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Everything posted by echo9835

  1. Marketing team must be asleep. They didn't call it "dynamic"
  2. I don't know, this checks all the new premium tank boxes. Over tuned statistics Frustrating to play Toxic to fight Gimmick Vastly more effective premium rounds All we need now is Wargaming to call the gameplay "Dynamic" or say it has "Dynamics" and throw it in a 90 dollar marathon bundle.
  3. I was going to point out all the weird stats this freak of nature has, but I feel like the whole tank can be summed up with the phrase "Wargaming is smoking Opium Cigarettes'"
  4. I earned a Reward tank in the latest 2 week suffering extravaganza. I don't have any of the reward tanks in my garage. Any suggestions on which ones are fun? T95, Carro, VK, or Obj. 907?

    1. Show previous comments  4 more
    2. GehakteMolen


      i would pick caro tbh, a bit derpy gun handling and slow dpm, but on the other italian tanks, the slow dpm is `fine` (and its the best looking tank)

      Other wise the Vk, obj 907 is just an obj 140, and speaking of 907, is that tank even better as 140 nowadays? 140 has same gun, but better gun handling, better turret armour (907 has a big 40mm zone, obj a much smaller 45mm zone) and 140 has much better gun depression (-7 vs -5)

      907 has way better side armour, but thats it, i`d pick 140 any day in randoms, better turret and gun depression as way more usefull as reverse side scraping imo... (when i see a tryhard doing that, im 100% loading full gold to kill you first, shitty tactics and tacticool bs needs to be purged first...)

    3. MagicalFlyingFox


      If you wanna be picked in CW more, 907.

      If you want interesting gimmick tank, Carro.

      If you want to turn off brain and blap people for 750, VK.


      T95 is kinda trash tbh. In regards to the 907, the hull armour is quite trolly and can bounce occasionally, especially when rushing. That plus the very very slightly better dpm means its still preferred in organised battles. In pubs the 140 is just way more comfortable.

    4. hall0


      907 is the best out of all available tanks. The go to medium tank in CW. And the best Russian medium in the game. 

      VK is a very good super heavy. But it is slow and therefore not really my cup of tea. 

      121b is a good medium after all the Buffs. But it is also available in bind store. So no reason why to pick it here. 

      Carro is shit. Only good thing is it's exclusivity. Armor is meh. Gun handling is shit. Dpm is meh. New CZ tank ha better gun handling than this turd. 

      M60 is nothing special when you have the M48. And it is in the bond shop as well. Therefore no reason to pick it here. 

      E6 is a tank from the past. Even after the Buffs it feels like this tank has been left behind. 

  5. I had a bit of an epiphany last night. It occurred to me that World of Tanks has the same sort of monetization that a mobile game has. We're essentially playing a mobile game with enhanced graphics.

  6. 1900 dollars to min/max a single crew that can play in up to 3 tanks. What a deal. I could build a gaming PC and buy a years worth of games off that budget. Or pay multiple months rent. or buy food for 6 months. 🤣
  7. I don't even care at this point. Go nuts Wargaming.
  8. I started Playing Final Fantasy 14 again. It's weird to play a game where no one says the word "fuck" or insults me in chat.

    1. BadLuckCharm


      When games are not designed to be frustrating, and even designed not to be frustrating (as much as possible while still offering some challenge), it shows in their population. That, of course is just one aspect, but a big one.

