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Verified Tanker [NA]
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Status Updates posted by xWulffx

  1. I would like to thank the Mods this weekend for handling a problem I had on TeamSpeak this weekend quickly and quite nicely!  Your work while free of pay was much appreciated. Thank you!

  2. https://www.yahoo.com/news/us-troops-arriving-poland-draw-russian-ire-130310918.html

    US troops in Poland to counter Russian threat??? WTF is this 1939?

    1. Show previous comments  3 more
    2. Folterknecht


      1) Just imagine for 1 min Mexico would want to join the Warsaw Pact ...

      2) Afaik Crimea until the '60s belonged to Russia, that is until Chrustschow (a guy from the Ukraine) became the boss.

      3) Putin is no saint, but the West especially US keeped poking Russia even when they were down in the last 25 years. Add to that the contest threat to the russian underbelly by China. Being cooperativ until 2005 get Russia nowhere with the west.


      -->> And you guys keep wondering why Russian foreign politics get's more agressive in the last ~10 years.

    3. xWulffx


      The Russians wanted to keep their warm water port ...

    4. Folterknecht


      It's much more complicated than that. I know for a fact that russians living in the Baltic States are discriminated nowdays - there they are a minority. I can't say much about Crimea before Putin marched in, but I suspect it wasn't a good place to be a russian. Add history and geopolitics to mix and things don't look that black and white anymore as western media and goverments wants you to believe.

  3. Does anyone know if WOWS 6.0 went live on EU or RU?

  4. On WOWS - In regards to the now tier 1 Captain's Perk Preventive Maintenance which gives a 30% chance preventing module damage ... Are things like the engines and steering gears considered modules, and if you pick this perk would it make the Last Stand perk less necessary???

    1. Show previous comments  2 more
    2. SoliDeoGloria


      For BB, you shouldn't be taking LS, you're engine and rudder are knocked out by basically nothing other than torps. I'm not sure about all the new skills, but I don't think the module survival is as important as fire prevention or aa though.

    3. xWulffx


      no I was going to grab a bunch of the now really good tier 3 perks ... not even getting RDF

    4. How_Terrible


      LS is, and always has been, a skill aimed at destroyers and cruisers.

  5. Shouldn't the battle cry of the Swedish tanks be Panzer Vort?

  6. Could someone do me a huge solid and cut and paste the Division 1.5 patch notes in a PM to me?? Thanks ahead of time.

    1. xWulffx


      I am at work and can't access ubisoft or reddit

    2. hallo1994


      Update 1.5

      Game changes

      Added World Tier 5 bracket (230+ GS)

      Enemy NPCs are level 34.

      Maximum Gear Score raised to 256.

      Heroic Incursions are now available in Tier 5 only.


      Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be dropped in World Tier 5 or in Survival game mode.

      [Mask] Ferro’s oxygen mask: Players can move and shoot while under burn status effect.

      [Knee Pads] Shortbow championship pads: Grenades have shortened fuse timer.

      [Holster] Colonel Bliss’ holster: Powerful improvements for sidearms.

      [Gloves] Skulls MC gloves: Increased damage when no gear set bonuses are active.

      [Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.

      [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.

      Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.

      Enemy Armor Damage is now a Major bonus instead of a Minor bonus. With enemy Armor Damage now applying to PvP, this will create an interesting situation where players will have to decide between increasing their Armor or Armor Damage.

      It can now roll on Backpacks, Masks, Kneepads, Holsters and Gear Mods.

      Roll values have been lowered to compensate for the fact that it can roll on more item types.

      Rolls on existing Kneepads will be scaled to appropriate values. Note that Enemy Armor Damage will still be considered as a Minor bonus on existing Kneepads.

      Enemy Armor Damage will be removed from existing Masks and replaced with another minor bonus.

      Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.

      NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.

      Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in world tier 2, etc.

      Items in the Scavenger crate in the Base of Operations will now scale with World Tier.

      Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.

      We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This overall results in an increase starting from World Tier 4 and above.



      All Weapon types

      Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.


      Vector 45 ACP & First Wave Vector 45 ACP: base magazine size increased to 25.

      MP7: base damage increased by 16%.


      M60: base damage reduced by 3%.

      M60 & M249 now take longer to reach full accuracy when fired.

      Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.


      Lowered the strength of aim assist for Shotguns.

      Lowered the effect of accuracy on Shotguns.

      Headshot base bonus reduced from 80% to 60%.

      Showstopper: Accuracy while in cover has been reduced.

      M870: base damage reduced by 12%.

      Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:

      MG5 Light Machinegun

      Infantry MG5 Light Machinegun

      Famas Assault Rifle

      Model 700 Marksman Rifle

      M700 Tactical Marksman Rifle

      M700 Carbon Marksman Rifle

      Converted USC Submachinegun

      Police UMP-45 Submachinegun

      Tactical UMP-45 Submachinegun

      Snub nosed Rhino Pistol

      Rhino Pistol

      Rhino Special Pistol

      Added 4 new High-End named weapons (available at various gear scores depending on source):

      Golden Rhino

      Urban MDR Assault Rifle

      Tommy Gun

      Thompson M1928


      Gear Sets

      Final Measure

      4 pieces: Grenades can now be picked up every 8 seconds instead of 15 seconds.

      Hunter’s Faith

      3 pieces: Headshot bonus reduced from 20% to 10%.

      FrontLine has been added:

      2 pieces: +15% Protection from Elites

      3 pieces: +30% Ballistic Shield Health

      4 pieces: Allows using an SMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%


      Skill changes


      All Mods (except Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.

