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Platypusbill

Verified Tanker [EU]
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  1. Upvote
    Platypusbill got a reaction from SexualToaster in Winrate, performance and do you really make THAT big a difference.   
    Correlation is only visible with large sample sizes, picking a few examples is not statistics.
     

  2. Upvote
    Platypusbill reacted to CraBeatOff in Two replays for discussion   
    You're welcome for the avatar. Lazy bastard.
  3. Upvote
    Platypusbill got a reaction from Marduk in Winrate, performance and do you really make THAT big a difference.   
    Correlation is only visible with large sample sizes, picking a few examples is not statistics.
     

  4. Upvote
    Platypusbill reacted to Jesse_the_Scout in Light Tank: Pz.Kpfw. II Ausf. J ( J for Jelly)   
    I actually saw a platoon of 3 of those on the enemy team this weekend believe it or not, one yellow, one green, one blue. I was in a Pz38t, my platoon mate was in a PZ I C. One of them mouthed off about how "you have no idea how low your win chances are". I told my platoon mate to club the seals while I gold ammoed the Js because my pen could do it while the I C could slaughter the lighter stuff. One of them actually had the red logic to call me a "gold ammo noobscrub shit" or some biting witticism like that after we thoroughly curb curve stomped them. Much lulz were had.
  5. Upvote
    Platypusbill reacted to Garbad in What is your definition of comparative 'Skill' within World of Tanks?   
    Skill is that ability which enables you to win games.  It comprises your direct individual outputs (dpg) as well as indirect outputs (tactical skill, helping your pubs play better, etc).  No stat perfectly measures skill, but the best tend to be win rate (accounting for padding), dpg, kpg, exppg, and kdr.  I am not a fan of WN7 or any other composite metric.
     
    When I look for skill, I look for the following:
    - High win rate
    - No stat -- no matter how extraordinary -- justifies failure to win -- not dpg (aka, zaka), not wn7 (aka, hellcat farmers), nor any other stat.  Win or Die, no one cares about your excuses.
    - Evidence their win rate isn't from TC (ie, screen out KV-IS, etc)
    - Evidence their win rate isn't from platooning (ie, look for dpg, kpg, etc especially in high tier tanks)
    - Seal clubbing is explicitly not relevant.  FOTM padders are also suspect (is6, t57, etc if other tanks aren't up to that par)
    - I also look for consistency (ie, if a dude plays great in his E5 but crap in his M103, I will get suspicious)
    - ...and trajectory.  There is something to be said for being a unicum from day one, but a guy who is playing well overall in the last 6 months isn't penalized for his distant past.  And if a guy did a 1k game solopub challenge and was at 65% at the end of it, I would consider him a superunicum even if he was a 45%er overall.
  6. Upvote
    Platypusbill got a reaction from nonkind in E75 LFP nerf   
    Maybe I should just go ahead and spread the word to the official forums in the near future (only NA though, some issue on my PC apparently prevents me from posting threads on EU, except on the phone, which has limitations).
     
    Should I just go all-out tabloid press and title it E75 lower plate STEALTH NURPHED!11!1! ?
  7. Upvote
    Platypusbill reacted to Okeano in Wisdom from Valhalla   
    I think Marduk just admitted to fapping to kitti's posts.
  8. Upvote
    Platypusbill reacted to sr360 in #eatdixgetclicked - sela's Q&A Thread   
  9. Upvote
    Platypusbill got a reaction from KraftLawrence in A discussion of the Random Number Generator   
    Original EU thread: http://forum.worldoftanks.eu/index.php?/topic/297060-platypusbills-comprehensive-explanation-threads-pt-iii-random-number-generator/#top
     
    From here onwards referred to by the common abbreviation “RNG”, it essentially acts as a virtual dice. Now, as far as I know, RNG technically isn’t random, as it’s based on an algorithm of some sort- however, the output is dependent on a input value, i.e. the current time. Since no one can really time RNG-dependent events (shots- accuracy/penetration/damage rolls, hits to modules/fires, and ammo type swaps in conjunction with the Intuition perk) intentionally to give a specific RNG roll, it acts as random in practice.

