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Platypusbill

Verified Tanker [EU]
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Reputation Activity

  1. Upvote
    Platypusbill reacted to Siimcy in E-100 AP pen buff + Faillöwe buff   
    What is that AP on the E100/VK that you're talking about?  
  2. Upvote
    Platypusbill reacted to Fabunil in Maus Supertest Buffs   
    Improved camorating and accuracy on the move?
    Active Scaut-Maus-Meta confirmed.
  3. Upvote
    Platypusbill got a reaction from RunninKurt in Strv 103b - Tier 10 TD   
    The armour model is available at gamemodels3d, just completed this evaluation of it.
    In short:
    -The entire front except a tiny cupola is immune to sub-120mm AP/APCR.
    -HEAT should only be used if you can't overmatch with AP/APCR, the effect of the spaced armour is substantial. You can penetrate a narrow section along the middle with HEAT, but tracking and flanking it is a better idea unless terrain/other enemies prevent this.
    -150mm+ guns can penetrate almost the entire front with AP/APCR.
    -120mm+ guns can penetrate the entire LFP, but only a small part of the UFP, with AP/APCR.
  4. Upvote
    Platypusbill reacted to Vindi in Stridsvagn 74 (Tier 6 Medium Tank)   
    -15 degrees of gun depression

  5. Upvote
    Platypusbill got a reaction from MacusFlash in Strv 103b - Tier 10 TD   
    The armour model is available at gamemodels3d, just completed this evaluation of it.
    In short:
    -The entire front except a tiny cupola is immune to sub-120mm AP/APCR.
    -HEAT should only be used if you can't overmatch with AP/APCR, the effect of the spaced armour is substantial. You can penetrate a narrow section along the middle with HEAT, but tracking and flanking it is a better idea unless terrain/other enemies prevent this.
    -150mm+ guns can penetrate almost the entire front with AP/APCR.
    -120mm+ guns can penetrate the entire LFP, but only a small part of the UFP, with AP/APCR.
  6. Upvote
    Platypusbill got a reaction from DHP in Strv 103b - Tier 10 TD   
    The armour model is available at gamemodels3d, just completed this evaluation of it.
    In short:
    -The entire front except a tiny cupola is immune to sub-120mm AP/APCR.
    -HEAT should only be used if you can't overmatch with AP/APCR, the effect of the spaced armour is substantial. You can penetrate a narrow section along the middle with HEAT, but tracking and flanking it is a better idea unless terrain/other enemies prevent this.
    -150mm+ guns can penetrate almost the entire front with AP/APCR.
    -120mm+ guns can penetrate the entire LFP, but only a small part of the UFP, with AP/APCR.
  7. Upvote
    Platypusbill got a reaction from Sapros in Strv 103b - Tier 10 TD   
    The armour model is available at gamemodels3d, just completed this evaluation of it.
    In short:
    -The entire front except a tiny cupola is immune to sub-120mm AP/APCR.
    -HEAT should only be used if you can't overmatch with AP/APCR, the effect of the spaced armour is substantial. You can penetrate a narrow section along the middle with HEAT, but tracking and flanking it is a better idea unless terrain/other enemies prevent this.
    -150mm+ guns can penetrate almost the entire front with AP/APCR.
    -120mm+ guns can penetrate the entire LFP, but only a small part of the UFP, with AP/APCR.
  8. Upvote
    Platypusbill reacted to no_name_cro in The IS3, so strong, it shapes meta?   
    Here is graphical display of IS-3 and it's effect on shaping meta:

  9. Upvote
    Platypusbill reacted to sr360 in Individual Missions: A How-To Guide   
    Platoon with 2 SPGs and you'll increase your chances manifold. I've helped a lot of folks get this mission. Use a T37 Cromwell or T-34-85.
  10. Upvote
    Platypusbill got a reaction from Equanimity in t1 heavy big blob of fail?   
    The option to hulldown isn't there just to bounce shots, it makes you a much smaller target that needs to be exposed for a shorter time.
  11. Upvote
    Platypusbill reacted to Rexxie in Is there some sort of proper review of the Weeaboo HTs?   
    I do want to mention that they are probably the "easiest" grind in the game. They come with their elite turrets, they use the same engine from t5 to t9, the t6/7/8 all can use the same 15cm, and most of them don't even need the tracks.
    The T5 is overpowered, everything above it doesn't matter because they are too slow.
  12. Upvote
    Platypusbill reacted to Garbad in The Official Garbad Fan Club Thread   
    Something that changed my view of 300:
    - Remember the opening scene, as one eye is telling the story of leonidas and the wolf.  He is sitting around a campfire with spartans who are very young (early 20s, shiny new armor).  Note the background.
    - Then he tells the story of the 300.  Note how everything is always past tense.
    - And then the story ends right before platea, and they charge.
    Its not real clear from this, but if you look at the background what is supposed to be happening is he is sitting around a campfire the night before the battle of platea, telling the young men the story of the 300 to fire them up before battle.  So what we see is the young men imagining it, not it "actually" happening.  This is why the evil chars all look like monsters and the good guys look like gods.
    So with that in mind, its internal propaganda.  And it captures not so much the reality of things, but how the spartans felt about it, how it shaped their culture and actions.  In that respect, its very much true and accurate.  Its like reading livy -- not so much a true history, but rather a set of lies agreed upon that made a culture what it was -- a great story that emphasized the morals and actions they valued.
    I turned my nose up to the immortals being orcs, hunchbacks, blood splattering, queen gorgo's silliness, and so on.  But it had a lot of good actual quotes, was badass, and showed why it was so culturally significant to the greeks.  So I give it a good score based on that.
    Troy was also decent, not great.  Alexander was a failure.  I dunno, most modern movies want to tell our story, not theirs.  They have to put in casual sexs (oh really, you mean pre birth control women in the middle of virginity culture fucked someone they just met?  oh really?), create stronk independent warrior women (who are a disgusting caricature at this point), turn the spartan disciplined formation fighting into one man hero rampages, and so on.  Not all of that is bad, but each step down that path makes the story more generic, more false, and more boring.  Also, HBO needs to take a wank now and then.  I like tits as much as the next man, but seriously, stop showing me tits as the expense of story.  I can always find pron; I can't find a good telling of Scipio.
  13. Upvote
    Platypusbill reacted to Itchi in O-I: Derp 2.0 - The Derpening   
    Guided by the hand of Tojo, this machine takes nearly everything from the KV2 and improves upon it.  
     700 Damage AP (albeit subpar pen)
     910 Damage HE (bottom tier? NBD )
     Sees T4s (AKA Nuclear Holocaust)
     150cm gun that does not require KV2 levels of sacrifices to RNGesus
     T10 Engine (mobility not THAT bad)
     Can fit 2 34-85s inside
     
    Arty - High RoF of low tier arty is....unpleasant
     Low-ish HP pool for its size  
     
    Played a few games. Going to be a hoot. Will add a more thorough review to this post down the road. 
     
    Discuss.

     
  14. Upvote
    Platypusbill reacted to Garbad in The Official Garbad Fan Club Thread   
    Officially, no.  I still have 9 months of premium, 10k gold, and a fortune's worth of rare premium tonks.  But as far as gameplay goes, serb better get to fucking work if he wants me to fund his lunar excursion.
  15. Upvote
    Platypusbill reacted to spencer in Karelia's Hill   
    This map is like the cross between Lakeville and Mines, with the worst of both.
     
    All I can say is bail early if you don't have the lineup for the hill, your team is inbred, etc. Setup in chai sniping spots and hope your pubbies don't get attritioned faster than theirs.
     
    Hill control isn't an autowin since it doesn't really help against hard camps; I'm sure you've had those games that last forever even with one team taking hill. Kinda lame, but just digging in for a long attrition game is probably the best you can do if you lost hill.
     
    North just takes too much cooperation to work consistently. Pubbies almost never push properly there, period.
     
