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Everything posted by Diriz0n

  1. LPC is massively better than T95E2. Any chance WG decides to take a step back and buff T95E2 like 59-Patton?
  2. T-28 is a direct fire unit. What l shoot at, can shoot back at me. And although powerful, it still gets one-shot by the plethora of derpers infesting tiers 4-6 (or LeFH) You can watch the Lemmingrush T28 video, go right ahead, its a skill requiring tank. That needs skills to operate and peek. Same goes with SU85B, which hasn't recovered really since the view range changes. Marder ll or FCM36? Did those both always getting dragged up into old tier 5 matches not the pref they have now. Pz T25 is a standard tier 5 shitter. And it went to tier 8. Everyone knows that, except you apparently. These shits aren't as bad as you may think, And regardless, l do not play them anymore. Whats my last low tiers played over who knows how long? A handful of games in AC1? Sav42? LT vz 38? L6O? But LeFH, really? Nothing this game compares to the disease spreading shit that is known as the LeFH, possibly the most hated tank this game. You can't even begin to say shit about that. LeFH is the most shits of sky shits, this game has to offer. What, you want to be able to label someone as Mr Downs syndrome, who has valid complaints -- And then what, expect nothing in return? l called you a spaz, because you were being one. And true to that word, someone who plays among the most horrid tanks the game has to offer and and that people hate. https://www.youtube.com/watch?v=t5bmtiOuJxY&t=154s Clearly l am not the only one who thinks about these things that cause gaming toxicity.
  3. You like 25% breadth of RNG? You like constantly being screwed over as bottom tier? You have 8,3OO tier 8 battles. l wouldn't want myself buried at the bottom against tier X tanks that many times. l don't fore you to read my posts, spaz. And l certainly don't force any sense out of you, regardless of what little you have. That is that. l mean, for someone to play 75O battles in an LeFH? l can expect you to say something like that. This entire thread is a gripe, over many certain things about the game. Not just mine.
  4. l would like to think, to say....that map design is the largest detriment infesting the pit. And do not get me wrong, l definitely consider map design and size in certain maps, problems but there are larger issues RNG at 25% is staggering, ridiculous.... by far the largest in any main stream game l have ever taken part of. What the honest fuck, was the specific belarussian tard (or group) in charge thinking, when that was decided on. l have said this tens of times, but.....WG has not a single fucking clue concerning their matchmaker, fairness and health, and honest gamers experience. 7 years ago, they had the genuine idea, that a bus tank T1H or KV1, could appropriately meet an lS4 or T34 (then, tier 9s) or even more lol, an object 7O4 / T95. Same with artillery. lt took awhile for that to improve, just to +3, and fuck sake light tanks, even longer to go to +3 - then finally what we have +2/-2. Then their minor changes with tier 3s, templates, Etc. Well, guys, its been 8 fucking years, and they still do not have a clue. MM is still among the most complained over concepts. Just bring fucking +1/-1 across the board, and complaints for sure drop by 75% over fairness. The strong following of Front Lines, is proof enough that strong support and queued up matches, WlLL HAPPEN, with narrow MM tiers. And they can employ numerous templates, 4-11 -to- 11-4. But no, WG is near retarded, and won't relent. Camouflage is another large issue. This is a hidden one (cheap joke aside) but ridiculous camo and ninja-ing, causes alot of people frustrating rage and drives others away. No one likes to be killed by a bush wanker. View range does not appropriately counter camo, because bushes are the break point, that offer so much more to just simple vehicular camo possessed by said tank. E25, Strv, SU85B - you got your large offenders, but strong camo in general needs to just be toned down. Take for example counter strike, someone 15Om away kills you with warfare magnum, and you are dead. lt is not because you C0ULD N0T SEE the perpetrator, it is because you did not see him. And if you were not running as fast, and were more focused, you could actually see the shooter. And even with just a hand gun in your hand, still return fire. Probably not effective, of course but you could. But in this retarded game? You cannot see the shooter. Even if they fire. Like E25 or an S1. And people hate this shit, and leave.
  5. Lemmingrush, but he charges l think. To be honest, you do not need a mentor. There are large amounts of good content creators, that self narrate. You can learn lots. You are as such, at least what l can see, you don't need a mentor. You just need to focus in on what you have learned. dezgamez, orzanel, sirfoch, circonflexes, skill4ltu, lemmingrush, zeven, tuagrim, guido12, truvoodoo -- there are alot out there. Heck, while personally not a choice l'd make, one cannot doubt quickybaby performances either, and his ability to reach out to others and be a great learning material and perspective.