    A key thing to understand about RNG is that introducing luck-based elements inherently devalues skill: it takes things beyond the player’s control. It benefits bad players more because a good player would generally win under fair circumstances, while bad players have a better chance of winning if RNG favours them. (Hopefully sound) mathematical explanation in the spoiler.
     

    >Accuracy
     

     

     
    >Penetration
     

     
    >Damage
     

     
    >Critical Hits
     

     
    Regardless, I’m skeptical about WG reducing the randomness of the game, at least the +/- 25% penetration randomization has been repeatedly stated as being final.
     

     
  10. Upvote
    Platypusbill got a reaction from Leadbucket in A discussion of the Random Number Generator   
    Original EU thread: http://forum.worldoftanks.eu/index.php?/topic/297060-platypusbills-comprehensive-explanation-threads-pt-iii-random-number-generator/#top
     
    From here onwards referred to by the common abbreviation “RNG”, it essentially acts as a virtual dice. Now, as far as I know, RNG technically isn’t random, as it’s based on an algorithm of some sort- however, the output is dependent on a input value, i.e. the current time. Since no one can really time RNG-dependent events (shots- accuracy/penetration/damage rolls, hits to modules/fires, and ammo type swaps in conjunction with the Intuition perk) intentionally to give a specific RNG roll, it acts as random in practice.

    A key thing to understand about RNG is that introducing luck-based elements inherently devalues skill: it takes things beyond the player’s control. It benefits bad players more because a good player would generally win under fair circumstances, while bad players have a better chance of winning if RNG favours them. (Hopefully sound) mathematical explanation in the spoiler.
     

    >Accuracy
     

     

     
    >Penetration
     

     
    >Damage
     

     
    >Critical Hits
     

     
    Regardless, I’m skeptical about WG reducing the randomness of the game, at least the +/- 25% penetration randomization has been repeatedly stated as being final.
     

     
  11. Upvote
    Platypusbill got a reaction from GTD in "Nobody else likes it, but I do!"   
    There's those tanks that are widely hated or just ignored, but you still like- either because you consider them underrated, or love their playstyle so much that you don't mind the faults as much.
     
    -Panther- terrible alpha without exceptional DPM to compensate, huge profile with poor camo and marginally useful armour, and sluggish mobility. Often thought of as a heavy without the brute force, but I just found the L/100's laser accuracy, high pen, and fast RoF hilarious enough to justify keeping the tank that came with it. And 8.8 buffed it significantly.
     
    -Black Prince- still crawls forward at a pathetic top speed of 20, but other than that, it's surprisingly mobile. Its armour actually scales decently well against higher tiers because the design is well-suited for sidescraping and it's got a turret with a 240mm front and good depression (can't compare to the T29 in terms of hulldown, though). Again, crap alpha without the DPM, but the fire control is damn excellent, as is the rate of fire.
     
    -VK 16.02 Leopard- nobody just seems to pay attention to it, but I find having a (useful) autocannon all the way up to tier V a fun novelty, and it makes me chuckle whenever I get to dump 360 damage almost instantly to someone's side or rear, though actually pulling that off is a bit of a challenge. MM sucks at times, but you can club seals in between to compensate.
     
    -KV-4- terrible mobility, massive profile, an annoying tumour on top, and atrocious soft stats- but a fairly reliable gun (once it zeroes in), and if you can angle/sidescrape while denying shots into the turret weakspots, the armour is just lulzy for a tier VIII.
     
    -T95- dat armour, just think about those times when you pushed through a chokepoint mostly without support whenever you're stuck returning to base at 3km/h up a hill.
     
    -Chaffee- sadistic scout MM that leaves you hopelessly outmatched at times, but it's probably the most comfortable scout in the game (10 degrees depression and soft stats comparable to the T-62A and M48), and turns on a dime. Gun can sometimes do serious damage to preoccupied/ambushed enemies.
     
     
     
    So, what generally unpopular tanks do you keep in your garage for reasons other than grinding to something else?
     
  12. Upvote
    Platypusbill reacted to CraBeatOff in How to search these forums effectively   
    Forum search functions don't work. 
     
    Navigate to www.google.com Type this, without quotes or brackets: "site:forum.wotlabs.net [search text here]" Profit
  13. Upvote
    Platypusbill reacted to Never in WoTLabs Store!   
    Ermahgerd, we have T-Shirts now!
     
