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LeoAegisMaximus

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Everything posted by LeoAegisMaximus

  1. The thing that gets me is you know when you start the battle right you start to load your weapons. Right so why do CV's get to launch squads off their fight decks? where is the bringing of aircraft onto deck from the hanger then launched? Didn't all aircraft need to warm their engines before taking off? I remember specifically the Graf Zeppelin was intended to have an oil warming system to avoid this.
  2. Wait where is your proof? you can't go around saying they are going to Nerf this without information. Where are your sources? how nice of you to show and scream from the mountains saying the world is going to end?
  3. When was "never again" ever true. The psychology of saying something is limited and never coming back is disgusting.
  4. damn this tank got hit hard by time, I wonder if a tiger buff along the lines of increasing dpm and buffing turret armor along with a slab of more hit points is gonna give this new life. This just begs the question if its only the guns on the German heavy tank line that makes them fit their tiers why not drop them down a tier. I think i remember them testing stock tanks one tier lower than their tech tree counterparts.
  5. All they are god damm doing is rearranging deck chairs on the Titanic. Apparently we are getting content in seasons. So apparently we are getting Israeli tanks with an armor viewer they talked about fuck about ages ago, we have a broken pvp event that has a maximum tier of 7 that allows a 3 man platoon to face off against an mixed uncoordinated opposition. These developers are slow to handle the current situation in pvp, where we have afvs that utilize a commander who has reduced vision loss from seeing through foliage, has view range skills and increased camouflage from bushes basically all passive skills that work 100% of the time. Versus Commanders who have the possibility to get increased view range but these skills must be activated by being spotted! (good game design idiots) 10 second duration and have a cool down of 30 seconds. Oh man the camo stacking was so bad that with this commander and vehicle build you had to proxy spot them at 50m they just made a recalculated camo calculator that brought it to a bearable 145m minimum spotting distance for the build mentioned. With the fact that there is a lack of aps systems to deal with missiles, and the camo loss from firing missiles is easily reset leads to situations where you get atgm to death in 2-3 missiles on average. Why die in 2-3 missiles because atgms deal bonus damage of 30% if their penetration exceeds 80% armor thickness where they impact so an atgm that deals 550 on a sub optimal hit on the front of an mbt with side shots will deal a massive damage bonus of 715 and it has bonus module damage to apply to the vehicle as well. HEAT shells and missiles will be completely rebalanced. They will receive the same base damage as AP shells of the same caliber but, unlike AP shells, their damage will progressively increase with the remaining shell penetration. This difference is calculated by deducting the penetrated armor thickness from the shell’s penetration roll. For 80% or more penetration remaining, the shell will receive 30% bonus damage (40% for HEAT-MP and other HEAT shells with fragmentation effect) For only a small amount of penetration remaining, the shell will receive 10% bonus damage Between these two values, the bonus scales linearly Oh and here is the kicker there was an atgm warning icon back before balance 2.0 they fucking removed it sighting it disadvantaged atgm players due to warning the opposition where fire was coming from and its now a retrofit to install on vehicles with only 3 slots available. Yeah so to spot an atgm you have to use eyeball mark 1. Basicly pvp boils down to vision control if they have an afv and your forced to cross an open area your fucked. You've loss vision control and rushing them down is inviting a cross fire and with the dire state of pvp resorting to 3 versus 3 skirmishes.
