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FlorbFnarb last won the day on September 28 2019

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About FlorbFnarb

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  1. To be honest, Frontier has never gotten balance right. The payouts don't scale with risk and skill requirements, and people get locked into loops of dull gameplay (laser mining, Sothis passenger runs) where you do the same thing over and over and over again to get more money because all there is to do to give some variety and spice to the game is get new ships and kit them out differently. So they're faced with the choices of (1) have money flow slowly and make people grind forever and a day to get the ships they want, or (2) have money flow slowly enough to be dull but still quickly enough that people can get any ship they want in very little time. They chose (2) and there are consequences of that: Credits cease to be a balancing factor; once you start making real money mining or doing passenger runs, another rebuy means nothing. I have 1.3 billion astro-dollars. I could blow my Cutters up quite a few times before running short on space-monies. To limit how fast people can get serious ships, there have to be other resources to grind for: specifically, power reputation for the Imperial and Federation ships, and materials - both of which are deadly dull grinds. Combine those two points and you have a situation where people can get almost any ship they want in very short order and A-rate it completely, but two ships (Cutter and Corvette) are locked behind rep-grinds, and even with the other ships, an A-rated but unengineered ship absolutely sucks. I'd put a properly engineered Vulture up against an A-rated but unengineered FDL any day of the week, given equally skilled pilots. Also: combat winds up being something you treat as a fun activity that makes no money, because that's what it is. Potentially fun and complex game modes like smuggling are as thin as paper, to the point that there's little point in doing them, and a vast percentage of the man-hours being logged in the game are (1) going exploring to see one essentially identical system after another, and when that gets dull, (2) lasering rocks in Solo (not me, but other people) to rack up more money. The game is damned fun in some ways, and a deadly dull rat race in others. It comes off as shockingly unfinished and unbalanced for a game this old.
  2. Yeah, problem is that it sounds like (I'm hearing things second-hand) that they're aiming to make all activities generate money equally, which seems like an odd reward structure in a game; it really leaves little reward for skill if top-tier laser mining in a Cutter or Type 9 generates the same $/hour as Thargoid-hunting and other high risk activities. But I agree that boredom is a factor. I'm still only at like 1.4 billion in cash, I think, despite having a fully kitted Cutter devoted to laser mining, because it takes me a couple hours to fill all 512 tons of cargo space, and frankly, it gets old. The first time was kinda fun, I just listened to Waylon Jennings on Pandora (country music is the most appropriate music for mining and such, I think) and zapped asteroids, but I was ready to be done with it by the time I was full. The second time kinda dragged earlier on, and I haven't taken it out for a third mining trip, because HOLY SHIT it takes a long time to fill 512 tons.\ If they get it so I can start making 80 million an hour doing CZs or clearing HAZRESes or something, I'll be happy. Hell, that would make me get a handle on Thargoid hunting; as it stands I've only ever killed Scouts.
  3. To be honest, if you're flying something as small as a Cobra, it's gonna be more time-efficient to just sell to a carrier in the system you're mining in; they usually buy for around 715,000 per ton of painite. Then you can restock on limpets and get right back into the ring. This is true. I mean, it's kinda absurd that just now in 2020 Frontier is coming around to the idea that payouts should be properly scaled to the risk involved in the activity and the skill required.
  4. Apparently Frontier is planning to nerf mining in a week or so. Plans are to buff payouts from combat after that.
  5. Ah, Latvia - didn't think about that. In that case, look up a guy named Yamiks, he's one of your fellow countrymen: https://www.youtube.com/user/TheYamiks Yamiks is pretty funny, kinda over the top. Our time zone difference would be pretty steep, you're seven hours ahead of me, but if you want I could meet you sometime on a Sunday possibly. If you stay up late to play, midnight your time is 5 PM my time. I can often get on some time just after noon my time on Sundays, so that would be 7 PM for you. Hit me up if you need a hand. The Cobra III is a sweet ship. It really does do about everything well. There are better small combat ships, especially the Vulture, but the Cobra is a real bargain. If you're looking to make money fast, you can take that Cobra layout for a laser miner and run it; a cargo hold of 32 tons will get you 22 million if you mine painite - painite sells at around 715,000 per ton, minimum, sometimes more.
  6. Okay, here's a few resources you'll want to check out: A guy named Exigeous has a YouTube channel that gives REALLY good and brief tutorials on things. Unlike most channels, you don't have to sit through a half hour explainer video to understand something, he can give it to you briefly, often enough in just a few minutes: https://www.youtube.com/channel/UC0Rwxz4318EEQGHz_z58nVA Inara is a very versatile website that can tell you anything from where to find discounted prices on ships and modules to the best place to sell something. https://inara.cz/ EDSY (Elite Dangerous Ship Yard) is the better ship-building website: https://edsy.org/ You can also use Coriolis https://coriolis.io/ but I prefer EDSY.
