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DeinFreund

Verified Tanker [EU]
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About DeinFreund

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    Usually heads in the wrong general direction

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  1. @Buckyball Thanks for your positivity, I hope you enjoyed reading the paper! I've already tried different weighting systems for Teams in Zero-K, even though there are no tiers(More weight to newbies and the like). It should be easy to use this for tiers. From my experience it'd probably be best though to completely ignore tiers and tanks in the rating. This might sound weird, but in many games those things only really make a minor impact. The enemy might have 50% more HP, but skill and teamwork have a far bigger impact. Too sad WOT is a closed-source for-profit game. There's also an
  2. No, Bayesian rating systems are completely independent of the matchmaking. They are designed to account for any kind of matches. For example with Elo: If you are put in matches that you will lose nine out of ten times and do lose nine out of ten times, your rating will stay constant. Chess tournaments aren't made to put people of similar Elo against each other. That may be the case in the first round for some tournaments, but after that it's completely open. I've implemented WHR for zero-k without even needing a matchmaker. Of course most systems will work better if you have good matchmak
  3. Apparently I got that wrong. Just found https://worldoftanks.eu/en/tournaments. Is there an API for these or would I have to write a scraper? I'm not sure if it's really worth doing though, is there an interest in tournament ratings? I'm not quite sure what you're trying to say, but the idea of a good rating system is to require small amounts of battles to get good results. So you can keep track of a player's skill development and estimate his current strength. The currently used ratings mostly seem to concentrate on getting a good estimate of a player's average skill. For a fo
  4. It seems even the dossier doesn't contain any information about other players you played with. In order to establish such a rating I'd need to know about individual battles, who participated in them and who won. Apparently this is only available in replays. WOT would need some kind of battle database that I could use. The rating would be very suited for esports, for both teams and individual players. So maybe I could use it with the esport section from wotreplays. Not sure how much the site owners like scrapers though. Also WOT seems to be rather new to esports, I'm not sure whether there
  5. @Haswell Thanks, it seems individual battles aren't available in the API so WHR wouldn't work. If a moderator could move this into the right section that'd be nice.
  6. There are definitely a lot of drawbacks caused by how different tanks and tank compositions affect the outcome. I can't really say anything about whether and for what use case this would work if at all. WNR is probably much more precise, but also much more exploitable. However I might as well try it.
  7. It is only based on winning, just like win rate. But winrate is pretty much the most jittery rating you can get, needing thousands of games to average out its errors. It's also susceptible to platooning or WG manipulating the Matchmaker to not be random. Elo is the basic step-up. Instead of only considering whether you won or not, it'll also check your enemies and allies. If you play with a strong team (possibly caused by platooning), you'll only earn little reward for winning. If you play against a strong team, you'll only lose little on a defeat and gain a lot on a victory. Everybody st
  8. So this is the forum to go when you're tired of WG forums? I'll keep this short in case I'm posting in the wrong place. Maybe I haven't done my research properly, but I somehow failed to find out how to access the battle API of WOT. I've seen there are a lot of stat based metrics for WOT and am disappointed at how much winning games is being neglected. You have probably tried Elo rating before and I wouldn't be astonished if the large teams made it a pain to work with. As I have just implemented Whole History Rating (publication) for my favourite open source game, I thought I might as wel
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