mostlyhybrid reacted to Inciatus in Bun's thread of Transitional Cataloging and discussion (and shenanigans).
I had my one year anniversary of HRT about two weeks ago which was exciting benchmark. There have been a lot of changes which have been pretty nice. My skin is really soft and I don't feel super gross. I pass pretty well which is very nice. I definately have less body hair which is really awesome. Laser has been a bitch but I've lost a lot of facial hair from it and the difference is huge. I'm really happy with the progress I've made in the past year and am much happier and more comfortable than I was at this time last year.
I finally got my name changed which is really exciting and it has been quite an ordeal to do but my name is now Allison May. Its taken about three months and 480 dollars to do but its finally done and in a couple days I can get the papers to change my markers and name everywhere else. Many yays! It was supposed to change yesterday but I was sent to the wrong court house, and they sent me to the wrong court house so I finally was at the right one and hour and a half late and they werent able to do it that day so I had to do it the next (and of course I live about two hours from the courthouse so yay). It got changed this morning though and the whole thing was less than five minutes.
Also welcome to the thread @Mikosah. Have a pickle.
mostlyhybrid reacted to Alesia in Bun's thread of Transitional Cataloging and discussion (and shenanigans).
Leaving early tomorrow morning. Nervous as fuck tbh. Haven't flown in many years and I'm going to a place I don't know on top of that.
Good thing is I have isle seats all the way down.
mostlyhybrid reacted to hall0 in Italian Tanks: Progetto M35 mod 46 (vol. 1 and 2) and New Mechanic
mostlyhybrid reacted to 8_Hussars in Spahpanzer SP I C
It is fairly well known that with the light tank restructuring, the once mighty SP I C was relegated to a tank to grind through. The auto-loader and view range advantage (over same tier scouts) provided a slightly different style of play and made it unique and a serviceable scout. The slow shell speed only just kept it in check. Now a days its a shitty generic single shot that is outclassed by every other generic single shot in class and tier.
Like most light tanks, proper equipment, crew skills, play styles, and appreciation of tank limitations are key to making the tank perform. It's a little disingenuous to set yourself up for failure with a "cheap-ass " sub optimal equipment load-out (passive scouting forsooth) and sub-standard crew skills and then question "tank performance", even given that the SP I C is currently a low end performer.
Advice? Review recent Ace Tanker replays on wotreplays.com, but more importantly quit being a "cheap ass". Equip and crew your tanks properly (see above) after reviewing the original thread for more suggestions, otherwise get comfortable and accept the fact that intentionally gimping yourself with sub-optimal load-outs and sub-optimal crew skills through grinds costs you more in the long run...
mostlyhybrid reacted to Inciatus in (SPOILERS) The Last Jedi discussion
There were a lot of things I liked and didnt like about the movie. It was very pretty and exciting to watch but I dont think its a movie that will be good to watch over and over.
I dont like the starting point. The republic rolled over so quickly, and I do understand that they were demilitarizing but they still have all those ship yards and things like Kuat and Corellia. I would have much rather seen the republic turn around and re-engage all its industrial power. Sure they should be on the back foot for a while rebuilding but even then broad strokes of the plot would have still worked and you would have been able to get some amazing starship fights (or foreshadow it coming up for the next movie). Instead the whole galaxy rolled over in what felt like minutes. They just won a massive victory destroying this incredibly powerful base, the threat of annihilation is gone so get angry dont roll over and submit, or if you do roll over at least pretend to be dead. It feels like they are trying to recreate the little guys take on the giant star empire and win like they had for the originals. I would have much preferred to see this have been about fighting to maintain what was won in the previous trilogy rather than throwing it all away. Also for that matter starkiller base was a massive investment in resources that was lost. Why did they need the base if they had enough fleets to take control of the galaxy? They could have easily built so many more fleets for the resources and not had it be so easy to destroy.
I didnt care that the movie basically opened with a joke and then had that whole bomber scene. It was pretty but so many things dont make sense like a complete lack of point defense, the one fighter taking down the remaining defenses, the bombers with gravity bombs which felt like they were going for a WWII style bombing but it felt out of place, also the complete failure of command structure that that worked. I guess it was supposed to set up the Po being impulsive and uncontrollable.
