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Verified Tanker [NA]
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tefftorbes last won the day on September 8 2013

tefftorbes had the most liked content!

About tefftorbes

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    Stat Pads On Sheriff Account
  • Birthday 11/13/1981

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    New Hampshire
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    Computers, photography, hiking, board and computer games, food. Yummy, yummy food!
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  1. HD280 Pro = Not very good sounding. They block a lot of outside sound, but their sound leaves something to be desired. It is very heavy on the midrange with no treble extension nor extended bass. They also have a headband cracking issue. I had a pair for 10 years or so and ended up only really using them when I needed the noise isolation, which was quite infrequently. I recently threw them in the trash when cleaning, where they belong.
  2. I'm going to somewhat disagree with Echelon. Against good players you can get away with less than you can against bad players playing the same positions. But you can't use XVM to determine this consistently, you need to watch how they're playing the position. If they're in an IS-7 at a corner, for example, but are trying to bait you in to a shot with the bad side of the pike nose, then you know they probably know what they're doing - to some extent at least! - and trying to take a shot on that is going to give them an opportunity to get you. But if they're going back and forth and exposing their drive wheels, giving you a shot at the weak side of their pike, then you have an opportunity to get a shot in on them if you can back in to safety quickly enough. Well, maybe the good player pokes a hair too far every once in a while - and unless you're already aimed, it might be a bad idea to expose yourself to make the shot. For examples of outclassing people in skill in an insane manner, just play the new game mode. It is clear that many players in that mode have never gone past tier 5, so you can get away with a LOT while the newbies expose themselves from every angle. I've been in a somewhat exposed position and gotten 5-6 shots off before anyone even notices. Ok, that's my contrived scenario. It's not great, but I think it illustrates my point. You don't just play the position, but you also play it based on the way they are playing it, and whether they seem capable of taking advantage of the openings you give them.
  3. Yes, we will be participating in the campaign. We earned 63 reward tanks in the second campaign (Most of the top clans not named Otter made 6x), and during the previous minicampaign we were #3 in tanks earned. I will note that our attendance tends to skyrocket during campaigns and if you're solely interested in getting a tank and leaving the clan, I would recommend you go elsewhere. While we expect to do well in this mini campaign, we are looking for long term players and community members first, which essentially means that if the new guy on the block is too squeaky, he will be kicked. In this mini campaign, I won't be able to guarantee that all of our active members will be able to earn tanks - there is a good chance we will be able to field four teams on many nights of this event - during campaign 3, on bad nights we could only field 3 teams and on the best nights we could field five, but we have a methodology and history that demonstrates the ability to succeed at fame point based events. If you join and show up, you'd have a fair chance at getting a tank - better than most clans, even as a new guy here. In short, do you want to join an active, fairly competitive community of good guys and have a shot at earning a tank if you show up every day? If so, consider us. If you just want a tank, go somewhere else where there are less mouths to feed. While I'm at it I'll recommend BUNNY as a good option - they've improved greatly in the last year and are surprisingly competitive.
  4. Foxey may be a good spot for you - your recents seem to be around our clan average, and we're very active in CW and strongholds (closing in on 8k strongholds battles). Typical nights see ~40 people on at peak CW times, and more isn't uncommon. There are tourney teams, strongholds, fun stuff like hide and seek, and a generally nice community of players to hang around, all on the best TS server in the game if you like to be accessible. Interested? Contact me, LVLAsian, or Sorphius and jump on our TS - pbkac.ts.nfoservers.com and run with some of our guys to see how you might fit in.
  5. I've helped a couple people do that and it never seems to work. Why? Because the pure chai sniping nets you no spotting damage, and the best games of the best usually involve a decent amount of spotted damage too.
  6. Sounds neat, even if only to figure out how they do things!