  6. The best people to hire from your enemies are the ones that hate them the most, forget about skills your hated of the competition makes you an instant yes man in their eyes.
  7. Hey you know how world of tanks has issues, well I've got one to one up that shit. Say Hello to loot boxes in Armored Warfare. Yes you heard that shit. These assholes are sick of selling re-skins so they are now selling loot boxes. "Okay I've seen stupid but this is advanced stupid, I think alcohol won't solve this, god war gaming looks like saints compared to this shit going down why have competition if all they do is shoot themselves in the foot. I can't even think what the marketing department was smoking or drinking maybe they are playing 4th dimensional Chess." Oh you know the campaign exclusive Abrams AGDS yeah they couldn't resist money grubbing it, You know the Armata with the 152mm gun selling as a premium, LOL chinese server exclusive Type 99A2-140, being sold and the Object 640 black eagle. https://aw.my.com/en/forum/showthread.php?174450-Legendary-Reinforcements https://aw.my.com/en/forum/showthread.php?176193-Legendary-Reinforcement-of-the-Day-Type-99A2-140 And then they heavily discounted the boxes which pissed off the suckers who brought early And then they fucked up what dropped from the Boxes They Fucked up so much that they had to close down their gambling operation and offer compensation to fix this shit and call off the day sales for the whole week.
  8. So any ideas what on earth are they going to do about the Jagdtiger 88? I remember it got buffed before wargaming went full retard with the defender, AMX M4 mle. 49 and T26E5? Yeah there are 2 tier 8 tech tree heavy tanks languishing in the corner "cough" Tiger 2 and KV-4 I think the AMX 65 t was made to make them look decent.
  9. Why on earth is the cupola so heavily armored?
  10. Oh yeah you need to watch out for the destroyer ambushes the little pricks if not focused they will torp the shit out of the Richelieu. Don't panic about the 4 german BB's when they show up the Bismark is the first one to target he goes full ham into your group and is easy to focus fire the other will take the time going around the side of the island to attack. Watch out for the Scharnhorst it will wreck cruisers with its 11 inch guns only worry about the others if they get close within 6km and launch their torps. Basically after the repair zone is at 1 min send someone out to intercept the first destroyer ambush they will ether attack from the west or east depending on which way the exit point is located if its in the north they come from the northeast if its in the west they come from the southwest. There is a Bayern with them you want to aggro the destroyers to make them drop their torps in your direction instead of them going for the Richelieu and to light them up for the rest of your team. Just before the finish line there is a second destroyer ambush you have to agrro them or meat shield the Richelieu they will drop torps in the narrow choke point before the exit point if your really aggressive in a French BB you can force them to torp you near the map border instead of the Richelieu path clean them up and that will give you the time window to rush the carrier just watch out for its cruiser escorts.
  11. Oh Yeah Destroyer Camo doesn't scale up that well in later tiers, also somehow cruisers and Battleships get stealthier through black magic. Man how on earth do you guys deal with the power gap between a tier 8 versus 9 and 10. Because the higher tier ships get more deadlier through the introduction of MBM3 or an increased number of guns. I understand why the high tier meta forces concealment, is it the increased engagement ranges force hard cover engagements to limit fire against you.