There are a bunch of interconnected things with the hyperspace tracking and the mutiny that really annoyed me. I don't have a huge problem with the idea of light speed tracking but it also makes things really kinda lame since they can just follow whenever they want and there is no longer the enemies searching since they know immediately. It was also the set up for the whole trip to the casino which was just awful. I can understand to some level the purple admirals secrecy but Po was at that point one of the highest people in command. The mutiny could have easily been prevented but it was also resolved super quick or she could have just explained what she was doing at that point. I would have much preferred that there was a spy on the ship and the sub story was about them rooting out the spy and then at least the secrecy would have made sense.
The whole subplot with Finn and that Asian girl. The Asian girl was a terrible character. She was boring and a bit preachy. The actor was uninteresting. I literally did not care whether than character lived or died she was so dull. It feels like they tried to introduce another hero and this one is just awful. The whole subplot felt completely out of place and didnt really make sense. Also the get there immediately get arrested and then meet a master code breaker in their cell and then escape. And the escape felt like it was humor smushed with a disney movie a bunch of animals running through a casino breaking things and lots of interesting looking characters behaving in silly ways. The whole section felt like it was a heavy-handed preachy political commentary.
Leia's lack of death. Fisher died long before the movie was done and she should have died in this movie and they really missed an opportunity I think. She had two key points when she could have died. The first was when the bridge blew up. And honestly I was expecting that was where they were going to kill her and it would have been a good and interesting death that does actually throw a wrench in that the leadership is gone. But nope, she finally becomes fully in tune with the force and floats back to the ship. I would have been fine with it if they had done anything in VII that she had become more in tune with controlling the force, maybe not a full jedi but something willfully and not just feeling her husbands death. Also the way it was animated her floating back felt really awful. It reminded me of the tanks rolling over the hill in episode I where it suddenly looks laughably bad. It looked like someone had opened powerpoint stuck a picture of leia over a picture of space and then used the powerpoint animation that moves pictures around. It also did take her out of the movie for almost all of it that she could have died without changing much. The second big shot was that she could have piloted the cruiser instead of the admiral. That would have been such and amazing and bad-ass way for her character to die rather than just dying or whatever they will probably do for IX probably get some voice somehow and a bit of animation to kill her.
There was a lot of humor in it that felt out of place and it would be randomly thrown in there. Some things like the rocks being broken and breaking the wheelbarrow and the porgs were amusing even if they didnt feel so much like a star wars movie and more like a lord of the rings movie. Other things like Finns compression suit and the rampage through the casino didnt really make sense or add anything. And then there was some other things that I think were supposed to be humor like when we was milking that creature with the green milk. I couldnt tell if it was humor or if he was just sexually assaulting this thing. It was strangely sexual especially with the creature staring back at rey like 'you want some?' and really uncomfortable.
I didnt like Lukes character. It didnt really make sense. He went from Ive made this map so you can find me in times of great trouble to leave me alone Im an old man I just want to die. Also he went from I see the good in you father in the second most evil man in the entire galaxy to my nephew has some darkness in him, I should kill him. The whole plot of this trilogy doesnt make sense in Lukes character. There are ways they could have made it work like something that Snoke had gotten into his mind and was the reason he tried to kill Ben and that is why he cut himself off from the force but it is left completely unexplained that his character just looks like shit.
I really enjoyed the scenes of Kylo and Rei talking and being connected and the hints of redemption for Kylo. There were a bunch of points with it starting in Episode VII with how torn up Kylo was after his fathers death and them him holding his fire against shooting at his mother and then him killing Snoke. They did a lot of development of Kylo in this movie which I really enjoyed and killing Snoke was really cool that they were trying to set up his path to redemption only for him to then immediately go back to his whiny bitch self and undo all the development they had done.
