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2012_PlayeR

Verified Tanker [SEA]
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Everything posted by 2012_PlayeR

  1. 2012_PlayeR

    Halo SPV3

    > has a section that is dedicated to games that are not WoT > “dude why are you posting about games and stuff that are not related to WG in that particular section” For a bunch of people who see themselves as being above those in the official forums, you’re actually dumber and more hypocritical than I thought
  2. 2012_PlayeR

    Halo SPV3

    Not sure if anyone has ever heard of this particular total conversion mod, but I'll mention it anyway. Basically what this mod does is to expand on what the original Halo CE does best, tries to rectify what it wasn't particularly good at, and also adding new content, as well as adjusting some of the content that has been already there. SPV3 expands upon the already well-designed Halo CE sandbox with new, but actually unique weapons as well as other Covenant races from the other games, like the Skirmishers from Reach and the Brutes in the other 2 games of the OT, not to mention vehicles like the Gauss Warthog from Halo 3 (I think?), the AA Wraith and the Grizzly. My personal favourite weapons? The SMG, the Sniper Rifle, the DMR and the Pistol. Oh and speaking of the Pistol, its more like the Halo Reach Magnum than the CE one. As for difficulty, which is what the original Halo CE nailed perfectly in its Legendary difficulty, its less well done in terms of consistency, with some parts being noticeably harder (Keyes on SPV3 is a complete meat grinder) and yet some parts being noticeably easier. Its still really fun on Legendary though, and perfectly beatable in the same way that the original campaign is. However, the mod has also been designed to take into account the vastly expanded upon sandbox, so even players who have been handily beating the Halo CE campaign may find SPV3 to be particularly punishing due to the unfamiliarity of the sandbox. TL;DR: if you are a fan of the original Halo CE campaign, this mod is a must-download. Download link with instructions:
  3. Unpopular opinion, but I think the game's quality is exaggerated and blown out of proportion, and doesn't really do what other genuinely good quality games already do. This video is a good example as to why I think this is the case. https://www.youtube.com/watch?v=WJ-QOqH9kvQ
  4. Now, I am a firm believer in player performance statistics, especially over a large number of games; statistically, the effects of RNG become less and less apparent the more games you play. However, this isn't really about stats, but rather about what RNG has on gameplay and the fun that you actually get in each game you play, in general. I don't know about you guys, but randomness in general is a bad thing for any game, and is in my opinion an extremely lazy way of making the game "unpredictable" and "re-playable"; sure, the game is now more unpredictable, but at what cost? Does the frustration that you get for each game you play because you can't know for sure whether or not the randomness factor would suddenly decide to say "fuck you" and screw you over make that factor of randomness worth it? There are a lot of games out there that do not have much in the way of the randomness factor and yet are still extremely re-playable; my favourite examples are the Halo CE and Halo SPV3 campaigns on Legendary. So, discuss.
  5. ehhh, going to disagree a bit on the impenetrable part there. while i havent exactly played that many games ever since I came back, I thought the gun works just fine even with mostly AP, and still penetrates stuff just fine with how I play the tank. oh, and you still get to shoot people from mountain-goat positions.
  6. wow don't cut yourself on that edge pal might want to work on your anger management, its not particularly good for your mental health
  7. right, so you guys can’t actually take a single joke, lmao
  8. My recent shitposting spree aside, I came back to the game and later on these forums and I hear people saying about how the Comet has been “hit hard”; well, I loaded it up again, and actually still really enjoyed it, and the tank didn’t really feel particularly weaker compared to the last time I touched the game and by extension this tank (which was about a year ago, perhaps longer. I can’t recall.). Yes because of map changes, you can no longer abuse vision with impunity and therefore also the disgustingly high camouflage values of the Comet like you used, however I never got the impression that the Comet was supposed to be a one-trick pony during my 2,320 games with it. Sure, it is indeed very good at plinking at targets while being