Jump to content

brodoyouevengift

Verified Tanker [NA]
  • Content Count

    100
  • Joined

  • Last visited

  • Days Won

    1

brodoyouevengift last won the day on August 31 2014

brodoyouevengift had the most liked content!

About brodoyouevengift

  • Rank
    SerB Worshipper
  • Birthday 07/18/1994

Profile Information

  • Gender
    Male
  • Location
    Kebabland
  • Interests
    Chilling, broing out, playing some xbox, drinking naddy ice
  • Server
    NA
  1. for me my winrate is almost always based on the speed of the tank I'm playing, but a lot of the tanks you mentioned are mediums (or at least fast) and have winrates much lower than even a bot would have sitting in cap doing nothing Really weird, especially over 100 games
  2. With the current setup, you might as well pretend they're the same color anyway OHHHH SICK BURN BRO THANKS BRO
  3. I don't know, I just rebought the IS-3 yesterday (first time I bought it I wasn't even in a good clan and gave up grinding the thing from stock before even getting the first upgrade), and played 8 games on it earlier today with 100% main skill and 50% first skill Managed 100% winrate and 2700 damage a game with 2.5 kills a match (was only good enough for 3800wn8, hah). Compared to the sheriff accounts that we got with all of the crew skills, I actually didn't see much of a difference. I mean 6th sense and the lack of recon/situational awareness (and no safe stowage getting me ammo racked once a match) really hurt, but not as much as it usually would because on the newer maps getting spotted and worrying about getting wrecked by 5 TDs 500 meters away isn't as much of a problem. Maps like prokhorovka or malinovka would just be painful, since they're still terrible campfests, but the updated murovanka was fine
  4. Hey carbeatoff, you should join otter, I haven't bro'd out with you in ages *poach*poach*poach*
  5. yeah exactly People are saying that wargaming is nerfing vision games, but you can still get away with doing that just fine as long as you have good camo to compensate for usually being 300 meters away instead of 400. Being outside of draw range at 500 meters and sniping people your team spots is much harder on the new maps, and TDs doing that all game was cancer, especially when you were forced into it on maps that had a killzone in the middle and sets of bushes on both sides
  6. taking a long time off it preferable to playing this terrible game I've only uninstalled like 4 times so far
  7. On bigger tanks you can usually bet vision will help you more than camo, and situational awareness for the radioman would be better than recon except for damaged optics. I think an e100 perfectly set up for stealth can be spotted at 443 meters or something (445 meters is the max distance you can spot tanks, no matter how good your view range is) On smaller tanks camo usually helps more than vision, especially if their view range is already good enough to spot most tanks before they get spotted themselves
  8. Don't split up in a way that it will take more than three (preferably less in matches where you have less than 15 players) of your tanks more than 15 seconds to move to help the rest of your tanks Try to have two scouts (usually batchats) quickly drive around opposite sides of the map through areas where they expose themselves for the shortest time possible while having good vision on an area between the enemy spawn and a place where you think the enemy might want to go If you see a bunch on enemy tanks in a position where they can't help the rest of their team in the next 15 seconds and you can rush either them or the guys theyre split up from with your whole team, do it If you're losing and the enemy isn't split up, let them come to try and kill you instead of you trying to get them. They might either split up trying or lose enough HP and tanks doing it that you'll have the advantage. When they split up, rush one of the splits If your main force runs into two smaller forces that together are about as big as your force but are moving to surround you in a crossfire, rush one of those groups (usually the one right in front of you because turning around takes time you might not have) before the other one shows up behind you. If they already have you in a crossfire then rush the group that is more isolated (usually the one closer to you, since any obstacles between you and the farther group would need the group to drive all the way to you and then around the corner or rock or hill you're hiding behind and shooting their allies, instead of just pop around the corner or rock or hill) Always tell your team to aim for an enemy with low armor first. Their guns are easy to take out since you probably won't bounce while shooting them. Always tell your team to shoot an enemy that might be in a position that your whole team has easy shots on for the next few seconds, because more of your allies will be able to hit them. Always tell your team to shoot an enemy with low HP, because they're easiest to kill. As long as your team is shooting enemies that check off as many of those three boxes as possible, you won't have to call focus fire. At the same time, make your own low armor, low HP tanks stay away from areas where the enemy will have easy shots on them. When rushing, always try to do it at the same