Snoke death was really cool when you watch it the first time but I think they really missed the mark with what they could have done with it. Leaving out the view other lightsaber spinning would have been much better surprise. Snoke was this mysterious and extremely powerful character that winds up dying in a rather lame way. I would have preferred to see that when Snoke is struck he just laughs and for a few seconds destroys them offering something about how they are fools if they think hes done. It sets up Snoke to be the main villain still and have Kylo continue on his path to redemption. They arent going to add a new baddie so it sets up Kylo to be the baddie that it will probably come down to a lightsaber duel between Kylo and Rei which is kinda lame. They had tried to justify that Rei was so powerful because as Kylo grew in power Rei's power grew as well that Snoke could have let Kylo turn seeming to be losing only to show that has Kylo turns to light both Kylo and Rei lose their powers.
The codebreaker character I didnt care for. It felt like they were trying to introduce a new Han Solo but then decided at the end to not go with it. It would have been fun to see his layers of double crossing keep going deeper rather than just yup the rebels are cloaked. For that matter how did he know they were getting off on cloaked ships. He shouldnt have knowledge of that. Also they have scanners which can scan for cloaked ships, why the fuck arent those just part of a scanner sweep? Im sure there could be reasons like it takes longer or something, then do a normal scan first and then a cloaked scan or something.
The lightspeed ram was really awesome and Im so glad they finally did it. The silence after the ram was perfect and it was visually beautiful. But, it brings up the question why the fuck havent they done it before or weaponized that? Make missiles with light speed drives on them. Light speeding an X wing would have been a great way to blow up the Death Star. Also why the fuck did it take you so long to do that. You are fly the ship knowing you are going to die. Why did you not do that as soon and the first transport was fired on. Also for that matter it was revealed they knew they were being tracked. Why didnt you jump in closer drop everyone off in the transports and jump away? Also does the first order not have more fleets that they couldnt jump a ship slightly closer or on the other side or can you not make really tiny light speed jumps?
I didnt care for the Hoth salty planet scene. It was very much a call back to the Hoth scene from Episode V but this one felt really weak. It was immediately undone and everyone can immediately make the salt scooters work just fine. The Asian girl also ramming Finn so he wouldnt sacrifice himself annoyed me. First off the positioning doesnt make sense she would have to be going so much faster than he was to ram him like that which should have also killed both of them. But the forced love plot or love triangle they are setting up I just dont care for at all. The "we win by saving what we love not destroy what we hate" was so annoying. First off you two have known each other for six hours or so at best you are infatuated but second you cant save what you love when the things that you are preventing destroying are in turn destroying what you hate, like a massive cannon that is about to destroy your base and kill everyone inside. I would have rather Finn died either by ramming the cannon or just not getting there in time and the cannon firing through him.
Rei gets absurdly powerful as the plot needs her to. One scene she can barely control a lightsaber and the next she has total control of it, she can suddenly take down those red guys who are supposed to be super good fighters and save Kylo once or twice, and she can suddenly use the force to lift all those rocks so they can get out of the tunnel. The timeline also doesnt make sense. I think it is supposed to be that Rey's story is quite a bit longer given the other story is literally about six hours but they dont really show that and present it like it is happening all at the same time which makes things very confusing.
Lukes arrival and Astral Projection was really cool but really only once. Now that you know whats happening it's not exciting or enjoyable. The lightsaber fights in the prequels were very pretty and good to watch over and over and this isnt. When he walked out there and then was still standing after the barrage from the new ATAT it was like "oh yeah this is happening" and we were going to see the full power of Luke but instead we got a lame lightsaber fight that gave us two dodges and that was about it. The astral projection was cool but there needed to be some point to it over being there himself. From one side it does show his power but not in any exciting or meaningful way and his death felt unsatisfying. It would have been so much more awesome if he was actually there swoop in blow up a few ATATs and then have his craft blow up and have him land in the middle or crash and walk out then do the barrage and a full proper fight and once the Millennium Falcon flew off let himself be struck down as a martyr or evaporate into the force then.
