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churchill50

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  1. Can't find it anymore, but part of the video said "We'll make changes so we don't break current balance." Yeah... don't mind me if I put zero stock behind WG saying that, especially given what the "current balance" looks like. On the other hand, these tanks could be rather fun I think. Plus, I need somewhere to put my Italian crews now that the Standard B and Progetto 65 are crap.
  2. The only reason is enjoying the tank. Other than that, you don't get any benefit from buying/owning/playing Collector's tanks. Not really, no. Retraining for credits (the 90% option) doesn't lose too much crew xp, but it is still a loss. Perhaps the best option would be to play some tournaments to get gold that you can use to retrain crews and demount equipment. tanks.gg does have armor models. If you go to https://tanks.gg/list , pick a tank, and then go to the Model tab, you'll see the armor model there.
  3. Not really answering your question here since Kolni has already done that, but addressing your Marder concern. If you owned the Marder, you should still have it. If you want to rebuy it, you still can, but it's in a different spot. In the Tech Tree, there's an icon next to the nation name at the top. Click on that, and you'll see all the "Collector's Tanks" for that nation. Both the Marder III and Marder 38(t) should be in there now.
  4. Neither tank is about the armor. They both have decent turrets (277 more so than the 5A), but that's it. You rely on the combination of mobility, great guns, and the usable turret armor. Play them like heaviums. Same goes for the T-10. If you're relying on the armor in the T-10, you're doing it wrong. Even the turret isn't great due to the cupolas. The T-10 and Obj 277 have almost the same playstyle. The 277 relies a bit more on using the turret, while the T-10 relies on tier 9 being easy. Other than that, you play them the same. The 277 did take a bit for me to get a hang of though, to be honest (I'm not sure why, given how much I love the T-10). But, once you get the hang of it, it's an amazing tank.
  5. I'm questioning the accuracy of some of what that website is showing. Just recently I played the Type 5 for a bit. The mark is definitely not 5.2k as is shown there. 2.7k-3k was keeping me from dropping when I was above 91%. I would also bet the Progetto 65 has dropped quite a bit recently and the website hasn't updated yet. The value shown on the website was probably accurate before the nerfs. However, just a couple of days ago I played a battle and my marks jumped by almost 5%, so it's definitely dropped.
  6. igorCro said: "I believe nerfing Progetto 65 was a mistake. It was the only tank with no armor that was competitive. Some might say, okay, Leo1 is there, but let's be honest, Leo1 is way worse. If Spaghetti 65 gets nerfed, there won't be paper tanks that are competitive anymore." On the first page.
  7. Wn8 has never been a great measure of skill on it's own. It's prone to too many ways of padding like the OP pointed out. However, every metric, if viewed by itself, can be padded. Indeed, any metric used as a measure of skill will inevitably be padded. To paraphrase Goodhart's law (used in economics) " When a measure becomes a target, it ceases to be a good measure." Any metric used to measure a system will be exploited and will cease to be a good metric because of that exploitation. To get a decent picture of someone's skill, you want to take a look at a combination of stats that will cover each other's weaknesses. For instance, if you take recent Wn8, recent winrate (to avoid redline campers), recent average tier (to avoid low-tier stat/winrate padders), and DPG/marks at tier 10, you have a decent picture of how good a player is. Then, assuming you're evaluating them for Clan Wars, you would get them in a few detachments to see how they play as part of a team. Basically, you use stats to narrow down your recruitment pool, and then use their performance in Clan Wars as a final deciding factor.
  8. Today I learned the Leopard I and STB-1 aren't competitive. They're both great tanks in their current states. The Leopard I especially is insane. It requires skill to play it well, due to the huge profile and lack of armor and camo. But, when played well, it's just crazy.
  9. For CW: 279(e), Chieftain, 907, 277/260, Leopard I, CGC, EBR 105. 430U was kind of meta for a bit, but hasn't been for a while. Progetto is used every once in a while on a few maps but has never been main meta. If you're talking about pubs, then there are a lot more tanks that are meta.