  12. Alright managed to get the mission for all the ships Bretagne- standard 10 gun 340mm BB at tier 5, can't beat the Iron Duke for HE Spam, can't beat the Konig for toughness, at least it has the range going for it 18.1km when they fix the bug currently with HE having a higher range than AP. Has 22 139mm secondaries that fire HE great for laughing at the sight of them firing like a man o war. It has better midrange AA than an top hull New York seriously 44dps at 3.5km vs 28 for the new york and it blows the new york short range out of the water with an 3km range with 60dps versus 28 for 2km range on the new york. Normandie- First French Shotgun, better than the Fuso in the sense of concentration of firepower, easy to train turrets on target, No AA defense even on top hull like seriously it runs with less than 60 overall AA dps at tier 6 it scraps the Barrel at 51. It's got speed 29 knots. Lyon- More Dakka for the French gods, why not get a 16 gun broadside top hull gives you an American Style AA refit, like spam all the bofors, issue is you'll start to realize the limitations of the 340mm guns when your compatriots are running around with 16 inch guns or 16.1 if your the japs. Richelieu - Concentrate all firepower forwards, the ship, you can give a little angle to bring the secondaries some chipping power, don't let the bow tanking get to your head because you are fresh meat for Yamato's and Musashi's the speed boost pushes you out to a 34.5 knot top speed. You got that top hull American AA refit seriously with BFT and AFT you push the mid range bofors out to 267 dps for 4.2km range it gives the North Carolina a run for its money with the same skills it goes to a 285 dps for 4.2km range.
  13. Ah okay thanks for the tips yeah got a fully upgraded Bayern I didn't know about the difference in the shell velocity until you mentioned it. Yeah your right I didn't like the long range performance of the shells they spend too much time floating back to earth. Yeah I'm not a fan of showing broadside I prefer the wiggle in and wiggle out to get guns on targets. Otherwise do I need to change my aiming point I usually aim for the upper belt on German battleships for the penetration damage is it worth aiming at the waterline belt for other battleship targets? Otherwise love the over match capability of the 15 inch guns when they want to work.
  14. I'm just having trouble adjusting to the Bayern' gunnery style, I've had shots completely deviate from center around 5-6km against dds, not used to the over penetration of the shells against soft targets. I don't feel comfortable with the engagement range of 12-14km. I'll probably take some time in the training room to train on the guns. I guess I need a few points and tips on the ship.
  15. Hi Gents quick question I've gotten up to the Bayern the tier 6 German BB I hate her guns god the floating shells are absolute shit, the back turrets have really shit angles, I've been spoiled by the warspite and its punchy guns.
  16. Hey guys working up my way through the tech tree of the Germans and Japanese battleships. I've think screwed up my play style by choosing 2 different lines that have opposite ethos. Do you mind if I pop in on discord and play a few games with you guys.
  17. Yamato: 22Montana: 20 Großer Kurfürst : 27+1=28 Its big and clumsy but does it live for a brawl, 12 main guns backed up with an impressive secondary suite of guns, and Hydroacoustic search. Issue is getting into optimal engagement range which requires good coordination and timing but when it happens this ship truly shines. Conqueror: 18Zao: 16 Des Moines: 25Hindenburg: 30 Moskva: 14Minotaur: 11-3=8 A ship that makes a decisive choice between a smoke generator or radar, the fragility of the ship forces a defensive stance through a smoke generator, but with the prevalence of radar on other competing cruisers at this tier weakens your defensive measures. The limitation of AP rounds also weakens your firepower against angled targets and the slow shell velocity at maximum range requires good gunnery to compensate. Ends up in an Atlanta scenario where enemies can tank you with their superior firing range forcing you to disengage or risk heavy damage. Shimakaze: 11 Khabarovsk: 7 Hakuryu: 18
  18. Fucking LOL, what horseshit from Mr i don't work full time for my.ass.com