I think the biggest mistakes the movie made though were the hyperdrive tracker and setting up Kylo to be the main enemy. They should have gotten rid of the hyperdrive tracker and use a spy since it spawned the awful sidestory and some very confusing character actions which would have suddenly made sense. They could have used the 45 minutes or so of that subplot rooting out the spy and giving us more about Rei's training and growth since she is still the same character or more about what happened with the temple or more about Snoke or more of Kylo's training. Killing Snoke without hint that he will return is also a big mistake. It takes away a lot of Kylos development as a character but it also sets us up that we know the last battle will be Rei and Kylo rather than some uncertainty about what Snoke can actually do. We know what Kylo can do and even if he gets stronger it wont be interesting.
As a movie on its own it was pretty enjoyable but it feels out of place and it feels like they arent writing a trilogy but three movies in a row. Some parts of it feel like someone made a full movie out of a poorly written fanfic and that the Asian girl is a self insert. The character is dull and immidiately one of the heroes falls in love with her and the character has a dark past of slavery and escaping and losing he sister while at the same time being a character with a lot of abilities. The movie itself is full of plotholes and things that didnt make any sense and they could have done a much better job with it.
mostlyhybrid reacted to Errants in Credits for nothing and tanks for free!
So, if you've gotten your garage up to 10, you've got several discounts waiting for you... And the Tier II-VII will all NET you credits on use (buying tank for 60-100% off, then selling back immediately for 50% of full price). So, what's a credit-grubbing player to do? Consult the following guide, where I'll spend way to much time on figuring out how to net ~1 million credits (guessing) for free.
Tier II - H35 - 2.1k
Runners up at 1.5k - Strv m/38, VAE Type B, Chi-Ni, LT vz. 35, FCM 36, Loyd GC (after On-Track), UC 2-pdr
Tier III - SU-26 - 26.5k
Runners up would be ANY of the Tier III arty, though as they are all 22.5-26.5k. Non-cancer would be: Type 91 @ 23.25k or the Pz 1 C @ 22.9k
Tier IV - B1 - 92.5k
Runner up is the D.W. 2 @ 85k
Tier V - O-I Exp. - 222.5k
Runners up of T1 Heavy @ 217.5k, Type T-34 @ 215k, and AT-2 @ 212.5k
Tier VI - M4A3E2 "Jumbo" - 195k purchase, 487.5k sale, 292.5k net
Runners up of Churchill GC @ 289.5k, M18 Hellcat @ 285k net
Tier VII - O-Ni - 596k purchase, 745k sale, 149k net
Runners up T29, US Lights, M12, IS, S-51, AT 7, Churchill BP, Crusader SP, Lorr. 155 50, T-34/100, Chi-Ri, non-LT CN tanks, Swedes - all are net of 140K or more
So, for a total cost of 791k, you'll get back 1.595m, or a net profit of 804k... Wow. Not that great, but making money.
But, we're already in the rabbit hole, so let's look at the higher tiers, and try to get the biggest savings (and see how much of our profit we lost)!
Tier VIII - FV207 - 1.365m purchase/sale, net 0
Runners up - SU-14-2 @ 1.36m and M40/M43 @ 1.35m
Tier IX - 212A and Type 4 Heavy - 2.22m purchase, 1.85 sale, 37k loss net
Runners up - Foch @ 2.202m, Object 704 @ 2.196m, M103 @ 2.184m; Strv 103-0, Type 61, Conqueror, G.W. Tiger, T54E1 @ 2.16m
Tier X - They're all 6.1m, so 4.27m cost regardless.
Now, the secondary reason I'm doing this... help figure out where I'm spending my Tier VIII-X discounts. ^_^ Spoilered, 'cause I don't think most care.
Thanks for your time, hope this helps anyone else out who's looking to make some free credits... or save some.
mostlyhybrid reacted to KruggWulf in Bun's thread of Transitional Cataloging and discussion (and shenanigans).
Been... a while since a poked around in here. I'm a bit reassured to see everyone progressing in their struggles in positives ways just like I am in my own. Just know that we're all getting there and one day we'll be where we want to be :3 It may take longer for some but it'll happen <3.
Depression is a total bitch but sometimes it teaches you something important for later on. What that lesson may be is up for you to decide, but there can always be a positive outcome if you let there be one.
Anyway, just wanted to say I wuv you guys, alesia, bun, fuzzy, etc, and hope you're doing better <3
mostlyhybrid reacted to Inciatus in Bun's thread of Transitional Cataloging and discussion (and shenanigans).