    Don't worry though, you won't be walking around with a huge billboard advertising the website. Rather, I wanted to do some fun stuff with the rich paranoia stricken culture this game has fostered along the years:
     
        
     
    (All shirts are sold through Spreadshirt. They handle manufacturing, payment and shipment. This is not a one man operation so you don't have to rely on an overweight web developer running around trying to print and ship shirts, so you will definitely get your stuff.)
     
    VISIT THE STORE, COMRADE!
  14. Upvote
    Platypusbill reacted to Garbad in Garbad's thread of rough love and abuse -- uncensored and HARD to read   
    The tank is superb, I don't know how anyone can hate it.  Other than the obscene cost of running full gold, its pmuch the perfect tank.
     
     
     
    I've stopped using binocs except in limited situations. Here's why:
     
    - Assuming a view range of 400m, a tank with proper skills (bia+recon+sit) and optics can spot at 470m.
    - This means you can negate ~5.5% camo and STILL spot at max range
    - Almost no tank has over 5.5% camo firing, regardless. So anyone shooting is within spotting range (setting aside bush usage atm, remember bushes negated within 15m).  Binocs add no value to this.
    - Even a tank with extremely good base camo, a camo crew, and insig such as a T-44 will be spotted moving at 400m or more.
    - So pretty much, you can spot anyone moving at a safe distance, and possibly even view range kite.
    - Thus, binocs are superfluous against all tanks while firing and are not necessary against most td/heavy/even some meds while moving.
    - Spotting a stationary, non firing tank in a bush before you are seen is practically impossible. Plus with binocs this would require somehow getting into range and getting still without being seen -- not likely.  Neither are practically effective spotting passive scouts or the like, so don't bother.
    - The only time binocs outperform optics is when you are trying to spot a high camo light/med moving AND you need to see him at 400m+ (you could see out to 422).
     
    So basically, unless you have a MAJOR need to spot heavily camoed scouts, optics gives the same results and works while moving.  Thus, the utility of spotting while moving seems better than additional ability to spot moving scouts at max range.  Plus binocs suck on TDs who have to make constant hull adjustments to get firing lines.
     
    Exceptions:
    - You have a ghetto crew (can't run view range skills/bia)
    - You have a ghetto base view range (370 or less)
    - You are poor and are using a low tier, temporary tank
    - You are a dedicated anti scout and NEED to intercept moving scouts with optimal ability
    - You are a dedicated bush camping passive scout, and know that 1) you will always get to your bush first and 2) dont care about active spotting because you wont ever leave that bush regardless
     
    TL;DR -- For general use, optics > binocs.
     
     
     
    I was racist against chinese food until earlier this year, but I have since seen the error of my ways.  Kimchi and sushi still suck tho.
  15. Upvote
  16. Upvote
    Platypusbill reacted to Okeano in Why you want premium ammo on the T69 and T54E1   
    No, the math and logic is right. You're going to do much better with prem rounds, there's no disagreeing with that.
     
    But it's retarded. Just like how now IS-6s and T-54s are retarded. These tanks were given better reloads because the lesser mobility and lower pen. Just like other few now retarded tanks, you throw out an element that was used to balance the tank, it becomes stupid.
     
    What I can not stand is people bitching about how T69 and T54E1 are "expensive to run". If you're looking for abusing a retarded WG decision and throw out tier 10 med DPG on those, yeah sure, it's your right to fire prem rounds. But speaking as someone who went through the line with AP, contrary to popular beliefs, these tanks are not shit without prem rounds. You just have to think much harder. They did same or better than their same tier counter parts and I grew as a player playing through them. I had to watch tanks much harder, jump into distracted fights with much less separation distance, plan out much tighter escape routes. Prem rounds are there, use them if you want, but the tanks you'll be playing wouldn't be the actual T69 and T54E1.  
     
    Just my views on prem rounds. I hate them and wish nothing more than for them to be completely removed.
  17. Upvote
    Platypusbill reacted to Private_Miros in A good post on accuracy in 8.6   
    Not my post, but I do want to share this here:
     
    All credits to my dogsbody, Baldrick (who can't spell his name).
     
     
     
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