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CandyVanMan

Purple Poaster
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Posts posted by CandyVanMan

  1. 3 hours ago, Ceckoplesk said:

    Same problem here, I tried deathstar, multiple arties, derp sheridan, Pens, 5k dmg battles yet no critical hits. Only time I got close was with E5 using ap, but im struggling to complete it.

    If it's correct that HE crits are nerfed even on pens, the best way would probably be something with a high rof gun and deadeye perk.
    Will be a pain in the ass, but doable with a few tries.

    Learn where different tanks have their fuel tanks and engine, lighting people on fire will be a huge help.

  2. Haven't played mine much yet (2 games), but I didn't play it horrible, and I do much better in Renegade, 703, E75 TS, Tiger 2, KV-4 and 50TP Proto.
    Accuracy really trolls the shit out of me, and it's armor is only strong when hulldown with full depression.

    920 burst damage in 3,5 sec is pretty retarded, but I don't enjoy it as much as the ones listed above, mobility armor combination just doesn't work as well for me, and you often can't dump the clip due to long intra.

    Might turn out to be very good when I get more comfortable with it, but so far it's only good, not really really good.

  3. 11 hours ago, hazzgar said:

    Does it get better with top engine and tracks? Seems sluggish as hell

    It's not super quick, might slap a turbo on at some point, currently running bounty optics.
    I'm not that bothered about the mobility, but I did die one game as I wasn't fast enough to make it to an aggro position.

    Feels more like a heavy than a heavium.

  4. I'm considering it, but unsure about the gun handling, according to tanks.gg it should be quite derpy, but there's no way to try before you buy...

    In other news, I got myself the tier 9 heavy, and for the one game I played it, it seems to be pretty good.
    2-shot autoloader might be the sweet spot between burst damage and downtime, I think I'll enjoy this one.
    Gun control is decent, mobility is decent, not sure about the armor yet, but I dinged some shots off it, so it could be ok.

  5. They don't really have to do that much to make it not aids, and even make it an improvement over current crew system.
    Remove elite progression, as that is pure cancer, and remove the ability of instructors to push skills above lvl 10.

    That's all they have to do to make crew 2.0 a good thing, maybe some minor tweaks to the skills, but nothing big.

  6. Fuck it, I'm actually a fan of field modifications, increased meme potential.

    They also said they would look into removing the standard modifications (the flat bonuses for just grinding level), which was the most negative aspect of it, that and 50% camo Borat.

  7. Just did Coalition-4 with honours and games to spare, it was pretty painless in Progetto 66, I didn't even trash my perfomance in the tank completely, had 2-3 games with <1k damage due to weird team deployments, and 2 games with ~4k damage.

    Slap on a turbo, and just push typical medium positions, last game for mission, I deleted one Borrasque in the first 2 minutes and severely crippled his toonmate's Borrasque at the same time.

    It was an extremely toxic and very fun session.

  8. 1 hour ago, YesThatWasAPCR said:

    Just one example, I'm imagining Malinovka/Prok with scouts running full stealth setups. GLHFgetwrecked. You think there are a lot of 15-3 battles now? Or maybe it will just put the camp back into Campinovka.

    Don't think this will be a huge problem on average, though good players and a few potatoes that is literate enough to read forums might catch on early.
    Might become meta and even out after a while.

    To me it would mostly just make the game less frustrating on maps that suck donkey dick to spot on, as I'm running vision builds on all my lights, so I already cause everyone on enemy team cancer on Mali/Prokh.

  9. This will be huge for light tanks!

    Feels pretty shit to have a pure vision build and get a shit map for scouting, with this you can switch to a damage focused build and play a pocket medium instead.
    This can be a huge quality of life improvement, just hope they don't make the modifications too grindy and that it allows for some flexible builds.

    Will definitely check this out, it can be very good or very bad for the game, depending on how they implement it.

  10. 10 hours ago, hazzgar said:

    I'm going to kill the IS3A cunt that pushed me out because "my spot" in the only battle I could have done union 15 in my 705. FFS. I would literally slap him with a shovel then force him to dig his own grave. FFS. This mission used to be so easy ffs. 

    You shouldn't have taken HIS spot m8.
    He's been playing that exact spot for years, it's his birthright.

  11. Doubt it will be anything close to OP, but it looks like the first interesting tier 8 German med.
    I'll get it at whatever discount I end up with, looks like a fun tank, fits perfectly with my playstyle, though the low shell velocity has me worried.

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