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king_spaniel

Verified Tanker [NA]
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king_spaniel last won the day on October 7 2018

king_spaniel had the most liked content!

About king_spaniel

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    Arty Protector

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  1. Just confirming:

    Crew books do not interact/work with personal reserves, right?

     

    Didn't want to use those 20k exp books and miss out on any potential multipliers....

  2. B is a freebie cap for the attacking team. The defense side has diddly squat as far as options. Try to defend from the 1, 2 o'clock mound - you realize it's useless. They blocked off the only part that would make it viable (the portion that would overlook the cap circle) Try to defend from the eastern edge - has to be super coordinated to even get deep enough to be effective. And even if you're able to get in on that side, attackers from C could easily use their far western road to negate this maneuver, not to mention you're constantly worried about what will charge at you directly from B spawn area Try to defend from the western part - you're isolated from the rest of your team, and you still don't have shots on the cap circle, not to mention there's a whole row of attacker spawn bushes where skorps, su-130's blast u. Yet another example of shit map design by WG.
  3. bumping this: reminder to everyone to cash in on the free credits before the Holiday Ops event ends
  4. Does anyone know which xmas lootbox camo is which? 

     

    I know there's 4 different kinds, but they all have confusing names that don't really tell you what the actual camo looks like (once you get the full 80 pieces)

    1. Show previous comments  2 more
    2. Tarski

      Tarski

      Christmas is blue frosted glass, Magic is red bows and lobsters on white, New Year is green pine boughs on white, and Lunar is fireworks. I've earned the Christmas one and can confirm it really is the "tempered glass" frost style. 

    3. Ham_

      Ham_

      Mixed up the collections, Tempered Glass being blue was the only one I could guess by name.

    4. king_spaniel

      king_spaniel

      Thanks for the replies.

       

      @Ham_ Yeah, when I was trying to reasonably (blind) guess, the only one I could make sense of was "Sparking Night Sky" = fireworks.  Otherwise all the others were confusing af due to the (useless) marketing speak that they used

  5. Lol that guy....I have to believe he is #1 undisputed most black-listed player on NA (sidenote: would be interesting if we could have access to that data). The last time I saw him in a match, he camped A1 corner in Redshire with his Type 5 Heavy and fired 2 shots the entire 12 plus minute match, never once moving from that spot. His final tally: 400 random dmg to the enemy, and 800+ to a teammate who was probing up front. http://wotlabs.net/na/player/wesley001 Seriously, I want to know what mental illness(es) this guy has. Oh, and @Assassin7, his name is Wesley001 (I'm pretty sure we're talking about the same guy). And, you will spell that legend's name properly now ya hear
  6. I PM'ed 3 replays 1 on Ruinberg,and 2 games on Westfield. Hope that helps.
  7. What I meant by this, was being on the 3-4 line on your side of the map - then you're also a bit shiftier and harder for the arty to target. Also, you can move to F5 to shoot hill every now and then when you need to. However, the main purpose of my point is that after they threw away all those tanks, you could've easily counter pushed the 1-2 and completely surrounded them. This is given what was spotted and also the situation. I would've just asked the RU to scout 1-2 and told the Leopard to support/snipe for you on your 1-2 line approach. Definitely watch that Beowulf422 link. He makes plenty of mistakes and has bad games too. But you'll see how he's putting out 5k games consistently and he is always playing to win. And also, let me know if you want to see the replays, cause you'll see how differently you can use your 113.
  8. Also, Beowulf422, a russian, former Gold league player played a 3-hour session of the 113. I learned a ton just watching him. Here's a link to the video. I suggest you watch it before the video/archive limit runs out https://www.twitch.tv/videos/314505098
  9. Per your last 4 replays: Game 1 on Westfield - your initial deployment position is too far forward - no tank should be in that forward hill from your spawn. If they had anything with a hulldown cresting their top hill, you would've been dead much much sooner. You basically drove yourself right into a crossfire from the get-go. That's why you lost so much hp - and then finally when you were down to a 1 shot, you went to a position that this tank will struggle to play - the far side crest. Because this tank has depression problems, you can't work that spot (usually). I have a replay, same side of the map on Westfield, but an all tier X match that I can share with you, if you want to see what I would have done. Just PM me if you want me to send it to you. Game 2 (is the same game as the previous - check if you pasted the wrong link) Game 3 on Ruiberg - for your initial position (where you crossed over and worked from F2), generally that is fine, but it requires you to have enough support (mainly from G1). As you were driving/deciding to commit to that pocket, at 14:40-14:35, you need to recognize you didn't have enough heading to G1. Instead, I would've played G1 from the outset in this situation. Again, I have a replay of that same side, though it is encounter mode and all tier X. Near the end, you took unnecessary damage from the VK 100 P and AT 15. You could have just used the wreckage next to you to dispatch the VK 100P for free (without taking any damage). Also you blew a shot as you approached him. Then on the AT 15, you took way too long. At that point u need to be rolling (they are on cap circle and you are down in tanks), but you hesitated, tried to sidescrape, still took damage from the AT 15 and you were toast. Game 4 on Prohk Right off the bat, you can tell arty is aiming around F5-F6, one of the most predictable places. After he slammed the Leo, that should tell you, you need to shift and relocate every now and then (if you plan to stay there). Way too often, I saw you tunneled and sitting in place at F6, when the arty has already announced he is focused there. At 13:50, after you had just shot the Lorraine, you should know to be shifting position (as the arties are about to finish reloading). Instead you move to EXACTLY where the Leo JUST WAS AND GOT SHOT. Like c'mon dude. You deserved to be hit for being so damn predictable there. From, 13:40-12:30 you should have used an HE shell to knock down that F7 straw hut house that is blocking your F5-6 angle shots to the east hill. Instead you're too focused on spotting E6, which I don't know why. The enemy bat just threw himself away like a moron. Your own light tank (RU 251) is actively scouting and super healthy. This is 3-5-7 and you have a huge advantage. Instead, you keep sitting in the most predictable place, and you take your 2nd arty hit. While you guys did hold on their initial (dumb) 1-2 line push. Had you been on the 3-4 line, which I would have preferred, you guys could have done something right away to punish them and completely wrap them. Look, they just threw away their Bat, 268v4 and a type 4. You should know the Jagdtiger is in middle, so is the 5a. That leaves very little resistance and you could've easily countered (had you stayed healthier) and just zipped up the match right there. Instead, you sat at F6 ALL GAME. Also if you don't choose to win/finish them via 1-2 line, then you should have driven up the 6-7 line (much earlier). Then when you did cross the tracks (for the 6-7 line), you tunneled too hard (timer ~ 6:20) on an already dead tank - the Standard B, while never focusing on the last super big threat to your team - the 5a. And you took two complete side shots for free while not paying attention. Don't bitch about being double ammo racked. That was your own tunneling mistake. When he shot you the first time, all you had to do was rotate your body onto the hut that was protecting you from him. Then all your hill teammates could impose their guns on him. Instead you drove forward to expose your ass for free for that 2nd shot. Why are you tunneling against arty, 1-shot unarmored tanks? You are in a 3-5-7 match and need to respect and properly maintain your attention on legitimate threats. Your RU 251 was alive all the way to the end of the match and was actually somewhat competent. I'm sorry to say, but this loss was on you.
  10. The map is bona fide trash The North area is a simpleton's corridor, with 2-3 really big objects (for cover) in the area. Also, the frozen aircraft carrier is deceptively useless, because all the angles of its runways leave one completely exposed if actually on top of them. To me, the North area borders on complete uselessness. The only playable part (for most tanks, i.e. non-scout worthy tanks that can play middle) is South. And that is a narrow winding road that just produces sudden in-your-face engagements, with tons of trees and bush area for ppl to sit back and camp all game. Like for literally the entire fucking game. Honestly, it's nearing Paris levels of shittiness, except this time it's somehow on an open map. WG never ceases to impress on incompetence.
  11. Them putting the defender back on sale has nothing to do with 'listening to the playerbase' - as if they've ever cared (if you've been paying attention the past 4 years). Everything this company does is a short-term cash grab, hence why every problem is 'solved' via the gift shop: an incessant flow of tanks being introduced - to force purchases, whether via credits, gold, or real money, all at the expense of game balance, while never bringing meaningful change to the game. So yeah, most ppl in NA have walked away from this POS and I don't blame them. And no, I'm not buying the tank, I don't care how good it is.
  12. Anyone know which of the new tanks to be released are actually worth buying (i.e. viably competitive in the current meta)?