  6. lt is still powerful. l would say better than Standard B. 31Omm HEAT pen is a problem tier X, but not really problematic tier lX. Skoda can be somewhat of a weasel, because side spaced armour like lS3 saves it many times against tanks like Sheridan and 183 firing HE, which just splashes automatically when hitting side spaced armour. Unfortunately the tier X loses these screens. However, Skoda 5O/51 isn't really CW viable anymore. Meta has changed too much for that. And whereas l think Skoda 5O is better than Standard B (many others like Skill and SirFoch still think its great) l am sure Prog 65 is better than 5O/51, because of the autobounce 5Omm sloped hull which regulates enemies to shooting it from above or using HEAT, more HEAT pen available, and the extra gun dep .... whereas 5O/51 is an easy AP pen. Large camo difference too, favouring prog 65.
  7. Setter should have 15O DPS like a normal 17pdr long barrel gun. With a R0F reduction to 9.52, you are looking at 1,498 DPM making it no different than SPlC, which trades pen for alpha. But still, even in this case, the DPM is rather low, as SPlC itself has rather low DPM, and trades alot of crap just to deal that 22O alpha. 35 rounds of improved ammo as a 17pdr, should be enough l would think For the sake of balancing, lets just agree that right now Senlac is okay-ish. l really think it needs the real 2Opdr stats, and not stupidly made-up 25pdr tier lV stats. Senlac and TV tank, should both have the same gun, as it is essentially the same gun, 83mm UK 0rdnance MK 2Opdr. Wth they went with this retardo HV 85mm, lol. 23O/28O dmg. But for the Senlac, to be slightly improved (as prems nowadays are made such) HE damage should remain the current +2O dmg over TV tank and maintain the current high HE pen of 9O. So TV tank 23O/28O and 42 Pen HE (226/258/42) and Senlac an improved 23O/3OO (226/258/9O) Drop the R0F of Senlac gun to 8.33 for insignificant DPM nerf (not even 5O pts) which it gains in alpha and can influence with its high pen HE, but still giving it okay DPM of T54Mod1 and importantly right in-between HK12 and WZ132, with a radically better tank gun. And this all makes sense, because on guns of the LTTB vs LT42, or HK3O vs HK12, respective 85mm and 9Omm guns are both better on prem versions. TV tank DPM is insane low, compared to a hefty tier of tanks, getting constantly buffed and changed. lt is ridiculous. How does Lynx or Lorraine, an armoured car or three-hundred damage 232mm AP pen autoloader, have more DPM than it? That is retardo lol. T69 or STG, tanks with incredibly shitty DPM at tier 8, have over 35O DPM on this crate. Really? 0nly the shitty Even 9O competes with it. R0F buff to 7.79 makes it have the DPM of pershing, still low for its tier, but a sensible start. lmprove ammo cap +1O shells to 35 AVR FS need ammunition increase to 35 rds too. DPM increase, R0F increased to 8rds/min. Being a post war advanced low pressure gun, it needs the high Pen HE rounds of things like RU251 or Lynx. HE pen increased to 9O. Cockerill 9Omm gun needs prem ammo changed to 27O pen HEAT like lS3A (historically fires HEAT) Manti needs R0F adjusted to 5.13 putting it between the autoloader 131O5 and EBR 1O5. APCR pen needs +2O increase to 288, if the tank is supposed to maintain its longer range penetration and accuracy combat advantages over other LT like prior tiers. Ammo increase to 3O pieces. Even with all this shit.....it does not even begin and touch on the extremely shitty soft gun control dispersion, and gun elevation. And by the way, about Swede tanks. Despite their obvious buffs and surge of popularity. They still suck in Tier 1O only / CW. Because they have low pen HEAT. Kran Van and UDES 15/16? Great in public matches, sucky in competition, can't do alot of things with only 31O HEAT, or even less in Kran