  7. I started out with an Xbox controller and it does surprisingly well. Eventually pulled my old Saitek X45 out of storage. Bounty hunting can be fun but it isn't the way to make money; the game's methods of making money are horribly unbalanced. The abrasion blaster is for deep core mining only, which is its own sort of deal. Right now the pulse wave scanner you need is busted (bug in the game that likely won't be fixed until the next big update coming around Christmas) so deep core mining isn't the way to go. How much money do you have total? Let me know what I'm looking at here. You can buy and fully kit out a Cobra III for laser mining with only 4.85 million astro-dollars, with say another 1-1.5 mil for rebuys: https://is.gd/8hinQN That build gets you plenty of cargo space, a shield to protect against bumps and scrapes, and A-rated thrusters and FSD to get you where you want to go - as well as an A-rated distributor to power those mining lasers. You could put two medium mining lasers in the medium weapons spots, but you don't have the collector limpets to keep up with them. Man, there's a ton to describe about mining. When might you get on later tonight? I can meet you somewhere and show you some tricks about mining, as well as where to sell your stuff in-system for a good profit. There's one system currently where you can sell painite for 958,173 per ton, but you can sell to player-owned carriers in-system for 715,960 without having to travel.
  8. Man, where to start with the tips? Never fly without a rebuy. Meaning, never run on the ragged edge of no money in the bank; if you die, you have to be able to pay 5% (I think) of the price of your ship and all its modules and you get it back; if you don't have that cash, you lose that ship. If your ship is worth a million credits, you want to have say five million in the bank at least. Don't fly paper airplanes once you start getting into bigger ships. If you fly some cargo ship, don't skip the shield and better thrusters and such just to save money, or somebody might find you and paste you. I've only ever played in Open. It isn't nearly as dangerous as some claim; I think I've died a grand total of six times or so over the past 2+ years I've been playing. Never sell a ship. Almost all of them are fun and worth keeping. Outfitting properly is critical, but before long you'll have to get into engineering. Don't worry about engineering just yet though. Right now, fly data courier missions for early cash. The game is insanely fun in VR.
  9. There's a ton of stuff to learn, but if you're still in the starting Sidewinder, take stuff like data courier missions until you get the $$$ for a Cobra III. Definitely do *all* the tutorial missions, though. They help you understand some of the basic stuff. What controls are you using? Mouse and keyboard, game controller, or HOTAS?
  10. Yeah, it takes like 20 minutes per jump. I think people have said this amounts to some ridiculous amount of time to get across the galaxy compared to regular ships...but at 500 LY I wouldn't actually have to sit and fly the whole trip out to HIP 36601, I could just schedule a jump, come back in 20 minutes, make another, etc., about four times and then be there. Takes a little longer, but I fucking hate flying the trip out there. Something like 32 jumps with a ~60LY AspX, long enough for me to get sick of it, and then I have the mind-numbing experience of zapping crystal spires over and over to pick up materials. Anything that exchanges that for me just making a handful of jumps is welcome, even if it takes a little longer.
  11. I'm not even entirely sure I want to bother with a fleet carrier. The only purpose I can think of for them is (1) buying and selling painite, and (2) making my trips out to HIP 36601 easier.
  12. I made a spreadsheet to calculate the opportunity cost of selling all your mining cargo (painite, whatever) in-system to a fleet carrier versus selling some of it in-system but selling as much as you can (up to 25% of demand) wherever the commodity commands the highest prices. You only have to supply four piece of information: The size of your load of cargo The price carriers in-system are offering The price offered by whatever system is paying the most The demand in that system The spreadsheet calculates 25% of the demand, calculates that many tons as sold at the top dollar price, and figures the rest of it as sold in-system to a carrier at the carrier's price. It tells you how much extra money you make by making the trip, and how many tons of ore that equals to at the price offered by the carriers in-system. That way if you know the trip to sell takes you X minutes and the increased profit is worth Y tons of ore, if you Y is more tons of ore than you can mine in X minutes, go ahead and make the trip. If you can mine more than Y tons of ore in X minutes, the trip is a waste of your time; you'd make more money just selling it all to a carrier and getting right back in the ring. If you mine exactly Y tons in X minutes, it's a wash. Link to the spreadsheet: https://docs.google.com/spreadsheets/d/1uGYbzALUGlufWpBdcU3jDGxW-BVhA8sB17LBkLqeos8/edit?usp=sharing Make a copy and clear out my example data in the shaded boxes; leave everything else alone, that's where the formulas are.
  13. Just sold 512 tons of painite for like 460 million space dollars. Money is absurdly easy to make in this game; unfortunately materials are still a huge grind.
  14. Good God I hate material gathering. I always head out to HIP 36601 and Outotz LS-K D8-3 to do it, and it's still dull, dull, dull.
  15. Ah, ok. That's awful. It's been several months since I played; the computer spent a few months disassembled while we did some remodeling, and before that I had been playing some DCS. So they brought in fleet carriers at 5 billion a pop, then nerf the best way to make money? Brilliant.
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