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Spinee

Verified Tanker [EU]
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Spinee last won the day on April 28

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About Spinee

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    Serb-a-holic
  • Birthday 03/01/2000

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  1. It wouldn't be a Wargaming change without taking something that needs a simple change and unnecessarily overcomplicating it.
  2. New Sandbox just went up with the ammo changes they were talking about. TL;DR: What they've done is essentially increase standard ammo damage and increase the health of all tanks, whilst keeping penetration the same. Premium and HE rounds remain unchanged.
  3. I see it as a good thing that the proposed nerfs failed, since they took the approach of making the 430 and 430U frustrating to play and didn't actually change how frustrating they were to play against. Their statistics almost certainly reflected that.
  4. T49: 30 T54E1: 30 T30: 30 T95: 30 M46 Patton: 30 M103: 30 - 3 = 27 - The M103 just hasn't survived the test of time well. Back in the day this was one of the best heaviums, but since then, a lot of other Tier 9 heavies have been introduced that do its job, but better. What also doesn't help is that it's got a massive turret that is made of ammoracks, so angling it even 20 degrees makes the sides an easy pen WT Auf Pz. IV: 30 Jagdtiger: 30 VK4502B: 30 Mauschen: 30 E75: 30 E50: 30 Leopard PTA: 30 RU251: 30 Object 704: 30 Object 263: 30 T-54 LW: 30 T-54: 30 Object 430: 30 Object 430 V2: 27 Object 705: 30 Object 257: 30 T-10: 32 ST-I: 30 Centurion 7/1: 27 Tortoise: 30 Conqueror: 30 Conway: 27 Foch: 30 AMX M4 51: 30 + 1 = 31 - Speaking of tanks that do the M103's job better, the AMX M4 51 with the 120mm seems near unstoppable if top tier, and can still hold its own against Tier 10s. With frontal hull armor that's Gold resistant to all Tier 7s and most Tier 8s and just out of reach of standard Tier 9 and 10 pen, coupled with its good mobility and above average firepower, this tank can be a bully most tanks that it comes up against. AMX 50 120: 30 B-C 25t AP: 30 AMX 13 90: 30 AMX 30: 30 Skoda T50: 30 Type 61: 30 Type 4 Heavy: 31 WZ-111G FT: 30 WZ-132A: 30 WZ-120: 30 WZ-111 1-4: 30 50TP: 30 STRV 103-0: 30 Emil II: 30 Standard B: 30 
  5. So it seems that WG has changed their mind again and decided to completely ignore player outrage on the changes to the 263 line. Their pathetic attempt at justifying the change is below: It's a real shame that they're gutting one of the most unique Tier 10 TDs in the game, and in my opinion, one of the best aggressive tanks in the game in favour of statistics.
  6. So it seems that WG has changed their mind again and decided to completely ignore player outrage on the changes to the 263 line. Their pathetic attempt at justifying the change is below: It's a real shame that they're gutting one of the most unique Tier 10 TDs in the game, and in my opinion, one of the best aggressive tanks in the game in favour of statistics.
  7. The 263 line has gone through another round of changes in the Supertest. This time they're removing the SU-122-54, the Obj. 263 is still Tier 9 with the new tank at Tier 10. Stats: SU-100M1. Parameters: Tier: TD-7, USSR, standard HP: 850 Max speed/Min speed: 54 / -16 km / h Hull turning speed: 30 °/s View range: 350 m Hull armor: 130 / 90 / 40 mm Alpha Damage: 250 / 250 / 330 Penetration: 212 / 258 / 50 mm Reload time: 6,0 s Accuracy at 100 m: 0,39 Aiming time: 2,0 s Depression/Elevation: -4 / +20 SU-101. Parameters: Tier: TD-8, USSR, standard HP: 850 Max speed/Min speed: 54 / -18 km / h Hull turning speed: 30 °/s View range: 350 m Hull armor: 130 / 90 / 40 mm Alpha Damage: 440 / 440 / 530 Penetration: 258 / 340 / 68 mm Reload time: 11,5 s Accuracy at 100 m: 0,42 Aiming time: 2,4 s Depression/Elevation: -3 / +18.3 Object 263. Parameters: Tier: TD-9, USSR, standard HP: 1800 Max speed/Min speed: 55 / -20 km / h Hull turning speed: 25 °/s View range: 360 m Hull armor: 250 / 80 / 50 mm Alpha Damage: 550 / 550 / 750 Penetration: 270 / 300 / 75 mm Reload time: 15,3 s Accuracy at 100 m: 0,43 Aiming time: 2,1s Depression/Elevation: -4 / +18 Object 268 Version 4. Parameters: Tier: TD-10, USSR, standard HP: 2100 Max speed/Min speed: 55 / -22 km / h Hull turning speed: 23 °/s View range: 420 m () Hull armor: 250 / 100 / 45 mm Alpha Damage: 750 / 750 / 1100 Penetration: 293 / 360 / 90 mm Reload time: 20,5 s Accuracy at 100 m: 0,44 Aiming time: 2,0 s Depression/Elevation: -5 / +15
  8. TY but it was mostly the fact that I played 7,000 games on a 5 FPS toaster that caused the horrible overall stats. Came back last September with something that could run the game and could actually apply my knowledge and here I am
  9. I mean, Mediums still have the 2 key, but yeah I feel that on most maps, the team with more superheavies wins because Meds can swoop around whilst 1 or 2 superheavies can hold an entire flank. This is just from my experience, might not be the case for others.
  10. Murazor up to his usual retardation. Type 5 Heavy now has a derp which deals 1,100 damage with standard HE and 1,400 with Gold HE (Both have 75mm pen). On top of that, its armor got buffed to the point where they consider 270mm ports on the front of the hull "weakspots". Maus got an overall armor buff, a better reload and 200 extra health. It did have a lowest possibile reload of 9 seconds, but they nerfed the reload a tad and removed the extra 200 health.
  11. I average more in my T54E1 than in my T110E5. This thing is pretty good :kreygasm:

  12. The WZ-132 stays at Tier 8, and on the Sandbox it still lead to the WZ-120 as well as the new WZ-132A, so I would not prioritize that grind.
  13. Woah there, let's not get too ahead of ourselves, it only took them 1 year to nerf the E5. It's barely been a month of the buffed Maus.
  14. What Tier 10 will be worth going for next patch? Will the 113 take over as the best T10 Heavy after E5 nerfs?

    1. Show previous comments  5 more
    2. Strigonx
    3. HemanathanRX7

      HemanathanRX7

      yes 140

      Kranvagn would be useful since not many people have them

      Maus would be a tank not many would have and will become more useful

      For more actual information i would refer you to http://forum.wotlabs.net/index.php?/topic/26564-cw-meta-changes

    4. Tranderas

      Tranderas

      The e5 will still be the best t10 heavy. You'll simply have to turn your head more like you had to before its HD buff. Still has the best t10 heavy gun, still has ridiculous UFP, still very fast. There was an early version of test that had a 76mm UFP hitzone but that has since been fixed. It'll still be a monster.

  15. I haven't tried it much recently, but I would only go there in the early game and look toward the left side for early spots on any scouts or tanks trying to cross. Same for the right side if any tank pokes out I can punish them early. After that I usually fall back to the building west of the hole and then advance towards the buildings at F7/F8 once it is clear. I have not had much experience from the North side, since sometimes there are tanks at F8/F9 on the other side who see that I am spotted (Most likely due to proxy) and advance on me and get crossfires, so make sure to have some sort of support or to make sure that area is clear before advancing.
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