    http://ftr.wot-news.com/2017/08/10/wg-does-balance-2-0/

    As least they haven't fucked up their new 2.0 balance patch.

    1. Show previous comments  1 more
    2. SaintLaurentius

      SaintLaurentius

      I'm really having hard time watching that video, the developers are so out of touch what is needed that it is mind boggling:facepalm:

      -"Type 5's new weak spots are 260 and 250mm" What sorta heavy tank can pen even that with AP?

      -"Type 5's issue was that you couldnt out manouver them" WTF, the issue is the armor and the gold sink derp gun.

      -"400 alpha is low for a td (AMX Foch 50b), no worries, we compensated that with 2,5k clip potential" Fucking idiots....

      -Patton buffed, why?

      -AMX 30b over buffed, cos why the fuck not.

       

    3. Assassin7

      Assassin7

      T-54 nerfed, Maus nerfed the wrong way, batchat very nearly nerfed. 

      Im not looking forward to 9.20 in any way shape or form

    4. TAdoo87

      TAdoo87

      I decided to quit, because every change they make is just more and more retarded. There were mainly two kind of change in the past months. The first kind is the intentionally toxic change for short term profit increase. The second kind is when they genuenly fuck up, because they have no clue what to do, and they end up introducing toxic changes.

      Why would I invest my time in a game with such a shitty outlook. 

  19. Isn't this just putting lipstick on a pig trying to make it look good?
  20. The question is when will the buffing stop? when will the buffs make other buffed vehicles obsolete, and therefore they need to be rebuffed to be competitive, so any KV-5 and KV-4 buffs in the super soviet power patch?
  21. Thank you for the tips, I've been reading up on damage control, and know that with fires its not worth activating it for one fire instead save it for 2-3 fires if necessary, what about flooding? For Repair party do i use it as a health pool if I've used damage control? Are there better reticles for using spotter planes? I find it hard aiming on a top down view with a cross hair flat base aiming bar. I'm starting to time my broadsides with an enemy fire, meaning i commit to the turn to bring guns to bear after they fire, where should i be aiming on ships? I've tried waterline shots but they fall short, or aiming at their broadside means some times i hit their main armor belt and shatter or over pen their superstructure, should i be aiming for their bows or is that overpen?
  22. Well I've made the jump to boats, I'm finding battleship play a bit difficult, the low tiers are ripping my eyes out. I know that their dispersion sucks so I try getting closer, then bust a salvo that misses at 3-5 km on a target, I've started practicing turning in and out onto targets to bring guns on for broadsiding targets. But I'm aiming shots too short meaning when the target enters the area they end up taking shells on the rear half of the ship, I'm really bad at swapping shell types I go full ap in some cases, and the hud sucks in giving feedback in terms of shell penetration, did it shatter, overpen? I'm really bad at managing engagement range a part is wondering if I'm learning bad habits to get damage in, I know of the wasd hacks and know that when there are cruisers and destroyers around its time to turn bow on and prepare the rudder, for torpedo beats. I'm wondering of the context of angling bow on if the enemy has guns that can overmatch my bow I put myself at an auto bounce angle is it towards the front guns or rear?
  23. https://aw.my.com/us/news/general/storyline-campaign-episode-1 https://aw.my.com/us/news/general/offer-seahawks-armory So they'll started the great Slientstalker's fan fiction story campaign that requires you to play certain vehicles, guess what the marketing department thought up everyone can do these missions if they pay to get the vehicles to attempt the missions. Yes My.com new plan to increase participation in events is to sell tech tree tanks for missions, I'm waiting to see if their gonna bite the bullet and start selling tier 10s off the bat. Enjoy a picture of the new improved UI not in anyway related to that other tank game... I need a drink for all this crap they do, I keep thinking they can't fuck up even more and they manage to do it.
  24. You understand that's the terrain resistance going forwards right? French gonna do what French are best at! Hon Hon Hon!!!
  25. Trying the patch out its not the complete balance package they promised. Like you said TD's have nothing going for them because when the fire they lose 0.2 camo rating compared to light tanks I bid you not, no camo loss while moving and when firing they only lose 0.05 camo. I shit you not light tanks have a 75% better firing camo loss than TD's, and they have fucked up armor packages from tier 7 on wards that can bounce AP and totally fucks up HEAT due to the super sloping effect on HEAT rounds. HESH rounds don't get good until the Challenger 2 ADTU, PISH rounds. I love the little shits their like HEAT rounds from before that ignore sloping fuck up the insides of tanks better than HEAT. Oh don't let me get started on AFV's from tier 1-10 they all have 140mm of penetration good luck attacking the sides of higher tier MBTs you might as well go fuck yourself. Except for the Draco B1 which gets 435mm of penetration but drops 7 rounds from its drum to a 5 mag drum with 16 second reload. ATGM's they are great but only 20 for auto cannon armed vehicles and 30 for specialized ATGM's carriers. Don't get me started on view range fucking MBT's can go up to 450-490 view range, same with LT's and TD's but AFVs get a bitch ass spotting bonus of 30 meters standing still. I Shit you not fucking LT's, can do scouting better than a AFV's because no camo loss while moving.
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