invisible, but it’s not the only thing it is able to do; I always saw it is a highly versatile medium tank that can do most jobs fairly well (bar going toe to toe with another tank) and in my opinion doing it in a way that is far more comfortable than other tier 7 mediums, which it still is. As for the nerfs to the turret, I would also disagree on the actual impact on performance that the nerf to the turret had; while it was trolly before updates, it was never designed for taking hits reliably, and in my opinion any frequent reliance on such a tactic is foolhardy at best, even before the updates. It is of my opinion that even before the updates, you should focus on not even getting shot at in the first place, not even in the turret, if avoidable. Based on observations, I see that many of the complaints about the Comet has a lot to do with not being able to adapt to the changing game situation rather than any real fault with the tank itself; I found the tank to be surprisingly adaptable, and didn’t really feel that shortchanged despite the increase in corridor spam. Just hang back a bit, patch failing fronts and commit your tank at the correct time. So yeah upvote, downvote, spinning in a podracer, shitpost, whatever. Just wanted to put this out there after reading the forums for a while.
  9. > saying shitlord like I’m supposed to actually feel bad about it
  10. I don’t play much these days, not even sure what your point is Lifetime stats are also completely off, lmao
  11. How are you unfamiliar with the prequel meme that is “UUUUUUNLIMITED POWER!!!!”?
  12. Well, in case there are others who still want to play this game, for some reason With what I just mentioned, you're probably less likely to kill yourself, although I would also suggest moving onto a real game, like Insurgency or even Halo CE... Also: 8. Treating this game very seriously only results in endless suffering.
  13. Did you ever hear the tragedy of Darth Arty? I thought not. It’s not a story the Unicorns would tell you. It is a Tomato legend. Darth Arty was a Dark Lord of the Tomatoes, so powerful and so wise that he could influence the RNG Gods... He had such a knowledge of the way of the pubbie that he could even prevent his Purple enemies from doing their job. The way of the Pubbie is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice shelled him from the other side of the map when he wasn’t looking. Ironic. He could save his teammates from being killed by Unicorns, but he couldn’t save himself from his Tomato apprentice.
  14. 7. Overdose on prequel memes ”Did you ever hear the tragedy of Darth Plagueis the Wise?”
  15. Your pathetic skills with the 268 v4 are no match for the power of the high ground.
  16. 1. Understand that you are one tank in a team of 15. There will be times where you lose, and you must learn to accept it and move on. 2. Adhere not to technique, but to philosophy behind said technique. 3. Let go of any obsession with performance measures. Your performance measures should be treated as a consequence, not as a primary goal. 4. Control your anger. For one, it is just a game, for another, anger clouds your mind and results in poor decision-making, which further feeds into your anger. 5. Do not be ashamed about sitting back and observing the battlefield for a while before deciding on where to deploy, especially when you’re the underdog. There is no glory in dying a needless death. That’s it for now, and I find myself tending to do better whenever I stick to these simple principles.
  17. Obi-Wan doesn't need to be on the high ground, the high ground just needs to exist within the battle; Obi-Wan knows that when he has the low ground, he really has the high ground, from a certain point of view; see Diagram A. Look at his battle record: Maul: Has low ground, wins Dooku: No high ground, loses Dooku rematch: No high ground, loses Greivous: Has low ground, wins Vader: Has high ground, wins Vader rematch: No high ground, loses Obi-Wan with the high/low ground is canonically the most powerful Jedi. This is fact. Had Yoda not denied his request to battle The Senate with typical Jedi arrogance, Obi-Wan could have defeated Palpatine in the Senate building, which housed a variety of different altitudes; this was designed so that the Chancellor could always have the moral high ground in political debates. But Obi-wan didn't fight The Senate, and Yoda soon learned that you can't cleave the Sheev in a normal 1v1. It took the Tusken Raiders years of conflict against Old Ben Kenobi to grasp his superiority in terrain advantage, as you see them visibly flee in ANH when they realize he holds the low (inverse-high) ground; this was the optimal strategy against a near-invincible