored tank destroyers.  This isn't the damming feature of arty, nor would it matter.  The key is it makes gameplay worse.
     
    3.  You're just mad arty clicked on you!!!~
     
    Of course I'm mad -- retard mode shit up my skill based tank game and turned it into whackamole. But that's irrelevant -- my rage has nothing to do with why arty is cancer.  Look at my fucking stats -- I can obviously dominate with or without arty (and in fact, as a scouty medium I possibly even with MORE with arty).  I say arty is bad for gameplay for the same reason I say the VK4502 is inferior to the E-75 -- because it is, not because of one game, my feels, or anything else.
     
    4.  Without arty, TDs will dominate!!!~
     
    If you attack them head on, TDs SHOULD dominate.  That's what they do -- they sacrifice a turret, speed, and HP for firepower and frontal armor.  They should do well at ambush gameplay (mid tiers) or holding a choke (high tier).  The solution to defeating these powerful tanks in good positions is not randomly generated bullshit, its skill.  Specifically, light tanks should counter campy, cloaky TDs by skillful scouting with their superior view range and moving camo giving the short view range TDs fits.  The counter to hard frontal TDs like the T95 is flank attacks and weak points. 
     
    5.  Without arty, how can you assault (insert badly designed map X).
     
    The solution to campy turtle play is already in game -- flank their position or cap them out.  Now I admit, many maps are badly designed.  WG map designers are dumb as shit, and frequently create maps with the cap having major camping spots right around base (complete with hard cover, soft cover, and great lines of fire/spotting).  These maps need to be reworked.  Every good defensive position needs to be vulnerable to flank from multiple paths.  Every cap needs to be exposed, so that if a camping team is forced to turtle and hide, they risk losing the game.  But again, the solution to bad map design is to rework the maps, not inject randomly generated bullshit from space.
     
    6.  Its part of the game!  Its content!  They will never remove it!
     
    Its part of the game that makes the rest of it worse.  Only a fool keeps something because they can -- keep what makes the game better, toss the crap.  And as for WG's "working as intended" line...remember they work for you.  You crook your finger and WG's income drops 10%, Serb will be sweating bullets.  WG's culture tries to promote a command and control structure (you take what I sell, ya comrade!  AND LIEK IT!), but watch how quickly the cave when the community demands something (like an arty nerf).  If you glance at Warthunder, Serb's mortgage gets called in.  He knows this, although he doesn't want you to know it.  The failure of wowp has scared them shitless, I can assure you.  You say jump, serb will bitch and moan...and then start jumping.  And if he doesn't jump high enough...warthunder will.
     
    TL;DR -- REMOVE_ARTY_FROM_THE_GAME
  22. Upvote
    Garbad got a reaction from lazydot in WN8: the good, the bad, and the padding   
    Some of the flaws of wn8 include:
     
    - the assumption that 2x good performance = great.  With some tanks, this fits.  With others, it doesn't and can pad stats one way or the other (tiger 2x good = great, not ultracum, tetrach 2x good = impossible).  Different tanks have different performance curves
    - tactics cannot be shown
    - spotting cannot be shown
    - tank selection is still a major factor
    - the system oddly encourages loser play -- unica pick tanks based on expected damage so they can pad wn8, not which tank is fun/will carry
    - the easiest way to pad wn8 as an average player is to camp harder.  this is a reverse incentive to improvement -- rather than learning to win, they are rewarded for doing more damage in a defeat
     
    etc
     
    On the other hand, it has actual statistical validity, so its hard to argue too loud.  For purposes of XVM, it works better than any other system.  For an eyeball rough gauge of skill, it also works ok.  Beyond that, I for one don't care.  I certainly don't give a rat's ass about my wn8.  My wn8 predicts a solopub win rate of 60%.  My actual performance is an order of magnitude or two higher.  Since the system can't predict the wins, I ditched the system, not the winning.
  23. Upvote
    Garbad got a reaction from ZXrage in Extremely Abusive Elitists   
    If I'm a try hard, you are a fail hard.
    If I'm a padder, you are the fluff.
     
    Do you deserve the hate?  Well, yes, you do.  You are an active denier, are trying to pick a fight with your betters, and are illiterate/innumerate to boot.  You came here to sperg and deny and rant knowing full well you are the kind of filth we came here to avoid.
     
    Get out you fucking retard.  That's the nicest advice you will get from me.
  24. Upvote
    Garbad got a reaction from leggasiini in WHY arty sucks ass, by a unicum   
    In conjunction with the recent poll showing unica hate arty (duplicating my results from two years ago, btw), I decided to explain why arty sucks.  I realize most skilled players know this, but many potatoes and tomatoes don't really get why unica hate arty or why.
     
    1.  Arty forces Bad Gameplay.
     
    Because arty can project massive alpha anywhere at any time, tanks are forced to constantly be in hard cover.  Moving fast is no insurance against clickers -- massive splash can track you even on a bad miss, or they can just get a good click on a moving target.  Its honestly not that hard to lead shots -- this is considered a basic skill among tankers, why do clickers think its so hard?  Likewise, camo is no panacea because sooner or later you WILL be spotted.  This makes large stretches of most maps unplayable because they are death traps.  Its no coincidence that each map has a few, tiny spots where tanks always go -- these are places where they are the least likely to get shit on by retard mode. And that's not all.  WOT's probably worst system is its gimmicky spotting/camo system.  Yet arty puts gimmicky drive by spotting and suiscouting as good gameplay.  That's just stupid. 
     
    Without arty, WOT is a game where position is key -- hull down, flank attacks, peekabooming, sniping, and so on all have a place.  With arty, WOT is a game where 90% of the map is unused because of retard mode, and the few places were the game is playable have 6 tanks humping a wall clicking at each other, because no other tactics are possible.  Its night and day.
     
