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Verified Tanker [NA]
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Everything posted by 8112204

  1. Waiting for Wargaming to bring back another WoT Classic event.
  2. For you Classic server stat padders out there, pressing CAPSLOCK+0 at the same time during a battle brings up the serverside reticule. Use it to dunk on those T-50-2 wannabes.

    1. Fulvin


      Thanks friend

  3. A glorious return to the days when unicorns roamed free. Fast paced game style with aggressive Russian pubbies screaming "cyka blyat" in ALL CHAT (!). And the old garage and soundtrack! At that point, who cares about game balance? Nothing is OP when everything is OP. Which has the most OPness? >Seal clubber M2 light with 360 degrees of vision, padding kills against the influx of Tier 1s. >The OG Hotchkiss, using its armour against people who don't actually spam gold. >SU-26 "I don't care about your cover" howitzer, perma-tracking Tier 7 heavies. >M41 Orbital Cannon, the Tier 5 arty that was used, effectively, for clan wars. >KV-1/KV-2 Derp, proving that the Soviets were the original inventors of One Punch Man. >KV-1S, so out of its league with its big boi Stalin gun that it gets matched against Maus. >The Hero of Hull-down T29 - not tested if its iconic "ears" are still considered hitboxes or not. etc etc. Never in the past 6 years have we had this much fun with tanks.
  4. Bat obviously got punished for camping; see how arty encourages dynamic gameplay.
  5. The lack of skill based progression did make WoT unique and appealing to us. Rather than climb ladders and have unicorns only fight other unicorns, they could enter a covenant of gods, platoon up, and pub-stomp their way to glorious 80-90% winrates. The win % and damage padding was the reward for gitting gud and the bitter taste of a 1 in 10 defeat added to the flavour. If anyone knows of a game nowadays that fits this description, do tell us. But this should not have been mutually exclusive with having a hierarchy of insightful opinion. If the WG had taken feedback from, say, members of prominent Big Clams, maybe they could have found a way to a better game. On an individual level, potatoes could easily just have read a few guides from the enormous libraries founded by the great unicorns of Valhalla (and many did that and indeed got gud). Besides that, anyone could look up the stats of any player to check their credential. Lately, WoT feels very arcade-like in gameplay but lacks the fast action and multiple respawns typical of arcade games. Arty would even be tolerable if only potatoes shed their fear of death and camped less. Alternatively, since the playerbase is dwindling anyway, have a PvE horde mode like in WarThunder. Last we checked, the closest WoT had was Tier 2 seal clubbing or Tier 6 stronk-bois. At least Frontlines was fresh, but they pulled it. Tier 10 was lost somewhere between the transition from actual clan wars to fame-farming circle-jerking campaigns and the propagation of corridor meta sprinkled with slow-as-snails fantasy-armour tanks - that are not even Russian - whose apex gameplay mechanic is sitting still, blocking a road, and jizzing HE on their opponent's turret every 20 seconds.
  6. Try measuring while standing up after oneshotting someone with arty/T49/Type 5.
  7. We were digging through our old screenshots and we found this historical battle on the Siegfried Line. Long years ago, three great heroes were bored of stroking their egos up high in Valhalla and deigned to bring their platoon down to the mortal world to quell the arrogance of the pubbies below. We were one amongst these three, fighting alongside the unicorns Kewei and CarbonWard. Alas, as we descended, the fates sent upon us a turbulent wind and landed our tier 8s into a grim tier 10 battle. Worse yet, there stood opposing us was the dark unicorn maxL_1023, whose might was the equal to any of ours. Our own top-tiers ineffectually encamped themselves to the west, leaving MaxL to lord it over the pubs in the city with his grotesque E4. Three scrubs did he slay as his gold shells shanked them and caused them to plummet headfirst into the dirt to lay with the potatoes. Others did he rout, sending our smaller tanks flying pell-mell off the battlefield. Only we three immortals could challenge this beast, but as we ventured forward we were ploughed by a rain of arty, leaving Carbon and Kewei lifeless as the ichor drained from them. Our T-44 was left alone with whatever rabble was left to finish off this rampaging devil. The pubbie heavies finally came bumbling into the city, but they could not defeat MaxL, who smacked them around, fighting as if he were the god of war himself. We could only hope to bring ourselves behind him to put a shell into his heels, and we prayed that he had no more repair kits. Thereupon we arrived at speed to the scene, performing an anime tank-drift around the corner to meet our enemy. A spear of silver did we throw at the demon, but RNGesus with his ethereal hand swept our weapon away. Before we could fire again we were blinded by a red light as our tank erupted in flames. We felt our immortality burning away as we were dragged down mercilessly to the realm of Hades. Meanwhile in the mortal world, MaxL proceeded to stomp the rest of the team and carry himself to a Kolobanov’s. “What had happened?”, wondered our comrades upon our return. Through our clairvoyance we looked back to that climax and saw that we were slain by our own IS-7. But how could that be, when the demon lord MaxL was there between us? In true pubbie fashion, the IS-7 had missed both tanks and killed us with the splash from its HE shell. “By these potatoes we see, Fifty damage with HE! Oh, pubbies. Oh, scrubbies. Close, GG” --- Yes, with the T49 WG appears to have finally stretched the light tanks all the way up to tier 9 and 10. It was OP even back when it was a Tier 5. We also see that -G- is actually alive, for all the time it was supposedly super dead, and Europe is back on the map... kind of. Is clan wars still exciting? Do people do fast-bois strongholds while watching movies?