opponent. Yoda is shorter than virtually every other fighter, which gives him a permanent low-ground disadvantage; however, his saber-fighting style utilizes a flipping-heavy technique in order to negate this weakness for a temporary window. You'll notice that, after falling from the central podium in The Senate's building, he immediately retreats upon realizing he is on the lowest ground. You'll also notice that, while training Luke, he rides on him like a mount, to gain the intellectual high ground and accelerate Luke's training. Obi-Wan's defensive Form III lightsaber style synergizes with his careful military maneuvers; as he only strikes when prepared, he can always hold the strategic high ground. (The business on Cato Neimodia doesn't count.) You'll come to realize that this is why Commander Cody's artillery strike failed against Obi-Wan, when hundreds of Jedi were killed in similar attacks. Cody failed to grasp the strategic situation, as the Jedi Master's elevation was superior to his by hundreds of meters, making him virtually unkillable. (You'll notice that all the Jedi killed in Order 66 were on level ground with the clones, thereby assuring their demise.) Had Cody taken his time and engaged the Jedi on even terrain, he would have succeeded. Obi-Wan subsequently retreated under the surface of the lake, so that he could maintain the topographical low/high ground. This is why Obi-Wan is so willing to fight against impossible odds to the point where he thrusts himself in immediate danger; when your probability of victory is 1-to-10, you have the statistical (and therefore strategic) low ground, a numerical advantage when you use your point of view to flip the value to 10/1 . Almost losing is, in Obi-Wan's case, certain victory. As we all know, spinning is a good trick. However, only the Chosen One can spin outside of a starfighter. Palpatine tried spinning, but he lost due to this technique (but this was intentional, as losing gave him the emotional high ground when Anakin arrived). The reason for this is that spinning provides a yin-yang approach to combat (based in Eastern philosophy on balance), giving the spinner the high ground from above and below. Only the Chosen One can master the spin, as it is their destiny to maintain balance in the universe. This is why Obi-Wan was so emotional after defeating Vader on Mustafar; he expected to lose the high ground to the spin, but Anakin fell to the dark side and could no longer use his signature trick, becoming the very thing he swore to destroy. Additionally, Anakin told Obi-Wan that, from "[his] point of view, the Jedi are evil". This broadens Anakin's mind to the concept of relativity in the context of the moral high ground, a mere step away from tactical comprehension. Anakin doesn't hate sand for the reasons he told Padme; all Jedi hate sand, as the battlefield can rapidly change between low and high ground on multiple vectors, so your perspective must be from a certain three-dimensional point of view in order to comprehend who holds the high ground. This is the only reason why Obi-Wan killed Maul in Rebels. This is also the reason why Obi-Wan hates flying; there is no gravity in space, therefore there is no high or low ground from any frame of reference (This also negates the spinning trick.) In ANH, Vader proves his newfound mastery by engaging Obi on perfectly even ground. However, Obi-Wan intentionally sacrifices himself on the Death Star, so that he could train Luke from a higher plane of existence, thereby giving him the metaphysical high ground. Why was Vader so invested in the construction and maintenance of the Death Star? Because he knows Obi-wan can't have the high ground if there's no ground left. Image A. As seen through the events of the Clone Wars, Obi-Wan was known to be on friendly terms with Senator Organa, whose homeworld held large quantities of mountainous terrain, the perfect habitat for a Jedi Master. Grand Moff Tarkin was already in position to destroy Alderaan as a first target, as the distance from Scarif to Alderaan was too vast to reach between the escape and recapture of the Tantive IV, even at 1.0 lightspeed. Alderaan had been the initial target all along, as Obi-Wan with the high ground was the primary threat to the Death Star. How? Because a moon-sized space station would have some form of gravitational pull, thereby negating Obi-Wan's zero-gravity weakness; Obi-Wan with the perpetual high-ground in a low-orbit starfighter would easily be able to fire proton torpedoes through a ventilation shaft, although the Empire was uncertain of the specific weakness of the Death Star planted by Galen Erso (who was a good friend). In Return of the Jedi, you can see that the Throne Room