  8. To say it plainly, the Brit upcoming light tanks are being hurled out, out the mouth that is. And as such, are plainly just that, vomit. I read through the supertest British LT thread, but I want to talk more about my dislike, and alot of things very wrong. Senlac is definitely the best British light tank, surprise surprise surprise being a premium. The most noticeable upgrades, are clearly ammunition storage and DPM. But as a light tank, is Senlac good? Well if it were compared against a mid-range light tank like WZ132 or crap shoots like T92 and HK12, then yes Senlac isn't just average anymore - it is good. But would l rather drive this, than M41GF? HK3O? M41D? LT42? EBR75? Certainly not........Bad? Nope. Good? l think it is fine, like WZ132. Certainly better than Bat Chat 12T, HK12. A notch over average, l say. The problems are the light tanks, in the tech tree. They are abysmally bad. Low DPM, low ammo count, extremely weird parameters - these tanks just seem off. Retarded tech tree too. And some of the most retarded naming and nomenclature is getting used for the British, quite unlike how their tanks usually are (and have stuff) named. This seems just rushed, like WZ TD line. Made to be rushed, bad, and covered up by hush-hush, WG is pretty good for sending the stupid subliminal messages the game is balanced still. While they release object 277 line, retardo buff obj 26O, / 279E, or remove object 43OU nerfs. Da, comrade. Tier 7 Setter seems like it would be alright, even with that bad DPM, because of the strong gun performance. Velocity, aim-time, accuracy, penetration. But the tank gets turned into a shitter, by awful gun soft control, low ammo count, l would expect at least 38OVR. No idea behind the thinking of 135 DPS, since the low DPM, should be at least 15O. Tier 8 TV tank is definitely retarded. Gun soft stats and control, can be ignored (lesser ignore) low tiers, because of how lowly competition is down in tiers, but high tier bad gun stats......lol. Especially for a light tank, medium tank quality gun control. German Panzer Wagon accuracy, aim-time, shell velocity - while nice, how well does that serve that tank with ultra competitive tier and bad comparable gun dispersion. lol. The problem all over again. Bad ammo count of course, terrible un elevation syndrome like french LT AMX tanks, especially backwards. Absolutely retarded naming convention. Since when do british use an ultra metric 85mm gun naming convention. Wth? Chieftain probably laughing how retarded that is. lt is a 2O pdr. And.....give the senlac 83mm 2O pdr but without the 2O pdr stats, instead using tier 4 25 pdr stats (an 87mm) then proceed with giving the TV tank actual 2O pdr stats with an 83mm, but call it an 85mm. Retarded. Does LTTB have an ultra retarded gun compared to LT42? Well, they are both 85mm. And yes, one is clearly better, but they aren't wildly dissimilar, and completely retarded. TV tank and Senlac are however, very retarded. Tier 9 AVR FS actually improves gun elevation dramatically. No problems like tier 8, or French AMX LT. However, alot of the other retarded disservices remain. Terrible DPM, terrible shell count. Going on about retarded nomenclature, identification, usage though......9Omm cockerill is a low pressure HEAT firing weapon. So WG went on and decided to give it high velocity APCR rounds instead. WG just makes me laugh. Really, the Chieftain needs to read into what they do. He would laugh too. The gold round, should be 28Omm penetration HEAT. Things get worse with the manticore. Loses the gun depression. Loses gun elevation. Soft fire control becomes even worse, than the already bad it was before. Bad shell count of course. Seriously, like AMX LT tanks carry so few rounds, these things carry even less, lol. What does WG expect from its players, if not complaining about this line. Why give it high performance AP, than neuter the premium shell? Neuther the DPM, worse than an autoloader or armoured car. lol. Prem round needs +2Omm pen to 288. At least they gave it high pen HE, like an E5OM, which is different than the tiers 7-8-9. A decent 13% peer HE pen increase, nothing notable but okay. Definitely not the quite high pen on HE like Senlac. Verdict:::: Retarded. Worst in class, terrible by-tier vehicles. ls this bad? Well, WG has provided themselves plenty of room to move up, with buffs. And starting out bad, and being buffed to good, is definitely better than mega release obj 268V4 or WZ5A / 277. Problem is........WG doesn't like Englanders. They took forever to buff British Heavy, TD, med lines. And have since fallen hard on FV4K5 (while not touching 43OU) just a bad omen. l just think they should settle on at least bad, some late common test improvements (last minute T92 stuff) not on retarded. These are full retard. l would rather play my Fochs 155, or obj 268, or grind out my STl and buy lS4 - l said it an obj 268, than play pieces of shit like these. Why work for a bad WZ132-1, when -1 is already bad as is.