  8. Comrade tankers, Darkest were the days of 1941 when we ground through the T-34 line, clanless and alone. Then we saw the light of the Forum Warriors channel, from which came offers of platoons and friendship. We remember how we became one with PBKAC and fought our campy Swamp battles in Europe. We can still vividly hear the IOC's order on Fisherman's Bay: "one-two line, begin yer push". We recall our victory with a half-baked fascist box strat on Ruinberg and our obscene defeat from "dick in facce" on Cliffs. We were there to witness the conception of hardcore PBKAC Himmelsdorf strats, where once we stacked meds on the hill only to lose to a capfast. We had our moments farming lame points with BULBA in the Americas and doing our giddy M60 count-ins to farm pubbie tears. And of course, who can forget the thunderdome, the fast-bois strongholds, and the anime club. Nowadays the war is over and the soldiers don't know where to go. The WarGods removed all-chat and so we bid farewell to the days of smack-talking baddies. CR/D is dead and gone, forever buried deep in the ground alongside Chairinabasket. We wonder where the veterans from old PETCO are now and what new hip game they play today. We tried the PTSD-inducing Red Orchestra 2, fighting the Great Patriotic War as a conscript with only a rifle and bayonnet, but the community there was small, they didn't insult each other much, and there was neither stat padding nor metagame. We tried League of Legends, finding some of the memes and airhorn-inducing MLG plays entertaining, but it lacked the euphoric feeling of a 3-unicorn hard-carry; there was none of the "us versus them" mentality as the game just makes good players fight other good players. We miss the days of WoT; terrible as the game is, the people playing it are second to none. We dream of fighting with you unicorns in the halls of Valhalla, forever pursuing the 99.9% winrate and surfing on the waves of the Red Sea. Thank you all for our time together. We are here to read through old posts and we would love to chat and reminisce. 8112204 (2011 - 2015)
  9. Autoloading IS-3. Autoloading IS-3. Autoloading IS-3. So... how does one become a supertester?
  10. Шe volцитeeг тo вe paгт of мosт gloгioцs faмilу poгтгaiт.
  11. Tell these WarGaming pub-lords that they disgrace the name of the T-54 by making the tank so underpowered. Demand that they provide the T-54 prototype with a great patriotic dose of Russian Bias and buff it so that it can stand proud against any tank-of-the-line. Proletarian engineer designed T-54 to have stronker gun than older T-44, so where is the improved 320-damage gun? How do we slice through capitalist potato if we can neither drive fast nor shoot fast? Are we to be the fascist box who camps at the back? Tell them this tank, this main battle tank, which must uphold the entire front against the enemies of our Union, must be improved in all possible ways to be acceptable for mass-production! Comrade Stalin is waiting.
  12. Speaking of ATGM, Battle Assistant in conjunction with Meltymap mod does make the game look like Drone Simulator 2015. Video reference: https://www.youtube.com/watch?v=8A5mpC-pwWk
  13. Are some of those insults from the Euro server? Sounds like a lot of fun over there.
  14. Welcome back Ilyushin, Apparently, stronkholds are really good for winning 90% of games and farming loads of credits + boxes. It probably a really safe go-to for grinding Tier 6, 8, 10 tanks. Otherwise, we heard Russian heavies were really OP in pubs because of the brawling meta.
  15. The Proletarian Public's IS-6 Gold Economics Study Journal of Sovietskiy Gold Economic Studies (1948), Volume 1, 12-20(4) Abstract This study evaluates the economic viability of an IS-6 when firing gold. Research is conducted by recording statistics from in-game battles. The study concludes that the IS-6 can fire half APCR and still generate a surplus of silver ration tickets. These findings demonstrate that the tanks of comrade Stalin can crush capitalist potatoes without limit. Keywords: IS-6, APCR, gold, Stalin, potato Music Introduction Background Method Results 8112204 Discussion Conclusion Acknowledgements TL;DR
  16. Stand up for what is right, and you will never stand alone. Screenshots: https://www.mediafire.com/?tz4698sk8jf80xj Replays: https://www.mediafire.com/?tz4698sk8jf80xj
  17. The idea is to minimize the chances of bouncing so as to maximize carry-ability and damage-farming. Whether the target is worth a gold shell is up to discretion; this study will allow up to a half load of AP, which is a lot. Consider that gold shells are in all ways superior to AP shells: they greatly negate the cancer known as RNG. By having a higher minimum penetration threshold, they prevent LOL-RNG-BOUNCEs and may penetrate a target even if the shell misses an intended weakspot. This kills the enemy faster so you can conserve more hitpoints and have more time to move to another place that needs carrying. Furthermore, APCR can allow better opportunities to engage Tier 9s, frontally if need be, and allows carrying in all battle tiers. Finally, APCR offers the best chance to make the clutch game-winning shot; carrying to the end only to get bent by RNG really, really sucks. To this end we would recommend using APCR if there is any possibility of bounce, but would permit AP against squishy targets such as cancer and most mediums, etc. And really, it should not be all that expensive. Our IS-6 study from a year ago used all APCR (~10 shots a game) and, with a Standard Economics Policy, took only a small average loss of 4,500 silver ration tickets per game played. Do as Soviet sniper: one bullet, one fascist!