  9. Yeah this patch was pretty bad overall. F in the chat for all the HE shells.

  10. I will have you know I put Low Noise Exaust on my maus. It is way better than a camo net.
  11. Should these changes go through I can see a massive meta shift in both CW and pubs. having a second boosted equipment slot means that you can run a firepower or survivability slot on mediums as well as the mobility slot. I recently saw some FAME CW games where they had the 907s running improved hardening. with a survivability slot you could get the full benefit of the equipment on mediums or tank destroyers so things like 2200 HP mediums and Chieftains with mobility boosts are going to place an even greater emphasis on speed and HP. Giving LTs the mobility slot would help tracked LTs compete w
  12. Wargaming dropped this little surprise onto the Sandbox server. Some of it is quite interesting. I think the ability to select equipment loadouts has merit and could change up the way we all play our favorite tanks. For instance switching a top tier and bottom tier loadout on tier 8 premium tanks could be useful. https://worldoftanks.com/en/news/updates/sandbox-2021-field-modification/ Greetings, Commanders! On June 15, the open test of Field Modification starts on the Sandbox server. This is a toolset that allows you to precisely configure your favorite vehicles d
  13. Hows about "Normies_use_Normal_ammo" as play on "YesThatWasAPCR"
  14. It's the Frying Panzer. It's hot stuff.
  15. I totally agree. While I was trying to do LT 15 with honnors, I found I had by far the most sucess at tier 8. Plus I ground out millions of credits while I was doing it, even with food and big kits. I found that tier 8 lights were far more consistant than tier 10. I averaged 2.5k spotting over about 150 games in the even 90 and a lot less at tier 10 despite the larger HP pools.
  16. Game sense and pacing come back as you play more. Find some friends and run games with a platoon. Have some fun and dont worry about your stats untill you get your game sense back.
  17. Wargaming once again throwing the word "dynamics" around like a damn football.
  18. Ok, so I played a few rounds on the sandbox server. HE penning spaced armor is hilariously dumb. Side of an IS-7? BOOM! Sheridan spaced BS armor? POW! Spaced bullshit on the front of a Sconq? SPLAT! On the other hand if you don't pen, get ready for 183mm of disappointment.

    1. Show previous comments  2 more
    2. hazzgar


      @GehakteMolen remember IS-2 with 300 pen on Tier 7? Or was it 275? I remember the value was moronic. T57 Heavy was also quite broken.

    3. GehakteMolen


      It had 300, same as T69 xD (hence my (and other peoples) old T69 stats are close to unbeatable, 2623 dpg for me, others have 2800 or even 3k i think)

    4. hazzgar


      @GehakteMolen well yeah. 300 pen that goes through spaced armor, doesn't lose pen at long distance in an autoloader when there were very few autoloaders and many tanks had less armor and the game was less hull down. I was a total scrub who was playing t5-t6 then but the few times I went up (for some reason I chose Cent and T28 prot... I was a moron) I avoided t69's (phrasing) like a plague

  19. I have had "Grand Battles" on for the past few months trying to do missions. I have seen 4 Grand Battles in that time frame. It's ridiculous. Why would WG sink so much time and money into a game mode that isn't even used? I can't even learn the damn maps because I never see them. Is it like this on the EU server, or is the game mode actually played? 

    1. Show previous comments  1 more
    2. echo9835
    3. Snoregasm2


      Yeah literally platooned about 15 tier 10 games with @Private_Miros and seen Grand Battles twice (I have them turned off).

    4. Bobi_Kreeg


      What missions are you trying to do in Grand battles? 

  20. So far I have been pushed out in front of enemy fire and witnessed 7 artillery suicides. I am on game #4. The Russians are a friendly people.
  21. They're going to uncheck a few boxes and move some slider bars then pat themselves on the back for a job well done.
  22. So I have a 5 perk, 80ish percent crew in my Charioteer on the live server. They translated into a 63 point commander on the sandbox thanks to the 0 skill BIA from being female crew members. I then dumped 11 training manuals into them. They still are not maxed out. This system is trash, it is designed to punish people with a lot of crews and incentivize them to dump resources and money into a few crews. On top of that many of the new "perks" are really situational and pretty much not worth taking right out of the gate. Considering that every single skill and perk in the game right now is a pas
  23. The only thing that will change is that 6th sense is free. The seal clubber with 6 skills snd 30,000 games in his T67 will still outclass your brand new crew in every way.
  24. The best part is that the sandbox server is a laggy PoS. I think am averaging 25% packet loss with it. This. Right here. Sums up the whole shitshow.
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