time, so enemies are less likely to all shoot the same tank and instantly take one of your guys out of the fight. If you're fighting tanks more armored than you, always push past the enemy with a few tanks and surround them with the rest. This will stop you from blocking the shots of allies behind you and force the enemy to turn to shoot the guys behind them or keep shooting the guys in front of them, giving everyone on your team an easy shot on weak enemy armor When fighting in close combat, never facehug the enemy for more than enough time to block one shot from them and then drive away. Face hugging stops the rest of your team from shooting the guy because you're blocking their shot. Face hugging is okay if you're doing it to block the shot of the enemy from a low HP ally Always try to have your faster tanks move into position where they can shoot the enemy in the side AND are in more cover than the enemy they're shooting AND can spot the enemy rushing them with more tanks and regroup with the main force before it happens AND can still shoot any enemies that might flank your slower tanks. The more time the enemy spends turning their turrets from the main force to the flanking force, the less time they spend shooting. Try to control as much of the map as possible with tanks spotting and other tanks that can shoot anything the spotters might spot Always move arty into positions where they have good shots on wherever the enemy team is taking cover. The more map control you have, the easier it is to suddenly have the enemy getting hit in the side with artillery while hiding behind a building where they thought they were safe Basically have as many of your guys shooting and having the easiest time penning as few of their guys as possible while making it hard for them to do the same, and knowing where they are and what they are trying to do to make it easier for themselves and harder for you to do that so you can plan around it I definitely missed a few things but its fucking 6am and I still haven't slept, and I would prefer it if OTTER won a ton of obamagold and sheriff accounts in the next CW invitational as well, so I shouldn't help you guys out too much anyway
  9. Over in NA I'm still seeing a massive number of TDs Not 8 per side like it used to be, but still generally more than heavies and mediums New maps should help, since the changes generally reduce the massive firing lanes that TDs troll from bushes 500 meters away while their allies spot.the new maps also split the firing lanes with hills instead of impassable cliffs so you can still flex between them and use gun depression (which TDs don't usually have) and you don't have to worry about not being able to circle a TD because he's hugging the cliff. Bigger maps with more than 2 viable paths (and one obviously suicidal one) also means that the density of enemies (especially early game) won't have you peek any section of the map and have half their team be aiming at you. Which will also benefit mediums, which don't prefer trading hits with camping enemies Most good players do tend to focus on medium tanks though, just because gold ammo is cancer and when every pubbie you see is packing it, your heavy is just as easy to pen as a medium, but easier to see and harder to maneuver with
  10. it let me just use my email and get it on steam swagswagswag
  11. I record in 30 fps but it doesn't actually limit my entire computer to 30 fps, just the recording, so even thought the recording is 30fps the number in the top still says 50 or 70 or whatever because the replay is still playing at almost the same speed as it would be if I wasn't recording, so I just thought your recording software just hogged all of your ram and you needed to download more
  12. No I mean in the top left you shitter, unless you recorded it with youtube and it limited your FPS to 30 while you did it (is that even a thing?) Also join otter, I miss you bby
  13. Kv-13 is better than the T-43, but I managed an insane winrate and DPG in my T-43 (compared to my usual level of play at the time) It should just be worse than every other tier 7 medium tank in the game in pretty much every way, AND IT IS. But for months, every time I got into the T-43, everyone I fought would just play like they had half their brain removed, and I've never had that happen in any other tank I've owned Even when I rebought it a few months after I sold it and grinded through the t44, everyone on the enemy team STILL just played worse whenever I drove the piece of shit near them I played the A-43 on my sheriff account. Thing is like a tier 7 (or is it 6? Dont remember) batchat with an infinite drum and a cloaking device. I sat in an open field 320 meters away from a jpanther and just liberated him of 70% of his HP without him spotting me before he managed to fuck off out of my view. This is why I have optics on pretty much every tank I own >_> The pen is pretty shit though but the thing is fast enough that you can easily rush and circle jerk most tanks you can't pen frontally. Finding one that's alone is a bit harder though, so you'll spend most of your time off to the side shooting at people fighting other people while hidden in a bush
  14. was was that server reticle way back? I don't even remember anymore, but that shit was essential
×
×
  • Create New...