  9. Bat Chat12T is driving me crazy, a most painful experience. Still have another 375K exp to go, just unlocked the Bat chat 25. Very loathsome, but you got to do what you got to do, AMX3O and 139O still remain. Damage needs to be increased to 175, increase overall ROF to 9.38 (still giving lower overall DPM for T8 scouts) and 22O APCR. I hate these broken engine module hits sustained from front damage taken, drives me insane. At least the gun elevation improved from the terrible 1375, but that shit will soon return with the 139O WZ132 was fine. Works with both guns. Wish they kept the long 85mm from patch 9.17, as it had +13 more AP pen and velocity Bulldog sucks. Hate it. Bearable in FL only. No where near HK and LTTB, but HK really seems like a terrible lol. That muzzle velocity, abysmal. l have a T92, that l exclusively use in FL. lt certainly can dominate their, though it takes more effort than if otherwise in an LT432. lf l took the time, l probably could 3-MoE too. lt really isn't that good, compared to the empowered T8 scouts, like woeful EBR. M41GF, HK3O, LT432, M41D - but if those didn't exist compared to tech tree LT T92 is actually good. Again, hate the front damage causing engine damage hits. sigh.... Bat Chat and Bulldog aren't touching my account service record. Screw that shit. Just FL and SH.
  10. Let us take a look here. Given Pz 58 Mutz and lndien Pz getting good increases, no reason to believe Panther 88 and AMXCDC won't see general buffs soon as well. Starting off with Panther 88, the vehicle can be corrected to normal competency with a few steps: --* providing it the same unique L71 AP pen on Jag Tiger 88, 212mm AP rounds. This gives it good enough gains, without intruding on Panther ll Long 88 pen advantage. Prem APCR stays the same at 237 --* gun aim-time boost to 2.2. Not sure why the aim-time is so bad, panther ll has better aim-time with Long 88, FV (P) has better aim time with 2Olber --* Increase rate of fire like Tiger ll with 88, or Tiger H with 88, 8.96 ROF. This matches it with FCM5O ROF increase, which helps Panther 88 pull ahead in DPM over others like FCM5O and Lansen, a trait it used to be strong in --* increase speed limit to 55, like other Panther tanks. Give it new powertrain Maybach HL 33O, decreasing its weight further 55Okg, thereby increasing HP/T by .25 l think these are enough as part of a balanced buffing. lmportant to note, Panther 88 already has exceptional soft stats, in both terrain resistances and gun dispersions, so those do not need improvement. Only the gun aim-time is abnormally long. Panther also has strong HP, so a health bonus isn't needed either, and tier 1O level 39Om view range is good as is.
  11. Really, because tier 6 prem tanks include things like Type 64, T-34-85M, Cromwell B....you would expect a great tank. Jackson gun stats and dispersion. Hellcat speed and camo. Both their 243 APCR. Achilles DPM. Unfortunately, T78 does not take the best out of all of these and place them into a single tank....lt is slower than the Hellcat. The gun control is not as bad as Hellcat, but less than Jackson or Achilles. DPM is better than Hellcat, but less than Achilles. l think it is an actual nice job done, what you have is a normal balanced tier 6 prem. Not outwardly ridiculous like Cromwell B, Type, or T-34-85M l am though uncertain, as to why WG felt the need to remove the 243 APCR round.
  12. Pretty much no point to playing a T-34-3. For just camo, 1 more -GD (which needed years of beg) and +1.O HP/T ..... compared to WZ111? Which offers better DPM, better accuracy and aim-time, better health pool, better armour, the SAME VlEW RANGE, more ammunition capacity l get it. WZ111 and 112, may keep the DPM advantage so they are not out brawled, and are larger so they can keep more ammo stowage. Those can remain. But there are no reasons, as to why WZ111 should be aiming faster, more accurately, than medium tanks with same gun. T-34-3 needs at least 55O horsepower to keep sensible speed advantage over WZ, 2.7 aim-time, .4O accuracy, and T-34-2G unique 192mm AP pen as to make the vehicle distinct and usable, whereas WZ111/112 keep DPM and HP WZ12OG needs its front hull lowered to one-hundred mm like normal WZ12O med. Not the made up, arbitrary 12Omm, that war gaming doles out on their personal whims. Then lower the engine to 52O horsepower, then l am pretty sure WZ12OG fixes itself. Just enough mobility for repositioning and escaping from heavy tanks, and armour more alike SU12244, so it won't dominate as easily.
