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  1. Common Test Iteration 2 was just released, with no buffs for the heavies. Running out of reasons to grind this line. The tier 7 just looks pathetic. The tier 8 is just a worse Bisonte (Imagine a tier 8 tech tree tank being worse than the tier 8 prem. That never happens). The tier 9 looks decent, but I can't test that since you can't get battles in anything but tier 10's on the test server. The tier 10... was kind of painful to use. Armor is situational (only works when hulldown AND using all of your gun depression. And even then you have the weakspot on top of the gun). Even with a full purple equipment gun-handling setup, the gun was derpy. DPM is horrific, even firing only one shell at a time (If you have to fire more than that, you're screwed). Mobility was sluggish, and you can't run Turbo to help with that without the gun being even more derpy. The ammo selection is honestly great. But it's totally irrelevant since it takes so long to switch ammo types. In a slow game in the right situation it could do decent damage. But there are far too many things that can just shut this tank down or prevent it from doing any decent amount of damage. And, even in the perfect game for the Rhinoceronte, there are tons of other tanks that will do so much better.
  2. I could see it being used in a couple of positions, maybe. The big issue is that DPM, which is a huge thing in CW. If you're playing in a Chieftain position, you'd rather have a Chieftain just because of that DPM difference. If you want the clip, you'd rather have a 50B that takes 26-27 seconds to reload, not 45. If you want to wolfpack, then 907/140/277/260/Chieftain for the DPM. It's not a bad tank. The issue is that it has no place in the CW meta. That's probably not the best way to explain it. But I'm too tired to phrase it better. Hopefully it answers your question though? @Deus__Ex__Machina could probably explain it much better than I can.
  3. In my opinion, the Carro will be the best of the three Italian tier 10s. The Rhinoceronte is held back far too much by the horrible bloom and trash DPM. The Progetto these days is held back by being a paper med without the gun handling or DPM to really make that work. Both the Rhinoceronte and Progetto have the double downside of low DPM, and gun handling that won't let them effectively or consistently use that limited DPM. Those two downsides together really do make for a painful experience. This thing will have better DPM + better alpha than the Progetto. At the same time, it has the armor to allow it to sit hulldown, which will mitigate the downside of the worse gun handling (compared to the Progetto). In addition, it has decent mobility. For your first question, no. Not only no, but hell no. There is no way this thing will be clan wars meta, much less replace the 907. It will be a pretty decent pubstomper, and that's about it. Since WG hasn't banned any reward tanks from Brawl, I have no idea why they would ban the Carro. And almost any tank can dominate 7v7 when in a triple platoon of decent players.
  4. That would help with the issue of reward tanks in Clan Wars. But you would still have the issue of Chief/279(e) running around in pubs. So it's only a partial solution. WG has actually banned reward tanks in several tournaments recently, as well as Ranked.
  5. My few thoughts on the issue, for what they're worth. First off, I don't know why everyone is freaking out. Most likely the Chieftain has only been removed from the reward pool for this campaign, and will return in the Summer or next Winter's campaign. WG has removed reward tanks from the pool for a campaign in the past, so this is nothing new. If the Chieftain was being removed from the pool permanently, I would expect an announcement about that (which we may still get, but have not gotten yet). Second, it's a bit of a sticky situation for WG. On the one hand, the Chieftain is utterly broken. We all know this. So, the fewer of them in MM, the better. On the other hand, if you're trying to get into CW, you kind of need a Chieftain/279(e)/260/907. If you just have the tech tree 140 and 277, you'll be competing with 99 other players in your clan who have the same exact tanks. So, at this point, limiting access to the Chieftain would hinder anyone getting into CW in the future. While there aren't really that many new players getting into CW at this point, they are still there. However, this is only a sticky situation because WG refuses to nerf the Chieftain. If they would just do that, it would resolve the entire issue. But, knowing WG, that's never going to happen.
  6. Yep, arty rage definitely is a beautiful thing. I just miss the days when you could tk arty... It was a great way to let off some steam every once in a while. They also buffed the gun performance when they moved the T49 to tier 9. The dispersion values on movement and hull traverse are both god-tier (0.07/0.07 fully equipped). It's only the turret traverse dispersion that's horrible (0.24 even fully equipped), but you can work around that by locking your turret, pre-aiming corners before poking them, etc.