So Ive had some good things happen over the past week and a half or so. Thanksgiving wasnt terrible which was a nice change. I just stayed quiet and cooked in the kitchen and staying quiet and just giving short answers if I was spoken to. Sat down briefly to eat dinner with everyone before going back into the kitchen and cleaning for a few hours and then going to bed. Also found a lot of my old Pokemon games to play with the hybrid.
The next morning I met with my grandfather to tell him about the transition stuff and I really wasnt looking forward to it and was expecting it was going to go really poorly (as were my parents). I had even brought him out to lunch at a restaurant figuring it would prevent him from making a scene. I told him and explained everything that is going on and then had to move closer and do it again and to my amazement he accepted me saying if that's what I need to do that he'll be here for me and that family is the most important thing and if there was anything he could do and I was tearing up a lot.
My hair is still growing and looks nice right out of the shower or a few hours afterwards but quickly turns into Klingon hair which is kind of annoying. Ive also managed to not bite my nails at all for two weeks or so and Im really proud of myself and they look nice. Ive replaced obsessively biting them with obsessively cleaning them. Ive also been male-failing a lot and its really great. Last night as I was walking out of the bathroom another guy came in and stopped surprised and looked back at the sign on the door to make sure he was in the right place. I was planning on starting full time stuffs in about a week since school will be done though I havent gotten the papers from the doctor to be able to change license and birth-certificate and such and Im hoping I can get that from the therapist rather than the endo but I don't know and probably should have asked last time I was there.
mostlyhybrid reacted to Darvek in Supertest - 2nd Round of Changes to Obj. 263 Line
The thinking seems to be that it's less popular than the 268 line, so if they make a better 268 people will want to play this line. Which is silly, because already nobody wants the 268 anymore in the first place, as the Chinese TD line demonstrates. But the reason nobody plays the 263 has very little to do with the 263, and a lot to do with the unbearably bad grind and probably the meta. Most folks who want to TD are playing either a hyper dpm Romulan wedge tank, or a turreted TD.
mostlyhybrid reacted to leggasiini in Supertest - 2nd Round of Changes to Obj. 263 Line
...so 263 and 268 V4 remains unchanged
So they literally completely ignored the massive negativity by Russians towards this change? The line changes has gotten literally only negative feedback, literally, by Russians, the community that matters most for WG.
Murazor has to stop eating thise fucking crayons 24/7
mostlyhybrid reacted to CraBeatOff in Any thoughts on the t92 light tank- Premium tier 8?
39% camo, 9% firing 400 base view range, 507 with optimal set-up Small size Gun is mounted high Bad
Low hitpoints all HE will pen, and arty misses splash hard fragile modules, especially engine but really everything weird frontal hull protrusion takes damage when descending steeper slopes Mobility
Crazy low terrain resistance, hovertank extraordinaire It's still a LT Bad
Low hp/t partially made up for by terrain resistances...maybe see * below Traverse on medium terrain is marginal 60 kph top speed is slower than optimal, you won't be able to outrun some mediums and match distance with other LTs Firepower
Bloom values so good it doesn't need a vstab 0.33 accuracy is enough Fast aiming for what little bloom there is Depression -10 with small -6 exception 1200 m/s APCR standard Bad:
150 alpha, aka low caliber for tracking modules and S1 overmatch 210 HEAT premium (and expensive at 5,600 credits) Tank falls into the "ok dpm at 2,500, but alpha too small" * They've messed up its engine. It claims tier V listed at 600 horsepower. But it also claims to be the same as the T71 CMCD stock engine which is 350 horsepower and is a tier VI engine (which informs module health). They're likely going to fix this, at some point...maybe....or not.
mostlyhybrid reacted to bolagnaise in Any thoughts on the t92 light tank- Premium tier 8?
The T92 LT is shit. 150 alpha and 210 heat pen when you are facing tier 9 and tier 10 almost every game is pure fucking aids. Combine that with 1000hp and your a 2-3 shot for most Tanks you will see. Combine all this with you getting Kharkov, Paris, Pilsen, ensk, stalingrad more that you see any light tank acceptable maps and you will soon regret your purchase decision. It either needs an auto loader or the gun replaced with a 240 alpha 90mm.