    The north spawn honestly feels much weaker than the south spawn because of that retarded bush on the south spawn low road and the fact that you can easily fire onto the other side of the hill from the south spawn low road. The north gets uber-gimped in this regard.
  16. Upvote
    Platypusbill reacted to Bavor in Karelia's Hill   
    When the draw box gets changes form a square to a circle, then it might fix the issue.  You probably can go north easier without getting sniped from the hill.  Its one map that would be fixed by the draw box change.
  17. Upvote
    Platypusbill reacted to Nekommando in Heaviums - What is Love?   
    arty don't click me
    don't click me
    no more
  18. Upvote
    Platypusbill reacted to Shade421 in The Ask Ectar Some Questions Thread   
    So I just now saw this nonsense and in the spirit of civility, the only response to your rage I'm going to post is please at least make an effort to maintain some facsimile of objectivity in a place like this. We're here to discuss the game in an intelligent manner. Your hysterical white-knighting can go fornicate itself with re-bar.
    As to the point I think you were TRYING to make, look at it reasonably:
    The best players, for the most part, are the best because of their understanding of the mechanics and how they interact with each other. Everything from armor and pen mechanics, to the tendencies of every skill level player in specific tanks. Being aware of these factors is EXACTLY what makes the best stand out. Massive amounts of experience and a reflexive understanding of how the game works at all levels, from basic (spotting, camo, pen, damage) to complex (where X player in Y tank is likely to go on Z map) by definition means that we see the complex interactions of the mechanics much more clearly than an average player. The fact that these mechanics are so buried and difficult to work out in the first place is an entirely different issue with the game that WG is very aware of.
    When we identify balance problems, it is usually the result of having exploited them ourselves, and there is no better source of information on the issue than those who know it first hand. A 45%er yoloing hill on prokh in a Maus is not someone who understands armor use or tactics, and is therefore incapable of giving useful feedback on how to improve the game in those respects. The 65%er sitting in the bush in a 140 spamming HEAT through his turret is much more qualified to say what is wrong with the game in that situation.
    This is particularly troublesome to me. Completely ignoring the fact that my IRL identity is no secret around this place, from my age to my professional life, you flat out state that someone who is good at the game isn't the best resource for obtaining balance feedback from. Who the hell better to get it from? Someone who can't understand why his KV-2 got picked apart by the invisible hacker Hellcat? Or someone who knows how to be that invisible hacker Hellcat?
     
    Sorry for shitting up your thread, Ectar. Would still be interested in your thoughts on the original question, if you feel like divulging any insight.
  19. Upvote
    Platypusbill got a reaction from Valan in T54E2 w/120mm and T-22SR models   
    As a bunch of supertest vehicles are now on gamemodels3d, I took a brief look at the armour models of the upcoming reward vehicles. Might also do the Japanese heavies later.
     
    T54E2
    Misc:
    -2000 HP
    -400 view range
    View range is noticeably worse than the other us tier Xs for whatever reason.
    Mobility:
    -Max speed 48.3
    -Weight 49.4t
    -Engine power 825hp
    -P/W 16.7hp/t
    -Terrain resistance 0.8/0.9/1.8
    -Traverse speed 50
    Mobility stats are identical to the vanilla M48 except it has a marginally worse P/W ratio (due to 2t of extra weight) but better top speed.
    Gun:
    -258 AP/340 HEAT pen
    -Alpha 400
    -RoF 6.67
    -DPM 2667
    -Accuracy 0.4
    -Aim time 2.1
    -Movement bloom 0.12, turret bloom 0.08
    -10 deg depression, 20 deg elevation
    -36 rounds
    The familiar US 120mm. Basically all around worse fire control than the M48 and a very low ammo cap (good that Crab asked about it...). However the penetration is sometimes slightly better (HEAT+10mm pen on HEAT and more normalisation/opportunities for 3x overmatch on standard round), 1 degree more elevation/depression.
     