  18. A true machine of science would need to measure the exact number of APCR and AP shells fired so as to ascertain the maximum rate of gold that can be used without going into capitalistic deficit. Furthermore, honest researchers of the Motherland must submit full evidence to support their findings, as opposed to fascist propagandists who use photoshopped kill ratios to inflate their egos. The purpose of this study is to assess just how much gold one can fire and how much it would cost; therefore, factory-loads of gold shells are required for this study. There is no cost too great for victory, comrade.
  19. So we reject free enterprise, And once again the Left will rise! Prepare the flags to be unfurled, 'Cause we're seceding from the world. We shall regain the Georgian soil, We shall obtain the arctic oil. We shall arrange the blocks and toil, Forever and a day...
  20. We expected that, after a year, everyone would have had the whole Soviet playlist downloaded already. Off to re-education for you.
  21. We did. That's why we need volunteers to play this horrible game for us. But we miss the pubbie tears and forum drama; that was something we did not let go of.
  22. /While XVM showed us that faith in statistics, /Inspires us to carries, to deeds, and to fame! ☭ Comrades of WoTLabs, As the scientists, engineers, and mathematicians of our glorious Motherland, it is our sacred duty to spread our famous luck and wisdom to the proletarian masses. To further the cause of Soviet public education, we must study, experiment, and establish new, groundbreaking literature for the benefit of the workers of the world. Only with such great patriotic effort can we bring about the peoples' dream of international socialism. From our base of operations in the WoTLabs Forums, we are in a position to re-launch The Proletarian Public's IS-6 Gold Economics Study. In this study, we aim to assess how practical it is to liberally use gold shells with tanks such as the IS-6. With this program, we can share our knowledge with the WoT Official Forums, which are in sore need of education. Top: The superior academic facilities of WoTLabs Forums. Bottom: The state of education in the WoT Official Forums. The success of this program depends on you, the tankers of WoTLabs. In a style that Lenin would approve of, we will use an army of volunteers to collect a variety of IS-6 combat data. For this study, we will accept data from tankers of all stat (luck) brackets for a wide spectrum of results. Volunteers will be acknowledged in the study and will receive mass amounts of e-honour. To motivate this operation, we provide some background information: For those who are prepared to serve our glorious Union, carefully read through the methodology of this study so as to adhere to proper scientific standards. Furthermore, re-reading some of our old Soviet Gold Economics Studies may help you understand the relevant data and evidence required for such a study. Method: For volunteers who meet the restrictions, the actions they are to take for this study are as follows: 5) Record relevant data on to a spreadsheet, making use of sums and multiplications to calculate values with factory-level accuracy and efficiency. Be sure to calculate values for both Standard and Premium Economics Policies. See the following example below for all the data that is required. Note: The number in brackets besides AP, APCR, and HE are the costs in silver ration tickets of each respective shell. 6) Repeat steps 3) to 5). 10 games must be played per volunteer. 7.1) At the end of the study, take another screenshot of one's own IS-6 stats. The number of battles that have elapsed between this screenshot and the pre-study screenshot must equal the number of entries on the spreadsheet to prove that every battle is accounted for. 7.2) Even under special circumstances such as an internet disconnect, every battle must be recorded. Try to salvage as much information as possible; if a piece of data cannot be found, leave a blank and note the exceptional event. Inferior capitalist internet is a real issue and should be represented in this study. 7.3) Likewise, an exceptional event that occurs in-game does not warrant skipping over the data collection for a battle. Being one-shot by arty may abnormally reduce one's stats, but cancer is a real world issue and must be depicted in a true-to-life manner by this study. 8 ) Having finished the study, the volunteer is to submit the following documents for analysis: The volunteer will then be promptly awarded a medal and pronounced a Hero of the Soviet Union. References: Aside from submitting data, a comrade can help by posting feedback on the methodology of this experiment. What is the best way to gather data in a consistent manner, while allowing for unavoidable differences e.g. playstyle? Finally, any relevant images are welcome, including in-game screenshots of pubbie tears and chemotherapy for cancer. We especially encourage Russian Bias and/or ponies. Discuss. And for those who,...
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