  7. IMO if you want to maximize your chance for a high XP game, you need a tank that is most capable of damaging tier 8 heavy tanks and putting out a lot of damage over the course of the match. High pen and DPM will give you the best opportunity to do it. A long time ago I managed 4.4k damage and several kills in a VK 36.01 when it was still a medium, spamming gold with the Konisch, on old Malinovka when the hill was a shooting gallery. Raw XP was just under 2k IIRC. And the same day I had another ~4k 7 kill damage game in it in a tier 7 match D: The VK is a heavy now with less alpha, so I don't know if it would work as well. Understand that matches where you have those sorts of opportunities don't come around all that often, so you're probably not going to get it even if you play perfectly. But if you're going to get it, you are probably going to need to do the required damage blasting the crap out of tier 8 heavy tanks. So you need to pick something that you can pen IS-6, IS-3, and Tiger II with ease. Tier 7 MIGHT have a big enough HP pool if the teams are laid out right, but there probably won't be enough to go around. You really need the tier 7/8 heavies to make up a lot of the tanks so you can get the damage in, and having some 500 HP tier 5 mediums in the match isn't going to help with that. So, on that note, you'd probably be best off if you platooned with a pref 7 like a T23E3 too.
  8. The average REAL player of this game is actually a 52%er. Why is that? Because the majority of accounts never see tier 10. This means at low tiers, even around tier 5, there are a tremendous amount of players that never really play the game for long. So you have those players in matches and they have essentially 0 skill. Then you have the long time players that aren't significantly better than the noted group, so they compile stats like the ones that are shocking you. Then you have the long time players that don't run premium, grind everything, but don't really try to get any good at the game. They never really make it in higher tiers, so tier 5 becomes their home. This is the typical orange that is stuck at average tier of 5. We've seen them all. And so on. Basically, there is a range of players you won't see in high tiers because they simply can not make it - so the main population of tier 5 is new players, terrible players, and bad players that never really desire to go any further in the game. Some of them creep up to higher tiers, but with XVM you will see that tier 10 matches are generally filled with greens.
  9. Foxey constantly runs strongholds - with premium tanks and 50% credit bonuses, 1M+/hour in income is easy.
  10. A couple tanks run almost all gold (E100, mostly HEAT and some HE, no AP at all). T69 is all HEAT. Tanks with French 105 run all gold. Better pen, velocity, and more damage? Sign me up. Tanks with bad pen or premium tanks may get 50/50 or 40/60ish. Or 30/70. JP4 gets a lot of gold. Tanks with great pen get about 20% gold. IIRC I keep 6 gold on my T110E4. And I may have fired 10 gold rounds in it. I don't think I've fired a single APCR round from my Lorraine. Tanks with weird guns - it depends. I keep 10 HESH on FV4202... and regret using it 7/10 times I attempt to. T-54? 50/50, and I either shoot all AP or spam HEAT, depending on what I'm fighting. Tier 10 RU meds? I load 60/40 but shoot a lot more APCR than HEAT - but I keep the HEAT if needed versus heavily armored tanks.
  11. Badgr was the remnants of PURPL, restarted as SPICY, which joined petco as BADGR. Foxey was the CW offshoot of former petco social clan BURDY, we've organically grown in to a ~top 20 clan from relatively humble beginnings. PBKAC was the most formidable petco clan until Otter came along. PBKAC was Ziddy but is now Gyrados. Celts was a BULLS subclan, borne from NUGGS, which was GSKUL originanally. NUGGS sort of died, the officers made CELTS from the better/active NUGGS players and merged with... MVP I think? MVP was a recent flash in the pan clan. CELTS just left BULLS TS due to being pressured to join a currently raging server war that they did not want to join - BULLS is a west coast CW clan and CELTS is east coast, and the server war is largely west vs east (But not all!).
  12. The US 90mm is one of the best guns of the game from tier 6-8. With the M6, you get a higher(!) DPM than the Hellcat, a turret that will actually turn, and pretty good gun handling. As top tier, the M6 is generally a second line heavy. Support a KV-85 in a push. Use your DPM to protect a KV-2 on reload. Mid-game, roll over low HP heavies that you can trade 2 for 1 with for a kill. You can very easily bully lower tier tanks. Also be on the lookout for people that reflexively focus on your lower plate - the LFP on the M6 is quite decent and will bounce a fair bit. As middle tier, tank composition is very important. The tier 7 heavies can have enormous HP and alpha advantages, so you don't want to be the one getting shot. Depending on the map layout and team composition you might play a second line heavy, or you might use the decent mobility and depression of the M6 to play it like a very fat medium tank. The gold round will autoaim through almost any tank at tier 7. At tier 8, you will generally want to play a support role. Your armor won't count for anything, but the Hellcat was always viable, and you have more DPM and survivability than the Hellcat. Use terrain, crap in the ground - anything to minimize your exposure. But keep in mind that if you're going to poke, it's better to expose your lower plate to low penetration guns. Just watch out if they're aiming up higher where your armor is flat. I played the M6 as a newbie and liked it a lot. I found it required some finesse that russian tanks would not, but sometimes being the least threatening tank in a group is a very helpful thing - a lesson I really learned playing the T25/2.
  13. A guy that can bench 225lbs walks in to a strongman competition. "Wow, I'm a runt!" he says. I probably couldn't lift ten pounds! Of course there's hope for you.
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