EDIT: FYI I have one on my account now for trial.
mostlyhybrid reacted to CraBeatOff in The Bond Farm
It should be no secret that I want to fully outfit my T49 with improved equipment. This means obtaining 14,000 bonds, and with limited ranked battle participation that means a TON of pub battles. The patch that added bonds for medals was a nice bonus (WG really should do a 1 time retroactive medals payout, it'd be like maybe 1-2 pieces for most people...but that is another conversation).
@dualmaster333 did some math a while back to check and see if anything except 10s are viable for bonds earning, and sadly the answer is no, not if your goal is to obtain 14,000 of them. Particularly because those same medals are worth much more at tier X. So this means we must play tier X. Since the change to LTs and the advent of 3/5/7 MM platooning 10s has been interesting. You either get to be super king shit (3/5/7), mostly king shit (5/10) or fodder for TDs in a super shitty campy game (15 across). But the problem is, the games where you're super king shit or mostly king shit ... you don't earn bonds. Sure you get 2 for High Caliber, but that's not going to get you to 14,000! And the super shitty campy TD fest at tier X means you aren't going to be winning or earning 400 base XP at what I consider a reasonable rate. And this is all solo, where maybe 35% of your games are straight tier X. So in your dice roll to get a bonds match you're now depending on not having a bad game - odds I just don't like.
And finally, I'm realistically only going to play a LT, because cmon...GO FAST
I played a whole bunch of solo X LT games to try to estimate my bond's earning rate. Playing well, I was seeing about 2 bonds/game. Simply because I couldn't always get tier X matches - but then I wasn't really always getting bonds from those games, because its fairly hard to win in those paint scratchers (thanks @Kolni for the appellation, ha!). Platooning a pair of derp Sheridans with dualmaster got me just under 4 bonds/game, and while funny, it wasn't particularly fun and yielded 55% win-rate. Plus then WG buffed the Sheridan 105mm gun to make the 152mm completely unjustifiable :-( Bond earning is a bit better in a MT or HT, but see point above.
From the derp Sheridan experiment I did observe (and this is old news and well known now) that platooning Xs and particularly LTs forces you heavily into 15 across battles. Generally a good thing for bonds, except you know LTs being sucky at doing damage to get that 400 base XP. So all of this is to say - what platoon combo, including a LT preferably, gets me the highest win-rate in tier X games?
This is hardly a new problem of course, as we've been working on finding winning combos for a long time. At various times we've had viable comps like 2x Batchat + 1 Bat arty (remember that @jacg123?), 2x E-100 and 1x WaffleE-100, 3x MAUS, 3x 50B, T-62A and 2x E4, etc etc. So what is the new meta comp?
I believe we've hit upon it though, almost by accident. Strv 103B, Light Tank (T-100LT preferred), and Heavy Tank (IS-7 preferred but lots of latitude really, as long as it has some armor to hold). Over the past few weeks I've played approximately 160 games using this combination and estimated bond earnings. Because of the improved win-rate AND forcing MM to spit out 90% 15v15 tier X battles, the bond farm is real. I've averaged about 9 bonds/game! At that rate a full set of equipment is ~1,555 games, as opposed to ~3,500 or ~7,000 in the other scenarios I tested
So how much are we winning? I'd put the floor at 70% (worst session), but we've seen 80% in the month of November and so I think its safe to say that 75% is realistic, and that 80% might be sustainable with 3 good players. Here is yesterday's session (not shown assisted damage ~2000 average)
A little bit about how to play this set-up - I was explaining it to Illusion yesterday (one of the best players ever on NA!) in that its not a "winning" comp. but that its a "not losing" comp. Basically you're able to lock down the map to the point where its simply very hard for your team to get wiped out. The enemy simply cannot push enough to snowball your team and so you either create a Lanchester's derived advantage somewhere, or else you sit and grind them down.