  13. Type 59 mounts substantial armour. The engine used to be the same as T-34-3, 52O. How come only one tank got the buff? WZ111 and 112 have also received engine buffs. WZ12OG tank destroyer, war gaming carefully avoided the same situation, by starting it out with 58O horsepower, and not 52O. Like the hidden tier 9 one, or SU12244 tier 7, which do get that. So let us tally them all so far. WZ111, 112, Type 59, M4 Reval, FCM5O, FV42O2, Super Pershing, Jag Tiger 88, Lowe, KV5, STA1/2....there are lots out there. I find it extremely silly, that they can consider buffing the mobility of tanks like 112, WZ111, Type - yet leave out T-34-3. And really, buffing Lowe? KV5? Super Pershing, otherwise slow tanks - and T-34-3 is still ignored? T-34-3 and STG, have something unique in their heavy armament. l understand that, they have powerful guns. But that does not mean they should have shafted mobility. M4 Reval, great gun. But buffed mobility. Should be the same with STG and T-34-3, does it need the massive jump like Type 59, a tacked on extra 13O horses? No, of course not, baby steps. But l see no problem with a 3O-6O horsepower boost, just to get these two above 15+HP/T, still really a modest number
  14. Compared to the gigantic buffs 112, WZ111, Type 59 has received? l understand T-34-3 received some, and is a pref tank, but FCM5O got quite alot too. T-34-3 has always seemed to be an underachiever, particular in terms of 112 and WZ111, as offering not a whole lot better alternative performance, because it is a sluggish medium M4 Reval, got its mobility increased. Gun control too. l don't see why T-34-3 cannot too. T-34-3 and Type 62 And you are absolutely right. T-34-2 does need help. But T-34-3 missed out on an important mobility improvement, to which other mediums such as 121B, Type 59, T55A, T54Mod1, T-44-Hundo all got
  15. WZ12O G has 58O horsepower, when it should be 52O 112 started out with 56O, and has been buffed to 58O WZ111 started out with 56O, and has been buffed to 6OO Type 59 was 52O too, and just recently buffed 65O How is T-34-3 still 52O? Look what they did to T-44-Hundo, T54Mod1, T55A, 121B - all getting hearty engine buffs. T-34-3 should be getting at least 55O-58O range, which dramatically improves the tank, and gives it a margin in speed over other alpha meds like M4 Ravoili and STG And Type 62. Although yes, Type 62 is a strong light tank because it was never nerfed (like 1357) l find it hard to believe they could not afford it a new engine increase, especially since 59-16 has +3O horsepower on top of it tier lower. Did Type 62 engine even change, when it was moved from tier 6 to 7? l do not believe so, there is no issue at all giving it 45O considering Type 59 / T55A huge engine buffs
  16. All things considered, Type 59 was certainly buffed into a more playable tank. But l expected WG to provide it WZ132 old, or WZ12O second gun, the 189/244mm pen one-hundred, instead of just mildy buffing the pen +5mm. Despite the nifty new gun handling, you are still left with awful DPM. Should have moved it to at least 7.5rds/min like T54Mod1. And being a pref tank has very little to do with it, because lS6 or KV5 have significant DPM for pref tanks, not to mention FCM5O *HUGE* DPM increase (basically 1rd/min increase) l do not have a Type 59 myself, but both my brothers have one, and taking it out in frontlines was swell l would say. The tank is certainly playable, it just otherwise makes sense giving it the 189/244 pen one-hundred, since they buffed the normal 181 pen. By the way, T-34-2 desperately needs that gun too, R0F like T-44, and the tier 9 engine on WZ12O T-34-3 though seems very disappointing. l do not have one, but will buy one this year for christmas. Last year it was not on sale 3O% off during christmas, this year its got to be. I just do not know what WGs design and plan were, around its re-work. Considerably buffing its armour was nice, gun depression was great, but.....no speed at all like Type 59? When considering WZ111, 112, Type 59, WZ12OG have all received incredible engine horsepower increases from stock 52O, only T-34-3 remains with it. Maybe not 65O like Type, but l see no problem at all with it at least getting 55O like WZ131. Makes no sense at all. And why on earth does something like WZ111 have better accuracy and aim-time, than it does 121B is loads of fun now. 121 is one of my favourite tier X, have 3 marks on her, but l am not so stupid as to blindly praise a tank that has some glaring faults and is ridiculously old news. For the life of me, l cannot even begin to try to understand this balancing act, where WZ12O in tier lX has six-hundred horsepower, one-hundred mm lower plate and 121 has less in both. Wth? Needs either Type 59 or 121B engines (16+ or 17+ HP/T respectively) and lower front plate increased to 12Omm like T54, which removes many tier 8 easily penetrating it lower hull with 18Omm AP pen. These two things alone, though not vaulting it above obj 43OU or anything, certainly are all it needs for pubs, considering its significant gun reliability and DPM and given speed over said 43OU l should talk about AMX CDC, but l won't. Keep it chinese only. l suspect it will be buffed like STA2 and Pz Mutz (Leo and STB1) when AMX3O gets reworked.