  10. Took me a while to watch through it because irl stuff kept coming up. El Halluf: I didn't know about that spot. I've always farmed other people who go there, so I just avoid it. I might also have gone there at some point a long time ago and been artied, so I stopped using it. I'll definitely try it next time I'm on that map with no arty though. I don't know why I haven't used it, since I've used the corresponding position on the other side plenty of times. Definite misplay by me there. And yeah, you're definitely right about trading. The analysis of how the whole game could've gone differently was really interesting. Empire's Border: I've never really played the lower ground in the corner before. Maybe that's something I should try. Do you happen to have a replay where you played that so I can see what positions you use? I was thinking I would be fast enough on that initial spotting poke to get there before the FV got in position. But, I do see that was a risk. I definitely didn't notice the Leo PTA and Standard B poking back up, although I should have. I should've pulled back at that point tbh due to the crossfire. I do need to work on not trading. I tend to play higher alpha tanks usually, so that's not something I'm good at. Ruinberg: I committed in the beginning since I thought the 277 was coming with me. I do see that that was risky though. My one thing is I'm not sure where else I would've played. Looking back at how I handled the Foch was painful. You do have a good point about that mid rush being common and needing to work around it. I'll do what you suggest and farm people doing that going forward. I think I forgot I was spamming HEAT there. APCR definitely would've been better against the 60TP and E4, and then I would've had the HEAT to pen the UDES frontally. That situation at the end was what I was talking about with my horrible shots/reactions. I don't know what was wrong with me there. You have a very good point about just tanking the UDES to kill the E4. I hadn't even thought of that. Fisherman's Bay: Yeah, I realized it was a mistake to drive forward after the 13 105 spotted me while I was doing it. Not my proudest moment. I should've realized that and just backed up. I see what you mean about noticing the 705A and then working that side later when my team was pushing it. Good point about taking the time to take that blindshot on the 140 correctly. Yeah, it was risky. Really no excuse for that. Keeping the 140 spotted was intentional. With the STB-1, arty, and the E4, I figured he would die if I gave it a bit of time. Yeah, that push up into the crossfire between the UDES and 430U was a bad idea, and badly executed too. Thank you for the analysis about general gameplay. I do tend to trade my HP too much. That's something I'll work on. You have a very good point about my situational awareness. Watching these replays again, especially with your commentary, I realize how bad my situational/map awareness was. Highway: Do you have a replay showing how you would play a med in the city? Just wondering what kind of positions/playstyle you would use. I went field since I thought that's where a lot of their HP would be (since they have a lot of mediums in their lineup), and because there was only one arty. I reacted really badly to the fire. I should've pulled back. I had never even thought about how my actions can trigger a fastcap on a map like that, although I don't know how I didn't think about that. That's a really good point. I'll try to be more aware of that in the future. Poking up there was just kind of a habitual play. If there aren't many people up north of that, it can be really good. As is... yeah, that was bad. I should probably go spam a lot of games in the T-62A to really learn how to play it. Right now it's just not something I'm quite used to playing. It might not be a bad idea to do that, just to force myself out of the habit of trading and to force myself to be very good with positioning. Thank you again for doing this! It was a little disappointing realizing how badly I played some of those, and how much better I could've played them. But taking some of the stuff you pointed out should help me a lot going forward.
  11. Sweet! Thank you again for doing this kolni! Now it's time for me to get my playstyle torn apart for 42 minutes. I hope those replays were good ones for you to review? I know they were pretty pathetic as a session. Ended on like 2.8k DPG I think.
