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Verified Tanker [NA]
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Everything posted by xWulffx

  1. Yes they do. I you're in a vehicle with a base 400 m VR and have BIA 100%, Vents, Food, and active Binocs ... that would be an extra 40% VR which would be a gross VR of 560 m. If your enemy has 30% camo rating you would spot him at ~ 392 m because the camo deduction comes off the gross VR of 560 m not the max VR of 445 m.
  2. I use my Bismarck Captain on the Sharny and he has Manual Fire Control for Secondary Armament plus the appropriate mods which brings secondaries out to 7.6 km. AFAIK this is the best secondary build tier 7 and down. Coupled with the torps she's a nasty bitch up close.
  3. None of you enviro-terrorists needs ever go to Brazil or near any rain forest whatsoever!!!
  4. Is IFHE really worth it with the 4 points, you already have 25 mm pen with reg HE fire and your fire chance drops off ?
  5. Thanks for pointing the detection range out Biggie, forgot to add it!
  6. Yeah some of these buffs were effective nerfs to the Nikolai, but going back to the original MM is still going to be rough on many of the tier 3 or 4 CA's which are just so out classed by the tier 6's like the Cleveland and Aoba it wouldn't even be fair.
  7. Wow what a big difference a few km range improvement makes. The bump from 12.9 to 15.3 km range with the 27.5 knot speed. and coupled with the 25 sec reload, it's perdy darn gud now. It's even faster than several of the tier 4 or less CA's. Fully upgraded only the Myogi with 18.6 km, SC with 15.7 km, Wyoming with 15.8 km, and Kaiser with16.0 km outranges her at tier or less. The only two that really stand out to me at tier are: the Myogi - with slightly faster speed 28 knots , and bigger 14" guns which reload slower 33 sec & the Kaiser - with same size guns with but slightly slower rel
  8. I haven't watched any other stuff iirc from iChase besides the video you are both making reference to, so I don't really know of his anti-WG stance. I realize WOWS isn't a simulator and certain elements of the ships models have been simplified for ease of construction and server load. AFAIK only main layers of armor are modeled like the armored belt, certain decks, superstructure, citadel armor, barbettes, and some bulkheads, but not each and every cabin or room. Would individual cabins even make a difference and act like spaced armor vs main battleship guns if they penetrate the main b
  9. Not looking for excuses, but when some twat shoots me for no good reason I get a bit pissed off. Now if I'm sharing smoke and we happen to jostle around some avoiding torps, and I get some friendly fire because we're a little too close, that's no big deal as it wasn't intentional. I've done that myself. I've had people in destroyers and cruisers way out of range from the enemy drop torps behind me for god knows what reason, while I'm up trying to scout or make a torp run myself which either killed me or disrupted my attack. There's no excuse for that crap.
  10. He shot me twice, I was going to shoot him again but the Bismarck settled for me. The first salvo he connected with was a full broadside of HE setting me on fire so I used my repair(the second he fired was AP which citadeled me). Hitting someone with 1 or 2 turrets is one thing and could be accidental, but the chances of a full salvo connecting 30 seconds after the match starts is pretty slim. Enemy fire caught me on fire soon thereafter, and I pretty much burned up because of his initial salvo.
  11. If some asshat shoots me first ... I shoot back. If he does it again rinse and repeat. Getting caught by an errant torp is part of the game, but when you have ships behind you launching torps that's just stupidity and unacceptable. Had a jerk in a Bayern shoot my Scharny a couple days ago for no reason at the start of the match. He said it was accidental, and I find that to be highly unlikely, so I shot him. I was behind and island but he was out in the open and fired again doing a citadel to me this time . The enemy Bismarck proceeded to spot him and double or triple citadeled h
  12. They should be the same or slightly better as the ship was newer 1915 vs 1920 ... although I'm not really sure how much FCS tech if any improved in those 5 years, but the guns were the same Mark I 15" 381 mm.
  13. Any idea on prices for the 'Bama and Hood yet? Anyhoo, it was a good design when built because a lot of the old Dreadnaughts like the New York Class were just too stinking slow, and the British Empire was still very big at the time. The big fat slow ships with 14" guns were outclassed vs the 15" guns on the Hood and the Warspite. She was Queen of the sea for 20 years. Ships like the Kongo and Fuso from Japan were faster as well with Japan being another island nation like the UK. The Hood vs Bismarck is 1920 vs 1940 technology Battlecruiser vs Battleship and in game terms a tier 7 vs
  14. It's because most tier 9 and 10 BBs have sufficient AA capabilities to defend themselves from CV air attacks and too few CVs are played at that tier. There's nothing really stopping them from sitting there at 24 km and lobbing Volkswagons back and forth.
  15. In mid tier the Atlanta is a very good DD hunter. Stealthy enough to get close without the big boys hammering you with radar and the quick 5" guns to track and mow them down up close. It can dodge torps well but has enough HP to finish them off if you happen to catch one. Most DDs tend to panic and run when a wall of HE flame from the ATL is inbound.
  16. The big question in my mind, is how the gunboat DDs will adapt to this: Will they stay back farther or will they go in and mix it up, as they are spotted regardless of which range they fire from.
  17. Wish you could run 1 main flag as a bonus and 2 for purely decorative reasons
  18. I use it as a DD hunter sometimes ... fun and challenging
  19. I think they are only detected at 1 or 1.1 km so no time to dodge them once spotted ... just tough to gauge target movement in anticpation
  20. I run the 12km 67 knot torps in the Shim ... any longer range and your just firing hope to Jesus shots. I have even considered the torp acceleration which would drop them down to 9 km but bump the speed to 72 knots. More risky that way(inside BB secondary ranges and most radar ranges), but higher percentage to score hits ...
  21. IMHO you need all the main battery accuracy you can get as they are quite derpy and you really can't afford any misses. I liked the Gneisenau, but prefer the Scharny who's secondary build is a viable choice ... use the same Captain as on my Bismarck
  22. Yes this is all true but it's also got a decent 15% fire chance (not as high as the Nippon ships) as well and with the higher rof it can potentially lead to more fires thus more damage as well. Plus. even at 75% 14.8K still stings. I realize these may be amended prior to release and no one really has had a chance to see how they play, but with stealth builds on some of the other lines it's going to be very interesting in light of the fact that stealth firing is going away soon.
  23. I asked about that somewhere else and never got an answer about it so, thanks that's good to know. Does it also apply to AA guns and secondary guns as well?? I never said to buff the guns over the torps, just that in some cases it could be a consideration. TAE is always a primary choice for Japanese DDs, except the Akizuki unless you went without IFHE which IMHO is not a good option.
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