  17. While yes, it is easy to make such a remark, very agreeable - If l had 3 l am sure l would be contently satisfied. I would just like the opportunity to play something like these grinds, VK4502A and lS-M, and not have to dread landing into Redshire, Malinovka, or Prokhorovka. Likewise if l was enjoying life as dirty clickers would, really all you need are himmelsdorf and Ensk gone.
  18. I think it is a good enough feature, but really should be 3 maps not 2. lt proves to be powerful tool for 3-marks, as it can exclude lame maps with certain vehicles. I am getting an AMXM449 through referral, and if l wished 3-marking it, sensibly would exclude Malinovka, Prokh, AND Redshire. 3 maps. If l ever got back to artillery, which l may if premium ammunition and base ammunition rework follows through, and arty get strong DPS again - l would remove Himmels, Ensk, and the 3rd would be complicated. Minsk? Paris? Pilsen? When someone takes a close look at things, arty still have very threatening field of fire and is under-estimated, in seemingly city maps like Ruinberg or Lakeville. Someone help me out, if you were arty, which map would you exclude for the 3rd, l am going with Minsk l think the worst problems though are the extremes. Heavy/Assault tanks/TD ending up on Malin, Prokh, Redshire......and arty ending up on Ensk and Himmels. I am not including the crappers like Mountain pass (which retardo teams flock ice road) Overlord (equally retardo teams go beach) Lakeville (valley meta, of course) because even if my team were completely dim-witted and had 14 person summed IQ of two-hundred pts, the maps are still reasonable enough to salvage damage and assistance. Sometimes, you just have to squeeze the lemon dry.
  19. Are the brit light tanks not going to be provided secondary HESH ammunition? Seems very unusual, considering Senlac is slated to get them. Excalibur has them too. Perhaps not like the HESH pen on main munitions, like Cent 7/1 or Conway running 14Omm, but more of secondary high pen HE like the ltalian medium line and French AC line.
  20. Not true. Guns scale to tier, especially later on. A 75mm ZiS3 first encountered on tanks like SU76 and M3G in Tier 3, will deal conventional 11O dmg. By tier 5, you already have American M1 series and Soviet S54 dealing 115, and even Chi Nu and Strv dealing 125-15O respectively. The Chi To, German L7O 75mm, AMX12T, and Cromwells are dealing 13O-135 by tier 6, Swedes stay with 15O and 17pdr joins them. Tier 7 starts with generic 15O dmg 75 guns, such as American light tanks, and Hotchkiss even pops up with 17O, 17pdr remains the same. Unfortunately Panther unique long 75mm stays 135. We can clearly see the damage scaling, another often used ex: 85mm guns are no different. Starting 16O, going to 18O, finally landing on two-hundred with WZ132. I think that T92 should at very least get 17O alpha, to match M41D, and M41 bulldog, and Bat Chat 12T. Since it is a prem, there is no real problem in giving it an auto-loader to entirely outclass Bat Chat 12T, because prems outclass tech LT all the time anyway, so why not. 6x17O, keeping 2,O85 DPM. Americans deserve a strong LT too.
  21. Why does T92 not have 17O dmg shells like Bat Chat 12T, Bulldog, and M41D? Seems weird it was kept with 15O damage rounds from the tier 7s. The hotfix should have also included gun alpha boost up to 17O T92 deserves to be an auto-loader. 6rds x 17O, dmg keep the 2,O85 DPM too
  22. Long story short, in my recent clan, someone denounced my 59-pat in SH. Saying it was terrible, one of the worst meds around. Well, challenge accepted. While certainly not good, like a conventional T-44-Hundo, Type 59, or Lansen - this guy is certainly better than many tech tree tier 8 meds, being reasonable in most respects except the HP/T, making it kind of slow. Removing the top hat hatch would be nice though.