     

     
    AFAIK the only difference compared to the production M48 is the turret and gun(s) used, so the hull should be the same as the regular HD M48.
    The turret cheeks are extremely well sloped and generally quite thick, so AP/APCR will autobounce and the effective armour may also be sufficient against most HEAT.
    The turret ring and the areas immediately next to the mantlet are quite flat but there is no point to aim for these spots as the tumour will be an easier target that you more or less cannot bounce off.
    However, if the tank is hulldown on a slope, the cupola becomes somewhat more difficult to hit and the underside of the the turret becomes both weaker and a larger target. On level ground it's 237 effective, from 10 degrees below it's 194
     
    T-22SR
    Misc:
    -1900 HP
    -400 view range
    Mobility:
    -Max speed 55
    -Weight 35.7t
    -Engine power 750hp
    -P/W 21.0hp/t
    -Terrain resistance 0.6/0.7/1.5
    -Traverse speed 54
    Similar to other tier X RU meds except is has way better engine power, I bet it's insanely agile.
    Gun:
    -264 APCR/330 HEAT pen
    -Alpha 320
    -RoF 8
    -DPM 2560
    -Accuracy 0.33
    -Aim time 1.9
    -Movement bloom 0.08, turret bloom 0.08
    -5 deg depression, 16 deg elevation
    -50 rounds
    Same gun as its peers with noticeably lower DPM but the best fire control.

     
    The T-22's front hull is perhaps weaker than expected, but it has two major strengths.
    Its turret has basically nonexistent cupolas and the roof is too thick to be overmatched by sub-150mm guns, so the opponent will often struggle to find any real weakspots.
    Secondly, the sides are, with the exception of a tiny a strip at the top, entirely at the same 57 degrees. This means that people going for a seemingly easy side shot will just ricochet over and over as long as you stay below 39 degrees of side angle. 90% of your enemies can just shoot through the facing side of the pike nose at this point, but basically you're hoping to bait them into shooting your troll side hull. The rear is also angled at 50/49 degrees (lower/upper rear), this means that you *might* get some lucky ricochets if someone attacks you diagonally from the rear and they misjudge where they should shoot.

     
     
     
  20. Upvote
    Platypusbill got a reaction from ZXrage in T54E2 w/120mm and T-22SR models   
    To clarify, the T54E1 and T54E2 are autoloading and non-autoloading versions of the same project, both armed with the 105mm T140. However there was also a 120mm version of the E2, this was probably implemented by WG so it would be a bit more different from the normal M48 and fit tier X (the T140 would also be competitive, but it's AFAIK nerfed into the ground ingame compared to RL performance).

  21. Upvote
    Platypusbill got a reaction from KenadianCSJ in T54E2 w/120mm and T-22SR models   
    As a bunch of supertest vehicles are now on gamemodels3d, I took a brief look at the armour models of the upcoming reward vehicles. Might also do the Japanese heavies later.
     
    T54E2
    Misc:
    -2000 HP
    -400 view range
    View range is noticeably worse than the other us tier Xs for whatever reason.
    Mobility:
    -Max speed 48.3
    -Weight 49.4t
    -Engine power 825hp
    -P/W 16.7hp/t
    -Terrain resistance 0.8/0.9/1.8
    -Traverse speed 50
    Mobility stats are identical to the vanilla M48 except it has a marginally worse P/W ratio (due to 2t of extra weight) but better top speed.
    Gun:
    -258 AP/340 HEAT pen
    -Alpha 400
    -RoF 6.67
    -DPM 2667
    -Accuracy 0.4
    -Aim time 2.1
    -Movement bloom 0.12, turret bloom 0.08
    -10 deg depression, 20 deg elevation
    -36 rounds
    The familiar US 120mm. Basically all around worse fire control than the M48 and a very low ammo cap (good that Crab asked about it...). However the penetration is sometimes slightly better (HEAT+10mm pen on HEAT and more normalisation/opportunities for 3x overmatch on standard round), 1 degree more elevation/depression.
     
     

     
    AFAIK the only difference compared to the production M48 is the turret and gun(s) used, so the hull should be the same as the regular HD M48.
    The turret cheeks are extremely well sloped and generally quite thick, so AP/APCR will autobounce and the effective armour may also be sufficient against most HEAT.
    The turret ring and the areas immediately next to the mantlet are quite flat but there is no point to aim for these spots as the tumour will be an easier target that you more or less cannot bounce off.
    However, if the tank is hulldown on a slope, the cupola becomes somewhat more difficult to hit and the underside of the the turret becomes both weaker and a larger target. On level ground it's 237 effective, from 10 degrees below it's 194
     