    2.  Arty has excessive alpha.
     
    The ability to one shot is always bad.  This is true for the T18, the KV-2, or the 183.  Alpha rewards camping.  Arty is no different, and worse, arty oneshots are least common against the very tanks that arty was intended to counter - instead of one shotting the camping E-100, arty one shots the batchat who can't dodge fast enough.  Somehow, WG concluded that the solution to camping heavy tanks was to introduce a class that always camps and counters soft, fast tanks who actually try and leave cap.  Meanwhile, the people who sit in base and spot as their clickers click do just fine.
     
    The stupidity of module/crew rape is also dumb as shit.
     
    3.  Arty is low skill, luck based gameplay.
     
    Tanks need to get good position, aim at weak points, lead targets and so on all while being aware of return fire.  Arty just needs to click and hope the RNG favors them.  This is inherently shitty -- why should people playing chess be put in the same match as people playing checkers?
     
    4.  Arty is unhistorical.
     
    This has been debated at length, but arty as currently designed in WOT is a completely unrealistic abomination.
     
    5.  Arty is unfun to play with or against.
     
    Literally everyone finds arty unfun.  Its boring to play -- long periods of sitting there waiting to reload followed by a random chance of watching your shot fly off wildly.  The only people who can enjoy that are those who are extremely mentally slow and can't get better results by skill.  Its unfun to play against -- long periods of humping rocks followed by watching the clickers drive into the water just before you arrive.  Its so much less active, interesting, and fun than tanks that its sickening.
     
    Note some things I didn't say:
     
    1.  Arty is OP.
     
    Arty is probably technically weaker than a typical tank at this time.  This was certainly not always true -- arty HAS been OP in the past.  But with more and more unfavorable maps, low DPM, and so on arty doesn't carry as hard as a good regular tank.  That's also completely irrelevant, because what makes arty awful is it promotes bad gameplay, not the fact that it is OP.
     
    2.  Arty takes no skill.
     
    Arty takes LESS skill, not no skill.  It also has less of a skill ceiling.  But so do heavily armored tank destroyers.  This isn't the damming feature of arty, nor would it matter.  The key is it makes gameplay worse.
     
    3.  You're just mad arty clicked on you!!!~
     
    Of course I'm mad -- retard mode shit up my skill based tank game and turned it into whackamole. But that's irrelevant -- my rage has nothing to do with why arty is cancer.  Look at my fucking stats -- I can obviously dominate with or without arty (and in fact, as a scouty medium I possibly even with MORE with arty).  I say arty is bad for gameplay for the same reason I say the VK4502 is inferior to the E-75 -- because it is, not because of one game, my feels, or anything else.
     
    4.  Without arty, TDs will dominate!!!~
     
    If you attack them head on, TDs SHOULD dominate.  That's what they do -- they sacrifice a turret, speed, and HP for firepower and frontal armor.  They should do well at ambush gameplay (mid tiers) or holding a choke (high tier).  The solution to defeating these powerful tanks in good positions is not randomly generated bullshit, its skill.  Specifically, light tanks should counter campy, cloaky TDs by skillful scouting with their superior view range and moving camo giving the short view range TDs fits.  The counter to hard frontal TDs like the T95 is flank attacks and weak points. 
     
    5.  Without arty, how can you assault (insert badly designed map X).
     
    The solution to campy turtle play is already in game -- flank their position or cap them out.  Now I admit, many maps are badly designed.  WG map designers are dumb as shit, and frequently create maps with the cap having major camping spots right around base (complete with hard cover, soft cover, and great lines of fire/spotting).  These maps need to be reworked.  Every good defensive position needs to be vulnerable to flank from multiple paths.  Every cap needs to be exposed, so that if a camping team is forced to turtle and hide, they risk losing the game.  But again, the solution to bad map design is to rework the maps, not inject randomly generated bullshit from space.
     
    6.  Its part of the game!  Its content!  They will never remove it!
     
    Its part of the game that makes the rest of it worse.  Only a fool keeps something because they can -- keep what makes the game better, toss the crap.  And as for WG's "working as intended" line...remember they work for you.  You crook your finger and WG's income drops 10%, Serb will be sweating bullets.  WG's culture tries to promote a command and control structure (you take what I sell, ya comrade!  AND LIEK IT!), but watch how quickly the cave when the community demands something (like an arty nerf).  If you glance at Warthunder, Serb's mortgage gets called in.  He knows this, although he doesn't want you to know it.  The failure of wowp has scared them shitless, I can assure you.  You say jump, serb will bitch and moan...and then start jumping.  And if he doesn't jump high enough...warthunder will.
     
    TL;DR -- REMOVE_ARTY_FROM_THE_GAME
  25. Upvote
    Garbad got a reaction from Gashtag in Special Committee for the Reduction of Wn8 Padding   
    I hereby propose manual adjustments to select stats based on known population bias issues.  Specifically, we will try to correct three problems.
     
    1.  Tanks played by russian daddies get the curve pulled down, making them look worse than they are.
    2.  Tanks with large stock grinds or that gain an extreme amount from gold appear worse than they are at the unicum level.
    3.  Old tanks have legacy stats that make them appear worse than they are currently performing.
     
    To fix this, I propose:
     
    1.  The committee will be comprised of Purple poasters.  Anyone may comment, but only PP may vote.  I will chair it.
    2.  The committee can select tanks and adjust them based on common sense and evidence.
    3.  Changes will be limited to the most extreme examples, or instances of widespread abuse.
     
    As a starting point, I propose:
     
    1.  T-62A expected dpg increased to 1940, similar to the mean for current t10 medium dpg.
    2.  E-50 expected dpg increased to 1825, as fits its recent buffs and status as highest dpg t9 medium.
     
    Any comments?
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