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Status Updates posted by FlorbFnarb
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So I logged in to WoT for the first time in a while last night. I haven't played regularly in probably more than a year, and yet it still only takes a couple matches to get me irritated at teams melting within 120 seconds, idiots who take heavy tanks off to die alone almost immediately, and the like.
I've been playing computer games since the days of video arcades, Space Invader, Asteroids, Pong, and the Atari 2600, and I've never played a game that makes my blood pressure rise like WoT.
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4,481 damage, 1,287 assisting in my T-34-3, still can't drag those fuckers across the finish line.
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I assume you mean 8,000? Yeah, that would really set me off if I lost that match. I'd honestly feel bad about beating somebody when they did 8k damage and their team potatoed hard enough to still cost them the game. WG ought to set up a "betrayed by scrub teammates" award that anybody can nominate a teammate or opponent for, and have them awarded manually by an award reviewer, complete with a small gold prize. Just to recognize perseverance in the face of adversity.
Sad thing is that in my match, my team was much better than the enemy team, at least in so far as a clear WN8 superiority still indicates skill, and yet they threw their tanks away left and right.
OH WELL.
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No, I meant 800 dmg. Being the pro player I am.
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4/18/1 for the evening, with 12 losses in a row. I think that's enough for one night.
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I find this endlessly mesmerizing despite being utterly ridiculous:
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Man, just a word to any programmers or software developers around here, from one of the kajillions of people who use your stuff:
If you make a purported video recording program and I can't intuitively tell how to just get it to record what's on the screen without having to dig around on your forum, you're doing it wrong.
Interface is not a secondary concern. Do not develop it as an afterthought, please. Don't look at it yourself as the programmer and think "well, that's good enough; seems simple to me." You developed it and wrote those controls. Make the interface for somebody who is sitting down to it the first time. Use familiar controls so that they can figure it out quickly without help.
That is all.
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>writing in visual studio
>where the fuck is the compiler?
>looking through menus, options, found nothing
>had to google it
Even the fucking turbo pascal had in-built, easily accesible compiler ffs.
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- FlorbFnarb and Tarski
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2
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Proper software has designers responsible for UX so devs know what to implement
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Yeah, I remember good ol' Turbo Pascal. Good times.
This is probably heresy, but I can see the sense in starting with an interface first. It's a good way to know what you want to include, like you said. Might be a bit prone to feature creep, but a tacked on and badly designed interface will kill software commercially.
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This just happened:. Some guy at /r/tolkienfans just complained that when he goes to a Comicon panel, religion gets brought up...in a Tolkien panel