  7. Congrats on the 3-mark minivinny! Making a sexy tank even sexier with that third star... All the activity in this thread has made me think of how long it's been since I last played the T49... It's been too long. I had the same experience of a clicker complaining when I was playing in a triple T49 platoon. Starts off the game by saying we've already lost because of us. We quickly prove him wrong by killing 2 and crippling 1 in the first 3 minutes of the game. But that doesn't stop him. He then complains constantly about us not spotting (even though we walked away at the end of the game with something like 4k spotting between the three of us), and even took a shot near me to stun me once (although I will admit that was after me needling him in chat about how wrong he was). So, when the game was won, I went back and teamkilled him (this was back when team damage was still a thing). The salt was hilarious, and totally worth it.
  8. Figured I would post this here, since there isn't really another place to post it. Here are the list of the best low-tier tanks to use your Holiday Ops tanks discounts on if you want to buy then sell for maximum profit. Tier 7 and higher: Just to be clear, you aren't going to make credits by buying and then selling a tank at these tiers. At tier 7 you'll break even, at tier 8+ you'll lose credits. So just use these discounts to get tanks you want. Tier 6: O-I or Hellcat, both @950,000 credits. With 60% discount, you buy @380,000 credits and sell @475,000 credits, for a profit of 95,000 credits. Tier 5: T1 Heavy @435,000 credits. With 80% discount, you buy @87,000 credits and sell @217,500 credits, for a profit of 130,500 credits. Tier 4: B1 @185,000 credits. With 100% discount, you buy @0 credits and sell @92,500 credits, for a profit of 92,500 credits. Tier 3: M15/42 @45,400 credits. With 100% discount, you buy @0 credits and sell @22,700 credits, for a profit of 22,700 credits. Tier 2: M14/41 @4,100 credits. With 100% discount, you buy @0 credits and sell @2,050 credits, for a profit of 2,050 credits. Your total profit should be 342,750 credits. I might have made a mistake. But, even if I did, those tanks should still be very close to the most expensive at their tiers. Hopefully that helps some people.
  9. 15.3% of battles with 3 arty vs Hussar's 20.4% 18.6% of battles with no arty vs Hussar's 12.6% That too makes me jealous. I seem to have made my account on the wrong server. Good thing WG allows server transfers, right? /s
  10. I'd really like to see something like this comparing the number of arty per game between the different servers. It might just be confirmation bias, but watching Stanlox on the Russian server, he sees so few arty compared to the norm on NA it makes me jealous.
  11. One would think a thread like this would help you succeed at Nonstop Nut November.
  12. Can't find it anymore, but part of the video said "We'll make changes so we don't break current balance." Yeah... don't mind me if I put zero stock behind WG saying that, especially given what the "current balance" looks like. On the other hand, these tanks could be rather fun I think. Plus, I need somewhere to put my Italian crews now that the Standard B and Progetto 65 are crap.
  13. The only reason is enjoying the tank. Other than that, you don't get any benefit from buying/owning/playing Collector's tanks. Not really, no. Retraining for credits (the 90% option) doesn't lose too much crew xp, but it is still a loss. Perhaps the best option would be to play some tournaments to get gold that you can use to retrain crews and demount equipment. tanks.gg does have armor models. If you go to https://tanks.gg/list , pick a tank, and then go to the Model tab, you'll see the armor model there.
  14. Not really answering your question here since Kolni has already done that, but addressing your Marder concern. If you owned the Marder, you should still have it. If you want to rebuy it, you still can, but it's in a different spot. In the Tech Tree, there's an icon next to the nation name at the top. Click on that, and you'll see all the "Collector's Tanks" for that nation. Both the Marder III and Marder 38(t) should be in there now.
  15. Neither tank is about the armor. They both have decent turrets (277 more so than the 5A), but that's it. You rely on the combination of mobility, great guns, and the usable turret armor. Play them like heaviums. Same goes for the T-10. If you're relying on the armor in the T-10, you're doing it wrong. Even the turret isn't great due to the cupolas. The T-10 and Obj 277 have almost the same playstyle. The 277 relies a bit more on using the turret, while the T-10 relies on tier 9 being easy. Other than that, you play them the same. The 277 did take a bit for me to get a hang of though, to be honest (I'm not sure why, given how much I love the T-10). But, once you get the hang of it, it's an amazing tank.
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