The hardest* and certainly most important role goes to the S-tank because that driver has to make the decisions about whether to support the LT or the HT in the platoon, and has to know their camo and engagements really well, plus he/she isn't allowed to die. But really no one is allowed to die, the whole point is simply to outlast and force-feed your S-tank. @thedivision (fuck why aren't my mentions working) has been my reliable Strv driver through all these battles, so I will ask him to post his thoughts but from my observations of his play and his discussions on TS he really focuses on staying alive, and being patient forcing the enemy into mistakes. He uses my LT vision, or the stalling HT to just annihilate the enemy OR simply deny them the lane. Oh and tracking shots, constant, brutal, punishing tracking shots. He'll got for tracking shot on the first 2-3 shots on any target, at any distance. And it pays off, the enemy just gets helplessly stuck in place eating 4k dpm. And he's not afraid to brawl when the engagement is right - this means little to no arty, guns under 122mm caliber, low flank chances (as the LT driver you can help with this) and hills preferable to "hulldown". He often says he's going to hulldown, but how you do that in a tank that is only hull...I do not quite grok. As we all know, an S-tank that you can't see can lock down half a map or more in many situations, so I guess you need to learn all those situations.
The LT role is nothing special, except that you simply need to trust your platoon to live/grind the enemy long enough to make your tank really effective. You just scout a bunch, and then wait for things to open up and do LT things. The T-100LT is best because its the best. Fastest accel, lowest profile, best camo, 0.1+ armor effectiveness, 2800 dpm and fast enough reload to perma-track. The RhmPz or 13 105 are probably the next best as they are the next best scouts. The RhmPz has the very high VR and comfy gun and pen. When you get a mid/long shot you're gonna do more damage than the T-100LT's potato cannon. 13 105 works nicely because its got the high camo, and the burst for end-game. But its fragile and slow compared to the T-100LT and doesn't have the gun handling to hit tracks in close/medium distance like the T-100LT. If you get the first tracking shot in, you can be sure your S-tank is going to be following that up...
HT role is an interesting switch from some folk's play style. You're literally just defaulting to denying space, playing defense and in the case of being rushed, doing as much damage as possible. In some cases you're just baiting stuff into the Strv 103B behind you. Its very much a slow-play style. You can push when you have an overwhelming advantage for sure, but the goal is first and foremost to make sure you don't lose the brawl, which means staying alive. Your S-tank and T-100 can bail you out of some shit, and at the very worst, they can ensure that your eventual demise is paid for dearly. That said, with armor and hitpoints and 75% wins you're still going to be surviving 60%+ of the time if you do it right. IS-7 works really well because of the strong armor, deployment speed and hp pool - its best role is naturally the one that compliments this platoon well (hulldown, defensive). We've seen similar success with SuperConq, IS-4, 113, T110E5. The Germans can work also, but are a bit less flexible due to speed. PzVII and VK7201 are pretty good though. Type 5? 215b? No one has tried them. But basically you stay alive - slow play - stall a flank, push if you can safely, otherwise keep falling back into your S-tank or wait while your LT flanks the things.
Of note - none of these roles are going to be garnering the high WN8 you'd see solo. High damage losses are rare obviously. And you're not smashing on 8s and out armoring 9s like you might in solo play. And nothing quite gets the WN8 of MTs, but that isn't the point here, the point is to farm the wins to get the bonds.
Charge for the community - can this be replicated? Meaning is it the comp or the players? @TheDivision and I have played these 160 games, with a variety of HT drivers @1stTanks, @meirzin and @Illusion, but he and I are constants. Who will test it? We need more data!
*This statement may be filtered through my personal biases towards LT play, LT play might be harder, but I have to leave that up to others to decide
@TheDivision @1stTanks @Meirzin @Illusion
mentions since they broke in the first post
mostlyhybrid reacted to Cronk in Corsair Limited Offer, 3 x Tier 5 Free premiums, Hangar slots and some other shit
Edit: Title fail, there's no premium time, I think I got a few days from easy missions in game.
Hopefully there are still some of these codes left, I think they had 5,000 for NA, not sure about EU.
Here's the Reddit thread on the topic if you need more info and to give credit to the person that originally announced it, so feel free to click over and give that guy some karma or something.