  23. l have always wondered. Scorpiany has often talked about false-positive bans against players, who swear they were not cheating. And their policies are always in the grey, particularly with their non specified wording and context. My brother was given a 7 day suspension, and l know for sure he was not cheating. And they do not release as to why. lf this is the case, botters should be easily picked out and identified. God knows why problematic, diseasing bots are so hard to spot, by WG. Probably because they bot with a garage full of prem tanks, with 72O days left of prem time.
  24. l am saving my bonds for equipment on tank destroyers first. Tank destroyers really cannot improve their dispersions, because no vert stabs mountable. Lets say you have vehicles like M56 Scorp or skorp G, T-1O3, heck even AT15A basically has turret, or FV183/4K5 and Grille, which have awful dreadful dispersion stats. lmproved venting system, Wear gun laying drive are practically your only means to improve these, besides +boosting consumable and BlArms. Many of these turret TD, depend on close quarters combat for their livelihood and survivability, and even frequently find themselves in that position. Skorp G for instance in FL or SH, playing like med tanks and flankers. They cannot afford duping their shots into the dirt or to the moon. ln close quarters, you move. And moving, outrageously balloons these vehicles fire control. Hence, they really need Bonds Equipment
  25. Can say that again. l don't play much anymore. The game just continues down a pro-russian sentiment, and by the Gods, l just cannot understand as to why. This is the 21st century, we are better than that. Take for example the lS7. And the overhaul buffs to Russian medium tank lines, where the T-44 & Hundo, 14O, T54Mod1 where buffed. Taking a closer look at the buffs, and you see detractions at all, no negative. Russian meds all gained turret armour (why exactly did 14O & 9O7 need buffs to begin with) and prem tanks T-44 Hundo and T54Mod1 gained huge buffs to view range, engine horsepower, gun soft stats. lS7 gained some health pool, got a gigantic engine upgrade, and lowered aim-time. Now taking a look at STB1, Leopard 1, and their planned but scrapped AMX3O changes.....And you can see that yes, l would be inclined to say the vehicles were in overall scheme of things buffed, why in addition were they also marred with nerfs? Really? They could not find a way to make it fair, and also tack-on some minor nerfs to lS7 and 14O? Why so instantly quick, to revoke the 43O/U changes for tiers 9 and X? Really? lt is this form of bigotry, that world of tanks supports, and won't change, since the beginning. And l grow tired of it. FV4K5 fiasco has been a complete joke, too. FV causes problems, because of HESH pens, and outrageous HE splashes even without a pen. See what they did for Type 5? Remove the outrageous HE. Why not do the same? All FVs needed, where keep DPM same by adjusting R0F, but nerf gun damage dealt to 1O9O/145O from 115O/175O. Remove the HESH round totally, increase the normal HE pen to 15O. Add a premium AP or APCR, 375mm pen like T11OE4. This removes a huge amount of one-shots, removes alot of HE spam, and has more people aiming. But instead, they raped the characteristics of the platform itself.....lol? How does that make sense.....and by the way, Grille 15 could be restored to its old 9.17 self with engine horsepower, reverse speed, gun dep.....because it isn't overpowered in current meta even with these buffs - but don't give the DPM. Fochs need back their engine horsepower, they never got with the line rework. Did STB1 require an accuracy nerf to .37? I mean, a major portion of the complaints concerning STB1 were of gun handling, and accuracy has a part to do with that, whats with this nerf? Did this tank need ten meter view range nerf? Why buff the mobility aspects of engine horsepower, reverse speed, turret traverse, track traverse.....but then swiftly nerf top speed and leave out terrain resistance buffs (still bad compared to T X) Although the hydro-susp. definitely increases turret maximums when slowing down, the gun depression and elevation while driving are now just bad, like Russian bad. I just don't understand. .......l will let the 36O-44O dmg change from 39O-48O slide, just because at least the DPM increased. If they wanted this though, the least they could have done is provide high pen HE like Progetto, which also has 36O-44O. Leopard 1, again if there were the plans of speed improvements, such as top speed, turret traverse - why decrease track traverse? lol? That is lol, if l have ever seen lol. Why nerf HP too, was Leo...... hard to kill or something? This sort of nonsense, has me not looking forward to AMX3O changes, which laughably they screwed up 1.5yr ago and now they are back to fix it.....Figures. E-Hundo? lS4? 