    T-22SR
    Misc:
    -1900 HP
    -400 view range
    Mobility:
    -Max speed 55
    -Weight 35.7t
    -Engine power 750hp
    -P/W 21.0hp/t
    -Terrain resistance 0.6/0.7/1.5
    -Traverse speed 54
    Similar to other tier X RU meds except is has way better engine power, I bet it's insanely agile.
    Gun:
    -264 APCR/330 HEAT pen
    -Alpha 320
    -RoF 8
    -DPM 2560
    -Accuracy 0.33
    -Aim time 1.9
    -Movement bloom 0.08, turret bloom 0.08
    -5 deg depression, 16 deg elevation
    -50 rounds
    Same gun as its peers with noticeably lower DPM but the best fire control.

     
    The T-22's front hull is perhaps weaker than expected, but it has two major strengths.
    Its turret has basically nonexistent cupolas and the roof is too thick to be overmatched by sub-150mm guns, so the opponent will often struggle to find any real weakspots.
    Secondly, the sides are, with the exception of a tiny a strip at the top, entirely at the same 57 degrees. This means that people going for a seemingly easy side shot will just ricochet over and over as long as you stay below 39 degrees of side angle. 90% of your enemies can just shoot through the facing side of the pike nose at this point, but basically you're hoping to bait them into shooting your troll side hull. The rear is also angled at 50/49 degrees (lower/upper rear), this means that you *might* get some lucky ricochets if someone attacks you diagonally from the rear and they misjudge where they should shoot.

     
     
     
  22. Upvote
    Platypusbill got a reaction from t___a in T54E2 w/120mm and T-22SR models   
    To clarify, the T54E1 and T54E2 are autoloading and non-autoloading versions of the same project, both armed with the 105mm T140. However there was also a 120mm version of the E2, this was probably implemented by WG so it would be a bit more different from the normal M48 and fit tier X (the T140 would also be competitive, but it's AFAIK nerfed into the ground ingame compared to RL performance).

  23. Upvote
    Platypusbill got a reaction from andepans in T54E2 w/120mm and T-22SR models   
    As a bunch of supertest vehicles are now on gamemodels3d, I took a brief look at the armour models of the upcoming reward vehicles. Might also do the Japanese heavies later.
     
    T54E2
    Misc:
    -2000 HP
    -400 view range
    View range is noticeably worse than the other us tier Xs for whatever reason.
    Mobility:
    -Max speed 48.3
    -Weight 49.4t
    -Engine power 825hp
    -P/W 16.7hp/t
    -Terrain resistance 0.8/0.9/1.8
    -Traverse speed 50
    Mobility stats are identical to the vanilla M48 except it has a marginally worse P/W ratio (due to 2t of extra weight) but better top speed.
    Gun:
    -258 AP/340 HEAT pen
    -Alpha 400
    -RoF 6.67
    -DPM 2667
    -Accuracy 0.4
    -Aim time 2.1
    -Movement bloom 0.12, turret bloom 0.08
    -10 deg depression, 20 deg elevation
    -36 rounds
    The familiar US 120mm. Basically all around worse fire control than the M48 and a very low ammo cap (good that Crab asked about it...). However the penetration is sometimes slightly better (HEAT+10mm pen on HEAT and more normalisation/opportunities for 3x overmatch on standard round), 1 degree more elevation/depression.
     
     

     
    AFAIK the only difference compared to the production M48 is the turret and gun(s) used, so the hull should be the same as the regular HD M48.
    The turret cheeks are extremely well sloped and generally quite thick, so AP/APCR will autobounce and the effective armour may also be sufficient against most HEAT.
    The turret ring and the areas immediately next to the mantlet are quite flat but there is no point to aim for these spots as the tumour will be an easier target that you more or less cannot bounce off.
    However, if the tank is hulldown on a slope, the cupola becomes somewhat more difficult to hit and the underside of the the turret becomes both weaker and a larger target. On level ground it's 237 effective, from 10 degrees below it's 194
     
    T-22SR
    Misc:
    -1900 HP
    -400 view range
    Mobility:
    -Max speed 55
    -Weight 35.7t
    -Engine power 750hp
    -P/W 21.0hp/t
    -Terrain resistance 0.6/0.7/1.5
    -Traverse speed 54
    Similar to other tier X RU meds except is has way better engine power, I bet it's insanely agile.
    Gun:
    -264 APCR/330 HEAT pen
    -Alpha 320
    -RoF 8
    -DPM 2560
    -Accuracy 0.33
    -Aim time 1.9
    -Movement bloom 0.08, turret bloom 0.08
    -5 deg depression, 16 deg elevation
    -50 rounds
    Same gun as its peers with noticeably lower DPM but the best fire control.