  12. So, I think I got a pretty good session. All T-62A, which I've been playing again recently. So, here are 5 replays from this session. If you've already started the other ones, then that's fine. If not, I'd rather you reviewed these instead if that's okay with you Kolni. First, El Halluf: http://wotreplays.eu/site/5326445#el_halluf-churchill50-t-62a I should not have taken the aggressive cross. With the WZ-120 there, I was lucky I didn't take more damage. Next bit is a lot of me expecting my gun to hit and theirs to not, and that not happening. Then fell back (which I probably should've done earlier), and did alright. I wish I had known I was exposed to that SU. Next, Empire's Border: http://wotreplays.eu/site/5326446#empire_s_border-churchill50-t-62a Against the Leopard PTA and Standard B, I should've taken cover behind the rock to my right. I don't know why I didn't do that, or why I didn't notice they came back sooner. Not the best game. Then, Ruinberg: http://wotreplays.eu/site/5326448#ruinberg-churchill50-t-62a I feel like I played this pretty well. Could've handled the end a little better. Some of my shots/reactions were horrible. But overall, I feel I did well. Then, Fisherman's Bay: http://wotreplays.eu/site/5326450#fisherman_s_bay-churchill50-t-62a Overall, a mehgame. I got aggressive in the end since I realized the game was ending. I probably should've played that differently instead of exposing myself to the crossfire between the UDES and 430U. Finally, Highway: http://wotreplays.eu/site/5326451#highway-churchill50-t-62a Really screwed up this game, which wasn't helped by the fire. I'm thinking I should've gone where the T-54 Ltwt was, instead of where I went. I do feel like field was the right play since that's where most of their HP was, but I should've played it differently, imo at least. I really want to hear what your gameplan on this map would be. Overall, I feel like that is a much better session for review than the mix-and-matched tier 9 replays I put up before. I feel like there's a lot more to learn from these replays. Plus, I was playing my normal playstyle with the T-62A, so a review will be more applicable to my normal playstyle.
  13. Kolni, I had a question for you. If you weren't going to get to my replays today, then would it be okay with you if I played a tier 10 session tonight and put those replays up for you instead? I just think that might be better than the set of replays I put up already.
  14. Sorry for the late reply. I ended up staying late at work last night and tonight. Thank you for reserving a spot for me Kolni. I don't have too many good replays. Most of what I have are Ranked or CW, which is all I've been playing recently. I also have a few other pub games, but most of them are either easy farms where there's not really anything to learn, or games where I played horribly and can already spot my own mistakes. Four out of five are in the Standard B. Kind of unfortunate since it won't show how I normally play. I tend to play much more passively in the Standard B than in most other tanks. Also, all of them are tier 9, which is even more unfortunate. First, Standard B on Mali: http://wotreplays.eu/site/5317071#malinovka-churchill50-prototipo_standard_b Took a chancy shot early on the Rev. Not sure if it was worth it. Staying out that long for the T-44-100 kill was risky since I knew I was proxied by the E50M. I should've noticed the Emil I sooner and gotten out without taking damage. Tunnel-visioned on the Rev and missed a chance at the Strv S1. Risky pokes on heavies. I do feel like I made the right play ignoring the E-100 and getting down the hill. Then, Type 61 on Paris: http://wotreplays.eu/site/5317072#paris-churchill50-type_61 Standard early paper med play. I was super indecisive for a while, especially after killing the Emil I. Not even sure what I should've done differently besides taking mid earlier. Erlenberg from north spawn: http://wotreplays.eu/site/5317057#erlenberg-churchill50-prototipo_standard_b Pretty standard initial position. Pushed across the river when we won east. Totally missed a chance to clip the S Conq out that hurt me later on. Probably shouldn't have pushed back across the river. Then I should've just pushed past the 257's alley to get away instead of hesitating. I was expecting my Leopard's to do something from their camping position, but they were useless. Redshire: http://wotreplays.eu/site/5317058#redshire-churchill50-prototipo_standard_b Better clip management could've probably netted me another 1k damage. Other than that, standard medium tank mid play on Redshire. Finally, Mountain Pass: http://wotreplays.eu/site/5317060#mountain_pass-churchill50-prototipo_standard_b Missed easy shots early on, got a little too aggressive south and could've been farmed for that, fell back way too far, failed to notice we were capping out until it was too late. Overall, a horrible game. Thanks for offering to do this Kolni. I just wish I had better replays to offer. These ones are kind of sad. I wish I had a decent tier 10 session to upload, but all my tier 10 sessions are from last patch (since then I've just been playing CW and Ranked). Plus I'm now horribly out of practice, which shows in everything from decision making to aiming. Even still, I'd love to hear your thoughts on those replays.
  15. I'd love to have you review my replays. It would be great to get your insights on how I could improve. The only issue is that I've barely been playing recently. I'll look tonight when I get off work (in about an hour and a half here) to see if I have a 5 game session that I could upload. Would you be okay with battles from multiple sessions, or would you prefer just one session Kolni? If someone else hops in here with replays before I upload mine, oh well.
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