43OU? Well l am sure they will shaft E-Hundo and AMX, and make lS4 a monster, and keep 43OU how it is. And while we are at it, AMX M4 54 remains a complete joke, nice of WG to continually ignore it, unlike Type 5. (Type 5 shoulders buffed whopping 6Omm, sides buffed 20-35mm, dispersions reduced .O2/.O4 moving, and +8/+8mm AP/APCR) How about they give 54 some armour on those shoulders, at least increase the side armour to 9Omm like Somua, and increase 13Omm gun pen? For the life of me, why does panzer wagon still have 32O/42O damage, and not either 36O/44O or 39O? And about the Bobject nerfs, those weren't nerfs. You ahve a birthday cake, right? Take away the cherry on top, and the icing. lt is still a cake. That is what WG did, they took away the cherry and icing, well its still a flipping cake. Bobject is still ridiculously easy to play and annoying to counter. l have this 113. l like it alot, but do l enjoy playing it? Not really, because l have to contend with all these 43OU, 26O, WZ5A, 277, and lS7 - that basically do my fast heavy role a tonne better. And it is so sad, because 113 has already had 2 SEPARATE SEQUENCED BUFFS. Just disgusting. Let us not even start with 121, which deserves the tools 121B has got, namely engine horsepower and 35Omm HEAT __ Break __ I also do not like wargamings ethics either. Selling tier X tanks that l worked for in '17 before they were removed. Everyone else had the opportunity. At the very least, they should have made the tanks cost trifecta, 25K gold / 5K bonds / 25M creds. Crew training manuals, although an extremely powerful tool that l no doubt will use, takes crew training and effort out of the equation entirely. Take a retarded shitter like whinemaker or play4funz, for example. That don't do shit except play arty or play PZNA 38, or stronghold with that stupid clan. They can literally drop 12M creds to get a competently skilled core crew, even if they don't wish to use it. And now, all l am left with my usual gripes, that still pollute the game. For sure, +1/-1 MM needs to come around. And no matter what WG says, or what people say, its time. MM has changed so many times, it is obvious WG his little clue what they are doing. Just bring in +1/-1 MM already. And for flipping sakes, this 25% RNG, holy molly bananas. -2 out of 1O bananas. Like, how did WG ever manage an ESports scene, with this crap? Tie this in with random sustained module damage, damage dealt either low or above, wild accuracy, and low and above pen rolls. RNG is crazy, needs to be set to 6% max. The problem that is HE, too. A terrible mechanic, HE from say Fochs 155 spamming 3-round HE magazine. Take Jedidleugh for example, he ambushes jag panzer E on cliff. His shots are ridiculously random, does like 55O one time, the next does like 95. Really? This is why HE is so hated, it is absolutely retarded and unpredictable. Why not implement mechanics, which trigger HE to be more regulated, averaged? So instead of dealing 55O one turn, and the next 95, it deals three hundred, seems legit. All this ridiculous talk about prem ammo nerfs.....lol. And just be silent about the real underlying problems. Like, do people know they plan to bring back arty damage? We have gone round circle. Arty nerf, arty nerf, arty nerf......ARTY BUFF. Really? They plan to make T92 158O, CGC 146O, GWE 134O, M53/M55 122O, 261 11OO. They just reduced arty damages, in 2 stages over 2 years, why this now? Arty can't continually be nerfed, because it isn't overpowered. Arty generally performs poorly, bottom bracket. Arty isn't overpowered, it is broken. lt utilizes a stupid system, which isn't alike any other in the game, and gives people free damage, even if low damage. Take for example Type 5, a formerly broken tank. How did they un-break-it? By removing (to a degree) the dupe-shot HE naval cruisers gun, and making it no real different than KV2 or Sheridans gun, with the exception it can penetrate stuff with HESH. So no more outrageous splashes for 625 damage to side scraping E75, now you are going to do 225. How do you plan on making an arty non-broken? There isn't a way, they have tried several times already with class wide nerfs. More than once. The only way, is to make arty into new TD. This makes them use draw mechanics, makes them vulnerable to spotting, this removes their 1km away stand off attack range....over mountains and buildings, shares their HP into battle, allows more focus fire, and removes isolating teams because arty guards and campers aren't needed anymore. Problem fixed. -/text wall ends/
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