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About Oicraftian_

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  1. I think its less, you have to account for the roasted by WOT variable, which gets you approximately... *puts into calculator* #### all.
  2. STG; Its not a defender but its still really strong. The gun, all acc related stats are fairly good, aside from bloom. Some snapshot ability. Its a rear turret med but it's not very noticeable. Gun depression and flexibility is too good. The armor bounces some things, if you control the situation well, it can bounce quite a bit, but main point is VR battle, can be used like a slow light tank. Can easily counterscout. VR Games + reliable, accurate 390 alpha. The overmatch lets you pen Strv103's, rarely can't pen. High flexibility makes you feel confident. Easy tank. Low DPM is s
  3. I'm still a pubbie firing AP, not using food, etc, so I guess that's why I feel the tank is better than it really is? There's some talk about differing sigma, I doubt its real, but a placebo effect. Rushing shots because of your tanks defense stats + confirmation bias The tank gun doesn't have good base acc. The acc numbers are often said to be unimportant but I don't think this is true. 0.38 base inacc just isn't there, 0.36 ish is when you feel the gun is very accurate. (0.41A vs 0.45A, ~10% diff) The tank doesn't have that much firepower to begin with so every shot yo
  4. I'd have thought the 122 44 would be better than all of the other listed tanks... I'm missing something, so I'm coming up with some uncommon opinions, please don't hesitate to tell me.
  5. ^ Briefly; "focus is too narrow" in many words. Overall, WG does not seem to have a vision for balance the game, and is conducting itself poorly.
  6. Common people can see the problems at a glance. It literally doesn't even take a test server. They could hire me as balance dev and get better balance. (implying I'm not a good choice) You don't even need to test to see the problems. This is just standard corporate shenanigans.
  7. The Object 140 has the T-62A's historical gun depression now. (T-62 had -6* with 11.5cm, -7* with 10cm D-54/D-10, while 140 had -5* with D-54/D-10) Regarding AMX 30 comment, the real tanks 10.5cm is stronger (AP) than the 10.5cm L7 (but not by a lot). Gameplay changes German tank changes are good for them, aside from PTA, but not good for the game. Lighter armor remains shafted as usual The Chinese mediums... T-34-2's hardly changed, WZ-120's still worse and uglier than pre-HD, 121 WG fake tank remains mediocre. The T-34-2's changes set the pace for Chinese med
  8. Just some historical nitpicking; Guns While 88/71 is strong IRL, its only 'weak' in current context. I would lower 88/71 pen to 190, a few mm worse than tier7 D-10T with worse bleed off. BL-9 is just a name ingame. IRL, its the 88/71 of 12.2cm guns; the D-25T already overpowers the long 88. Tiger at tier 7 could have; 88/56 with good DPM and bloom (despite not having stabilizers), or 88/71 mediocre DPM, and average bloom on movement. Similar case for tier 8 Tiger 2. So its a choice between existing, more balanced, or more minmaxed. Tanks Fer
  9. I don't like the low tier HP buff. It is better than before considering serious tier problems, but its a bandaid for larger problems and the numbers even show it. 4H is still 2 shotting people semi-reliably. Just now it runs IRM + GLD, doesn't 1 pen, but 2 pens with AP/HEAT. 2 shots 700 damage and a tier 5 med has ~600 HP. The tank balance has been always bad, and the basic reason is that WG doesn't really care. Historical accuracy matters, and frankly, if WG actually adhered to reality (they haven't since IS-7), we'd have a lot better game right now. I don't really get why people li
  10. Thanks In general Cent 5/1 just doesn't have raw firepower. Caern AX adds ~30% base DPM without penalty; that's the most important aspect. The armor I think, isn't even ~250 AP/APCR because the UFP can't be relied on before then, and you lose a lot of flexibility, or bleed massively. 5/1's armor has 1 small advantage; the cupola is more challenging, I believe, but that's not comforting when confronted with such an absolute advantage overall. The LFP is a little narrower too which helps in sidescraping. Yes, I did lose my old account Cent 5/1 firepower limitation combined
  11. Bourrasque seems disgustingly strong (compared to lights and soft armored). It spots like a light on the move, when stationary it outspots them, low pen still butters the softs. Drive by shootings are uncounterable and are for ~1/2 HP. Its min maxed in a way that kinda fucks over anything light right? It also seems to show WG's utter contempt for scouts as a class. That aside; optics over CVS? Various builds PM10 E2.0; IRM vents rammer, nice t7 med Tiger1 E2.0; IRM/GLD/Turbo, or IRM/Turbo/Ram, firepower isn't really tiger problem, fixes acc and adds speed,
  12. EDIT: I messed the post up partway somewhere... A long time ago, in a game far far away... Episode 5: The Heavium Strikes Back Cent 5/1 RAAC. Its the t9Cent with 20pdr trading DPM to go down a tier. Gun has good accuracy, can hit weakspots, but needs bloom management. This tank is really a heavium, but not really in the sense the T-10 is. Its more, when its set up, they're toast, but while you're moving, you're a medium. Characteristics;
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