contains a variety of different altitudes; Palpatine placed these there to ensure Vader's defeat. However, Sheev failed to realize that his weakness was no ground, and should have covered that useless gaping pit which does nothing. A common misconception is the idea of a 'prostrate position' version of the high ground, wherein Obi-Wan lies flat on his back, giving him tactical superiority from his point of view. However, this strategy is futile, as for the high ground to come into effect, there must be a differential between parties on both the x-axis and y-axis to a moderately significant variation from both absolutes (Angles only a Sith would deal in). For Obi-Wan's high ground powers to be in full effect, he must stand between 15 and 75 degrees (π/12 to 5π/12 radians) diagonal from his opponent(s) on any quadrant of the area circle; this has been dubbed the Trigonometric Perspective Diagram. (Diagram B). The total effect for conventional high ground advantage can be calculated via the MetaComm Equation, or f(x) = lim 0→x π/12 | 7π/12 5π/12 | 11π/12 Ʃ(x) (2tan(x) / 3sin(x) + (log10Δ)) * cΦ Δ = distance on hypotenuse (meters) Φ = Surrounding Force [c (variable) * β (Earth Gravity) * (pressure (psi)/2.2)] 'x' refers to the angle of contact between the two parties on, with advantage being based purely on position on the Y-axis, as the vast majority of force users base their perception on elevation rather than spacial relativity. The power of gravitational force has great effect on the high ground; too weak, and the high ground holds no traction; too strong and the ground becomes the real enemy. Experimentation has proven that the high ground typically holds significant value between .8 and 1.4 β (Earth Gravities) with maximum impact standing roughly equal to 1.05. Pressure is equally important, as it is a surrounding force attached to gravity (the high ground has famously low impact in aquatic environments). Pressure(λ) is measured in pounds per square inch (psi), to be used as a gravity multiplier (or division if pressure is sub-atmospheric; Φ (Surrounding Force) is a variable defined as β * 2.2λ , with no metric value assigned due to its singular application in the MetaComm equations. In situations regarding Obi-Wan and his relativistic point of view, you must substitute the Quadrilateral MetaComm Equation (the Jedi Master function), f(x) = lim 0→x minmaxƩ (2tan(x) / 3sin(x) ) * (1.2)cΦ [min = (|cos(x)| = 1) | (|sin(x)| = 1) + π/12 ), max = (|cos(x)| = 1) | (|sin(x)| = 1) + 5π/12 ]. The viable Φ field is expanded, as Obi-Wan has taken advantage of the high ground in so many different environments that he simply uses it more efficiently, and the min/max values apply due to his multidimensional point of view, evidenced by the Trigonometric Perspective Diagram. Additionally, the distance factor does not affect Obi-Wan, as spacetime can be perseptively compressed, giving him the ideal Δ value from his point of reference. In conclusion, Obi-Wan abuses spatial relativity and Taoist doctrine in order to always invoke his high-ground powers. To properly analyze the strategic genius of Kenobi, one must hold advanced knowledge in Philosophy, Mathematics, and Calculus-based Physics, and be able to integrate these topics together.
  18. I'm no garbad or unicum and yet I still can push out 1150-1200 dpg with low usage of gold and zero usage of food yeah, the T-34-85 is a great tank, its so good@everything
  19. 2012_PlayeR

    T-62A Thread

    looking at all the positive reviews about the T-62A, i can't wait for mine, already unlocked both the 140 and 62A but can't decide which one i like having a stronk turret so imma go for the 62A i guess
  20. iirc after the brits captured a T-54 or T-55 somewhere in eastern europe (not sure where exactly), they deemed the 20 pdr to be inadequate, and so they began designing a new gun which could fit into the cent's 20 pdr mountings, which is now known as the 105mm L7
  21. any of you guys watched episode 7 of MS Gundam UC already? I personally found it to be generally well done, fight with the Neo Zeong could've been more exciting and other stuff, but yeah, I like it. thoughts?
  22. derp on my part, mods delete this thread pl0x
  23. So, its been a while since episode 7 of the UC OVA was released, just want to know what people think of it. My opinions: - the fight against the Neo Zeong was a little anti-climatic IMHO - a little fairytale-like - Banagher is OP, shields = funnels when under his control - got to know what happened to Char and Amuro after Char's Counterattack Overall, quite well done IMHO your thoughts?
  24. Char Aznable = Best Gundam antagonist of all time

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