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Everything posted by StormCrowReaperManyHats

  1. Reliable sources tell me that the source code was lost between original contractor and WG after the mode ended and they had to reconstruct from backups.
  2. You can pretty much guarantee the only tank in the line worth getting will be the Lansen, because this is 2019 Wargaming.
  3. I'm with you up to a point, I'd prefer we got strictly cosmetic monetisation and if they actually went full ham with Tank Barbie that'd be amazing, I've got a ton of ideas that I'd love to see implemented for it. However the idea that by adding cosmetic monetisation they're going to slow down with OP premium releases is not only ludicrous but demonstrably false. Blueprints to me are neither here nor there but it's not unreasonable when they announce something that nobody asked for and that isn't particularly useful to go, 'where the fuck is this stuff you told us you were going to do six mo
  4. Is it possible to be a AAA game Dev in 2018 and not shoot yourself in the fucking X-ring?

    1. Strigonx
    2. AdrianK


      WG are a company without any limits.

    3. TheMarine0341


      Only if you port to mobile

  5. Outcom has had probs 2 dozen games on my account but I think he's been winning less than I have.
  6. The best thing about this map is spawning in bottom tier as an even and the enemy has no lights.
  7. I really doubt that's the case. I suspect per capita it works out much the same as elsewhere due to Japan, Singapore and AU/NZ spending significant amounts. I did see a post not long after the Vietnamese merger that showed Japanese players at the time spent on average twice as much as anyone else. Doubt we'll get any current info out of them and that thread is buried in the death of CR/D.
  8. Because Hopey won't put out here's some high quality Kiwi dick pics. NSFL
  9. The fact that the ANZ server pre patch was almost always at 1024 around peak times which is suspiciously bit like (pun intended).
  10. Yeah, who can forget the first iteration of the T10 sandbox rebalance. So much salt. It needs top be done but I honestly don't trust WG to get anything right.
  11. On ASIA less than 25% of players would run that's an approximation based on my observances but it is rare to see more than 5 or 6 players in a game running stats. It's higher in tens and at peak but the vast majority of ASIA pubbies don't run it.
  12. I've long advocated going back to 8.something I usually suggest .6 but am open to suggestions.
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