      Recon Pack:

      Increased lifetime by 14.3% from 17.5 seconds to 20 seconds.

      Decreased cooldown by 25% from 60 seconds to 45 seconds.

      Tactical Scanner:

      Increased cooldown by 10% from 60 seconds to 66 seconds.

      First AidDefibrillator:

      Increased Ally Heal by 10% from 1500 to 1650.


      Decreased Self Heal by 10% from 1500 to 1350.

      Increased cooldown by 10% from 60 seconds to 66 seconds.

      Support Station

      All Mods (except Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.

      Sticky Bomb

      Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.


      Decreased cooldown by 4.8% from 105 seconds to 100 seconds.

      Seeker MineCluster:

      Decreased Bleed effect duration by 25% from 8 seconds to 6 seconds (total bleed damage is unchanged).

      Ballistic Shield

      Base Skill and all mods: NPCs will deal 10% more damage to the shield.

      Smart Cover

      All Mods (except Trapper): Decreased Skill Power impact on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.

      Tactical Link

      Increased damage bonus by 16.7% from 30% to 35%.

      Increased duration by 8.3% from 12 seconds to 13 seconds.

      Survivor Link

      Increased duration by 8.3% from 12 seconds to 13 seconds.


      PC Only

      [PC Only] Added a radial menu for emotes.

      [PC Only] Added a new UI rendering setting that will reduce game latency at the cost of framerate.


      Bug Fixes

      Fixed a bug where players could trap elite NPCs inside a spawn closet during Dragon’s Nest – Eliminate the Collective checkpoint.

      Fixed a bug where players would not be able to carry the Fuse box object if they were facing a certain angle.

      Fixed instances where players could obtain High-End items at too low levels.

      Fixed a bug where the interaction radius around the Crafting Table was too small.

      Fixed a bug where weapon talents that would buff the player would be purged after switching weapons.

      Fixed a bug where the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.

      Fixed a bug where swapping out the 4th piece of a gear set with one of the same type would disable the 4-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear sets.

      Fixed a bug where Wildfire, Shrapnel and Fear Tactics would not apply their effects to nearby enemy targets.

      Fixed a bug where players would not be able to use Recovery Link signature skill while aiming another skill.

      Fixed a bug where the Recovery Link would not automatically trigger if the player took fatal damage while aiming down sights.

      Fixed a bug where weapon talents would not activate if the player had fulfilled exactly the required stat value.

      Fixed a bug where equipping a weapon directly from dropped loot would replace the players current weapon instead of an empty slot.

      Fixed a bug where sometimes looted containers and props would still be highlighted as loot-able in the game world.

      Fixed a bug where recalibrating Enemy Armor Damage stat would not use the correct values at 163 Gear Score.

      Fixed a replication issue that occurred when the player was performing a two-hand vault over an obstacle in the game world.

      Fixed instances where the Fuse box objects would not replicate correctly when players would leave the mission instance.

      Fixed game framerate while inside any inventory that has a large number of items.

      Fixed a bug where the Signature Skill icon would not disappear when “auto-hide HUD” option was enabled.

      Fixed a bug where players could not scroll an item description during item compare, in certain conditions.

      Fixed a bug where the UI would not show the new item notification when a skill mod was unlocked due to a Base of Operation upgrade.

      Fixed a bug where the Automatch megamap screen inside Underground mode would display activities that were not available for matchmaking.

      Fixed a bug where the player’s health bar would overlap the Gear Score value while the Stash is open.

      Fixed a bug where some vendors in the Base of Operations were not displayed on the megamap or the minimap.

      Fixed a weird door.


      PC Specific [PC only]

      Fixed a bug where the first keyboard tap to deploy a skill would not register immediately after the skill was equipped or came off cooldown.

      Fixed a bug where the player would not be able to shoot for several seconds after having thrown a skill or a grenade.

      Fixed a bug where players would get unmuted after being killed in the Dark Zone.

      Fixed a bug where the World Bracket UI was not affected by the HUD eye focus for the Tobii Eye Tracker.

      Fixed a bug where players could still interact with the crafting table even though they received an “inventory is full” notification.

      Fixed a bug where window size would not actually change when switching the video settings to windowed mode.

  7. Rochester?

    I grew up near there.

    nice summers crappy winters.

    1. xWulffx


      go to Nick Tahoe's after bars close and get the garbage plate ... bucket list of Rochester ...


  8. When is the WOWS update likely?


  9. I'm playing WOWS and it said I earned the ARP Kongo, but I did not receive it.  Does it come at a later date?


    1. OOPMan


      You need to switch to the special Port (Yokohama or something?) to enable the ARP content...

    2. Tedster59


      what OOPMan said.  to see the anime content, you have to use the anime-inspired port.

    3. xWulffx


      thanks yes its yokohama bay



  10. E25 did not update today Only needed 2 more and cannot do the mission.  Anyone know why?

    1. Lightnin45


      As far as I know you can only complete the weekday missions twice,  the weekend is unlimited for whatever reason.

    2. xWulffx


      hmm wierd, but OK


  11. Just noticed ... got a decent WN8 milestone of 1500 yay me!

  12. Battle: Mountain Pass Vehicle: SU-122-44 Experience received: 11,377 (x5 for the first victory each day) Gold received: 10 Credits received: 110,844 Battle achievements: Top Gun, High Caliber, Defender, Master Gunner, Radley-Walters's Medal, Kolobanov's Medal, Mastery Badge: "Ace Tanker"

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