NA people go here.
It works for existing accounts, so can apply to your main WoT account.
Don't need a twitter account, can click through and it updates without bothering to confirm you are actually signed in. Can also use any email account, aka give them your tanks email account or a throwaway, up to you.
Bell XFL-1 Airabonita (Region: U.S.A.)
SNCASE SE 100 (Region: France)
IL-2 with rear gunner (U.S.S.R.)
3 Hangar Slots
Second Code: FOEWOWP20
For premium consumables
EU players just type code WARPLANES and get.
Arado Ar 67 (German)
Supermarine Type 224 (British)
2 hanger slots
Not much use applying a code unless you intend to play the game as it won't give you any gold for tanks unless you play the game and complete missions. I installed yesterday and gave it a whirl, seems the flight is much improved and is now more similar to Warthunder. I'll probably play it enough to do missions that give rewards that crossover to tanks as I'm playing my NA tank account as much or more than Asia atm. The game window is currently showing a mission to earn 1,000 gold but not sure how involved it is.
mostlyhybrid reacted to lordawesome7 in New phone advice
the most powerful yet inexpensive smartphone i'd buy that has replaceable batteries and mirco sd is the V20
in addition to being inexpensive, you can triple the battery life with one of these lemon batteries for the V20, raising your mAh to 10K https://www.amazon.com/Battery-ZeroLemon-10000mAh-Extended-Protection/dp/B01MQFT3SP/ref=sr_1_1?ie=UTF8&qid=1506991174&sr=8-1&keywords=zero+lemon+battery+for+lg+v20
i think v20 and the V10 are the best price to performance smartphones on the market (and the v10 has a simliar upgrade option, to 9K mAh lemon battery) ; i've had my v10 for almost 2 years now, i'd probably buy it again or the v20 if i were to upgrade
also on upgrade-ability; 256gb mirco sds aren't too expensive and they'll hold WAY more than any iphone without paying extra $100 to $200 just for a 32gb upgrade; if you really want the most out of your phone without replacement, these 256gb mirco sds are the way to go; in fact i even got one for $20 the other day
overall i believe the v10 and v20 deliver on price, power, and performance while having excellent upgrade options should you desire it and i'd recommend it to anyone unsure about what phone they should get
mostlyhybrid reacted to RC_Tank in Hurricane Irma survival thread
Just got power about an hour ago. During the impact from the outer bands and eventually the eyewall I was sitting in my garage recording the conditions with a spotlight. I've lived in Florida my entire life and I've never seen gusts this violent. The outer bands had the trees bending over, small trees falling, and debris flying everywhere. I wasn't paying attention to my radar, but I knew when the eyewall was upon us. Transformers begun to illuminate the sky and we received our first of many violent gusts. This first gust took down 2 trees and had all the other trees bending nearly sideways, couldn't see anything because of the debris flying everywhere and almost total whiteout caused by rain, all while an unnatural roaring is surrounding the entire house. That sound gave me chills.
Our area was hit really hard, just like the rest of the state, there really was no escaping Irma. Irma flooded a local creek (more like a river, but it's called creek) to record levels, reaching major flood status the day after we were hit. The neighborhood along the creek was totally underwater, traffic in and out of town was shut down because of the creek overflowing into the main highway causing severe flooding.
A Category 1 did all of this, but you have to remember this Cat 1 was once an extremely powerful Cat 5. Prayers for Florida, hope you all have a safe recovery.
mostlyhybrid reacted to kunjuro in M47 Patton 1/35 (Italeri)
As a way of moving away from the toxicity of WoT, I've been playing Overwatch and finishing some of my 1/35 models in the past few months. This M47 is my latest project. Might have to do a bit of retouching here and there but I'm okay with it right now. The kit itself, while really nice, was frustrating to finish both due to the age of the kit and my own carelessness. . Hoping to portray it as a vehicle out in field exercises (hence the dusty and muddy look). Hope you like it. Cheers!
PS: Would definitely love to see this in-game in its base form (No, the M46 we have is quite different from the M47 sadly). Maybe as a Tier VIII premium...? (But we have enough of those)