    1. Deus__Ex__Machina

      Deus__Ex__Machina

      to me they come off as fantastic pub stompers more than anything (more the 430U and the 268 ver 4)

    2. DeItacu

      DeItacu

      Please note the below is just me looking at stats, and talking to people who have tested them. I havent actually played them

      But I believe, the OBJ 263 v4 Is going to be a turret-less worse E4, Because 100 less alpha | Less Pen | Turret-less | Heat as premium .  Armor is actually better on the obj, but still has a Foch sized cupola |

      257 is a side scraping beast with a derpier T-10 gun, If my information is correct it will be bouncing anything less then 155 guns, Its heat pen has been nerfed to 310, which is worse then 1-4, will be decent pubbie smacker at t9 but I wouldn't say it will be super op, as its gun is not great, and armor is situational

      Rear turreted heavies armor is good, gun is terribad, Possible CW use as anchors I don't think it will be a good pub tank

      430U looks extremely well rounded, good armor | good gun | good hovermed speed | good camo Its not broken in anything, but not bad at anything other then gun depression. I believe it will be a staple in CW and in Pubs as I believe super unis will love this tank as it has the ability to do any role

  13. I don't think it's just about the 111 itself, but the fact that Chinese heavies are fantastic tanks right now - both the 113 and the 5A are strong in the current meta. The tier 9 heavy has always been great as well
  14. The map is much more favorable for light tanks and speedy tanks in general - there are actual viable bushes and various open areas to maneuver - in comparison to Nebelburg. In playing the South, the island village only has 1 way in, yet 4 ways to escape, so it’s important to not let STRV’s or other dangerous snipers take it for free. Contesting the lone entrance to that village, however, is countered by tanks in the middle area. Sit/play near the village entrance and you’ll find out what I’m talking about if the enemy team aggressively controls mid (low ground area around the bridge). North has 2 (maybe 3, I’ll have to go back and check again) distinct corridor lanes that cannot support one another, though there are asphalt piles to use to setup crossfires in the lower level of this section (where the largest buildings are). Once North is won, there is a decent overlook to get high ground distance shots or you end up having to cross a ridiculously large open field area. In general I’m not a fan of playing North, but because of the super heavy meta, you practically need to win it, else you end up with tons of high armor opponents left to deal with. Overall, I do like the map because (as I stated in the beginning) it seems to harken back to the era where fast, smart flankers matter. Tier X lights can accomplish a lot on this map - they can really counter mid aggression from a number of places - , which I like (feels like meta from 1.5-2.5 years ago), whereas Nebelburg feels much more current meta (favors heavies, the campy, and high alpha). It’s very different from Nebelburg
  15. I just bought the traditional 75 boxes, here's my haul: 27150 gold 44 days premium ~ 6m credits Type 59 Skorpion G 2 tier IV prems, AC 1 Sentinel and Pz B2 and went from level 7 to lvl 10 with the final Traditional camo set reward
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