     
    The T-22's front hull is perhaps weaker than expected, but it has two major strengths.
    Its turret has basically nonexistent cupolas and the roof is too thick to be overmatched by sub-150mm guns, so the opponent will often struggle to find any real weakspots.
    Secondly, the sides are, with the exception of a tiny a strip at the top, entirely at the same 57 degrees. This means that people going for a seemingly easy side shot will just ricochet over and over as long as you stay below 39 degrees of side angle. 90% of your enemies can just shoot through the facing side of the pike nose at this point, but basically you're hoping to bait them into shooting your troll side hull. The rear is also angled at 50/49 degrees (lower/upper rear), this means that you *might* get some lucky ricochets if someone attacks you diagonally from the rear and they misjudge where they should shoot.

     
     
     
  24. Upvote
    Platypusbill got a reaction from hall0 in T54E2 w/120mm and T-22SR models   
    As a bunch of supertest vehicles are now on gamemodels3d, I took a brief look at the armour models of the upcoming reward vehicles. Might also do the Japanese heavies later.
     
    T54E2
    Misc:
    -2000 HP
    -400 view range
    View range is noticeably worse than the other us tier Xs for whatever reason.
    Mobility:
    -Max speed 48.3
    -Weight 49.4t
    -Engine power 825hp
    -P/W 16.7hp/t
    -Terrain resistance 0.8/0.9/1.8
    -Traverse speed 50
    Mobility stats are identical to the vanilla M48 except it has a marginally worse P/W ratio (due to 2t of extra weight) but better top speed.
    Gun:
    -258 AP/340 HEAT pen
    -Alpha 400
    -RoF 6.67
    -DPM 2667
    -Accuracy 0.4
    -Aim time 2.1
    -Movement bloom 0.12, turret bloom 0.08
    -10 deg depression, 20 deg elevation
    -36 rounds
    The familiar US 120mm. Basically all around worse fire control than the M48 and a very low ammo cap (good that Crab asked about it...). However the penetration is sometimes slightly better (HEAT+10mm pen on HEAT and more normalisation/opportunities for 3x overmatch on standard round), 1 degree more elevation/depression.
     
     

     
    AFAIK the only difference compared to the production M48 is the turret and gun(s) used, so the hull should be the same as the regular HD M48.
    The turret cheeks are extremely well sloped and generally quite thick, so AP/APCR will autobounce and the effective armour may also be sufficient against most HEAT.
    The turret ring and the areas immediately next to the mantlet are quite flat but there is no point to aim for these spots as the tumour will be an easier target that you more or less cannot bounce off.
    However, if the tank is hulldown on a slope, the cupola becomes somewhat more difficult to hit and the underside of the the turret becomes both weaker and a larger target. On level ground it's 237 effective, from 10 degrees below it's 194
     
    T-22SR
    Misc:
    -1900 HP
    -400 view range
    Mobility:
    -Max speed 55
    -Weight 35.7t
    -Engine power 750hp
    -P/W 21.0hp/t
    -Terrain resistance 0.6/0.7/1.5
    -Traverse speed 54
    Similar to other tier X RU meds except is has way better engine power, I bet it's insanely agile.
    Gun:
    -264 APCR/330 HEAT pen
    -Alpha 320
    -RoF 8
    -DPM 2560
    -Accuracy 0.33
    -Aim time 1.9
    -Movement bloom 0.08, turret bloom 0.08
    -5 deg depression, 16 deg elevation
    -50 rounds
    Same gun as its peers with noticeably lower DPM but the best fire control.

     
    The T-22's front hull is perhaps weaker than expected, but it has two major strengths.
    Its turret has basically nonexistent cupolas and the roof is too thick to be overmatched by sub-150mm guns, so the opponent will often struggle to find any real weakspots.
    Secondly, the sides are, with the exception of a tiny a strip at the top, entirely at the same 57 degrees. This means that people going for a seemingly easy side shot will just ricochet over and over as long as you stay below 39 degrees of side angle. 90% of your enemies can just shoot through the facing side of the pike nose at this point, but basically you're hoping to bait them into shooting your troll side hull. The rear is also angled at 50/49 degrees (lower/upper rear), this means that you *might* get some lucky ricochets if someone attacks you diagonally from the rear and they misjudge where they should shoot.

     
     
     
  25. Upvote
    Platypusbill got a reaction from CraBeatOff in T54E2 w/120mm and T-22SR models   
    As a bunch of supertest vehicles are now on gamemodels3d, I took a brief look at the armour models of the upcoming reward vehicles. Might also do the Japanese heavies later.
     
    T54E2
    Misc:
    -2000 HP
    -400 view range
    View range is noticeably worse than the other us tier Xs for whatever reason.
    Mobility:
    -Max speed 48.3
    -Weight 49.4t
    -Engine power 825hp
    -P/W 16.7hp/t
    -Terrain resistance 0.8/0.9/1.8
    -Traverse speed 50
    Mobility stats are identical to the vanilla M48 except it has a marginally worse P/W ratio (due to 2t of extra weight) but better top speed.
    Gun:
    -258 AP/340 HEAT pen
    -Alpha 400
    -RoF 6.67
    -DPM 2667
    -Accuracy 0.4
    -Aim time 2.1
    -Movement bloom 0.12, turret bloom 0.08
    -10 deg depression, 20 deg elevation
    -36 rounds
    The familiar US 120mm. Basically all around worse fire control than the M48 and a very low ammo cap (good that Crab asked about it...). However the penetration is sometimes slightly better (HEAT+10mm pen on HEAT and more normalisation/opportunities for 3x overmatch on standard round), 1 degree more elevation/depression.
     
     

     
    AFAIK the only difference compared to the production M48 is the turret and gun(s) used, so the hull should be the same as the regular HD M48.
    The turret cheeks are extremely well sloped and generally quite thick, so AP/APCR will autobounce and the effective armour may also be sufficient against most HEAT.
    The turret ring and the areas immediately next to the mantlet are quite flat but there is no point to aim for these spots as the tumour will be an easier target that you more or less cannot bounce off.
    However, if the tank is hulldown on a slope, the cupola becomes somewhat more difficult to hit and the underside of the the turret becomes both weaker and a larger target. On level ground it's 237 effective, from 10 degrees below it's 194
     
    T-22SR
    Misc:
    -1900 HP
    -400 view range
    Mobility:
    -Max speed 55
    -Weight 35.7t
    -Engine power 750hp
    -P/W 21.0hp/t
    -Terrain resistance 0.6/0.7/1.5
    -Traverse speed 54
    Similar to other tier X RU meds except is has way better engine power, I bet it's insanely agile.
    Gun:
    -264 APCR/330 HEAT pen
    -Alpha 320
    -RoF 8
    -DPM 2560
    -Accuracy 0.33
    -Aim time 1.9
    -Movement bloom 0.08, turret bloom 0.08
    -5 deg depression, 16 deg elevation
    -50 rounds
    Same gun as its peers with noticeably lower DPM but the best fire control.

     
    The T-22's front hull is perhaps weaker than expected, but it has two major strengths.
    Its turret has basically nonexistent cupolas and the roof is too thick to be overmatched by sub-150mm guns, so the opponent will often struggle to find any real weakspots.
    Secondly, the sides are, with the exception of a tiny a strip at the top, entirely at the same 57 degrees. This means that people going for a seemingly easy side shot will just ricochet over and over as long as you stay below 39 degrees of side angle. 90% of your enemies can just shoot through the facing side of the pike nose at this point, but basically you're hoping to bait them into shooting your troll side hull. The rear is also angled at 50/49 degrees (lower/upper rear), this means that you *might* get some lucky ricochets if someone attacks you diagonally from the rear and they misjudge where they should shoot.

     
     
     
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